With its insistence on crafting the most intricate Swiss watch of a final mystery for Lord El-Melloi II to step in and steadily unravel, Case Files fell victim to its own self-indulgence this week, delivering what another possible owner of Kairi’s big rig truck would call “all hat and no cattle”.
That is to say, this episode is nothing but setup for a final reveal that seems to implicate Caules after El-Melloi reveals both the elements of the case Adashino had omitted so her deduction would stand up; the beginning of the presentation of El-Melloi’s conclusions, without following through.
In a show that has featured no small amount of pleasing spectacles, the whole damn point of the train, the Mystic Eyes auction, carries with it all the urgency and excitement of a rapidly deflating balloon. The auction room is nothing but an ornate but stodgy courtroom, where the bidding is arbitrarily paused not once but twice: once so El-Melloi can secure funding from Melvin; another so El-Melloi can state his case.
The murders in the past, as well as that of Trisha, were committed so the mastermind could collect the Mystic Eyes of the victims and use them at will. El-Melloi states that only one person could do everything the mastermind did and possess the all-important motive.
The credits roll just as Adashino moves to restrain Caules and the eyes in Trisha’s severed head, but there’s simply no time to revel in that revelation. After all, aside from caring for the injured El-Melloi, Caules hasn’t had much to do, and has been rather innocuously hiding in plain sight.
I’m glad El-Melloi knows who the culprit is, but this episode just confirmed that it wasn’t Karabo; it didn’t explain why it is Caules (if that’s who it ends up being). Thus the episode ends in an unsatisfying ellipsis, as the full measure of Lord El-Melloi’s conclusions will have to wait until next week.
In a clever narrative device that could have probably sustained an entire episode within the unconscious El-Melloi II’s mind, past merges with present as Waver is back in Lord Kayneth’s class at the Clock Tower, only the Lord is asking him about things going on now, like his desire to participate in the next HGW, and Hephaestion’s rejection of him as a worthy subject.
Meanwhile, left behind by the Rail Zeppelin, Gray waits out the blizzard with Hephaestion, who warms to her a bit after she determines the two are alike; both “living incarnations of a distant ideal,” both “counterfeit”, yet still unique and autonomous due to their own personal ideals, without which Gray could not have fought Hephaestion.
Since she deems them to be alike, Hephaestion understands Gray’s desire to stay by El-Melloi’s side to the bitter end, but warns her that loyalty and glory can be contradictory; if the time comes when Gray has to choose, and chooses glory, both she and the Lord could be destroyed.
Luvia and Kairi’s investigation continues with an interview with Mary Lil Fargo, though frankly they feel almost distractingly distant from the more pressing matters aboard Rail Zeppelin. Still, Mary was friends with Trisha, and last met with her a month ago.
Mary tells them that Trisha was trying to connect the serial murder case seven years ago, the investigation of that case by Lord Aminusphere and someone known as the “man with no heart,” and the Lord’s abandoning of Olga-Marie. Luvia knows of that heartless man, and that he has a younger sister-in-law aboard the train: Adashino.
Gray gets back to Rail Zeppelin in pretty much the most bodacious way possible, another reminder that however serious and stodgy this show can get, it doesn’t forget to include fun little moments of levity like Gray using Add as a snowboard, even pulling a couple tricks before landing into the caboose before Caules and a very amused Melvin.
Miss Adashino brings an end to the lighthearted fun by gathering everyone to the dining car to deliver her deductions, since Mr. Master Detective is still asleep. She reveals that Policies was looking into a serial beheading case seven years ago, but so was the Holy Church, and their investigator was…Karabo.
She also has Olga-Marie present Trisha’s head, which Trisha herself made sure would fall into the dimensional pocket she created after foreseeing her future murder with her Mystic Eyes. When Olga found the head, it had been frozen in time, and thus Trisha had one more breath with which to say one word: “Karabo.”
