Mobile Suit Gundam: Iron-Blooded Orphans – 28

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This week is a case of strange bedfellows and an unexpectedly huge and complex space battle. Orga can only move Tekkadan forward, but Merribit is there to remind him not to push too far too fast, and there’s a constant feeling Fareed’s Gjallarhorn allies could turn on them at any minute. So it’s interesting when they don’t, though they only brought one ship out of five promised, for “reasons.”

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The Gjallarhorn no-nonsense Captain Isurugi (perhaps the most level-headed and least scenery-chewing GJ commander to date) wanted to get a head start on the battle because the victor will get the fame of having taken down Dawn Horizon.

But Dawn’s leader Reuters seemed to be counting on his opponent to attack quickly when his forces were scattered…which is why he tricked them by towing seven of his fleet’s ships behind the only three Tekkadan detected. The Orphans used to pull off tricks like this all the time, now they’re falling for them. The times they are a-changin’…

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Even though they have the numbers, Dawn doesn’t have Mikazuki Augus, who goes about his business in his usual casually brutal way. We also meet Akihito’s huge Gusion “Rebake”, and the Tekkadan pilots experience the very strange sensation of being covered, not attacked, by Gjallarhorn Grazes. The goal isn’t total victory over a larger opponent, but simply buying time for the rest of Gjallarhorn’s fleet to show up. And it’s a tremendout battle – one of IBO’s finest.

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Even that task requires all mobile suits to be brought back in for pit stops, and launches are staggered so there’s always someone out there. When Mika comes in, Hush, assigned to flight deck duty, curses under his breath how efficient Mika was with his propellant, despite moving around the most.

Mika, meanwhile, is personally refueled with pita sandwiches by Atra, making sure the pilot who makes Barbatos go doesn’t go hungry in the midst of a battle. Even in an intense battle like this, it’s warmer lighter moments like these that give life and realism to proceedings that would otherwise be stodgy.

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We perhaps learn the reason Fareed’s Gjallarhorn ship arrived so quickly: when the others show up, they have no intention of fighting with Tekkadan. Iok, Julieta, and the bitter Masked Man (Gaelio?) all pilot mobile suits and add even more complexity to the battle. Reuters also covers Dawn’s withdrawal by taking his Hugo out.

But when Mika engages, he’s blocked by Julieta, who so far is not acting as crazy as her butterfly-eating debut. Perhaps, like Mika, she’s All Business when she’s in the cockpit? In any case, these two will either start going at it next week, or one or both of their COs will tell them to stand down. One would hope the pirate leader doesn’t get to slip away in all the confusion over dibs and jurisdiction.

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Mobile Suit Gundam: Iron-Blooded Orphans – 27

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This striking image encapsulates the episode pretty nicely: Hash (or Hush) wants to be able to do what Mika can do, and what what his “older brother” couldn’t do back in the slums. He is at the head of the new recruits who have heard tales of Tekkadan and seek greatness—and purpose—in this new Mars, but haven’t escaped their past.

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We also check in on Tekkadan’s Earth Branch in Edmonton, where Takaki lives with his sister Fuka and takes her to school. Things are still a little delicate, but Takaki will take all the stability, normalcy, and domesticity he can get. He’s an iron-blooded orphan success story; in a way, he achieved what Biscuit tried to but could not. Now that he has it, he has no qualms about paying it forward.

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We jump from a meal on earth to one on Mars, where Hash makes his pitch to Yukinojo: he wants the A-V surgery. “Too old” is the cold reply, along with warmer words from Atra that Hash simply doesn’t want to hear. He’s poised to shove Atra aside, but Mika grabs his arm. And here Hash is: faced with the person he wishes to be more than anything, even at the cost of his life.

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Hash seems an over-eager brat in a hurry to die—until we hear his story, and it’s a sad one. His “big bro” Builth went off to CGS looking for glory, but his A-V surgery failed, leaving him paralyzed from the waist down.

Hoping to make the lives of the younger kids like Hash easier, Builth’s actions had the opposite effect, and he took his own life before he could over-burden them too much. But doing so bestowed Hash with a new and potentially deadlier burden: to follow in his footsteps, but succeed where he failed.

