KonoSuba – 10 (Fin)

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Yes, it’s the quickly waning Winter’s first Fin, coming so early it feels wrong. Not because we haven’t dealt with 10-episode series before, but because I was having so much fun! KonoSuba really made the most of its ten, though, cementing its title of Best Comedy of 2016 So Far. And it ends in appropriately grand fashion.

The biggest threat to the Beginner’s City arrives just in time for the finale, but like every other threat before it, we’re not meant to take it all that seriously. Instead, it becomes a matter of now if but how the spidery bastard will be taken down, and at what cost.

While vowing to face the Destroyer head-on as a knight, Darkness reveals her true name (Dustiness Ford Lala(or Rara)tina) and status (rich girl whose family is repsonsible for the protection of the city and its environs). She gives a pretty cool speech, but the serious tone is nicely undercut by Kazuma scoffing at the silly, cliche name, as he should.

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It’s interesting, then, that when I look back, Darkness didn’t actually do anything to defeat the Destroyer. Instead, it’s up to the other girls—Aqua, Megumin, and Wiz—with Kazuma offering moral support.

The girls aren’t sure their abilities will be enough against the hulking foe, but once Aqua gets into the spirit of things (and yells loudly enough), the Destroyer’s shield shears off like a tissue in the wind.

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With the shield down, it’s Megumin’s turn to contribute, and surprisingly, she forms a tandem with Wiz in launching dual explosion spells at the Destroyer, knocking it on its ass.

Darkness stands unmoving in front of the thing as it skids toward her, but like I said, doesn’t really do anything (but looks cool not doing it!) With that, Megumin is down, as expected.

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But in keeping with the show’s spirit of lampooning every aspect of RPG fantasy shows, the battle is Far From Over, as the Destroyer activates a self-destruct countdown that will wipe out the town. Darkness jumps at the chance to be ravaged and defiled by whatever is inside the mobile fortress, and rushes in alone without a plan.

I guess this is when Darkness comes in handy, as she motivates her fellow adventurers to, well, venture in behind her. Mostly though, the men of the town don’t want the Succubus brothel destroyed, which is an honest motivation! It’s good to know what you want to protect.

Kazuma takes a reluctant Aqua by the hand and goes in, and it isn’t long before they find the Destroyer’s creator, having died in his chair long ago, a journal handily nearby to offer some insights about his life. Strangely, Aqua determines he died without regrets.

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She learns why when she reads the journal: the dude was a scientist or engineer who didn’t expect his team to procure the coronatite core he needed to complete the Destroyer…but they did, so he finished it.

It went out of control and destroyed the world, with him trapped inside, but for whatever reason, the situation doesn’t really bother him, and he dies satisfied and fulfilled…The End.

This is the part of the episode I laughed at most, not just because of how hilariously absurd a perversion of the “confessionary journal” trope this was, but because the narrator’s voice and delivery is so funny, as is the reaction by Aqua, Kazuma, etc.

To stop the self-destruct, they have to transport the coronatite out, but to do so Wiz needs a lot of magic and life energy. Kazuma volunteers, hoping the experience will “make him an adult” (something he proudly reports to his parents in his head), but Wiz doesn’t french him; she just sucks him dry until he looks like a shriveled old man.

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It does the trick, though: Wiz transports the core away (to an ominously random location). But it still isn’t over, because without the core the Destroyer starts to overheat, which will eventually engulf the city in flames. Kazuma’s solution: blow it up before it does.

Only problem is, Wiz is out of magic, as is Kazuma (back to normal!), and Aqua can’t transfer her holy magic to the lich without making her disappear. Enter Megumin (on the back of a helper), who won’t disappear if she gets magic from Aqua.

Kazuma serves as the conduit between the two, and once Megumin has what she needs, she lets loose her biggest boom yet, a blast that sure as hell looks like it consumes a good portion of the town…only it doesn’t, which is good!

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After that last blast, the Destroyer really is defeated for good. Victory! Time to celebrate, and for some guys to get married!

The party’s mansion escapes the crisis unscathed; Aqua has her patch of grass to nap on; Megumin has what looks like a new staff; Darkness can rest easy her town is safe; and even though he’s been through a lot, Kazuma is finally upbeat, considering everything that’s happend to be a trial to prepare him for the real adventures he’s about to begin.

Except that doesn’t happen. Instead, authorities arrive to arrest Kazuma on the charge of subversion of the state. That coronatite core he had Wiz teleport away to a random location? That random location was the overlord’s mansion. Furthermore, he said he’d take responsibility. Looks like his formidable luck ran out at the worst possible moment. But of course it did!

KonoSuba was a fine collection of fantasy anime send-ups, which never felt like it was trying too hard. It was a show with a plot you could completely brush off because you knew full well it wasn’t what mattered.

And while the characters weren’t the deepest in the world, they were satisfyingly specific, rootable, and never failed to entertain. I’m sad to say goodbye, but it seems there will be a second season down the road, so it’s really just a see-you-later to this Wonderful World.

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KonoSuba – 09

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KonoSuba has made it a point to never play any fantasy/adventure convention straight, but that doesn’t mean it always results in ridiculous farce. Sometimes, when it turns a quality or trope of its genre on its head, it ends up more like real life than fantasy, which actually makes the world of KonoSuba more relatable than some of the shows it lampoons.