Adashino believes Karabo possesses eyes that can not only see the past, but make past visions the truth, and that his Mystic Eyes enabled him to bring a killing slash made through the air in the past into the present, just as Trisha’s head inhabited that space. While this is all conjecture, Adashino believes it’s enough to warrant certain measures be taken against Karabo.
Then an awake and recovered Lord El-Melloi II is wheeled in by Gray, and he immediately calls Adashino’s conclusions into question.
For one thing, Adashino never mentioned Karabo’s motive, and he’s of the mind that there can be no crime without motive. After all, what with Mages and their ability to manipulate individuals, motives aren’t always directly tied to the actual perpetrators of said crimes.
Just when El-Melloi voices his doubts about Adashino’s surety that Karabo’s Mystic Eyes can project elements of the recorded past into the present, Rail Zeppelin’s ethereal deputy manager comes, on schedule, to extract Karabo’s eyes. Karabo is restrained, but El-Melloi still isn’t convinced of his guilt.
Indeed, Karabo only just remembered he was even involved with the serial murder case seven years ago. His Mystic Eyes could see the past, but at the cost of his memories. But if he can get them back, he believes he can determine the truth of things. To get them back, he’ll need to win them in auction. Melvin offers to help them place a bid, but El-Melloi would rather not get involved with him.
First of all, I wouldn’t bother watching EM2CF unless you’ve at least seen Fate/Zero in its entirety; aside from the fact that series is a masterpiece (and is available on Netflix, at least in the U.S.) you won’t have any context to who this Waver Velvet kid is unless you do. It would be like watching Avengers:Endgame without watching any previous MCU films.
Though to me that immediately hamstrings this sequel/spin-off: it has some huge shoes to fill, and from the outset it doesn’t seem interested in even bothering to do so. This is not a Holy Grail War arc, but a totally different, smaller-scale story about how one combatant in the fourth war has managed to honor his heroic spirit’s wish that he go on surviving.
Even with a good working knowledge of Velvet and his role the fourth Holy Grail war, this first episode of a series focused on him makes a lot of jumps backwards and forwards through time—probably more than should be necessary.
That being said, the story moves along well, from one final parting shot of Fuyuki Bridge ten years ago, to hanging upside down in the Archisorte Mansion seven years ago. There, he regails Lord El-Melloi’s blood niece and (sister-by-succession) Reines with an adventure he had while visiting the ancient ruins of Babylon some months after the war.
After being captured by a fellow ex-Clock Tower student Barzan, Waver meets another former classmate in Melvin. They break out of their cell and blow up the archaeological site believed to be where Iskandar is buried, which Barzan has been using as a workshop for illicit magecraft.
Once they’re both free, Waver asks Melvin to forgive him for being unable to pay back the money he borrowed to travel to Japan for the Holy Grail war he then went on to lose. But Melvin was impressed both by the fact Waver even did survive, and with his display of no-nonsense practical magecraft to get them out of a tough spot, so he decides to lend him more money; this time to buy the late Lord El-Melloi’s class.
Three years later, Waver has steadily managed the class, and now finds himself before Reines, who simply wants to know why he did so. Waver simply feels responsible for El-Melloi’s death, and thus feels carrying on the class is his duty. Reines, still too young to be a proper lord, decides to make Waver’s role in El-Melloi’s legacy official by naming him Lord El-Melloi until she comes of age.
In accepting the title, Waver agrees to help the nearly insolvent El-Melloi family repay their debts (through those titular Case Files) and try to restore the family’s heirloom magical crest that was heavily damaged in the war, and without which the family will surely fall. All he asks in return is to have “the second” added to his title, so that he need not bear the exact same title as his mentor; something he feels he doesn’t deserve.
And that’s how Waver Velvet became Lord El-Melloi II seven years ago. Flash forward to the present, and an older, more stately former-Mr. Waver meets his apprentice Gray (introduced in the preview episode) in the hallway, then sits down with a similarly older Reines and Melvin to discuss…the next case.