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Meanwhile, Tekkadan is going to subjugate the Dawn Horizon Corps pirates, Todo reappears (as a Very Irritating Person), and Fareed has sent the Arianrhod Fleet to Mars to join the pirate fight. Aboard is Iok (who seems put out), Julieta (who seems less crazy but no less devoted to Rustal), and…a new Masked Man.

Who the heck is this? Will he ever speak, or does he rely on the pulsing lights on his face to communicate? I’m not quite sure, but Julieta doesn’t trust him. Nor does Orga trust Fareed, but that doesn’t mean they can’t work together, at least for a time, towards a shared goal.

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Mobile Suit Gundam: Iron-Blooded Orphans – 26

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Donna Draper, Creative Director

Tekkadan is finally legit, Kudelia is getting shit done from her Mad Men office, and Gjallarhorn has fallen out of favor. Perfect opportunities to introduce new players on all fronts. Tekkadan’s standing is more solid, but there are still tectonic rumblings throughout this episode, which starts out peaceful, even mundane, but becomes progrssively more Gundam-y as the unintended consequences of everyone’s success mount.

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Looks like a family

Kudelia’s underestimating of a sniveling economic rival mirrors how seemingly innocuous threats could end up a pain in our heroes’ collective rears. Cookie and Cracker are getting a decent education, but they cling to Mika when he even thinks about going back out into danger, something he obviously has to do and will continue to do.

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Julieta here (voiced by MAO) is sure be in a cockpit soon, facing off against Mika

Kudelia and Tekkadan alike gained feisty rivals by showing the world that not all underdog causes are hopeless. Now that McGillis has a seat at the Seven Stars Big Boy Table, he, like Orga in Tekkadan, isn’t going to stop moving forward; it’s the only way for either figure to survive. Only Orga just wants to settle down make an honest living some day. McGillis has big ambitions, which attract both ire and push-back from the families whose toes he’s stepping on.

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Mika makes another grand entrance in the nick of time

The world(s) is familiar, as are most of the faces, but it was exciting to see many in new or refined roles. It was also good to see new recruits positioned below, experiencing at the end a measure of the hell of war the main cast went through in their first episode (though these newbies have much nicer bosses.

All of Kudelia’s, Tekkadan’s, and McGillis’ plans to “let it ride” on the gutsy gambles they’ve made are being challenged at every turn by those who want to keep them down in the muck. We’ll see how the new role of the challenged, rather than challenger, fits our scrappy team.

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Mobile Suit Gundam: Iron-Blooded Orphans – 25 (Fin*)

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This episode marks the end of my Winter 2016, and it was a good one. In fact, it was a great one. The order of the final battles were all set, with no more surprises in store; all that was left was for everyone to have at it and see who comes out of the fray getting what they want.

Kudelia wants peace and equality for Mars; Orga wants to find, through the crucible of war, the place where Mika and Tekkadan belong. Henri and Iznario want to maintain their grip on power; McGillis wants to purge Gjallarhorn of the corruption and hypocrisy that brought about the crazed FrankenstEin monster.

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The actual battle between Mika and Ein is brutal and smashy, as has come to be the typical mobile suit battle style (even Ein doesn’t have any beam weapons or missiles, which is for the best). As for the personalities, Ein remains, well, crazy, while Mika keeps a casual calm, muttering fuel levels and tactics and generally ignoring Ein’s ranting.

Slightly more civilized in execution is the duel between McGillis and Gaelio, with the former landing swift and deadly strikes on the latter once Gaelio states he won’t let even a lifelong friend in McGillis get away with exploiting Ein the way he did.

While these final two mobile suit duels are going on, Makanai finally arrives at parliament. Was there any doubt once he got there that he wasn’t going to have any difficulty getting his way?

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When Orga receives the good news, he starts to be able to see the end he’ll make…but they’re not there quite yet, so he orders everyone to not die, warning them he’ll kill them again if they do.

As Henri and Iznario sweat, McGillis really gets into Ice Cold Mode, telling Gaelio such “soft-hearted emotions” as friendship, love, and trust Carta (who it’s confirmed has died) and Gaelio gave him won’t reach him, as he has “lived in anger.”

It’s an anger his two childhood friends were too busy trusting, loving, and even partially pitying him for not having been born to power as they were. McGillis took full advantage of their blind spots in using them to expose Gjallarhorn.

When he marries Almiria, he’ll become head of the Bauduin family, the Seven Stars, and the new, unblemished order. He admits to Gaelio that he was the only true friend he ever had, but sacrificing him was necessary for the good of the world.

