Fate / Zero – 10

Fate/Zero takes a slight detour from the various machinations of all the Masters of the Holy Grail War to focus on one of their children, specifically (one of) Tokiomi’s (two) daughter(s), Rin. I know Rin from UBW as a kind, brave, talented and headstrong young mage, and her seven-or-eight-year-old Zero self seems to possess all those same qualities.

Following her father’s every word of guidance, young Rin seeks to develop a “reserved and elegant” magic befitting the Toosaka name; of course, she’s just a little kid, and as such has far more potential than proficiency, but Tokiomi is a patient teacher and clearly has big plans for his progeny. However, it’s not safe in Fuyuki City, so he sends her and Aoi out of town for their protection, giving Rin a mana compass as an early birthday gift/bribe.

Rin is well-liked at school, happily spreading her considerable book smarts to her classmates and defending the weaker ones from bullies, who show no interest in going up against her. But one day classmates start to disappear from her school, one ends up dead, rumors fly, and finally her good friend Kotone vanishes.

Rin being Rin, she doesn’t leave the solution to this problem up to the adults, and hops on the night train to Fuyuki to sleuth around…rather randomly actually, but hey, this show is called Fate, so it must be fate that Rin happens to find the perpetrator of the kidnappings in the space of a few hours of wandering the night streets (which the episode makes clear are no place for young kids).

Rin follows the strange man with two kids in tow and a glowing purple bracelet. She doesn’t follow him particularly quietly—causing a racket when she accidentally knocks over some garbage—but she eventually comes upon an abandoned bar where she finds Kotone and many other kids in some kind of trance that renders them unable to defend themselves.

While trying to rouse Kotone, Uryuu appears, and is happy to find another “guest” has arrived of her own accord. Considering Uryuu is the “kid murderer” among the Masters in the Grail War, it seems only fitting to show him from the perspective of a kid, particularly the kid of another Master.

Unfortunately for Uryuu, Rin isn’t your typical grade-schooler, and she summons all her spunk in maneuvering herself into a position to grab Uryuu’s bracelet and destroy it with her mana.

At first, the bracelet seems to affect her like the other kids, but she fights it back, and the bracelet eventually shatters, staggering Uryuu and awakening all the kids, who Rin leads out of the bar. Uryuu is less concerned with them escaping than the condition of the bracelet and the mood of the “big guy” (Caster) when he hears of this incident.

The police are called and all the kids are reunited with their parents, but Rin stays in the shadows, not wanting to take any credit for her heroics lest she be scolded and sent back not homebut away from it. All of a sudden, some of Caster’s tentacle demons take an interest in her, but they are eradicated by Matou Kariya, who either happened to be passing by, or had been monitoring Rin the whole time, concerned for his old friend’s daughter’s safety.

Aoi arrives in the park to find Rin sleeping peacefully, being guarded by Kariya, whom Aoi hadn’t seen since his grotesque transition into Berserker’s Master. He promises Aoi that he’ll win the war and free Sakura from the torture of being a Matou Mage. Aoi worries Kariya will kill himself after killing Tokiomi.

As for Rin, her big adventure taught her that she still has a long way to go before becoming a reserved, elegant mage. But with hard work, perseverance, and obedience to her folks, well…we know how she turns out. It is a bit sad to think that the course of her life, as well as those of Ilya and Sakura, are already all but mapped out, due to their obligation to their families. But that’s just Mage Life, I guess.

Fate / Zero – 09

“Go fírinneach, mo chroí, ní féidir liom diabhal a thabhairt.”

I’m far more familiar with Gilgamesh, Alexander, and King Arthur than, say, Diarmuid Ua Duibhne. Heck, I can barely pronounce it. So it’s good to see a few glimpses of his life before he became a heroic spirit, in which his king’s daughter Grainne was betrothed to a the leader of his order, Fionn, but fell for him due to his love spot. Suffice it to say it didn’t work out so swell. Interestingly enough, the one dreaming of Lancer’s life is Kayneth.

“Oh BTW I DIDN’T sign the prenup.”

Kayneth…is in a bad way. His beloved fiancee Sola-Ui informs him that he’ll never use magic again, which means his time as Master of Lancer has ended. She wants to take over the “burden” of commanding Lancer so she can win the Holy Grail War for Kayneth and use it to grant the miracle of restoring him to the way he was.

Sola is threatening enough looming over the restrained Kayneth in a dark, dank, and not particularly sterile-looking makeshift hospital room. But when Kayneth bristles at her proposal, soon she’s breaking one of his fingers and threatening to amputate his command seal-bearing hand. Yikes.

“I won’t be passed around like a bottle of…Jameson?”