While this episode had no shortage of F/Z references, if the show keeps doing that it’s going to feel like a crutch. I for one think this show can stand on its own as a supernatural mystery-of-the-week kind of deal. It’s all about managing expectations, something Waver certainly knows a lot about, having always operated on shoestring resources and third-rate magic.
When we (or at least I)last saw Waver Velvet, he’d lost the Holy Grail War, but was ordered by Rider to survive. He told his hypnotized “grandparents” that he’d continue living with them and save up enough to travel the world Rider once conquered.
This latest Fate spin-off, which is set to air this Summer, takes place ten years later, when Waver has apparently had his fill of world travel. Not only does he now lead the Modern Magecraft Theories Department at the Clock Tower, but he has taken on the title of Lord El-Malloi II at the request of Kayneth’s sister Reines, until she comes of age.
The presence of “Case Files” in the title seems to imply this show will be a series of magical mysteries which El-Malloi II must solve, with the help of his dutiful apprentice Gray and his students. This first case involves a curse on a cat that his passed to him; they must find and capture the perpetrator before he’s killed.
I have to say, lingering shots of a dying, suffering cat is a curious way of trying to lure people to watch, especially when El-Malloi lacks the magical skill to heal the poor thing. The mystery is also solved and resolved so easily it’s kind of robbed of its urgency and stakes and obviously El-Malloi isn’t going to die in a preview special. But plot aside, Case Files is a gorgeous show.
Suffice it to say, the attack on El-Malloi was ordered by someone who wants him out of the way. It’s painfully obvious his position as Lord is tenuous at best, and there’s a lot of scheming going on behind his back. But at least for now he is obeying Iskander, and surviving. I suspect I’ll be back in July to see how he manages to keep surviving while battling the magical establishment.—Braverade
I’m far more familiar with Gilgamesh, Alexander, and King Arthur than, say, Diarmuid Ua Duibhne. Heck, I can barely pronounce it. So it’s good to see a few glimpses of his life before he became a heroic spirit, in which his king’s daughter Grainne was betrothed to a the leader of his order, Fionn, but fell for him due to his love spot. Suffice it to say it didn’t work out so swell. Interestingly enough, the one dreaming of Lancer’s life is Kayneth.
Kayneth…is in a bad way. His beloved fiancee Sola-Ui informs him that he’ll never use magic again, which means his time as Master of Lancer has ended. She wants to take over the “burden” of commanding Lancer so she can win the Holy Grail War for Kayneth and use it to grant the miracle of restoring him to the way he was.
Sola is threatening enough looming over the restrained Kayneth in a dark, dank, and not particularly sterile-looking makeshift hospital room. But when Kayneth bristles at her proposal, soon she’s breaking one of his fingers and threatening to amputate his command seal-bearing hand. Yikes.
Dare I say, I kinda don’t hate this Sola-Ui? You’ve gotta respect her raw ambition. She was perhaps initially content to let Kayneth command Lancer while she simply provided the mana for his physical form. Now she wants Lancer…all of him. But she has to appeal to his indomitable sense of honor, and get him to overcome, or at least ignore, the regret he feels for how things went down in his life.
She does this by swearing to him that she is only seeking Lancer’s services, and the Holy Grail, for Kayneth’s sake. He grudgingly agrees, but something tells me he’s not entirely convinced she can be trusted. All I know is, Kayneth continues to have just the worst luck. I mean, sure, he’s an arrogant dick, and Sola-Ui is, shall we say, ethically flexible…but when people like Uryuu and Caster are skulking around, it tends to put things in perspective.
Kiritsugu is trying to win the War as quickly and efficiently as possible. That apparently means not wasting any time talking to his Servant or being anywhere near her, and it certainly means not stopping to save a few, or even a few dozen, children’s lives. The game is already stacked against him and he knows it.