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Ein’s constant ranting about making Mika repent for his sins really starts to grate, and it doesn’t help that Ein isn’t going down while Mika is running out of gas and ammo.

Back in Parliament, Makanai cedes his speaking time to Kudelia, knowing she’s more likely to deliver a speech that will rouse more members to their cause. She states her purpose for coming and the constant disruptions by Gjallarhorn, and asks the body to choose a future filled with hope.

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Mika, finally on his last nerve, hears Orga’s voice of support and finds his second (third?) wind, finally understanding how to use Barbatos, and proceeding to cut away at Ein’s mobile suit.

Ein calls him a monster, to which Mika dryly responds “Look who’s talking,” finally simply telling Ein to shut up by running his suit through the core. Mika’s never needed many words to get his point across, and achieves yet another badass victory by sticking to that M.O.

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Makanai wins re-election, cease-fire flares are fired, and the battle ends with Tekkadan the victor. Half-metal negotiations are opened, while Mika asks Orga at sunset if they’ve arrived at that place he’s always talking about. Orga affirms that they have, at least one of them, and Mika simply says “It’s pretty.”

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McGillis proceeds to send his father away to exile, then comforts his betrothed; he got everything he wanted out of this, but he still has much to do, and while he’s sitting pretty near the top of the food chain, he’s still not invulnerable.

To Merribit’s relief, after the battle the seeming death-and-revenge-obsessed kids…turn back into more-or-less regular kids/brats. They’re not doomed after all, but a lot tougher than she thought.

Laffter, Azee, and Shino are all fine. Orga meets with Naze and laments the men he lost, but Naze tells him that’s part of being a leader, and he can’t let it get to him. For his men to believe in him and his cause, he must believe in it too, no matter the cost.

Kudelia will be staying behind in Arbrau, but Atra still has the two of them console Mika, who’s lost the use of a hand and a partially ruined eye. And finally, after Orga congratulates Tekkadan for completing their first mission—escorting Kudelia to Earth—he turns around and asks Mika what they should do now, a nice mirror of the usual dynamic. Mika’s response: Let’s go home.

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*If it seems like this “final” episode left a lot of things on the table—no return to Mars, McGillis’ plan just getting off the ground; more observing and maneuvering by the parent companies—well, that’s because a new season has been announced, airing Fall 2016. We haven’t seen the last of the Iron-Blooded Orphans, and I’m not complaining.

Mobile Suit Gundam: Iron-Blooded Orphans – 24

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Well, I’m back, after managing to climb my way out of the Ik Kil cenote, and upon my return I’m greeted with one of the hardest-punching episodes of IBO yet, the climactic Battle of Edmonton. What’s interesting is that most of the time, the city itself is completely untouched by the battle, as are its citizens (none of whom we see) and the parliament that is about to convene.

Tekkadan have six hours to get Makanai there, or everything will have been for nothing. But Gjallarhorn is careful not to appear like they’re interfering in Arbrau affairs, while Mika can’t just barrel into the city and wreck up the place, because Makanai would lose all support he has with such a reckless entrance.

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But the clock doesn’t rule this episode. It’s there, but far more important is Orga and Tekkadan’s commitment to demonstrating their version of the Inverse Gambler’s Fallacy: Things have worked out for them so far, so they’re going to keep working out, if only they keep fighting and pressing forward. There’s nowhere for them to retreat to anymore, so it’s not as if they’re swimming in options.

Merribit has an active role in the battle—tending the wounded, which seems like far too big a job for just her and Atra, neither of whom are triage doctors—but she remains convinced they’re doing this all wrong. She’s become the new Biscuit, only she’s even more outwardly opposed to the more reckless plan being implemented, and the costs of which are mounting by the minute; a lot of orphans die today.

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But Merribit isn’t in charge; Orga is, and he has the full support and loyalty of the men…er, boys,along with the tacit approval from Kudelia, who absolutely must get to Parliament with Makanai. In not so many words, Orga tells Merribit to stuff her objections where the sun don’t shine.

Since before they were Tekkadan, they’ve been risking their lives, either for their own purposes or for those of their masters. Tekkadan still has masters of a kind in Teiwaz, Makanai, Kudelia and Montag. But never has the need to put aside worries about losses or political or emotional fallout than now.

