Classroom of the Elite – S2 02 – Kei the Lamprey

Unsurprisingly, Koenji makes the biggest splash of the test by apparently discovering the true VIP, resulting in Jupiter Group’s test concluding. Hirata gets a rumor that Kushida is a VIP. Horikita and Ayanokouji meet in an area of the ship heavy with lovey-dovey couples. Ryuuen proposes the other three classes ally against A, but Horikita isn’t having it.

They determine that uniting Class D is the best move they’ve got, using Kei and her “powerful sense of presence”. Kei is still recovering from her shower breakdown, calling herself a “parasite”, while Ayanokouji gets unexpectedly hugged by Kushida, who is feelingly lonely due to all being around all of the couples.

As the teachers drink in a private bar, Hoshinomiya-sensei asks Chabashira-sensei how Ayanokouji ended up the leader at the end of the Island test, but Chibashira is tight-lipped. Ayanokouji happens to be in the vicinity when Karuizawa meets with Hirata, who tells her that there are limits to what he can do to help her.

This angers Karuizawa, but Hirata tells her this is the way it’s always been since they started fake-dating. Karuizawa got a boost in popularity and a degree of protection, but Hirata won’t help her settle grudges, even as he later tells Ayanokouji he sympathizes with the perennially bullied Karuizawa.

Mars Group’s third and fourth discussions come and go without much of any progress being made, with Karuizawa hanging out with the first-years and flirting with Machida. After the fourth discussion, Karuizawa  is followed out by Shiho and her two cronies, who corner her in a hallway. Yukimura and Ayanokouji follow just in case.

When Shiho & Co. start getting nasty with a Kei who is increasingly breaking down, Ayanokouji tells Yukimura not to intervene too soon; he wants to gather as much research as he can on Kei before “tainting the experiment”, so to speak.

Two episodes in, and I must admit I’m respecting CoE more than I’m actually enjoying it. There’s definitely something clever in the works, but I can’t deny that there are some pretty dull stretches—even those possibly containing key clues. It doesn’t help that the show simply doesn’t look that good, though the soundtrack makes up for that a bit.

Akebi’s Sailor Uniform – 05 – Observe and Befriend

This week’s spotlight character is Ookuma Minoru, who isn’t the most sociable girl, but does love observing nature, and immediately takes a shine to Akebi when she observes her in a forest glade near the dorm showing a butterfly to her little sister. Once classes begin, Ookuma continues to observe Akebi, but is unsure how to approach her.

Ookuma gets an unexpected opportunity when a harmless Japanese rat snake appears in a hallway, scaring all the other girls…except for Akebi, who not only thinks the snake is cute, but knows it’s best to take it somewhere quieter and safer. I loved the staging of this scene, with gasping gaggle of girls fading into the background as Ookuma and Akebi become the focus.

After releasing Mr. Snakey into the woods, Ookuma and Akebi learn they both keep diligent notes of their observations; this applies both to wildlife and their peers. Now we know why Akebi remembers everyone’s names and likes and dislikes: she keeps notes. But while a “queen bee” character might use such a notebook for evil, it’s Akebi’s way to learn more about her classmates so she can more easily approach and befriend them.

That said, there are many classmates Akebi still doesn’t klnow much about besides their names, so she and Ookuma engage in a number of observation sessions. Ookuma stesses the need to stay hidden so as not to interfere in the organic actions of their subjects, but when Akebi witnesses the tiny Hiraiwa Hotaru unable to reach the warm red bean soup button of the vending machine, she can’t help but give her a helping lift!

The next girls they observe from a bush are Washio and a girl from Class 1, who almost looks like she’s confessing to the tall, athletic Washio. Nawashiro Yasuko joins Ookuma and Akebi, and the latter proves too loud and conspicuous. Turns out the girl from class 1 wanted to befriend Nawashiro, and knew she was friends with Washio. As Ookuma and Akebi learn more about their classmates, they fill their notebooks with important notes.

They get to learn a lot more from what and how everyone in their class draws/paints during an outdoor art class. Ookuma makes very precise, realistic sketches of her subjects, while Akebi takes a more simplified/stylized approach that accentuates the distinctive features of her subjects. But while they’re doing all this observing, Ookuma can’t help but feel like someone is oberving them.

That someone turns out to be her roommate at the Mangetsu Dorm, Tougeguchi Ayumi, a girl with social anxiety who met Akebi back during entrance exams. Tougeguchi forgot her handkerchief, but Akebi offers hers. Like Tougeguchi, Akebi is in the more isolated bathroom because she gets nervous around too many people. When the PA sounds, Akebi runs off, telling Ayumi to return her hanky next time they meet.