Take the boy-girl dynamic in KonoSuba. It’s a party of one guy and three girls, but the show has always successfully resisted the urge to pit them against each other with Kazuma as the prize only one of them can claim.

This isn’t a group of love rivals, it’s a group of comrades and friends, where gender isn’t an issue so much as the strange brew of personalities, be it Aqua’s haughtiness, Megumin’s megalomania, Darkness’ eccentricity, and…all of Kazuma’s myriad issues.

Often in fantasy adventure shows, party members of the opposite sex will start off not liking each other, and end up in sexily compromising positions that nonetheless end up bringing them together in some way. Naturally, KonoSuba aims to take that convention and put its own personal twist on it, and again succeeds.

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Of course, before we get to that inversion, we’re faced with another one: Kazuma follows his horny male friends into a den of succubi, where men sign contracts to be given dreams that provide “necessary release.” In exchange, the succubi get to take a small amount of the client’s vitality, though not enough to interfere with their day-to-day function.

In another show, this would be a clear racket and/or trap our horny protagonist gets tangled up in due to his inability to control his raging hormones; a predicament his female comrades would rescue him from, even as they hold their noses at the protag’s perversity.

But…this isn’t a racket, or a trap. As usual with this show, Kazuma is in no physical danger whatsoever. The succubi are simply running a business, performing mutually beneficial transactions with consenting customers. Nor is Kazuma patronizing a den of inequity where women are objectified or exploited – they’re succubi. Seducing men is what they do.

That being said, they still resemble women—shapely, sensual women—wearing next to nothing. As such, after purchasing a dream from them, Kazuma can’t help but start looking at his female comrades in a different light after all that, er, stimulation.

Kazuma starts to see Aqua, Megumin, and Darkness as the temptresses whose wiles he must withstand, since he was warned not to drink too much the night he’s to have his dream, and the girls are trying to ply him with choice crab, sake, and hot sake with crab guts. Just when his thoughts seem about to lead him to cutting loose, he calls it a night, and everyone, particularly Darkness, is disappointed.

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That brings us to Kazuma’s erotic dream involving Darkness in the bath, which it’s pretty obvious from the start…isn’t a dream. Still, Kazuma is convinced this is what he ordered from the succubus, and even when Darkness acts in ways different than what he specified, he kinda just goes along with it, simply happy to be having the “dream” (while also chalking it up to mild clerical errors).

Poor Darkness is of the disposition that no matter how raunchily Kazuma acts, she still feels compelled to do what she says. The sceneis obviously played for comedy, and it works, yet I was also intrigued by how Darkness is not made the butt of the joke. In fact, as the one person in this situation who knows this is not a fantasy, we’re more on her side. Furthermore, she doesn’t just turn into a puddle of masochistic goo at Kazuma barking orders.

Rather, she expresses a wide range of understandable emotions: mostly embarrassment and bewilderment. Sure, she may talk about having things done to her, but for it to actually happen, and for Kazuma to do it? It all but switches her Masochism Chip off and snaps her into emotional coherence. Basically, ‘this is not okay’. ‘Please, Kazuma, realize this isn’t a dream before you do irreversible damage!’

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Kazuma is bailed out not by sudden awareness, but by an intruder alert; Aqua and Megumin have captured a young, inexperienced succubus; the very one sent by her guild to give Kazuma his dream.

Obviously, the girls don’t know that, and as a goddess, Aqua is compelled to exorcise the succubus. But more than duty, it’s Aqua and Megumin’s loyalty to Kazuma that drive their actions. They know she’s here to drain their male friend, and they won’t let her.

The thing is, they’re operating under several understandable—but in particular case, inaccurate—assumptions: that succubi in this world are a lethal threat (they’re just running a business); that Kazuma’s a victim (he arranged for this); and that Kazuma is presently in this succubus’ thrall (when she never actually got to him).

The latter assumption is courtesy of Darkness, who just had an experience with a Kazuma that couldn’t possibly have been in his right mind. And yet, for all their good intentions, and the fact they give Kazuma the benefit of the doubt (and he knows they do), Kazuma believes his comrades are in the wrong, and won’t let them kill the succubus who was only doing her job and screwed up because she’s new.

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Again, the girls see this as the succubus using Kazuma himself as her shield, and “grudingly” beat the shit out of him to try to get to her, but Kazuma stands his ground. Whatever misunderstandings the girls harbor, he’s not going to let someone get caught up in it, even if it means sacrificing himself. It all makes for a wonderfully complex and funny confrontation, that’s far more entertaining than simply making it all a dream, or having the girls rescue Kazuma.

It’s also more satisfying, because Kazuma now has to deal with the consequences of totally freaking out Darkness. In this, Kazuma exercises self-preservation by lying about not remembering any of it because of the succubus’ power, and in doing so reinforcing their original misunderstanding while avoiding undue awkwardness with Darkness.

But then he gives away details of the bath, proving to Darkness he actually did remember what he said and did last night, so the awkwardness endures. For her part, Darkness said she didn’t necessarily dislike any of it, staying true to who she is, but with a clear intention to maintain certain boundaries in their relationship.

This was a surprisngly rich, deep episode that breathed new life in the “compromising position” trope (with accompanying titillating fanservice) by making it a meaningful exploration of Kazuma’s relationships, now that they’re all living together in a huge fancy mansion with private areas where misunderstandings are inevitable, succubi or no.