Even if Orga were to cave to Merribit’s wishes, what does she suggest: surrender? They’d likely all be killed anyway, and all the higher-ups would do is click their tongues in distant disappointment, lamenting Tekkadan wasn’t who they thought they were and moving on rather quickly.

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So Orga doubles down, hoping even when his boys see their comrades fall, they’ll fight that much harder so the survivors can survive and smile. It is a full understanding that nothing so much as a place to belong comes free, especially for a band of Martian orphans oppressed all their lives: the orphans who fall shall be bricks in the foundation of the survivor’s future; their blood will be the mortar.

But yeah, for all that to happen, some of Tekkadan has to actually, you know, survive. While I liked how the episode started with the battle already trudging on for three days, if you stop and think about it (or watch how quickly they incur losses in the scenes of the battle we get), you see that the show has suddenly gotten awfully darned liberal with Tekkadan’s strength and resources.

But this is an episode about putting a lot of stuff aside, whether it’s how Tekkadan can hold out so long against Gjallarhorn, or how good a wheelwoman Atra is in a pinch. It’s an episode where both the heroes and the show throw caution to the wind and go for it, and the results are far more thrilling than frustrating.

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One could level the criticism that there’s simply too many people fighting for screen time this week, but this also didn’t bother me, as we’re in the climax of the show (barring a third season). So when Eugene suddenly shows up to bail out the mobile workers, we cut to the nervous Makanai faction or Fleurs and Iznario watching from safety, or Gaelio takes Mika on to avenge Carta, I’m fine with all of it.

The most obvious reveal that was coming this week was someone I’ll call “Frankenst’Ein”, but his entrance was still chilling in its ominousness. Laffter and Azee are two of Tekkadan’s best fighters, but the way StEin casts them aside like ragdolls really drives home the point that this guy is bad news. Indeed, Azee, Laffter, and Shino could all be toast, and all in a matter of seconds, which, obviously, would suck.

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Not only that, Ein manages to unite all the disparate battle vectors by working so fast he’s almost everywhere at once, undermining Tekkadan’s gains and wreaking havoc wherever he goes. Once he’s done beating up the mobile suits, the power is switched off in Edmonton so that Ein’s Arab reactor won’t cause any more chaos than he causes by ripping up the streets with another badass entrance.

However, on this point, Ein is outmatched by Kudelia, doing probably the bravest (and stupidest) thing she’s ever done by standing her ground and staring Ein down, daring him to do what he will. By doing so, and throughout his dialogue, Ein is not only revealed as an over-powered, formidable fighting force, but not the stablest of individuals, which is understandable considering how much Crank meant to him (and the fact he no longer has a full body).

Kudelia really is going all-in here, giving clarity to a very complex situation: Ein can kill her right then and there, but there will be consequences for the powers that be. Not only that, Kudelia’s able to distract Ein long enough to allow Mika to blast in to rescue her, along with Orga and Atra, at the last second.

Meanwhile, though it’s almost overshadowed by the impending Mika-Ein duel, I kinda cheered inside when Montag Dazzled the Stage and unmasked himself, proclaiming he’ll be Gaelio’s dancing partner for the duration. Great stuff.

I’ve wagered twenty-four weeks on this show (and would bet twenty-four more) and have been vastly satisfied with the rewards. I’m hoping the finale will net me a windfall. Yes, I have a problem, but I can’t stop now, with the finish line in sight.

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Mobile Suit Gundam: Iron-Blooded Orphans – 23

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Commander Carta Issue is ready to accept the consequences for her latest humiliating failure at the hands of Tekkadan, but Lord Iznario says she’s being given one last shot to redeem her pride honor. It’s thanks to an unlikely benefactor: McGillis himself, whom Carta can’t help but blush before when they meet on the stairs.

Carta may believe herself a worthless, humiliating failure, but she forgets that when she and McGillis were kids, she always treated him as an equal, despite everyone around them saying they weren’t because of Gill’s low parentage. All that mattered to Carta was that McGillis was a Fareed, and he should always stand proud and strong.

Now McGillis is simply asking her to do the same, and she will. But who knows the true reasons he wants her to fight Tekkadan once more, and how that coming battle fits into his grand plan to reform Gjallarhorn.

