Hai to Gensou no Grimgar – 06

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Grimgar simply keeps knocking it out of the park with its quietly ambitious yet nuanced character work. Ranta grows more likable by the week. His reaction to Shihoru’s misunderstanding of Haru and Yume’s long tight hug is true to who he is, but balances the jealousy with playfulness (wanting all the details; disappointed when Haru gives them to him).

But Shihoru’s apology, public and early in the morning as it is, is a crucial step forward for her, too. The misunderstanding gave her an excuse to go to and talk with the boys, and the less isolated the genders are from each other, the more cohesive and efficient team they’ll become.

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But the star of this week’s episode is unquestionably Mary, followed by Haruhiro. Haru and Yume have decided to try to reach out to Mary more, and Shihoru and Moguzo are also game (Ranta is the lone holdout, blaming Mary for isolating herself).

Naturally, it doesn’t go perfectly; attempts at small talk with Mary are swiftly batted away. She’s in the party, but apparently only to do her job by the limited parameters she herself has set.

Then again, in the midst of battle as she’s hanging back as usual, Mary finally pipes up, scolding Moguzo for falling back after such a minor wound from a goblin. She’s absolutely right, too: Moguzo is a warrior, he has to keep slashing and smashing forward to be effective – and survive.

Her observation helps Haru realize Mog needs a proper helmet so he can go all out. Mary also heals his head wound, only after the battle (Ranta’s scratch goes address only by a warning that he’s almost hit her last nerve). Haru’s takeaway: Mary made a contribution beyond her strict role as healer. It’s progress.

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That night, Haru, Mog and Ranta finally invite the girls to join them at the tavern – another important gesture in building team cohesion, but also an acknowledgement that the five of them aren’t just party members: they’re friends.

They care about each other, and hanging out while not fighting is only natural. They freeze up, however, when Mary enters. No one calls her over, or even says hi. They just stare at each other, and Mary takes a lonely seat at the bar.

The group wrings its hands over the failed encounter, but before long Ranta starts underestimating Yume’s bust, and Mary is forgotten…until they see her talking to Shinohara, master of Orion. Could he be a source of info on Mary they can’t get from her?

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In the episode’s best scene, in a place where Haru and Manato often talked over the fire, the night noises fade away and Manato appears before him, just as he’s doubting both his ability and will to lead the party.

This Manato “ghost” tells Haru not to waver, and rather show him what the party is made of. While Haru may not want to be the leader, he cannot simply forsake the faith Haru put in him, even if there was never an overt promise to take over should he die.

The sound and camerawork create a hauntingly sad yet also calm warm atmosphere (thanks to the fire and Manato’s presence). When Haru “returns” to the “now”, the night noises are brought back up, and Manato vanishes from the shot.

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Whether being “nice” to Mary is working or not, Haru and the others see even more change in her the next day, when she not only protects Shihoru from a charging goblin (after which Ranta protects Mary), but fights on the front line, demonstrating her staff skills for the first time.

Still figuring out how to communicate with Mary, Haru offers her a simple thanks, which she nearly seems to say aren’t necessary. The episode makes sure to linger on Mary after everyone else has turned away, to see delayed responses in her face and voice that suggest she’s keeping a lot pent up inside her.

That evening, Haru invites Mary to join them for a bite, and rather than turn her nose up, she politely declines. Haru decides to go to Shinohara in order to learn more about Mary so he can understand her better. Shinohara refers them to Hayashi, who was in her previous party.

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As we learn, she was his party’s Manato: making everyone around her better (and more importantly, feel better), while keeping everyone at 100% health at all times and keeping them on the right side of the razor-thin edge between victory and defeat. More than that, Hayashi & the others were her dear friends.

Bright, cheerful, and strong, her party rose quickly…and fell even faster. Rather than run from a major boss, they decided to challenge it. Mary ran out of magic early in the fight, and they lost three comrades, thus destroying the party. After that, Mary “stopped smiling”.

