Kami-sama no Memo-cho 12

After following a hunch and Major analyzes Angel Fix, it’s determined that one has to take the drug in order to find a source. Narumi volunteers, and has a bad trip as he lurches through downtown, but he finds the hideout where Hakamizaka and a group of junkies congregate. Sou and his soldiers pacify the area, while Alice messes with Hakamizaka right until he keels over from overdose. Narumi then gives Toshi a beating. He continues to visit Ayaka, but she won’t wake up. Alice concludes she didn’t jump because of the drug, but because she didn’t want the school festival to invade the garden she and Narumi had made.

They say you should never get high on your own supply. I thought Hakamizaka was smart, but it turns out he’s just another junkie, who starts to believe his own drug-induced babbling. It was very satisfying to see Alice give him a very buzz-killing dressing down, and even a little cruel, but the guy had it coming. As for Ayaka, the fact that the AF amplified the negative emotions she felt about letting the festuval invade her garden was a good touch. It doesn’t let Narumi off the hook for never noticing trouble, nor does it make Hakamizaka the lone culprit in her demise. She also doesn’t wake up, which is kind of a downer, but works for dramatic purposes. It’s a wonder she’s alive at all, but the hope of her waking up continues to haunt Narumi.

So I believe this just about wraps it up for Kamisama no Memo-cho. I really enjoyed it, and it started and ended strong, and fielded a strong cast in a believable and richly-rendered setting in the heart of Tokyo. As a J.C.Staff piece, this was far better than either Index II (which got buried in its religious mumbo-jumbo) and Ookami-san (the fairy-tail gimmick was half-baked). Neither of those shows had nearly as likeable and original characters as the onese here, and as lolis go, Alice was not just tolerable, but downright solid. I was always wondering exactly how this eleven(?) year-old girl got into the position of bossing a bunch of people around, but hey, sometimes special people are born who just can’t wait until puberty to accomplish great things.


Rating: 4

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Kami-sama no Memo-cho 9

When Nemoto, a yakuza, threatens to raise the rent of an arcade the NEETs frequent, they convince him to take part in a bet. If the NEETs beat him at baseball, the rent stays the same. To their surprise, it’s a real baseball game, not a video game, they have to participate in. Nemoto also fields ringers and is himself a former ace pitcher. To beat him, Alice and Narumi need to know what kind of player he was.

I have a soft spot for baseball episodes – even DS9 did one for crying out loud – especially when they bear some resemblance to the sport of baseball. This episode did, somewhat. You had your signs, your uncaught strike three, your out pitch, et cetera. Baseball is every bit as much about brains as it is about brawn, and considering the NEET team had more than a few capable players, I wasn’t that outraged that they won. Whether Narumi could actually hit a home run off of Nemo just because he knows what’s coming is a stretch, to be sure. But as an in-between episode it wasn’t bad.

The arcade at stake is apparently where the NEETs spend a lot of time; the owner calls them regulars. Yet nine episodes in and I believe this is the first time we’ve seen them there. Usually they’re just in the alley behind Min’s ramen shop. It was hard to care about the stakes considering this episode was the first time we learned of the arcade’s existence, and Narumi & Co.’s fondness for it. Still, I liked how they still needed to do some detective work to “solve the case” (win the game). And Alice actually going outside and participating in athletics? Unprecedented.


Rating: 3

Kami-sama no Memo-cho 7

This week was a very talky episode, but a lot was revealed about Sou and Renji’s past, and the question floated: what’s more important, friendship or truth? Narumi is running every which way, carefully extracting tidbits of information, risking dire bodily harm, and trying to piece together exactly what their beef is, and why Renji wants to destroy Sou so badly. All this while checking in intermittently with Alice and arranging all the PR for Mika’s upcoming concert, which hasn’t been cancelled.

Turns out they used to live together with a third roommate, an illegal immigrant named Hison. They both loved and protected her – you could say she was the glue that held them together – but she was no saint herself, working at the bar of a rival gang, and was its leader’s mistress. When the leader’s wife found out, she ordered her killed – even though she was with child. Sou tried to stop it, but couldn’t. These very crucial blanks were filled in by none other than one of Hiro’s conquests, an eyewitness to the incident.

All these years, Sou has been content to keep the truth buried, and loathed anyone digging into it. Renji believed Sou used Hison as a human shield, knowing nothing about the mistress or pregnancy angle. Renji has a gang of misfits working for him and many years of rage for Sou stewing. But whether he think Renji killed her or simply didn’t stop her from being killed, it will be hard to dissuade him from his vengence. In fact, in the episode’s cliffhanger (long arc, this), Narumi gets the message that “Sou is down”, signalling that it may be too late for peace negotiations – the war may have already begun.


Rating: 3.5

Kami-sama no Memo-cho 6

So Narumi’s wild-haired new friend Renji is not only a former Hirasaka group member (his name’s even Hirasaka), but it turns out he’s the one behind the Hirasaka T-shirt theft, along with the concert venue sabotage. It seems he may have a score to settle with his former associate Souchiro, but so far the details of that score remain anyone’s guess.

When Souchiro learns Narumi has had contact with Renji, and after he half-chokes him to death, he gives the ominous reason of “he broke a promise” to explain what happened between him and Renji. For his part, Renji seems to be a bit devious; I for one am not buying his chummy demeanor with Narumi, even if Narumi is. Whatever he’s up to, it ain’t good.