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As the Edmonton Express proceeds unabated, Merribit is increasingly concerned that the orphans of Tekkadan, including Orga, have gone mad in their thirst for revenge, and that it can’t possibly end well. But those same kids she wants to keep out of the fight tell her to back off. They’re fighting for Biscuit, and they will not be denied.

If only Gaelio could fight for his dead friend Ein. We see the toll Ein’s transformation into essentially a half-Gundam takes on Gaelio. Just as the Tekkadan kids are being metaphorically hardened into killers (which Merribit hates), Ein has been literally weaponized. He no longer has the luxury of choice, nor does he want it; he is still “alive” to avenge Crank and his other fallen comrades.

I never thought I’d be comparing Gaelio and Merribit, but here we are: both are appalled and scared of the sudden turn things have taken, but I don’t think either will be able to resist the force of the currents they’re caught up in.

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Even more unsettling is that Carta is, on some level, being thrown to the wolves by McGillis, with Gaelio and Ein sure to follow. Carta doesn’t realize the extent to which killing Biscuit radicalized Tekkadan.

She also quite wrongly assumes their patience and willingness to have a good old-fashioned 3-on-3 duel to decide whether they may pass or whether they hand over Makanai and Kudelia. Mika, in particular, isn’t having it. Why should they? Chivalry in this situation doesn’t do them a damn bit of good.

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Carta magnanimously gives Tekkadan 30 minutes to prepare, but Mika doesn’t need one. He rushes Carta and curb-stomps her two McGillis lookalikes. He doesn’t just disable their suits, he kills them, and then starts mercilessly whaling on an overwhelmed Carta. Even Lafter gets a little squemish at the sight of the carnage.

She rants about how this can’t be and who she is, but Mika doesn’t care about any of that, and neither do the kids who are watching (and won’t let Merribit send them away). Carta and Gjallarhorn are the enemy, and they’re in the way, so they’ll get crushed.

For a few moments, Mika is the bully, the antagonist in this fight, and Carta is like a lamb in the snow I’m feeling sorry for, even though she shouldn’t have expected anything else. It was a little hard to watch.

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A weeping, utterly defeated Carta is only spared from death at the last minute by Gaelio, but her injuries draw comparisons to Ein’s when he was last defeated. Could Carta end up the brain of another Gundam, like him? I don’t know, but Gaelio doesn’t have the heart to tell her he isn’t McGillis. McGillis, presumably, has moved on to other steps in his big plan.

The train makes it to the gleaming city of Edmonton, on time and ready to deposit their passenger right smack-dab in the parliament when the time comes for elections. Orga calls the city “the enemy’s grounds.” Mika listens, as he pops a snack in his mouth, unsurprisingly none the worse for emotional wear after his 3-on-1 beatdown.

But he used to just follow orders; take out those who he’s ordered to take out, because orders were orders. Now he’s finally seeing those he takes out not just as targets, but as enemies; those who stand in the way of Tekkadan getting to a place where they belong. If anything, this realization only makes Mika a more potent weapon.

As for Merribit, she seems to have taken on the thankless mantle of Tekkadan’s conscience, thinking about a future beyond the next battle’s outcome, like Biscuit did before. But is that future the “Final Lie” of the episode’s title?

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Mobile Suit Gundam: Iron-Blooded Orphans – 22

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This episode doesn’t stray far from the familiar patterns associated with the aftermath of the death of a major character. Rain clouds gather. Tekkadan’s march forward is suddenly halted. Their leader Orga withdraws to his room to be alone, racked with grief and guilt over the decisions he made that cost Biscuit’s life. The iron flower’s petals are wilting.

As predictable as this reaction and its resolution may be, it’s important to remember why they’re predictable: because they’re realistic. The loss of someone both dear to the Tekkadan family and integral to the Tekkadan business reveals that yes, indeed, these are still a bunch of kids. Even Orga can’t deny how few years he’s been alive, nor can he conceal the fact this is the largest loss in his life to date.

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Naturally, as the other kids of Tekkadan deal with their grief without their leader around to share in it, the adults don’t skip a beat. Fareed’s father orders Carta home, telling his chosen pick for Prime Minister that Carta has only proven to be a “worthless tomboy,” which is pretty harsh but not inaccurate. Carta’s job was to stop Makanai, period. She could not attain that result even with superior manpower and equipment. Carta is furious over her latest defeat and wants to keep going after the “space rats”, but follows orders.