Just to add one more layer to this onion, the show doesn’t make it explicit that the succubi are running a legitimate (or harmless) business, and it’s definitely within the realm of personality that Kazuma and the other males who gave them their business actually were being unfairly influenced. Caveat emptor, and all that.

Kazuma said in the beginning (while Aqua was trying to commandeer the fireside couch): they’d satisfied the essential need for shelter and protection from the bitter cold of Winter. It’s only natural other…needs be addressed in turn. And they were, just not the way Kazuma or anyone else expected.

But never mind that shitDESTROYER ALERT!!!

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KonoSuba – 08

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Winter isn’t Coming, it’s already here, and Kauzma and Aqua are finding it impossible to continue living in a freezing cold stables. One wonders where Megumin and Darkness are living. Anyway, Kazuma decides the best way to make enough money to pay for warmer digs is to gain a new skill.

The person he asks for that new skill is a friendly lich named Wiz. Her introduction is initially a bit confusing, becaue Kazuma and Aqua seem to know her well, yet couldn’t recall who the heck she was. Turns out she’d never been introduced until now. Furthermore, they learn for the first time that she’s actually one of the eight generals of the Devil King’s army.

As such, she was a contemporary of the late Verdia, though quite amusingly she’s not choked up about his demise, considering he often tossed his head by her feet so he could look up her skirt. The Devil King needs a better HR person, ’cause that shit can get you sued. Also, due to her undead nature, Aqua constantly wants to eliminate her.

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Kazuma doesn’t let her, and gains a skill from Wiz that drains an opponent of magic and health. Then a happy coincidence occurs, as someone comes in Wiz’s shop needing a big haunted mansion exorcised. Kazuma and Aqua take the job, and Megumin and Darkness join them at the impressive and comfy-looking new place.

Of course, I assumed Kazuma and Aqua would end up right back in those freezing stables, huddling for warmth without regard for propriety. Because since when is a seemingly awesome mansion not have some huge problem with it that renders it utterly unlivable?

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Sure enough, even though Aqua seemingly does some exorcism work on the place, Kazuma is visited in the night by not one or two but hundreds of that good old cliche, creepy laughing dolls. He eventually finds Megumin in Aqua’s room, wanting to go to the bathroom with her.

Kazuma also has to go really bad, so the two have to deal with constantly being surrounded by creepy dolls and having to hold it in to the point of agony. Megumin even leaves her pants and pantsu behind in the ongoing chase.

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The cliched creepy dolls (and ludicrous number of owls!), along with the much more mundane need to pee really bad, made for a reasonably chuckleworthy combination of problems.

Though it’s all resolved pretty easily in the end, Kazuma forces Aqua to give back their “special reward” for eliminating all the new spirits that had taken up residence in the mansion, after he realizes it was her own magical barrier that kept the spirits from going where they wanted – the graveyard where they met Wiz.

All’s well that ends well, though, as the party finally has a respectable place to live, and Kazuma is a little closer to achieving the ideal “down-to-earth lifestyle” he desired. Adventuring will surely be more rewarding now that he’s not risking hypothermia every night!

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KonoSuba – 07

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This week starts off cryptically, with Kazuma back in his green tracksuit in the place where he first met Aqua after dying in Japan. The basic takeaway is that Kazuma died again, meaning at some point we’ll find out how.

Meanwhile, it’s now winter, which means sleeping in the stables is a one-way ticket to frozen eyelashes, and because of the reward for defeating Verdia being spread out amongst the adventurers, there’s a glut of quests, just none of them the right fit for Kazuma’s party.

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He eventually settles on adorable snow-sprite hunting, but after killing nine, they incur the wrath of the sprites’ guardian, the “Winter Shogun” (a creation of another dead guy formerly of Japan, to Kazuma’s chagrin). When the shogun slices Darkness’ sword like it was butter, Aqua insists everyone disarm and prostrate themselves so he’ll forgive them. But Kazuma doesn’t quite drop his sword soon enough, and is killed.

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Back in that limbo-like void, he meets a new goddess, Eris (whom I believe is voiced by Kitamura Eri) who proves a lot nicer and less arrogant and mocking thatn Aqua was. When Kazuma lists all of the misfortunes he’s endured since ending up in the fantasy world, she maintains a caring attitude, to his surprise and mine; I thought she’d show her true colors after some extended time with her, but she seems to be a legitimatly nice goddess.

She informs Kazuma that since he died in the fantasy world, she can now send him back to Japan, this time as a member of an affluent family. She can’t change himin any particular way, but it still sounds like a sweet deal for him, he’s going home!

Only, when he actually stops and thinks about Aqua and Megumin and Darkness, he starts shedding tears, and realizes he was a lot fonder of that life than he thought when he was living it. Only now, when he’s being offered a chance to abandon that life, does he realize he didn’t actually hate it.

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Then, just as Eris is about to send Kazuma back to Japan, Aqua’s voice blasts through the limbo from above, informing Kazuma she’s restored his body and he can come back to their world now. Eris considers this a breach of protocol and the “laws of heaven” which dictate Kazuma is to be sent back to Japan, but the “elite” Aqua pulls rank on the “backwater newbie” Eris, even revealing her dirty little secret (breast pads) and compelling Eris to make Kazuma an exception.

However, Eris remains kind to Kazuma till the end, when Kazuma wakes up on his back in the wintry landscape with his worried-sick party-mates looming over him. For a moment, he seems happy.