No matter how much Saber may talk about the sacred rules of the Holy Grail War which are being stamped on, she’s not dealing with a knight. It’s not his job to serve any lord or abide by a code of chivalry, it’s to win and save the world…all of the world. And at the end of the day, Iri feels the same way. Even so, I could never imagine a Servant-Master relationship as dysfunctional as this one, to the point I worry it might come back to bite both in the future.
I must say I wasn’t expecting Rider to get his pants so soon, but this show is full of surprises. Rider also gets along smoothly and splendidly with Waver’s hypnotized fake grandparents. Even better, Waver impresses Rider by flexing his alchemical muscles in locating Caster’s lair, a neat little glimpse of the more science-y side of magic Waver is clearly more comfortable with.
Unfortunately, there is nothing comfortable or pleasant in the slightest about Waver and Rider’s trip to Caster’s underground base. Rider quickly ratchets down his jolliness at the first sight of the piles of maimed and bloody child corpses, and his warnings for Waver not to look go unheeded, resulting in Waver losing his lunch and probably a good deal of faith in humanity along with it.
Waver and Rider also meet some of Kirei’s Assassins, something that was apparently not planned, because Kirei is very upset about Assassin not only being exposed as being still around (if not in the game) and having numerous separate forms.
Upon reporting this, Tokiomi tells Kirei to continue to stay calm, keep a low profile, and keep his Assassins’ eyes on Waver and Rider; no good can come of letting his emotions get the best of him. But I saw the beast that was unleashed when Iri and Maiya challenged him. This guy looks like a volcano waiting to burst, and Archer’s words about Tokiomi being a bore are still ringing in his head.
Everyone who fixed this War so the Toosakas would win are operating under the assumption that Kotomine Kirei can be trusted to play his part without any problems. But what if there was a problem with him? I’ll tell you what: it would make for more great drama. No one should have it easy in this war.
Maiya has orders to escort Iri away from the castle, but the orders aren’t so precise that Iri can’t countermand them when she senses Kotomine Kirei approaching. She doesn’t want that guy anywhere near her Kiritsugu, and Maiya feels the same way, so the decide they’ll do what they can to keep him away.
Neither of them are any match for Kirei’s considerable mage-executing skills, so all they can do take up as much of his time as they can. The bravery, grit, and selflessness the women exhibit without Saber by their side is something to behold. There’s no doubt Kirei is a fearsome, superior foe, but it doesn’t matter: he’s not getting to Kiritsugu, period.
Meanwhile, a bullet from Kirei’s pistol gets through Kayneth’s quicksilver defense, but he chalks it up to a fluke and a moment of poor focus to the disgust of fighting such an awful mage, and redoubles his defenses…which is exactly what Kiritsugu wants.
Saber and Lancer are having no luck, as there’s no end to Caster’s minions as long as he’s holding his noble phantasm, an old grimoire. Rather than keep hacking away, Saber clears a path with an Air Strike, through which Lancer dashes and slashes the book with Gae Dearg, and just like that Caster is defenseless and must withdraw.
Saber and Lancer’s ‘knightmance’ proceeds apace when Lancer senses his Master is in danger, Saber senses it’s because of her Master, and gives Lancer leave to tend to Kayneth, in accordance with the ideals of nobility and chivalry, while she rushes to help Iri and Maiya.
The next time Kiritsugu fires his pistol into Kayneth’s heightened magical defense, it scrambles the opponent’s magical circuits, causing him to cough up a good deal of blood and pass out. Kiritsugu remembers his mentor(?) explaining the bullets which contained his own ribs in powdered form; but he was only given 66 of them, and we see him use two on Kayneth.
And even that doesn’t kill Kayneth, only gravely wound him. Lancer arrives to rescue him and withdraw, and tells Kiritsugu that he’s only alive because of his Servant Saber’s devotion to the right-and-proper precepts of nobility; because she is the King of Knights. I’m sure Kiritsugu’s glad Lancer didn’t kill him, but less pleased Saber let Lancer get away so easily.