No doubt blaming herself for the tragedy that befell her party, now she’s far more reluctant to form close bonds with her new party. From her experience, being too close to and being too nice to them gave them undue confidence, causing all including her to drop their guard, which was enough to shift them to the side of catastrophic defeat.

It all makes sense now. Now Haruhiro understands Mary’s attitude and manner with them. It’s the flip-side of their party: they lost their Manato, but she lost her Haru, Moguzo, and Shihoru. Haru & Co. Mary then, it would seem, simply needs time, understanding, and the knowledge that it’s alright to survive, to make new friends and care about them.

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P.S. There’s a new OP with Mary as a full member. I liked it! (The ED stayed the same, but I love that drawing of the original party of six, so it’s fine).

Hai to Gensou no Grimgar – 05

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After effectively portraying the immediate effect of having a huge Manato-shaped hole in the party and its surviving member’s hearts (along with the quiet outrage of Manato’s funeral expenses totaling one measly silver), this week deals with the aftermath. Surrounded on all sides by reminders of what they’ve lost, Ranta is the first to peace out, and the other two boys follow him into the tavern where they try to drink away their sorrows…shutting the girls out of what should be a shared grieving process.

Haru and Ranta are about to come to blows when Moguzo shouts them down in a rare display of anger. When Kikkawa hears they’ve lost their priest, he recommends a new one, which Haruhiro, by default the new leader of the party, hires without consulting Yume or Shihoru, simply because, well, they need a darned healer! Mary is a very no-bullshit kinda gal who doesn’t like messing around, which is to say she’s immediately a bad fit in our (usually) tight-knit band of misfits.

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They continue their battles against the goblins in Demuro, but Haruhiro can tell Mary is throwing off what little cohesion the team had prior to losing Manato. She even refuses Haru’s field order to heal Ranta because she deems the wound not serious (which it isn’t). Her uncooperative attitude isn’t helping matters, but she’s under no obligation to help out. It’s up to her “leader” to get his shit together.

Back in the tavern with just Ranta and Moguzo, Haru is approached by Renji, who started in the same place as their party but has done a lot more in the time they’ve had since. He offers a gold coin (worth 100 silvers) as a “gift” after hearing of Manato’s death. It’s charity, plain and simple, and Haru doesn’t take it. Buying their volunteer army badges with alms won’t help the underlying problems with their party. And it’s up to him to start fixing those problems.

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He begins by waiting for Yume after her evening bath and asking if she’s angry because he hired Mary so quickly without asking her and Shihoru. Yume is troubled for a far more basic reason: they’ve been shut out altogether. Haru, Ranta, and Moguzo were at the tavern when the party of five should have been together. What Yume is upset about is the possibility Haru & Co. weren’t the friends she thought she had, who would be there for each other when things went bad.

Yume grabs Haru and the two embrace for a long time, and soon both are crying in each others’ arms, then calm down and feel more at peace, having finally shared in each other’s grief. Yume points out how good it feels to be held by Haru, which is obviously welcome red meat for shippers like me.

But I like how the two of them confronting the fact they’re not great at expressing their feelings led to doing just that. It’s the kind of scene we see a lot in romantic anime, but rarely is it done so well. The show refused to ignore the lasting impact of their mutual loss or the fact that this is a boy and a girl who are attracted to each other.

It helped Haru to realize that while Manato was integral to the party and will be impossible to fully replace, it was Manato himself who pointed how how he alone would never have been able to do anything without the rest of the party. That means the party, as it is now, with Mary, will be able to move forward, survive, and maybe even thrive. Big props to both Komatsu Mikako and Hosoya Yoshimasa for their passionate performances here.

Of course, when Shihoru spots Haru and Yume in a deeply compromising position, it kinda kills the moment. I would have been fine with the episode simply ending with their embrace, but adding Shihoru and her “misunderstanding” underscores the fact that these five friends need to be honest and open with each other if they’re ever going to find success on the battlefield.