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Then they all glom on him and he gets embarrassed, and Aqua demands an apology and gratitude and nearly comes to blows with Kazuma, and they have to retreat without any reward. Turns out Aqua kept one sprite, intending to use it as a refrigerant for when it gets warmer, and resisting Kazuma’s intentions to kill it for the cash (named after Aqua’s counterpart, by the way).

Aqua, Megumin and Darkness then spend an inordinate amount of money on a huge feast, even though the party scarcely has enough cash on hand to last the winter. Basically, within ten minutes of being back in this “wonderful world” after lamenting never being able to go on adventures with these girls ever again, Kazuma is back to hating everything and everyone.

The only thing he learned from his existential ordeal is that there’s a nicer, kinder, more competent goddess out there somewhere, but he’s stuck with his pack of weirdos. And he’s totally fine with her pads.

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KonoSuba – 06

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This week lampoons the “Epic Boss Rematch” common to fantasy anime, inverting it in numerous, hilarious ways. First, the Dullahan Verdia has to come to town to confront Team Kazuma and complain about how they haven’t come to his castle yet.

Unbeknownst to Kazuma, Megumin has continued her bombardment of that castle, while Aqua assisted by carrying her home each day. You didn’t think she stopped blowing the joint up just because she didn’t appear on camera doing so, did ya?

Verdia then attempts to look down on the party (having formerly been a noble knight) for not avenging their fallen comrade, only to see Darkness is alive and well and appreciates his praise. It’s only when a fed-up Verdia threatens to slaughter the town that Aqua switches from mocking mode to attack mode.

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Her impressive Holy-based magic proves painful against Verdia, but doesn’t have the effect she intended (utter decimation). Now that she’s shown she’s not the magic novice he assumed, the gloves come off as he summons an undead army to, well, chase Aqua, then Aqua and Kazuma around.

Kazuma gets the idea to lead the army and Verdia into a trap with Aqua so that Megumin can blast them – and she does blast them, creating a giant crater in the earth – but while Megumin is out for the count, her efforts only made Verdia even madder.

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When other adventurers attack him, he uses more of his own magic to apparently kill them, and for a few moments, the show almost seems to enter serious territory, as Darkness is visibly horrified by this turn of events. It’s her turn to take on Verdia, to avenge those dead men, so she leaps into action.

Only problem is, as awesome as she appears as she’s fighting him, her “finishing blow” completely misses, turning her pink with embarrassment. Even so, she wields an effective weapon against Verdia: her ability to weird him out with her masochistic ranting. This is a chaotic party that can keep any foe off balance enough for one of them to discover a weakness, which Kazuma does…and it’s water.

The whole town starts firing water spells at Verdia, turning the battle into a kind of aquatic dodgeball. Amusingly, Aqua wasn’t paying attention this whole time, and when Kazuma insults her, she makes the prevailing issue herself rather than the battle at hand.

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When she finally unleashes her high-level water spell on Verdia, she exhibits the same profound lack of subtlety that is Megumin’s specialty, only with water instead of fire. A vast column of the wet stuff comes crashing down on Verdia, dousing him but also wrecking the city walls. Oops.

Greatly weakened by the torrent, Kazuma is able to steal Verdia’s head, and Aqua finishes him off with Holy magic. Victory is theirs! But Darkness knows that victory came at a cost: she reminisces on her interactions with the three fighters who Verdia killed (another funny send-up of an activity common to the genre), only to turn around to find them alive and well, thanks to Aqua’s resurrection magic, leaving her with egg on her face.

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After a job – well, not well done, but done, the party celebrates at the guild hall (with Aqua getting toasted pretty quickly). Kazuma, to his surprise, his praised by everyone in the hall for his party’s deeds, and they’re awarded a cool 300 million Eris for taking out a General of the Devil King.

With this new fortune, Kazuma announces he’s going to retire and live a simple, quiet life henceforth, abandoning his plans to defeat the Devil King himself. This disappoints his three party-mates, but he doesn’t care. But when the guild official comes back with the bill for all the damage Aqua’s flood did to the city, they end up 40 million Eris in the hole, and Kazuma ends up having to cancel his retirement before he was even finished announcing it.

It’s the very end, when Kazuma laments the possibility of spending the rest of his life fighting battles with this inept party that will often cost more than they’ll make them in profit, that rings a bit false. This life looks like a shitload of fun, with minimal risk. I know Kazuma and I are different personalities, but I don’t see why he’s in such a hurry to leave this world. Methinks he doth protest too much!

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KonoSuba – 05

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I’m compelled to borrow my illustrious colleague Oigakkosan’s “My Goodness!”, as there’s so much good stuff to unpack in this latest  KonoSuba (the first episode I’m actually watching on time!).

First, as Kazuma is lamenting how differently the reality of his dream of cutting it up in an awesome fantasy world has turned out to be, Aqua seems to pick up on that frustration by requesting the party strike out on a new quest. The thing is, she also proves his point, because the main reason she wants a quest is money: she’s tired of working part time in the market and being in debt, not of the fact she’s not on a heroic odyssey.

Fortune would seem to smile on Aqua as she discovers a quest that is right up her water goddess’ alley: lake purification, with a chance of scattered alligators. For that latter bit, she intends to depend on Kazuma and the others, which is when Kazuma borrows from his past world by suggesting Aqua perform the purification from within a sturdy cage (a la shark researchers).