What’s so great about this situation is that everyone has a reasonable position here and nobody is outright right-or-wrong. In a way, Saber went rogue, but again…Lancer would have Kiritsugu him if not for her.
As he beats Maiya to a pulp and chokes then stabs Iri (who he thinks is a homonculus), Kirei can’t fathom why not one but two people challenged him, of their own accord for Kiritsugu’s sake. Kirei has been operating under the assumption that Kiritsugu is, like him, friendless, alone, and understood by no one. But he’s wrong…and I kind of pity him for being so.
One could say Kiritsugu using Iri as a kind of “decoy master” smacks of cowardice, but that position doesn’t take Iri’s (and Maiya’s) feelings into consideration. They do protect him of their own accord, as we witnessed here, and they will continue to do so.
Kiritsugu seems to know this, because when Saber finally comes and touches the injured Iri, she is immediately healed by the scabbard Avalon implanted within her according to her husband’s wishes—something only he and she knew about. Kiritsugu is not alone, because there are those who don’t want him to be.
After a slight stumble last week, Fate/Zero immediately regained its footing as I thought it would. It starts out strong, with some more delightful comic relief courtesy of Rider and Waiver, who were absent last week. The fact that Iskandar’s main motivating factor at this point is his Master buying him pants works in a way Iri’s terrifying joyride just…didn’t.
Meanwhile, the War for the Holy Grail is on hold until all participants hunt down Caster and his Master…who are a couple of disastrous bastards. Risei promises whoever kills him will get a rad new tattoo a Bonus Command Seal. That would bring Tokiomi and Kayneth back up to three, and give the others four.
Not surprisingly, the Magehunter-by-trade Kiritsugu is planning to break the truce by going after any Masters who are occupied with finding Caster. At the same time, he’s under no illusions anyone else will abide by Jisei’s rule change, and his cynicism and pragmatism are later validated…and then some.
This is key, because despite making the right calls once Caster arrives with a brace of child hostages, Saber urges her Master to let her defeat Caster. Kiritsugu stubbornly refuses to respond to Saber in any way, continuing his planning talk with Iri as if Saber weren’t even there.
I’m not sure if a Servant’s like or dislike of their Master makes them better or worse at fighting, but Kiritsugu is operating under the assumption a Servant’s personal emotions play next to no role. Either that, or there’s a very good reason he’s not speaking to her that just hasn’t been revealed yet.
What is revealed on the balcony after that tense meeting inside, is a side of Kiritsugu we haven’t seen since the scene in the first episode when his daughter was born. It’s a side he has no problem showing his wife. He’s afraid; afraid of losing those he loves most, and afraid of Kotomine Kirei in particular.
He wants to take Iri and Ilya, run away, and never return to this nasty business. But Iri won’t let him, because if she does, she knows the regret he’ll feel from running will be the end of him anyway. If death is to come for them all, one way or another, better to face it together as a family, no?
When Caster starts popping kids’ heads, Saber finally gets the order to deal with him. But Caster isn’t alone; he may not have Uryuu with him (thank God) but he does have a legion of tentacle demons that restore themselves as fast as a still-depleted Saber can cut them down.
Sometimes I worry that Saber has too often been depicted as a pushover, but it’s more of a “Worf-in-TNG” situation: if he’s getting schooled, you know the foe is tough. Besides, even with her injured hand, Saber kicks plenty of eldritch ass before finally becoming surrounded, overwhelmed, and bound by their tentacles.
And that’s when Lancer arrives, and the two warriors who respect the hell out of each other go back-to-back to fight off Caster’s legion together. Lancer assures Saber that this doesn’t mean they’re suddenly allies, just that this is the most efficient way of carrying out the order to defeat Caster. This pairing-up was a definite fist-pumper; I look forward to seeing how the two of them take on Caster.