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Hai to Gensou no Grimgar – 03

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Grimgar is definitely chugging along at a very deliberate pace, with regular pauses in action and dialogue that are usually employed sparingly if at all in the majority of modern anime. However, so far, that pace working just fine for me, thanks very much!

This is a show that tells you to forget what you know about shows with similar premises and settings. In this show, a very shy girl remains upset about being peeped on for a long time, and when the rain comes, they don’t make any money.

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While the chemistry of the cast as a whole together is still a bit uncertain, it’s the wonderful one-on-one interactions that dot this episode and give it life. Interactions like those between Yume, who sees Shihoru is attracted to Manato, is learning as the days go by that Haruhiro is a nice guy, and is consistently nice to him as a result.

Yume is bad with words, but is still able to communicate that it wouldn’t be the end of the world if he saw her naked, as opposed to Ranta, because Haru would apologize properly. Yume wants respect, and Haru offers it without even trying.

The episode also shines in Haru’s narration. This isn’t a party of fighters who are trying to defeat the boss on Level 99; they’re trying to earn enough to afford new underwear.  All that activity, and dampness, is quickly destroying their primative but expensive clothes.

It makes sense that Haru, our narrator and most reliable conduit into this world, is the first to notice that the girls have the same problem as the guys, and are forced to go commando until new skivvies can be procured. He decides not to use this knowledge for evil, steering Ranta away from the girls.

And it’s Yume who helps him make that decision by greeting him warmly rather than suspiciously; Haru doesn’t want there to be further unpleasantness between the genders.

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The rainclouds eventually pass, and once the weather is good, the party strikes out to a city abandoned by humans and now inhabited by goblins, many of whom have been separated from their groups for whatever reason, making them vulnerable. It’s good to see the group getting better at performing their own jobs in addition to working better as a unit (with Manato as their general).

It’s also good to see a follow-up to the party’s thoroughly unpleasant but absolutely essential first kill. It may not be sporting to kill a goblin in their sleep, but they can’t afford new undies, they can’t afford the luxury of sportsmanship, and must put their morals aside for the sake of survival. And as we see (and Haru remarks), it gets easier, and they begin gradually raking in loot.

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Haru worries they’re starting to turn into volunteer soldiers – cold, hardened, singularly obsessed with their own survival – but Manato points out they’re already soldiers. Plus, their well-earned day of rest doesn’t bear out that worry: luxuries like hot food prepared by someone else, or trinkets like hairclips, are still very much appreciated. It just takes less to make them content now.

It’s on the day of rest that Shihoru hides from Manato behind Yume, even though it’s clear she wanted to talk with him. That leads Yume to have a talk with her back home about starting to talk to the boys again; it’s been long enough, and they’ve been good.

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The subtle little romantic subtext in the conversations continues in the boy’s bunks, with a curious mention of Yume’s name by Ranta makes Haru perk up; if the guys and girls pair off, two guys will be left out. Moguzo seems content with cooking and whittling, while Manato and Shihoru seem like a good match.

That leaves Haruhiro, Ranta, and Yume, and while Yume and Ranta aren’t on great terms right now, that doesn’t mean Haruhiro has nothing to worry about. If he doesn’t want to be just a “good friend” to Yume, he’ll have to speak up. At the same time, there’s a possibility Yume likes Manato too, making her and Shihoru rivals. (Of course, this is all conjecture, but all the various interactions and looks and tones by the very good voice cast make it so you can’t help but wonder who likes who and what that will mean to the party as a whole.)

It even looks as if Haruhiro might bring up girls to Manato, but instead simply thanks him for being their leader. For all his eminent competence, Manato doesn’t have a lot of self-esteem, believing his past self wasn’t someone who’d have many friends – perhaps because he’d elicit envy in those not as skilled or handsome as he?