Two problems: transporting her in said cage really makes it look, as she puts it, like some rare beast taken away to be sold. And once she’s been dunked in the lake, where nothing of note happens for hours she likens the sensation to being a tea bag steeping. These are wonderful metaphors borne of a very bizarre and specific situation.

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Of course, those alligators do eventually arrive, but Kazuma, Megumin, and Darkness do nothing in response, part bored into a state of apathy, part confident the cage will hold, requiring no action from them. The cage does hold, the lake is purified, the alligators withdraw, and Aqua completes the quest all but single-handedly…

…but there’s a cost: her nerve. She’s profoundly traumatized by two-plus-hours of being harassed by the beasts as she frantically accelerated her purification. So traumatized, in fact, that she won’t leave the cage even when it’s time to do so, deeming the world “too scary” to return to just yet.

I tellya, if I’d experienced what she had for as long as she had, I’d probably be in a similar state!

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Thankfully, that state doesn’t magically disappear in the second half of the episode, 4-koma anime-style. The episode not only remembers it, but adds a fantastic new variable to the equation: the gallant Mitsurugi Kyouya, who is a veritable wellspring of fantasy tropes KonoSuba puts thoroughly through the wringer, to my surprise and delight.

Kyouya, like Kazuma, died (likely in a less hilarious fashion, though we don’t learn that), and was sent to this world by Aqua with her blessing and the mission to defeat the Devil King. Rather than bring Aqua along with him, Kyouya requested Gram, the Cursed Blade that has made him a very rich and powerful adventurer, complete with fancy armor, jewelry, and a couple of loyal groupies constantly bickering over him.

You don’t get any more cliche’d than Kyouya’s kind, but the show squeezes a lot more out of Kyouya than I expected, turning lemons into delicious lemonade. That’s because Kyouya happens to spot his goddess and muse Aqua-sama being paraded in the streets in a horse-drawn cage, which is decidedly not where he thought he’d see her, ever.

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What follows then, is a glorious clash of Kyouya and Kazuma, or rather Kazuma’s party. While Aqua snaps out of her funk when Kyouya reminds her that she is, in fact, a goddess, she wants nothing else to do with the cat. None of Kazuma’s girls do! It’s as if they’re inoculated against the fantasy hero archetype. More than that; they’re allergic to him!

When faced with his arrogance and presumptuousness for just a couple minutes, Aqua just thinks something’s off about the guy; Megumin thinks he’s rude and wants to explode him, and he evokes a rare and undesirable urge in Darkness that flies in the face of her usual instincts: she wants to hit him. She must realize that if she were in Kyouya’s party she’d never have her masochistic desires properly addressed.

Pissing them all off even more is that Kyouya won’t drop the matter and let Kazuma pass. Instead, he challenges Kazuma to a duel, one Kazuma accepts, starts, and ends in the space of a few seconds, with a few lightning-quick yet fluid moments, Kyouya is on his back.

Kazuma’s inner monologue predicted a duel would eventually take place, but I’m so used to that being a bad thing, that fact that Kazuma wasn’t the underdog here didn’t occur to me until he Stole Gram right out of Kyouya’s hands and bonked him on the head with it (great sound effect on that).

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Then, when his two groupies show up to avenge him, Kazuma continues to fly in the fact of convention by threatening to steal their panties if they press him further, really turning the sleeze up to 11 until the girls are running away crying. It’s harsh, but Kazuma didn’t approach them or their honey; they approached him. Mess with the perverted bull, you get the perverted horns.

One would think Kyouya Team would have learned its lesson, but Kyouya can’t help but be the valiant knight standing up against “Kazuma the Brute”, as he’s known in some circles for his inappropriate conduct with girls. He also seeks to “rescue” his goddess from Kazuma’s clutches, but Aqua responds to his second offer by cold-cocking him, delivering on her earlier vow to sock him if she saw him again.

But even if Kyouya is eminently punchable, Aqua’s violence isn’t senseless, it’s justified. She was looking forward to a 300,000-Eris reward for purifying the lake, but the guild deducted 200,000 for “cage repair” – a cage rendered useless when Kyouya prized the bars. Aqua also shows off her sneaky-playful shrewdness by demanding not 200K, but 300K from Kyouya, which he pays her on the spot.

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Now that she’s rolling in cash, Aqua treats herself to a feast. And as if Kyouya hadn’t been stomped on enough, when he asks for his cursed sword Gram back, Kazuma informs him that he doesn’t have it; he sold it! That’s right; “our” hero didn’t ever even want the damn thing, even though it was part of his original dreams.

I’d like to think getting a good look at the “pathetic cheat” Kyouya has changed his thinking a bit on whether or not things have turned out bad. I mean, sure, he still wants to take on the Devil King, but there are worse things than having three not unattractive women by your side, not fighting over you at all! Plus, think of what all that Gram cash could buy. He could snatch up the stables and convert them into luxury lofts, with bidets and a pot-filler…and a trash compactor!

As for Aqua’s true identity being revealed…well, it isn’t, because Megumin and Darkness simply don’t believe her (having food on her face couldn’t have helped her credibility any). The matter is interrupted by another “emergency”, but at this point I know better; there’s no real emergency. Just the Dullahan, who’s really miffed they haven’t come by his place yet. This guy’s reminding me more of the Black Knight all the time…

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KonoSuba – 04

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This week’s KonoSuba felt like three separate and distinct KonoSubas in one, all coalescing at the end around a single theme: whether Aqua is any good. We begin with Darkness showing off her repaired armor (and somewhat sadly asking Kazuma to praise her sometimes) and Megumin getting really excited about her new Manatite staff.