The other two, non-shamed members of Carta’s childhood triangle, McGillis and Gaelio, are busy as well. McGillis makes Gaelio confront his prejudice and ignorance over the A-V system (the only thing at this point that can save Ein) by showing him the A-V research that continued even after the war. Gaelio laments the “loss of humanity” needed to embrace A-V, but McGillis remarks, not wrongly, that every time the world has changed, either for better or for worse, it was because someone abandoned or exceeded their humanity.

Revealing a squadron of new (or really old?) mobile suits, McGillis reveals his “plan”: Ein and Gaelio will both undergo the A-V procedure, and together with him eliminate Tekkadan and prove that they should be the ones running Gjallarhorn. In reality, McGillis intends to keep propping up Tekkadan and Kudelia as a relevant threat in order to use them as a stepping stone to power, i.e. overthrowing Gjallarhorn. In other words: he may only be their ally as long as they do what he wants them to do.

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Meanwhile, aboard the Montag ship, one of the “kids” is also moving forward without stopping. That’s Kudelia, and it’s no surprise: she already went through the pain Orga and the others are enduring after the loss of Fumitan. She decided long ago that no matter how much blood ended up on her hands, she wouldn’t stop fighting to become Hope.

That’s an important distinction from becoming a leader, as Makanai suggests after hearing her plans to get him to Edmonton via a train in Anchorage. A leader is just a person. She wants to be more than that, more than a mere human agent whose power is extinguished when she dies. She seeks an enduring transformation and influence. That’s the same area where McGillis is operating.

The adults on the Montag ship are powerless to do anything about the low morale. Merribit wants to do or say something to Orga, but isn’t confident she can get through to him. Laffter and Azee are more comfortable with their role right now, unable to fix the morale, but still committed to doing what they came there to do: support Tekkadan on behalf of Naze.

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As I supected, it’s Mika who breaks Orga out of his funk. Merribit is inches from knocking on his door, but Mika appears, and she suggests they both simply leave him be. But Mika comes right back and crashes Orga’s pity party with some cold hard truths. Way back when they were kids, they had an agreement, one that predates even meeting Biscuit: Mika would do anything, kill anyone for Orga, as long as Orga took the both of them to that place where they belong. That place was never simply an abstract concept for Mika: it’s a place.

Up to this point, since Biscuit died, Orga hadn’t been telling Mika anything. That ends right here and now, with Mika grabbing Orga and asking again and again what he wants him to do. He stands there, ready and waiting to carry out his will. He also puts it to Orga: are they there yet? No. So they must keep going. After bringing Orga back into the present with his eyes re-fixed on the future, lightning strikes; a nice, if on-the-nose touch.

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Orga emerges from his room, musters his boys, and tells them the best way to honor Biscuit is to make sure he rests easy knowing they’re continuing the job they have to do. At the same time, he makes it more about a job, which he probably has to considering how much of a jolt the kids need to keep going; he makes it as much about revenge.

After Orga’s pep talk, Tekkadan gets back to work, and the iron flower’s petals re-sharpen. As the credits roll, we see Makanai and Tekkadan already aboard the train bound for Edmonton, meaning they didn’t have any trouble getting to Anchorage or securing transport. That indicates the next three episodes are going to start taking care of business in earnest.

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Mobile Suit Gundam: Iron-Blooded Orphans – 21

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As expected, Gjallarhorn is coming. More specifically, Carta is coming. The Issue family is the Top Dog of the Seven Stars, and she’s coming in force to restore her pride and that of her fleet. Orga’s plan is to help get Makanai and Kudelia to parliament. Kudelia calls upon Montag for transport and he obeys, happy to be of help in the shadows.

But all this is preceded by a rare “Back on Mars” scene, specifically Biscuit’s sisters waiting for his return from Earth. As I saw the place and family he wanted to get back to as soon as possible (which isn’t as soon as he’d like, hence deferring to Orga), I didn’t know it was a bad omen.

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“We’ll worry about the future after we leave here,” says Mika. In the meantime, they’ll crush whoever’s in their way of that future. The target has had to move by necessity, and Biscuits okay with that. “You’d never complain about my reckless ideas,” Orga says to Biscuit in a dark mess hall. “I did complain.

You just weren’t listening.” And so it is with Biscuit’s many death flags early in this episode. They were clear to see, but like Orga, my eyes were focused elsewhere, on all the other issues at hand, like resisting Carta Issue’s imminent assault.