Dare I say, I kinda don’t hate this Sola-Ui? You’ve gotta respect her raw ambition. She was perhaps initially content to let Kayneth command Lancer while she simply provided the mana for his physical form. Now she wants Lancer…all of him. But she has to appeal to his indomitable sense of honor, and get him to overcome, or at least ignore, the regret he feels for how things went down in his life.

She does this by swearing to him that she is only seeking Lancer’s services, and the Holy Grail, for Kayneth’s sake. He grudgingly agrees, but something tells me he’s not entirely convinced she can be trusted. All I know is, Kayneth continues to have just the worst luck. I mean, sure, he’s an arrogant dick, and Sola-Ui is, shall we say, ethically flexible…but when people like Uryuu and Caster are skulking around, it tends to put things in perspective.

“Look, Kiritsugu loves ILYA very much. The rest of the kids in the world? Ehh…”

Kiritsugu is trying to win the War as quickly and efficiently as possible. That apparently means not wasting any time talking to his Servant or being anywhere near her, and it certainly means not stopping to save a few, or even a few dozen, children’s lives. The game is already stacked against him and he knows it.

No matter how much Saber may talk about the sacred rules of the Holy Grail War which are being stamped on, she’s not dealing with a knight. It’s not his job to serve any lord or abide by a code of chivalry, it’s to win and save the world…all of the world. And at the end of the day, Iri feels the same way. Even so, I could never imagine a Servant-Master relationship as dysfunctional as this one, to the point I worry it might come back to bite both in the future.

I must say I wasn’t expecting Rider to get his pants so soon, but this show is full of surprises. Rider also gets along smoothly and splendidly with Waiver’s hypnotized fake grandparents. Even better, Waiver impresses Rider by flexing his alchemical muscles in locating Caster’s lair, a neat little glimpse of the more science-y side of magic Waiver is clearly more comfortable with.

Unfortunately, there is nothing comfortable or pleasant in the slightest about Waiver and Rider’s trip to Caster’s underground base. Rider quickly ratchets down his jolliness at the first sight of the piles of maimed and bloody child corpses, and his warnings for Waiver not to look go unheeded, resulting in Waiver losing his lunch and probably a good deal of faith in humanity along with it.

“Tá mé ag suí i rud éigin fliuch.”

Waiver and Rider also meet some of Kirei’s Assassins, something that was apparently not planned, because Kirei is very upset about Assassin not only being exposed as being still around (if not in the game) and having numerous separate forms.

Upon reporting this, Tokiomi tells Kirei to continue to stay calm, keep a low profile, and keep his Assassins’ eyes on Waiver and Rider; no good can come of letting his emotions get the best of him. But I saw the beast that was unleashed when Iri and Maiya challenged him. This guy looks like a volcano waiting to burst, and Archer’s words about Tokiomi being a bore are still ringing in his head.

Everyone who fixed this War so the Toosakas would win are operating under the assumption that Kotomine Kirei can be trusted to play his part without any problems. But what if there was a problem with him? I’ll tell you what: it would make for more great drama. No one should have it easy in this war.

Fate / Zero – 08

Maiya has orders to escort Iri away from the castle, but the orders aren’t so precise that Iri can’t countermand them when she senses Kotomine Kirei approaching. She doesn’t want that guy anywhere near her Kiritsugu, and Maiya feels the same way, so the decide they’ll do what they can to keep him away.

Neither of them are any match for Kirei’s considerable mage-executing skills, so all they can do take up as much of his time as they can. The bravery, grit, and selflessness the women exhibit without Saber by their side is something to behold. There’s no doubt Kirei is a fearsome, superior foe, but it doesn’t matter: he’s not getting to Kiritsugu, period.

Meanwhile, a bullet from Kirei’s pistol gets through Kayneth’s quicksilver defense, but he chalks it up to a fluke and a moment of poor focus to the disgust of fighting such an awful mage, and redoubles his defenses…which is exactly what Kiritsugu wants.

Saber and Lancer are having no luck, as there’s no end to Caster’s minions as long as he’s holding his noble phantasm, an old grimoire. Rather than keep hacking away, Saber clears a path with an Air Strike, through which Lancer dashes and slashes the book with Gae Dearg, and just like that Caster is defenseless and must withdraw.

Saber and Lancer’s ‘knightmance’ proceeds apace when Lancer senses his Master is in danger, Saber senses it’s because of her Master, and gives Lancer leave to tend to Kayneth, in accordance with the ideals of nobility and chivalry, while she rushes to help Iri and Maiya.