Tougeguchi takes that to mean she must pass the exam and get into Roubai at all costs…and she does! But to her dismay, Akebi shows up to class in a gaudy sailor uniform and is soon surrounded by friends, making fellow country girl (judging by her accent) Tougeguchi feel like she was betrayed. But as with Ookuma, her opportunity to interact with Akebi happens quite naturally when Akebi spots her hanky in Tougeguchi’s hands.

Akebi greets Tougeguchi warmly, and looks forward to their next meeting when Tougeguchi  departs. That leaves Akebi and Ookuma to stroll through the forest in the afternoon, satisfied with their observation mission. As she’s gradually surrounded by butterflies, Akebi says she looks forward to their next mission together. Ookuma suggests they observe insects next, and Akebi leaps with joy and gives her new friend a big hug.

Princess Connect! Re:Dive – 08 – Big Trouble with Little Lyrical

As she enjoys a sumptuous post-rice planting repast courtesy of Pecorine, Karyl remembers “Her Majesty’s” orders to not only observe the always-hungry knight, but Yuuki as well, and introducing her to the Shadows.

Whenever this exchange took place relative to the Targum quest, it’s clear that Karyl continues to struggle with playing both sides, and that struggle only intensifies as the bonds between her and her guild-mates strengthen.

Other than that initial sobering scene, it’s all fun and games this week, as Little Lyrical, Landosol’s Most Adorable Guild, enlist the aid of the Gourmet Guild to help whip them into a fighting force as formidable as they are charming.

I’ll note that Karyl is the least enthusiastic about taking on an unofficial quest like this that won’t net them any cash (so far all their rewards have been food-related), but even she can’t resist the pleas of the pint-sized trio.

Not only that, Karyl puts her all into designing the perfect route for a training quest. She’s definitely the most meticulous and detail-oriented of the guild, and isn’t in the habit of half-assing anything.

Unfortunately, her best-laid plans are sabotaged when Misogi, Mimi, and Kyouka are left in Yuuki’s care for the quest while the other three observe. Yuuki’s sense of direction is no better than that of his charges.

That said, Peco’s monster costume is impressive and she ends up underestimating the trio’s offensive prowess. It’s when they continue to stay from the prescribed path and run into real monsters (all of which want to chew on Yuuki’s head, of course) that Karyl and Kokkoro must act quickly and quietly to vanquish said monsters lest Little Lyrical end up in big trouble.

Ultimately, the off-the-rails practice quest crosses with the quest to defeat a giant bird monster ruining rice paddies, as the bird carries Yuuki to her nest and Little Lyrical are all KO’d after a valiant attempt to rescue him. The peril is upped when Karyl and Kokkoro run out of magic (having defeated monsters all day) and Peco is not only trapped in her costume but too hungry to fight.

That is, until a well-placed strike from the bird frees Peco, she eats the lunch Little Lyrical packed, and Princess Strikes the bird into oblivion.

The quest thus complete, but with Little Lyrical nowhere near the actual designated goal, Pecorine offers a giant egg as their reward, only for it to hatch into a giant, adorable chick that immediately imprints upon the trio, becoming their new mascot and conveyance. With that, the Gourmet Guild returns to the paddies to plant rice, much to Karyl’s chagrin.

PriConne definitely takes the kawaii factor up a couple dozen notches with the focus on Little Lyrical, and your enjoyment of this episode will depend on your tolerance for cuteness. Everything about Misogi, Mimi and Kyouka screams Squeeee, from their play-acting outside the tavern and their initially clumsy tactics, to their instant bond with their new feathered friend.

I for one had a gas watching them, and the Gourmet Guild proved perfect teachers, letting them largely figure things out for themselves and offering aid when needed.

Fate / Zero – 05

This episode just wouldn’t quit. It shouldn’t work as well as it does: piling character after character into what was, at least on the battlefield, a one-on-one duel between Saber and Caster, but because of the build-up in the previous episodes, each and every time someone new takes the stage, it adds a new glorious layer to the conflict.

And even if this battle only turns out to be a big tease, now six of the seven Servants have met one another, and have at least a cursory idea of what to expect form each other. We also learn that if there’s one Servant who’s going to keep a kind of noble order and balance in this War, it’s Rider.

When Lancer declines out of obligation to his Master and Saber is insulted by Rider’s offer to make them his retainers, the Master who originally meant to command Rider appears, at least in voice-form; Archibald is tickled that Velvet would actually become a combatant in the Holy Grail War, and intends to teach him a lesson.

\Rider isn’t having that. Whoever this Archie guy is, he won’t let him torment his Master (that’s his job), who is at least by his side. He calls out Archibald for hiding like a coward, and calls out any other Servants who were drawn to Saber and Lancer’s excellent duel (though if he found it so excellent, why not let it unfold rather than interrupt?)

And so two more Servants appear in quick succession: first Gilgamesh / Archer, then Berserker (true identity unknown). Gil, as is his wont, deems all other kings in his presence to be pretenders (and he has a point, he is the first of them, historically speaking). But Matou decides that now is the time to test Berserker—as well as his own tolerance as a Master.