“Once a fool, always a fool” is Alice’s take on the matter, as she doesn’t want Narumi rushing headlong into matters that could get him hurt or killed (Tetsu saves him and Ayaka from just that). Despite her constantly protesting his ineptitude, she’s become quite attached to him. Which is why she lets him go try to prove to himself that he can be useful, equipped with a plush protection owl.


Rating: 3.5

Kami-sama no Memo-cho 2

This week Narumi settles into his role as Alice’s manservant. As I mentioned last week, he’s surprisingly gung-ho about it, considering how it disrupts the ordinary life he was having. But unlike Huey and Dalian, this isn’t even close to a relationship of equals. Alice’s powers of observation and deduction are vastly superior to Narumi’s.

Narumi’s strength is his heart, his kindness, his courage, and his inoffensive and harmless presence. All of these skills serve him well as Alice’s assistant. He even surprises himself when he ignores Souchiro’s warning to stay out of what could end up a very bloody Yakuza case. He can’t, because he promised the client – Meo – he’d help her find her father.

Everyone has something to do this week, and despite the serious case involving the rogue money launderer and his unwitting Yakuza-bait daughter, there are still moments of levity. Ayaka and Meo invade Alice’s “cave” to wash her hair, while the reason Narumi ends up at Souchiro’s is to fix the PC his underlings filled with pr0n and malware. Hiro, Major, and Tetsu all do their jobs.

They aren’t bothered that their lives are on the line – and, Narumi has learned, that’s the case with him too. The client comes first. Rating: 4

Kami-sama no Memo-cho 1, Parts A & B – First Impressions

Forgive the pun, but “Memo Pad of the Gods” makes a very good case for itself. It some ways, it picks up in Sibuya where Durarara left off in Ikebukuro by instantly painting a picture of a well-lived in world full of oddballs and secret lives. Narumi Fujishima is our avatar in this rich painting, and for once in his life he feels like a part of something bigger, rather than simply the kid who floats around pretending he belongs.

The new life he fell into fits him like a glove. This first, hourlong episode chronicles his addition to a team of “NEET Detectives” led by the enigmatic Alice, a 12-or-so year-old who possesses detective skills and wisdom far beyond her years, but also gets all weepy. if one of her many teddy bear’s ears gets torn. I also like her calm, logical, curt demeanor. She isn’t a squeaky menace.

But she’s just one of many interesting and promising characters. This agency has a crack team of specialists in diverse fields: Hiro is a suave ‘gigalo’, brother of a yakuza boss, and expert in women. ‘Major’ is a military spy freak who likes to stick rifles in people’s faces. Tetsu is the polic snoop. Min runs and Ayaka works at the ramen/ice cream shop above which Alice resides, in her Lain-like cocoon.

The core cast is plenty interesting, but this series doesn’t fall into the same traps of the latest J.C. Staff series like Yumekui Merry, Ookami-san, and Index II, all of which kinda fizzled. This series feels more honest, and its characters and themes are suitably adult and mature. High school girls losing it and entering the world of vice is not the kind of thing those series would touch upon, but such things can and do happen in the real world, which is what this series feels like.

The first case we’re presented with is nicely opened, investigated, solved, and shut within the hourlong period. Whether future episodes are two-parters like this remains to be seen, but it’s definitely not a bad thing if they are; the story never felt dragged out here, and on half-hour simply wouldn’t be enough to tell it properly.

The people involved in the specific case – Miku, Teraoka, and Shoko, served their roles well, and didn’t feel like throwaway characters. The case itself even had a macabre twist, in which Shoko “froze time” like she had wanted to, by committing suicide in a tub of ice. Yikes, you may say, but horrible things can happen, and it’s Alice and her agency’s jobs as detectives to either ‘tarnish the living to maintain the honor of the dead’, or ‘tarnish the dead to comfort the living.’ I look forward to their next case. Rating: 4

Sket Dance 7

This week Sket Dance crosses over with The World God Only Knows to fill the holes in a couple’s hearts! J/k, but the gang is on a mission to, well, if not reunite two soul mates, at least get them to catch a look at each other in passing. A large, burly man named Tetsu comes to the Sket-dan with a skeptical attitude, but after telling a tear-jerking story of his lost love and the guilt he lives with, Bossun, Himeko, and Switch take the job.

Some words about Tetsu: he looks at least thirty-five years old. I understand that some kids look older than their age, but this is ridiculous. If the animators were trying to be funny by casting an adult-looking high school character, they failed; it isn’t funny; it’s stupid. Same with the Samurai guy, he’s not a kid; he’s an adult; I call ’em like I see ’em. It calls into question the animators’ ability to actually draw a diverse array of high schoolers correctly. In short, Tetsu is too big and old-looking, and that definitely made it hard to take him seriously.

With that out of the way, I did like Tetsu’s reluctance to confront his frail true love, Misaki, after what happened in the past (he was careless, she went in a river and almost died) I really enjoyed Bossun cleaning up a bit and going undercover to meet her. But it was clear pretty early that Misaki knew Tetsu, not, Bossun was really her pen pal. The farewell of Tetsu running along the riverbank chasing the train in a cloud of paper sakura petals was definitely cheesy, but Sket-dan accomplished their mission: I believe Tetsu got the catharsis he wanted, and he was able to shout encouraging words at Misaki as she left for an operation in America. Rating: 3