The next time Kiritsugu fires his pistol into Kayneth’s heightened magical defense, it scrambles the opponent’s magical circuits, causing him to cough up a good deal of blood and pass out. Kiritsugu remembers his mentor(?) explaining the bullets which contained his own ribs in powdered form; but he was only given 66 of them, and we see him use two on Kayneth.

And even that doesn’t kill Kayneth, only gravely wound him. Lancer arrives to rescue him and withdraw, and tells Kiritsugu that he’s only alive because of his Servant Saber’s devotion to the right-and-proper precepts of nobility; because she is the King of Knights. I’m sure Kiritsugu’s glad Lancer didn’t kill him, but less pleased Saber let Lancer get away so easily.

What’s so great about this situation is that everyone has a reasonable position here and nobody is outright right-or-wrong. In a way, Saber went rogue, but again…Lancer would have Kiritsugu him if not for her.

As he beats Maiya to a pulp and chokes then stabs Iri (who he thinks is a homonculus), Kirei can’t fathom why not one but two people challenged him, of their own accord for Kiritsugu’s sake. Kirei has been operating under the assumption that Kiritsugu is, like him, friendless, alone, and understood by no one. But he’s wrong…and I kind of pity him for being so.

One could say Kiritsugu using Iri as a kind of “decoy master” smacks of cowardice, but that position doesn’t take Iri’s (and Maiya’s) feelings into consideration. They do protect him of their own accord, as we witnessed here, and they will continue to do so.

Kiritsugu seems to know this, because when Saber finally comes and touches the injured Iri, she is immediately healed by the scabbard Avalon implanted within her according to her husband’s wishes—something only he and she knew about. Kiritsugu is not alone, because there are those who don’t want him to be.

Fate / Zero – 07

“I KNEW all those cereal box tops would pay off!”

After a slight stumble last week, Fate/Zero immediately regained its footing as I thought it would. It starts out strong, with some more delightful comic relief courtesy of Rider and Waiver, who were absent last week. The fact that Iskandar’s main motivating factor at this point is his Master buying him pants works in a way Iri’s terrifying joyride just…didn’t.

Meanwhile, the War for the Holy Grail is on hold until all participants hunt down Caster and his Master…who are a couple of disastrous bastards. Risei promises whoever kills him will get a rad new tattoo a Bonus Command Seal. That would bring Tokiomi and Kayneth back up to three, and give the others four.

“Maiya, would you tell Iri to tell Saber that I’m NOT talking to her?”

Not surprisingly, the Magehunter-by-trade Kiritsugu is planning to break the truce by going after any Masters who are occupied with finding Caster. At the same time, he’s under no illusions anyone else will abide by Jisei’s rule change, and his cynicism and pragmatism are later validated…and then some.

This is key, because despite making the right calls once Caster arrives with a brace of child hostages, Saber urges her Master to let her defeat Caster. Kiritsugu stubbornly refuses to respond to Saber in any way, continuing his planning talk with Iri as if Saber weren’t even there.

I’m not sure if a Servant’s like or dislike of their Master makes them better or worse at fighting, but Kiritsugu is operating under the assumption a Servant’s personal emotions play next to no role. Either that, or there’s a very good reason he’s not speaking to her that just hasn’t been revealed yet.

“If this is about my cousin Sephiroth, I told him he can’t ask you for money anymore.”

What is revealed on the balcony after that tense meeting inside, is a side of Kiritsugu we haven’t seen since the scene in the first episode when his daughter was born. It’s a side he has no problem showing his wife. He’s afraid; afraid of losing those he loves most, and afraid of Kotomine Kirei in particular.

He wants to take Iri and Ilya, run away, and never return to this nasty business. But Iri won’t let him, because if she does, she knows the regret he’ll feel from running will be the end of him anyway. If death is to come for them all, one way or another, better to face it together as a family, no?

“Can’t a lady fight someone wielding a SWORD for once?!”

When Caster starts popping kids’ heads, Saber finally gets the order to deal with him. But Caster isn’t alone; he may not have Uryuu with him (thank God) but he does have a legion of tentacle demons that restore themselves as fast as a still-depleted Saber can cut them down.

Sometimes I worry that Saber has too often been depicted as a pushover, but it’s more of a “Worf-in-TNG” situation: if he’s getting schooled, you know the foe is tough. Besides, even with her injured hand, Saber kicks plenty of eldritch ass before finally becoming surrounded, overwhelmed, and bound by their tentacles.

“Sooo….while you’re here, d’you mind fixing my hand?”

And that’s when Lancer arrives, and the two warriors who respect the hell out of each other go back-to-back to fight off Caster’s legion together. Lancer assures Saber that this doesn’t mean they’re suddenly allies, just that this is the most efficient way of carrying out the order to defeat Caster. This pairing-up was a definite fist-pumper; I look forward to seeing how the two of them take on Caster.