Kazuma also isn’t wanting for anything, as he later buys clothes and equipment better suited for his environment (albeit the same green shade as his tracksuit). All three spent their cabbage spoils wisely, but Aqua didn’t. In fact, she spent all the money she had and built up a 100,000-eris bar tab, thinking she’d be good for it, only for most of her cabbages to turn out to be lettuce, which isn’t worth nearly as much.

This is ridiculous and hilarious and makes perfect sense, since Aqua has so little luck. Kazuma, meanwhile, is roling in luck and cash, and wants to move out of the stables, but instead pays Aqua’s tab, after she tries pretty much everything: flattery, begging, and finally shaking her bum.

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Part Two of the three parter is the marvelous story of how Kazuma is forced to tag along on Megumin’s practice sessions far from town (where she won’t get scolded by guards) so she has someone to carry her home (just thinking about the silliness of such arrangement would send any milk I’m drinking out my nose).

She finds an abandoned castle perched atop a cliff, and day after day, once a day, blasts it with explosion magic, and every day, Kazuma carries her home. At first, it’s a chore, but he starts to get into it in spite of himself, gradually becoming a kind of aficianado; the equivalent of an “explosion foodie.”

Every explosion has its own intensity and personality, and Megumin has good and bad days. They bond through the experience, and Kazuma’s previously dismissive attitude toward her gives way to a kind of respect and understanding.

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His attitude towards Aqua, on the other hand, remains extremely dismissive. Aqua seems happy to be bringing home free dinner (and I’d be happy too!) but Kazuma is restless. He doesn’t think they can beat the Devil King, and he thinks a lot of that has to do with Aqua not being the all-powerful goddess he thought he had.

A Megumin aptly puts it, his “verbal lashings are pretty nasty;” subjecting Darkness would bring her tears of joy, but they only bring Aqua tears of sorrow (though Aqua reacts interestingly to Darkness’ interest in being reamed by Kazuma).

Kazuma’s war with Aqua is put on hold when a Dullahan arrives in town – one of the Devil King’s top generals. Looking kinda like Ains Ooal Gown’s cousin, his main grievance is with the constant explosion spells being cast on the castle where he’s taken up residence. Heh, I knew that castle wasn’t abandoned!

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After failing to pass of blame to another town wizard, Megumin steps forward and actually takes responsibility, though she refuses to apologize for or cease doing what is, for her, as natural and necessary as breathing. If she has to fight the Dullahan into submission for him to understand, so be it. Aqua arms herself and stands beside Megumin in solidarity.

Then the Dullahan, out of patience, prepares to his Megumin with a Death curse that will kill her in one week, but Darkness races in front of her and takes the curse instead. Now, I know enough about Death spells to know they’re typically not reversible; once you get one, it’s only a matter of time. This incident actually heightened the peril dynamic of the entire show for me; it looked like it was actually going to get serious.

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Of course, this being KonoSuba, feelings like that don’t last long, but that’s just fine, because the route it takes instead is true to its mission statement to send up every fantasy trope it can find in the most creative way possible. Because the Dullahan death-cursed a masochist, he only made things weirder and more of a hassle for himself, so he retreats before Darkness jumps on his horse.

Before he does, he challenges the party to come after him, and if they can fight their way through his castle fortress and get to him, he just might lift the curse. After he leaves, Megumin again shows she has heart and guts by resolving to take that challenge. Kazuma, who as we saw bonded with her somewhat in training, declares his intent to accompany her. It looks like the party is about to embark on a grand adventure to save their selfless comrade.

But NOPE, Aqua just uses her magic to instantly lift the death curse from Darkness as easily one balls up a tissue and tosses it in a dustbin. JOB DONE. I have so say…I wasn’t expecting that at all, but again, it made perfect sense.

Aqua had been beaten down the entire episode as an underachieving, whiny, pathetic excuse for an arch priest, but ends up the heroine, gaining the adoration of the entire town while utterly sapping Kazuma and Megumin of their motivation. So going back to the question of whether Aqua is any good…well, she is, but only at very specific things at very specific times. If this bizarre party is going to thrive, it will do so mostly by threading needles.

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KonoSuba – 03

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And then there were four. Two of whom, Megumin and Darkness, are extremely eccentric individuals with no concept of personal space whom Kazuma wants nowhere near his party, even though he’s well aware he and Aqua aren’t enough to make it in this world. (It was also a little mean of him to call Megumin a “little girl”…she may just be small for her age!)

Ultimately, Darkness doesn’t endear herself to Kazuma so much as she simply doesn’t go away and refuses to take no for an answer, because for her, “no” is a pleasurable experience. The sterner and harsher the rejection, the happier she seems to get. Kazuma’s usual arsenal of repelling barbs only embolden the bombshell.

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KonoSuba enters ecchi territory when Darkness’ thief friend Chris teaches Kazuma the “Steal” ability, then challenges him to steal back his coin purse from her. Instead, he scores her panties, which distresses Chris to no end and makes Darkness jealous that she isn’t the one being humiliated in the streets.