We even see a potential passing of the torch from Biscuit to Merribit, as she visits Orga and assures him he’ll have “plenty of chances” to tell Biscuit how much he needs him and wants him to stay in Tekkadan. Could the foreboding be any more obvious?

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Alas, like Orga, I wasn’t listening, partly because I didn’t want the worst to happen. Biscuit, even with his wavering resolve, was too important to Tekkadan’s survival. And when Carta brings the pain from land air and sea (and one naval captain is the older brother of Orlis, Tekkadan’s first kill), the focus moves from the characters to the latest battle they must fight.

Carta’s got the numbers, but she was born a few centuries too late. Tekkadan doesn’t cut her any slack for her flashy, chivalrous, but ultimately dubious tactics, like clumping her Blonde Squadron and rushing straight ahead, but not before posing and announcing how great they are. I chuckled when a shirtless, impatient Akihito interrupted her sublime little procession by blasting one of her men.

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That being said, Carta has a lot of steel to throw at Tekkadan, and throw she does. It’s just that most of it gets wasted with terrible gameplan that doesn’t try to poke or prod at Tekkadan’s defense, allowing them to exploit a great number of traps and misdirection.

Carta and her men are also not accustomed to fighting guerrillas like Tekkadan, and the uncouth rough-and-tumble melee combat throws them off balance. Meanwhile, thanks to Biscuit’s strategizing, Carta attacked the wrong side of the island in her desire to achieve her mission objective of capturing Kudelia and Makanai.

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When her men get to Makanai’s residence, only fire and smoke greets them, and in the confusion their targets slip away to the landing area where Tekkadan commandeers their own landing craft. Tekkadan knew exactly what their enemy was after and how they’d go about trying to get it.

Carta didn’t know or care what her enemy was up to or how it would fight, and simply thought everything would work out due to sheer brute force and “fortuitousness.” She thought wrong.

Even so, Carta is in the right place at the right time (and Mika is occupied) at one crucial moment when Orga’s Biscuit-piloted Mobile Worker is exposed. Carta is able to slip away and slash it, and Biscuit is able to warn Orga to let go and be thrown from the worker just in time.

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When Mika sees the worker tumble, he goes into a kind of controlled berserk mode, defeating both the suits hounding him and then beating Carta down (though not killing her in a murderous rage, hence the “controlled”). But the damage is done, and the flags this time didn’t lie: Biscuit is crushed by the worker, and due to blown-out ears, isn’t able to hear Orga’s cries.

Biscuit doesn’t want to die there and then, but he can’t overcome the damage done to his flesh and blood. “We will make Tekkadan…” are his final words to a devastated Orga…not “I told you this would happen.” The “we” and “Tekkadan” suggest Biscuit wanted Orga to know it he was with him and with Tekkadan until the end. That his death wasn’t Orga’s fault. Orga can’t just fall into a pit of regret and despair after all; there are a lot more people depending on him to lead their search for a future.

This episode returned to the Mars-based first ED, which was a nice move. Now I finally understand what the corn at the very end is about. It represents the quiet, peaceful life of farming with his sisters Biscuit was fighting for until the end, but could not quite reach. But for everyone else, the struggle continues.

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Mobile Suit Gundam: Iron-Blooded Orphans – 20

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Tekkadan did it: they finally got Kudelia Aina Bernstein safely to Earth. The inescapable question is, What now? All they know for certain is that they’re only safe for the time being; Gjallarhorn has their position and it’s only a matter of time before they strike.

This episode provides a breather from last week’s intense (and awesome) battle, giving various characters a chance to consider their options, and determine whether moving forward is the answer, or if returning home is the right way to go.

A lot of the decisions by many of those characters has thus far been informed by those of their brothers (giving this episode its title) and this is no different…until the positions of those brothers comes into conflict.

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Gaelio has evolved greatly from the haughty, simpering aristocrat soldier of yore. He got swept up in Ein’s vendetta by giving him an arena to exact revenge, but that failed, Ein’s life hangs by a thread, and Gaelio feels responsible.

The old Gaelio actually comes out when the doctors recommend the only course is to give Ein the Alaya-Vijnana system, something Gaelio was brought up to dispise as less-than-human. He sees Ein as a brother now, and doesn’t want to make him a monster.