Haru tries to put Manato at ease by saying it doesn’t matter who they used to be. What matters is that they’re all friends here, and after twenty-three days, they’ve managed to not get killed or kill each other … despite the fact that Ranta is a member of their party! That in itself is a minor miracle to be thankful for. Because nothing, not food, not money, not underwear, not tomorrow, can be taken for granted in Grimgar.

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Hai to Gensou no Grimgar – 02

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HGG makes another strong case for continued viewing, in an episode that chronicles the trainees’ first kill, what they went through to get it, and what it does to them. Yet we’re not thrown into the heat of an ultimately futile battle like last week. Instead, we get an wonderful scene of Haruhiro and Manato having some tea in the middle of the night, just shooting the breeze.

In the morning, their task would seem easy: for the six of them to take out a single, isolated goblin unaware of their presence. They got the tip about the location thanks to Manato frequenting a tavern (and drinking to make friends and gather intel). What we quickly learn, however, is that even with superior numbers, it isn’t easy to kill the goblin…because as much as they all look the part, nobody has ever killed anything before.

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The goblin isn’t some gamehen or rat, it’s a humanoid biped with clothes, weapons, and formidable combat and survival skills. The long range girls miss their marks while the short-range guys don’t cut deep enough when they get the chance. They only do real damage to the goblin when he stabs Haru in the shoulder and pins him down.

Just when the gang thinks they’ve got the goblin beat, he gets back up and doesn’t stop fighting, despite his injuries. Finally Ranta has to go a little nuts and continually stab the shit out of the goblin until it stopped moving. It’s a gorey, nasty business that has everyone shaking, crying, even fainting, in Shihoru’s case.

This is the gritty realism HGG brings that sets it apart from similar recent fantasy rpg-style anime. There are no gimmies, no lightweight foes, and no victory fanfare. There’s only physical and emotional trauma, along with a wolf fang and a silver coin, enough to keep everyone fed a little while longer.

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Not only that, HGG deals fully with the consequences of the ordeal the trainees had to endure, along with the weight of the knowledge that while it may get easier, this is how it’s always going to be, and it will change them.

After the battle everyone breaks off and simply relaxes in town. There’s no dialogue for the better part of five minutes, only a soothingly bittersweet insert serenade about how it’s going to be alright. As Haru walks about on his own, he sees both joy and despair, and it makes him go check on a brooding Ranta.

Yume has fun shopping with Shihoru, but later she catches Shihoru and Manato looking like the perfect couple, and her face is a mixture of sadness and acceptance. Finally, once Moguzo finishes repairing and cleaning his gear, he whittles an airplane—something from his past life that doesn’t exist in this world—out of wood. That gave me goosebumps.

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The gorgeous, painterly fantasy setting and the bustling town are beautiful and engrossing because they’re basically the same kind of things we can see everyday in our own world, which makes them resonate more. And the day of wandering around, observing others, and pretty much doing and thinking about anything other than slaughtering other living things, has a healing effect on the group.

We return to the straw beds of the guys in the last scene, as it turns out no one is really sleeping. Haruhiro has so many questions for Manato, but nothing comes out, and once Ranta announces he’s going to crash the girl’s bath session (an action that gets him tossed and yelled at by a furious Yume) Haru realizes he doesn’t really need answers from Manato just now, even if he actually had any.

He doesn’t know what will happen tomorrow—it could be better or worse than today—but he and his five companions will learn and draw strength from one another, and face it together. That’s sufficient comfort for him to look forward to tomorrow.

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Hai to Gensou no Grimgar – 01 (First Impressions)

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This is a tale of six young people who suddenly find themselves in an RPG fantasy world with no other memories other than their own names. It’s a gorgeous, painterly RPG fantasy world, by the way, rougher in texture but just as lush as Norn9’s setting.

The show quickly separates itself from both SAO and OverLord by maintaining the mystery of what exactly the world of Grimgar is and how everyone got there. It could be an elaborate game or a world as real as the one everyone presumably came from, judging from their normal clothes at the outset.