That being said, Chris is otherwise a pretty normal and capable kinda person, one of the first to enter Kazuma’s circle. So of course he ends up doing something terrible to her, due in part because he’s an adolescent virgin shut-in. He ends up with her panties because it’s where a part of his dirty mind happens to be during the Steal process.

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Just as Megumin shamed Kazuma into surrender last week, Chris shames him in front of the entire adventurer’s guild (though it’s at least partially an act). I gotta say, while Kazuma sports the lion’s share of annoyed, exhausted, and flabbergasted expressions, he gets plenty directed at him here, even from Aqua and Megumin.

When he demonstrates his new Steal ability on Megumin, he claims her panties as well, which astounds him because he thought the loot he’d receive would be more random (not that he’s complaining). Darkness continues to make her case for joining the party, feeding off of Megumin’s energy.

Kazuma, a little thrown off what game he usually has by the craziness, ends up motivating both Darkness and Megumin by pointing out how tough his and Aqua’s quest to defeat the Devil King will be. In fact, all the talk about how tough it will be make Aqua nervous and reluctant to proceed.

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Circumstance brings this Dream Team of Ineptitude together in the form of a town-wide emergency quest alert. A swarm of…something is quickly approaching the city, and all adventurers gather at the gates to meet it.

When that something turned out to be flying cabbages, well…I nearly fell out of my chair. Yes, in this alternate world, harvesting cabbages is more of a hunting frenzy, as they don’t go gentle into that good…salad.

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After mutiple swings from her sword fail to claim any heads (of cabbage) Darkness decides to prove her worth by serving as a shield for some overwhelmed fighters, getting more and more excited as the cabbages pummel her and her armor is shed and her clothes torn, she feels the uncultured men gawking at her and feels tremendous, wonderful shame.

Megumin inadvertently causes a near-“crisis” in Darkness by launching another one of her patented one-off explosion attacks, being as unable to hold back as Darkness. But while there’s quite a bit of collateral damage, she’s able to harvest enough cabbages to give the party a very nice payday (Correction: her explosion doesn’t really help much; it’s Kazuma who collects most of their cabbages with his Lurk skill.) Aqua is able to do little things like hydrate the other adventurers and keep the cabbages cool.

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After tasting this world’s cabbage for the first time and being pleasantly surprised by its superior flavor, Kazuma looks around to see what fortune hath wrought: he is now “cursed” by not just a variably competent arch priest and unreasonably specialized arch knight, but a gorgeous but clumsy, masochistic crusader.

I placed cursed in quotes, because that’s only one limited way of looking at his situation. Sure, he may foresee hardships in the future with a party that looks a lot better on paper than in the field, but time should yield better teamwork, and even when everyone screws up it tends to turn out okay.

Aqua, Megumin, and Darkness may be as much blessings as curses in this wonderful world. And together they’re a swirling vortex of comedy gold. Which is a blessing for us.

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P.S. Tilt-shift is often over-used in live-action TV, but I love its usage in KonoSuba’s beautiful ED.

KonoSuba – 02

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That forthright pledge to strike out into the wilderness on a daring kill quest turned into an excuse to sleep in for Aqua, much to Kazuma’s chagrin. I like how the ending of the last episode was played straight, only to be flipped into another failure by the Worst Party in the World.

When they do get out into the field, Kazuma’s shortsword is no match for the giant toads they’re trying to kill. Worse, Aqua spends their first battle either laughing uncontrollably at Kazuma’s expense (she still has a mean streak!) or praising her master goddess powers, right up until she’s swallowed. That leads to the line of the episode: “Don’t get eaten!” (Akin to “Esteban was eaten!”)

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Aqua doesn’t take disappointment or defeat well, as we saw from how she reacted to Kazuma forcing her to accompany him to the alternate world in the first place, and how she cries a lot when things don’t go her way.

Still, she tries her best to do a good job; it’s just that her offensive capabilities are, shall we say, limited, even against the relatively docile giant toads. She almost gets eaten again, giving the quest a nice comic rhythm (and those legs sticking out of the toad’s mouth is a nice sight gag).

So Kazuma has to save her again, and in the process manages to kill two of the five toads necessary to complete the quest on the first of three allotted days. What’s somewhat amusing is we never see how he beats them.

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Overlooking entirely that seemingly impossible feat, Kazuma nevertheless knows if they’re ever going to make enough money to make adventuring even worth it, they need a new party member. When Aqua posts a hastily-scrawled recruitment poster, there are predictably no elite takers (despite the clout she believes she has with everyone).

Instead, a pint-sized arch priest answers the call, introducing herself as Megumin with a long-winded and elaborate chuunibyou introduction that leaves both Kazuma and Aqua a little incredulous. I’ll point out that Megumin is voiced by Takahashi Rie, one of may favorite new seiyus (who did fine work in Sore ga Seiyuu and Gakkou Gurashi).

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However, her credentials check out, so they take her out to the field, where Aqua rushes headlong towards the nearest toad without any kind of backup and promptly gets glomped up again. Megumin’s explosive magic is indeed very, very…explosive, and she takes out one toad with one blast.

The only problem is, that’s about it for her as far as battlefield presence. Her sole attack causes instant KO…which is quite the liability! After using the spell, she can’t move, and the explosion rustled a third toad from its sleep. That toad glomps the helpless Megumin up, leaving Kazuma to defeat the remaining two frogs to save his party members, again, amusingly, totally off-camera.