As for Lancer’s Master Archibald, he obviously didn’t die in the bombing of his hotel; he surrounded himself in a quicksilver ball he manipulates with magic. After his so-so introduction and the dull hotel-scenes leading up to the blast, Kayneth is in top badass form himself this week, casually reciting orders to his ball and ruthlessly pursuing Kiritsugu, aiming to punish him for his cowardly failed attempt on his life.
At moments, Kiritsugu looks as outmatched as Saber often has early in battles. I mean, bringing a gun to a magic fight…seriously? But Kiritsugu is nothing if not crafty, resourceful, and sneaky as hell, and when he uses magic, you can bet there’s an important reason for it.
He’s not a guy who shows off, preferring the shadows. He turns the tables with time magic, then aims a special-looking pistol at Kayneth with a look that suggests its bullets might pierce the quicksilver shield. So much for a truce…
And now I’ve come to it: the Fate/Zero equivalent of a meh episode. It had to happen sometime, so better early on than not; also, after last week’s multivector face-off and just-as-rapid standdown, it’s hard for the immediate aftermath episode to not feel a bit…anticlimactic.
And while I’ve enjoyed the moments of levity Zero has managed to weave into the action and drama, Iri’s crazy drive along a twisty mountain road kinda fell flat for me. I totally get the joy she feels from being ‘let out of the birdcage’, so to speak, and perhaps it was the animation, but the drive felt way too reckless for no reason.
It’s a good thing Caster seems to be standing in the middle of a straight and not on the other side of a blind turn; otherwise Iri would have hit him (and what a shame that would have been); instead, they get out and have a deeply unpleasant exchange with him.
Since taking out that kid after letting him think he was home free with his dark tentacles, Caster has not endeared himself to me, and his ranting about Saber being Jeanne d’Arc reincarnate does him no favors. I’m totally with Saber that I dislike opponents who you can’t reason with because they lack reason.
In addition to being illogical and maddening to deal with, Caster is also a despicable monster, like his Master Uryuu, crucifying kids while still alive. They’ve abducted fifteen from a couple of towns, which just seems like a lot, though to be honest I’m not sure how much time they’ve had to do it.
In any case, Caster insists they must sacrifice all the children they have as soon as possible, then go out and get more, which, sure, fantastic. Even Uryuu is like, ‘I guess we’re just different kinds of serial killers.’
Archie sits in his hotel room, scolding a brooding Lancer, until his companion Sola-Ui, who despite Archie’s Command Seals, is the Mana behind the Master. She’s not afraid to speak her mind to Archie about his hiding in the shadows, but Lancer then scolds her for badmouthing his Master. Even though technically, the two of them are more like Co-Masters.
In any case, Archie belives (rightly) that Saber will try to attempt a rematch with Lancer before fighting anyone else, to undo her cursed wound. So he’s laid a trap, filling an entire floor of the hotel with magical booby traps, and is very excited to see how everything works out.
And then Kiritsugu just burns the whole mother down. I’ll admit, it’s a fine fake-out, and yet another stealthily bad-ass move from Kiritsugu, who approaches his work in a very deliberate, disciplined, military fashion.
I also appreciated that he’s aware that he has disrupted and possibly ruined more than a few lives by blowing up the building, but he’s going to defeat the other mages by any means necessary—but not by killing innocent people.
Kirei manages to briefly corner Maiya in an adjacent structure, but Kiritsugu bails her out with a well-timed smoke bomb. As for Archie, Sola-Ui and Lancer…I’m sure they’re just fine.
Later, Kirei’s Assassins inform him, Risei and Tokiomi of Caster and his Master’s horrific crimes, which threaten the secrecy of the War. As observer, Risei stands ready to exercise his power to make minor rule changes; in this case, ordering all Masters to take out Caster ASAP. He’s a rogue element, and clearly Saber and Iri (and I) aren’t the only ones who’d rather he went away as soon as possible.