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There were actually twelve “new entrants” to this world in the beginning, as protagonist (and our guide to what’s going on) Haruhiro harkens back to a couple days ago. Once they learned the rules—join the Volunteer Soldier Squad for Ortana’s Borderland Brigade, and basically root out baddies for cash—the strongest of them, Renji, took the next-five strongest and went their own way, leaving the six least-strongest.

But while the focus is on the “misfit” party, the show doesn’t cartoonishly overplay their incompetence as anything that wouldn’t be natural for any group of kids in their situation. They’re not that good, but they’ve only been at it a few days; they just need to get their bearings.

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The party consists of Haruhiro, who has chosen the role of thief; Ranta, a dark knight who, appropriately, goes on the most rants and is a bit of a self-involved jerk; Yume, an athletic hunter; Moguzo, a big brawny warrior with a gentle, polite personality; Shihoru, a warm but shy mage with a negative body image; and the priest/white mage Manato, who seems the oldest and most mature of the six and their de facto leader.

While it’s a party of clashing personalities (with much of the clashing being done by Ranta) the show is also very delicate and understated (again, aside from Ranta) in how it portrays the little interpersonal conflicts they have. Their mutual amnesia, shared plight and need to work together to maximize resource income, serves as an equalizer.

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Despite each character’s well-worn archetype, the character interaction is this show’s quieter secret weapon, as is its overall restraint. Nobody is too good too fast at what they’re supposed to do, but nor do things get too dangerous too fast. The goblins that are supposedly the weakest enemies to hunt aren’t hunting them.

No one is utterly overwhelmed by the weight of their situation. Everyone tries to keep a cool head and make the best of a very odd but unavoidable situation. The show also uses music and silence effectively. It’s definitely a less-is-more treatment to this kind of show (aside, perhaps from ample fanservice), which serves it well in terms of gently guiding its viewers into its milieu. I’m in, and I like what I see!

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Kami-sama no Memo-cho 8

With Sou in the hospital, Narumi inherits the captain’s chair of the Hirasaka group. With this new power, he does what he’s done all along: con others for a good cause. Narumi has no business running a gang, but he does so anyway, by the seat of his pants. He even tells them that the fact they got Renji’s location right after Sou was injured spelled a trap. This wasn’t any proven theory; it was a hunch, plain and simple. But is was true; there would have been a nasty battle had he let them go. As Alice notes, this Narumi is truly a mysterious cat.

He has the Feketerigo concert proceed as scheduled, keeping in contact with both the NEET crew and his minions. Renji’s crew blends in with the crowd. Meanwhile, Narumi has set a trap of his own for Renji, who takes the bait as expected. This sets up a confrontation between Renji and Alice/Narumi, wherein Alice drops a bomb on him: Hison is still alive. His treasured shirt that Hison made was embroidered in the same way as Narumi’s Feketerigo shirt – and by the same person: Hison, or as she’s now known, Yoshiki. As a condition of being allowed to live (and being paid off), she had to give up her womanhood. Harsh.

Sou shows up to exchange a few punches with Renji, but ultimately Renji’s rage and thirst for revenge dissolves once he learns the truth. The concert is a success, Renji ships off for Osaka, and with the Fourth still alive and kicking, Narumi returns to Alice’s side. Alice, for her part, is overplaying her hand vis-a-vis not liking having him around. For somebody as logical and empirical as she is, it’s a bit silly for her to constantly deny what’s plain to a dimwit. Good tea. Nice arc.


Rating: 3.5

Kami-sama no Memo-cho 7

This week was a very talky episode, but a lot was revealed about Sou and Renji’s past, and the question floated: what’s more important, friendship or truth? Narumi is running every which way, carefully extracting tidbits of information, risking dire bodily harm, and trying to piece together exactly what their beef is, and why Renji wants to destroy Sou so badly. All this while checking in intermittently with Alice and arranging all the PR for Mika’s upcoming concert, which hasn’t been cancelled.