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It’s clear that if they face anything with claws, teeth, speed, or pretty much anything more threatening than smelly slime, this party is going to be killed very, very quickly. Adding insult to injury, Megumin proclaims she can only cast the most powerful explosion spell and nothing else, not because she’s unable to cast other magic (which might be of better help in a party), but because she doesn’t wanna.

That unreasonable attitude is enough reason for Kazuma to dump her (something all the other parties in town must have done by now), but he realizes he has a lemon too late: some townsfolk see him struggling to pry her off of him, and see all the slime, and suspect the worst. And Megumin takes immediate advantage, showing off a bit of that crimson demon intelligence.

So as useless as Megumin (and possibly Aqua) might be, Kazuma is stuck with both. He’s so down in the dumps about the prospect of making enough money to make the whole enterprise worth it, his guard is down when he encounters a stunning onna-kishi named “Darkness” who looks like a serious operator…that is until she tries to talk and things are…a little off.

No doubt her tryout period will go about as well as Megumin’s, and she’ll find some way to coerce Kazuma into letting her into the party. Or maybe Kazuma will have no choice either way. Can’t sleep in stables forever!

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KonoSuba – 01 (First Impressions)

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Kono Subarashii Sekai ni Shukufuku wo! (KonoSuba for short) is refreshing. I passed it by believing it no more than a lame SAO-or-the-like clone, but as Preston was with Grimgar, I was glad to be wrong about that. But it takes a totally different approach to its sudden fantasy RPG milieu.

For one thing, it hums along at a breakneck pace, and also provides clear (and kinda harsh!) background: protagonist Satou Kazuma finds himself in the afterlife after dying not by heroically pushing a classmate out of the way of a runaway tractor, but simply dying of shock, complete with doctors and family laughing at his passing.

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It’s also a very comedic show, unlike the shows I thought it’d be aping, it charts its own course, and that course leads to frequent laughs. The goddess assigned to guide him in the afterlife and choose what to do with himself (go to heaven or be reborn in a new, alternate world) is Aqua, and while initially serene, quickly shows her endearingly smug, haughty side (and seiyu Amamiya Sora’s great range).

Aqua reminds me a little of Hotaru in Dagashi Kashi, in that she’s a character who totally owns herself. The difference is Aqua is a little more self-aware; she knows she’s hot stuff, and she’s appropriately cocky and brusque with young Kazuma, getting digs about his “shut-in NEET” life and super-undignified end every chance she gets.

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To its credit, KonoSuba also knows the advantage of balance and restraint in a comedic presenation, which means it doesn’t simply pile harships onto Kazuma. In fact, the tables turn devastatingly quickly for Aqua when Kazuma decides the “thing” he will take with him to the next world will be her, a request another goddess accepts without complaint and sends both Kazuma and a very shocked and scared Aqua off to their new life together, in order to defeat the “Devil King”.

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The fantasy world they end up in is familiar, but I like how the two react very differently to suddenly being there. Kazuma simply goes with the flow, making use of his extensive knowledge of RPGs. Aqua…starts off by having something like a panic attack. She’s very disoriented and nervous, and assumes Kazuma is useless, but when he turns out not to be, her manner with him softens appropriately. (He then later turns out to be not very capable after all.)

Of course, when Kazuma learns they need money to register as adventurers, it falls to Aqua to try to procure some funds, which she does by essentially begging a kindly religious man; something she’s not proud of. However, they get the registration fees, and get an assessment of their stats before choosing their jobs.

Despite being average at everything (save slightly higher intelligence and extremely high luck), Kazuma insists on being an adventurer, while Aqua is amazing in everything but intelligence and luck. In other words, these two complement each other perfectly.

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With the “character creation” taken care of (both for Kazuma and Aqua and the show itself), they go on to “begin their adventures.” What follows is a wordless but wonderful montage of the two settling into a life of strenuous manual labor, digging holes, carrying loads, and building and plastering walls.

The montage progresses from the two just getting by and sleeping in hay with manure, to getting slightly better at their jobs, earning enough dough for food, baths, bedding, and eventually booze and carousing (followed by Aqua vomiting rainbows…more than once).

This sequence reminded me of the classic Shinji and Asuka training montage—not a bad thing to be reminded of, and probably not an accident. Kazuma and Aqua start out with very low opinions of each other, but the more they work together, the better they manage in this new world.

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Another choice Aqua gave Kazuma when they first met was to spend eternity in “heaven”, but only as an old man sitting around for eternity. It wouldn’t be what it’s cracked up to be in the living world, she warned. But Kazuma chose reincarnation, and now we see him reaping the benefits of that decision.

Sure, there are conflicts and hardships, but also mirth and vitality. They’re just scraping by, but they’re alive, damnit. And we’re talking about a goddess who never knew what it was like to be alive before she met Kazuma, and an otaku who had a very narrow scope and short duration to his previous life.

Then, suddenly, Kazuma jumps up out of bed, startling Aqua (who sleeps beside him, no big dealio), and realizes: this isn’t right. They fell into a comfortable rut of being day  laborers, but they came to this world to defeat the Devil King. Only then can Aqua go back to being a goddess, and can Kazuma receive a gift from the grateful gods.

So they agree to return to the original plan, starting by striking out in the wilderness on a “kill quest” to test their abilities and hopefully bag a monster or two. I can’t wait to see how they manage to muck it up!

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