After a long day of morally ambiguous activity, Kirei encounters Archer getting drunk (or attempting/failing to do so) on a couch, who not only voices his disappointment in his Master, but also tries to pry out of Kirei what he’s getting out of this; what he desires. If Kirei doesn’t know, Gil figures he should use his Assassins to determine what motivates the others, so he might gain insight into his own motives.
So while Kiritsugu and Maiya’s special ops exploits were pretty cool and I dug the potential realignment of the War to focus on taking out the most irredeemably loathsome Master-Servant pair, I wasn’t as enamored with Lancer’s Co-Masters (indeed, I kinda just feel sorry for him), Saber and Iri only showed up for two minutes, and Waiver, Rider, Kariya and Berserker took the week off—and at least two of them were missed. So yeah, a 7 seems about right.
This episode just wouldn’t quit. It shouldn’t work as well as it does: piling character after character into what was, at least on the battlefield, a one-on-one duel between Saber and Caster, but because of the build-up in the previous episodes, each and every time someone new takes the stage, it adds a new glorious layer to the conflict.
And even if this battle only turns out to be a big tease, now six of the seven Servants have met one another, and have at least a cursory idea of what to expect form each other. We also learn that if there’s one Servant who’s going to keep a kind of noble order and balance in this War, it’s Rider.
When Lancer declines out of obligation to his Master and Saber is insulted by Rider’s offer to make them his retainers, the Master who originally meant to command Rider appears, at least in voice-form; Archibald is tickled that Velvet would actually become a combatant in the Holy Grail War, and intends to teach him a lesson.
\Rider isn’t having that. Whoever this Archie guy is, he won’t let him torment his Master (that’s his job), who is at least by his side. He calls out Archibald for hiding like a coward, and calls out any other Servants who were drawn to Saber and Lancer’s excellent duel (though if he found it so excellent, why not let it unfold rather than interrupt?)
And so two more Servants appear in quick succession: first Gilgamesh / Archer, then Berserker (true identity unknown). Gil, as is his wont, deems all other kings in his presence to be pretenders (and he has a point, he is the first of them, historically speaking). But Matou decides that now is the time to test Berserker—as well as his own tolerance as a Master.
Archer takes Matou’s bait and exposes his Noble Phantasm for all the other Servants and Masters to see, but ends up with nothing to show for it, since Berserker is not only crazy, but an extremely tough customer, turning every blade Gil sends his way into his own NP. Ultimately Tokiomi has to spend a Command Seal to reign Gil in.
I love how powerful, frightening, and unpredictable Berserker is depicted; he’s a very cool design that seems to shudder in and out of solidity, as if he’s just barely being kept together.
But what I loved even more was Gil’s attempt to save face by basically saying “You’re all beneath me; kill each other off until there’s one left and then come at me.” He’s an arrogant prick as always, but he’s surprisingly likable in this version—perhaps because he was thrown off his game so effortlessly by Berserker.
With Archer gone, Berserker turns his attention (such as it is) to Saber, whose injured hand quickly puts her at a disadvantage, forcing Lancer to save her from a potentially vicious blow. He doesn’t do it because they’re friends, or allies, but because she’s his opponent. If Berserker wants to fight her, he’ll have to get past Lancer first.
That’s Lancer’s will, but unfortunately for him, Archie has Command Seals, and uses one to override that will, ordering him to team up with Berserker to eliminate Saber. In the ensuing one-on-one (after Lancer apologizes to Saber), Kiritsugu and Maiya have their weapons trained on Archie and Assassin, respectively.
Their careful work is ruined, however, by Rider (again), jumping between Saber and Lancer and driving Berserker into the ground, forcing him to retreat, then telling Archie to order Lancer’s retreat as well. Rider has decided that no one is going to die tonight, and nobody challenges him.