Turns out they used to live together with a third roommate, an illegal immigrant named Hison. They both loved and protected her – you could say she was the glue that held them together – but she was no saint herself, working at the bar of a rival gang, and was its leader’s mistress. When the leader’s wife found out, she ordered her killed – even though she was with child. Sou tried to stop it, but couldn’t. These very crucial blanks were filled in by none other than one of Hiro’s conquests, an eyewitness to the incident.

All these years, Sou has been content to keep the truth buried, and loathed anyone digging into it. Renji believed Sou used Hison as a human shield, knowing nothing about the mistress or pregnancy angle. Renji has a gang of misfits working for him and many years of rage for Sou stewing. But whether he think Renji killed her or simply didn’t stop her from being killed, it will be hard to dissuade him from his vengence. In fact, in the episode’s cliffhanger (long arc, this), Narumi gets the message that “Sou is down”, signalling that it may be too late for peace negotiations – the war may have already begun.


Rating: 3.5

Kami-sama no Memo-cho 6

So Narumi’s wild-haired new friend Renji is not only a former Hirasaka group member (his name’s even Hirasaka), but it turns out he’s the one behind the Hirasaka T-shirt theft, along with the concert venue sabotage. It seems he may have a score to settle with his former associate Souchiro, but so far the details of that score remain anyone’s guess.

When Souchiro learns Narumi has had contact with Renji, and after he half-chokes him to death, he gives the ominous reason of “he broke a promise” to explain what happened between him and Renji. For his part, Renji seems to be a bit devious; I for one am not buying his chummy demeanor with Narumi, even if Narumi is. Whatever he’s up to, it ain’t good.

“Once a fool, always a fool” is Alice’s take on the matter, as she doesn’t want Narumi rushing headlong into matters that could get him hurt or killed (Tetsu saves him and Ayaka from just that). Despite her constantly protesting his ineptitude, she’s become quite attached to him. Which is why she lets him go try to prove to himself that he can be useful, equipped with a plush protection owl.


Rating: 3.5

Kami-sama no Memo-cho 5

There are two pairs of series this season we could classify as “Cutesy” or “Heartwarmy”: those are Ikoku Meiro no Croisée and Usagi Drop. There are also a pair of series we could classify as “Lolitective”: Dantalian no Shoka, and this. Despite these similarities, the two pairs are very different, and each have their own appeal. While GAINAX’s lolitective keeps its cast and world quite small and simple, Memo-cho is pretty much the opposite: huge cast with a solid core; huge city full of even more people, organizations, and goings-on.

We’ve touched on the similarities between Dalian and Alice. Both look down on their “squires” (Huey and Narumi, respectively), both speak and think above their weight level, both have their “cutesy” childish sides (both love sugar, Alice loves teddies), and both harbor an admiration and affection for their squires, despite their outward attitudes. This week, Narumi is away from her on business for Soiuchiro, Alice grows wary, and she betrays a little more of that affection, as well as her practical dependence on Narumi. Early in the episode she insists he isn’t her assistant; but she later contradicts that when her armor is down.

But Alice doesn’t just need her stuffed animals laundered and Dr. Peppers opened. Narumi’s presence, and the chores he does for her, help to keep Alice focused, and at the top of her game. Narumi’s duties to the fourth interrupt that somewhat, and she must adapt to his extendend absences. Regarding Narumi, he and Ayaka dive head-first into the world of girl J-rock band PR, darting around the city setting things up. Narumi is a hardworking, friendly and personable dude, so I can see why Soichirou recruited him to do it.

Naturally, there’s a seedy underbelly to this venture, as the band was once promoted by a rival gang, who may make things difficult for Narumi and Soichirou. We’ll find out if and how next week. Narumi also meets a new friend, a crazy-haired chap named Renji, whom he saves from beating up some thugs in a bar, then buys him some clothes. He’s back in Tokyo after three years, and apparently has ties to Hirasaka group. He’s also so good at fighting he’s sworn off using his fists. I’m sure he’ll be put to good use soon.


Rating: 3.5