Archer takes Matou’s bait and exposes his Noble Phantasm for all the other Servants and Masters to see, but ends up with nothing to show for it, since Berserker is not only crazy, but an extremely tough customer, turning every blade Gil sends his way into his own NP. Ultimately Tokiomi has to spend a Command Seal to reign Gil in.

I love how powerful, frightening, and unpredictable Berserker is depicted; he’s a very cool design that seems to shudder in and out of solidity, as if he’s just barely being kept together.

But what I loved even more was Gil’s attempt to save face by basically saying “You’re all beneath me; kill each other off until there’s one left and then come at me.” He’s an arrogant prick as always, but he’s surprisingly likable in this version—perhaps because he was thrown off his game so effortlessly by Berserker.

With Archer gone, Berserker turns his attention (such as it is) to Saber, whose injured hand quickly puts her at a disadvantage, forcing Lancer to save her from a potentially vicious blow. He doesn’t do it because they’re friends, or allies, but because she’s his opponent. If Berserker wants to fight her, he’ll have to get past Lancer first.

That’s Lancer’s will, but unfortunately for him, Archie has Command Seals, and uses one to override that will, ordering him to team up with Berserker to eliminate Saber.  In the ensuing one-on-one (after Lancer apologizes to Saber), Kiritsugu and Maiya have their weapons trained on Archie and Assassin, respectively.

Their careful work is ruined, however, by Rider (again), jumping between Saber and Lancer and driving Berserker into the ground, forcing him to retreat, then telling Archie to order Lancer’s retreat as well. Rider has decided that no one is going to die tonight, and nobody challenges him.

I have no doubt that Saber would have gladly fought Berserker and Lancer at once, bad hand and all. But she’s clearly grateful to Rider for his intervention this time. The primary reason for that is Irisviel: if Saber falls here, she’ll be on her own, surrounded by enemies. Rider also decides to stay out of Saber and Lancer’s fight from now own; he’ll face whoever prevails.

That’s fine with Saber; she can’t fight anyone else at 100% until she defeats Lancer and lifts the curse on her hand. It’s just as well that Berserker withdrew when he did, as a longer confrontation might have killed Matou, who vomits blood and worms in a dark alley, but remains as committed as ever to protecting Sakura by winning the war.

What of Uryuu and Caster, the only Servant who wasn’t on the field? Bluebeard observed everything from a crystal ball, and has taken a particular—and worrying—interest in Saber.

Fate / Zero – 04

“You can’t see it, but trust me…it’s there.”

Here it is: the first Grail War battle in which neither side is trying to lose, and what do you know, it’s between Saber and Lancer. It feels like there’s been a lot of buildup to this, but I was still caught off guard by just how well-executed it was.

I didn’t even mind the frequent cuts away from the combatants to their various observers, because the weight of their interests and stakes in this fight felt just as significant as the thrill of the fight.

“Did I leave the oven on?”

Lancer, AKA Diarmuid of the Love Spot (best name, or bestest?), is a formidable opponent, able to surprise Saber and Iri on more than one occasion with his surprise tactics based on insufficient intelligence on his abilities.

But these aren’t two people who don’t like each other fighting to the death, it’s two people who through their interaction in battle only gain more and more Capital-R Respect for one another. They’re knights, but they’re also warriors who love a good opponent and they’re having a blast.

NOT THE BANGS

What also made the fight so engrossing was my complete lack of an idea how it would go. Early on, Saber is pushed back on her heels, so to speak, made to discard her armor only to play straight into Lancer’s Gáe Buidhe-and-Gáe Dearg dual-wielding hands.

But while he draws blood and seems to have the edge in the battle, even he knows one cannot simply underestimate a Saber-class Servant, especially one who has yet to really dig into her own bag of tricks.

(One thing I did not realize until this episode is how and why Saber’s sword is invisible: she conceals it with wind magic because it bears her true name. That…actually makes a lot of sense.)

YOU GUYS I BROUGHT BEER

But what truly makes the battle special is that it isn’t the only thing going on. Aside from Matou and Uryuu, virtually everyone is carefully watching this fight, from Toosaka through Kirei via Assassin (who still, for the moment, believe Iri is Saber’s Master) and Kiritsugu and Maiya, to Velvet and Rider.

Iskandar is increasingly worried he’ll lose the chance to have a good fight against the other heroes if he lets Lancer kill Saber too soon, so he crashes the party in grand fashion, landing between them in his chariot in a cloud of lightning. Quite the entrance, and one that promises a more complex and nuanced outcome than simply one Servant beating another.

And this is because these are three epic heroes we’re dealing with—not mindless obedient robots—whose actions are driven almost as much by their histories and charisma as by their Masters’ orders.