It takes the desperation of Ein’s situation, and counsel from an out-of-mask McGillis to start to sway Gaelio towards consent to Ein’s A-V operation. As McGillis says, the hatred and mistrust of tech like A-V (or even prostheses) were a calculated part of Gjallarhorn training, since its original mission was to avoid another Calamity War.

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Ein’s only hope is a relic form that war Earth would rather forget. But Tekkadan has been out there using it all along. While Gaelio must consider a practice the effects of which are more widespread in Mars, the Martians of Tekkadan have to get used to something a lot less intense: live fish.

Before meeting the illustrious Makanai, he gives them a big load of the flounder (or sole) which the orphans distrust almost as much as Gaelio mistrusts the A-V. Both are strange and alien, and elicit disgust. The food they’re used to is awful by Earth standards, but to them, it’s just food, and fresh fish is an aberration.  But Atra gets over that, and with the Turbine girls, pulls up her sleeves and prepares a meal…but we never see Mika take a bite.

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When the meeting with Makanai arrives…it’s a little disappointing. First, the good news: they’re in Oceanian territory, safe from Gjallarhorn for the time being. Peaceful progress has been made in the Dorts thanks to Kudelia’s efforts. Because that has led to lower productivity in the Dorts, Oceania is benefiting by filling the shortfall, giving Oceania greater incentive to protect Tekkadan, who helped make it possible.

Now the bad: Makanai has been exiled from Arbrau, and currently has no real power. He shares Kudelia’s desire for talks on Martian half-metal deregulation, but first he needs an escort back to Arbrau for an upcoming session of parliament in preparation for a new election. Makanai’s rival, Henri Fleurs, has Gjallarhorn support, which means if Tekkadan sides with Makanai, Gjallarhorn will have yet another reason to take them out.

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And all this, when Orga admits to Naze that despite all they’ve managed to accomplish, Tekkadan are still “nobodies” without firm ground to stand on. Naze tells Orga he has a wide berth when it comes to deciding what to do next; he’s already fulfilled his debt to McMurdo. So it’s Orga’s show, and never before has he needed the support of his right-hand-man Biscuit. (Notice how Biscuit is seated on Orga’s left above).

The problem is, while Orga believes their best shot at a prosperous future is to help Makanai, Biscuit disagrees. He just received a posthumous communication from Savarin, telling him to choose the life he wishes to lead. Whether it’s loud and dangerous or quiet and calm, what’s important is that Biscuit chooses.

Biscuit still has family to protect, be it his sisters back home or his little brothers in Tekkadan. And he suspects a lot of Tekkadan’s success has simply been due to luck. So when Orga comes to him wanting to barrel forward, with the sea in front of them, Biscuit can’t help but think about how his brother, armed with the best intentions, got swept into the undertow, couldn’t get out, and drowned.

Orga is upset with Biscuit’s no, but understands it a lot more when he hears about Savarin’s message. As Merribit comments on Orga’s long-time dependence on Biscuit’s agreement to this point, Yukinojou tells Biscuit it wasn’t luck that got them this far, it was the fact they were all together.

Orga isn’t rushing ahead without fear or reason. He is thinking about the future Biscuit wants now. They only disagree on the timing and the path.

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Kudelia knows the only way is forward, and prays to Fumitan to give her the strength to do so. That strength enters on cue in the form of Atra and Mika with some food; Kudelia hasn’t been eating. Just as Orga draws strength and confidence in Biscuit, Mika, Naze, and others, Kudelia knows she can’t go anywhere without the strength lent to her from Atra, Mika, and Fumitan’s memory. Brothers and sisters.

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Speaking of sisters, I’m pleased to report we haven’t seen the last of Carta Issue (thought it was pretty evident we were going to get more than just that one confrontation with her). With her pride and the pride of her fleet on the line, she’s coming after Tekkadan harder than ever. Thanks to her connections, she’s been given clearance to enter Oceanian jurisdiction, meaning the “time being”

Tekkadan was safe from Gjallarhorn turned out to be no more than a couple days. While I totally understand Biscuits desire to go home, considering the myriad dangers that surround them no matter what they choose to do, Orga’s plan is the one with the greatest reward. And thanks to the help of the Turbine girls, they’ll have a few more tricks up their sleeve with new Earth-optimized suit mods.

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