I have no doubt that Saber would have gladly fought Berserker and Lancer at once, bad hand and all. But she’s clearly grateful to Rider for his intervention this time. The primary reason for that is Irisviel: if Saber falls here, she’ll be on her own, surrounded by enemies. Rider also decides to stay out of Saber and Lancer’s fight from now own; he’ll face whoever prevails.
That’s fine with Saber; she can’t fight anyone else at 100% until she defeats Lancer and lifts the curse on her hand. It’s just as well that Berserker withdrew when he did, as a longer confrontation might have killed Matou, who vomits blood and worms in a dark alley, but remains as committed as ever to protecting Sakura by winning the war.
What of Uryuu and Caster, the only Servant who wasn’t on the field? Bluebeard observed everything from a crystal ball, and has taken a particular—and worrying—interest in Saber.
I have watched the UBW anime, but not the original Fate/stay night. I intend to watch and assess stay night’s prequel Fate/Zero on its own merits, forgetting/disregarding wherever possible what transpired before or after, since. That being said, having watched UBW I’m not a complete novice to the Fate franchise, so I know the basics of the Holy Grail War and its Servants.
Zero takes all of the limited information I know and recontextualizes it and expands my understanding of its players, all of them operating ten years before the events of night. Things obviously feel familiar to UBW for the most part, but they are still, in fact, quite different. Dare I say, more significant…and more emotionally resonant?
I’ll admit I was a little lost in the woods as I watched flashback after flashback to the present day of Zero, in which Irisviel von Einzbern and Emiya Kiritsugu’s newborn child Illyasviel, or Kotomine Kirei’s father Risei and Toosaka Tokiomi informing Kirei that he’s to ensure Tokiomi’s victory.
But as I carefully watched and took a few notes, the complex network of characters and relationships—both good and deeply troubled—gradually took shape. Rin, Sakura, and Illyasviel are all players I’ve known and seen, but this is the story of how their older relatives assembled and summoned their Servants to fight the Fourth Holy Grail War.
I thus found myself gaining lots of insights into the kind of families and personalities those familiar faces came from. For instance, I had no idea Shirou and Illyasviel have the same dad…or that Sakura and Rin are biological sisters.
Watching this epic introduction jump from one party to another as they begin to circle one another and size each other up is, in a word, thrilling (I say that despite the mundane-ness of the image above). And without exception, I found myself invested in everyone for very different reasons, even though I know they’ll all be at each others’ throats and most of them will have to lose and/or die.
Kirei and Kiritsugu may think each other the most underhanded, dangerous men alive (in a masterful dual-monologue in which the two shit on each other for what seemed like five solid minutes), but I never felt the compulsion to take a side, because both men have their reasons. I also never felt like the show was trying to make me take a side.
The exception to that is, of course, the clearly demented Matou Zouken, who needs go fuck off immediately to hell with Sugou Nobuyuki and/or some similar assholes. It’s good to see Kariya sacrifice his freedom, health, and maybe life to keep poor Sakura out of the fighting. I also appreciated the layered characters of both Rins’ dad Tokiomi and apparent wild card Waiver Velvet.
This episode is long and talky, but it’s length well spent and talks that kept me interested. Call it a crash course in Fate, only with a little bit of prior knowledge, and far more comfortable and entertaining than a crash course has any right to be. This is setting the stage done right.
Speaking of that stage: once all the talking and sizing up ceases in this first episode, it’s time to start summoning some Servants, and the inter-cut scenes between Saber, Archer, Berserker, and Rider’s awakenings form a compound momentousness (just as Assassin’s intro was stealthy and low-key, as befits an assassin).
In short, I was pleased with this opening. The fact that nobody so much as laid a finger on anybody for nearly an hour only reinforces my confidence in this show’s narrative chops. Timelines and venues may jump around, but it’s just people talking-talking-talking in rooms, to one another, to themselves, about each other…then summoning some Servants. It just…worked.