“I tellya, this T-1000 pays for itself!”

As for Lancer’s Master Archibald, he obviously didn’t die in the bombing of his hotel; he surrounded himself in a quicksilver ball he manipulates with magic. After his so-so introduction and the dull hotel-scenes leading up to the blast, Kayneth is in top badass form himself this week, casually reciting orders to his ball and ruthlessly pursuing Kiritsugu, aiming to punish him for his cowardly failed attempt on his life.

At moments, Kiritsugu looks as outmatched as Saber often has early in battles. I mean, bringing a gun to a magic fight…seriously? But Kiritsugu is nothing if not crafty, resourceful, and sneaky as hell, and when he uses magic, you can bet there’s an important reason for it.

He’s not a guy who shows off, preferring the shadows. He turns the tables with time magic, then aims a special-looking pistol at Kayneth with a look that suggests its bullets might pierce the quicksilver shield. So much for a truce…

Fate / Zero – 06

“I may be an ancient king…but I don’t think you should be driving like this!”

And now I’ve come to it: the Fate/Zero equivalent of a meh episode. It had to happen sometime, so better early on than not; also, after last week’s multivector face-off and just-as-rapid standdown, it’s hard for the immediate aftermath episode to not feel a bit…anticlimactic.

And while I’ve enjoyed the moments of levity Zero has managed to weave into the action and drama, Iri’s crazy drive along a twisty mountain road kinda fell flat for me. I totally get the joy she feels from being ‘let out of the birdcage’, so to speak, and perhaps it was the animation, but the drive felt way too reckless for no reason.

“We can’t exchange insurance info if you’re all the way over there!”

It’s a good thing Caster seems to be standing in the middle of a straight and not on the other side of a blind turn; otherwise Iri would have hit him (and what a shame that would have been); instead, they get out and have a deeply unpleasant exchange with him.

Since taking out that kid after letting him think he was home free with his dark tentacles, Caster has not endeared himself to me, and his ranting about Saber being Jeanne d’Arc reincarnate does him no favors. I’m totally with Saber that I dislike opponents who you can’t reason with because they lack reason.

Thats…not…good…

In addition to being illogical and maddening to deal with, Caster is also a despicable monster, like his Master Uryuu, crucifying kids while still alive. They’ve abducted fifteen from a couple of towns, which just seems like a lot, though to be honest I’m not sure how much time they’ve had to do it.

In any case, Caster insists they must sacrifice all the children they have as soon as possible, then go out and get more, which, sure, fantastic. Even Uryuu is like, ‘I guess we’re just different kinds of serial killers.’

“Why do I have two Masters…and why are they so lame?”

Archie sits in his hotel room, scolding a brooding Lancer, until his companion Sola-Ui, who despite Archie’s Command Seals, is the Mana behind the Master. She’s not afraid to speak her mind to Archie about his hiding in the shadows, but Lancer then scolds her for badmouthing his Master. Even though technically, the two of them are more like Co-Masters.

In any case, Archie belives (rightly) that Saber will try to attempt a rematch with Lancer before fighting anyone else, to undo her cursed wound. So he’s laid a trap, filling an entire floor of the hotel with magical booby traps, and is very excited to see how everything works out.

“Look, that building had all kinds of code violations anyway.”

And then Kiritsugu just burns the whole mother down. I’ll admit, it’s a fine fake-out, and yet another stealthily bad-ass move from Kiritsugu, who approaches his work in a very deliberate, disciplined, military fashion.

I also appreciated that he’s aware that he has disrupted and possibly ruined more than a few lives by blowing up the building, but he’s going to defeat the other mages by any means necessary—but not by killing innocent people.

Kirei manages to briefly corner Maiya in an adjacent structure, but Kiritsugu bails her out with a well-timed smoke bomb. As for Archie, Sola-Ui and Lancer…I’m sure they’re just fine.

“Hey God Boy—run out and get me some more libations!”

Later, Kirei’s Assassins inform him, Risei and Tokiomi of Caster and his Master’s horrific crimes, which threaten the secrecy of the War. As observer, Risei stands ready to exercise his power to make minor rule changes; in this case, ordering all Masters to take out Caster ASAP. He’s a rogue element, and clearly Saber and Iri (and I) aren’t the only ones who’d rather he went away as soon as possible.

After a long day of morally ambiguous activity, Kirei encounters Archer getting drunk (or attempting/failing to do so) on a couch, who not only voices his disappointment in his Master, but also tries to pry out of Kirei what he’s getting out of this; what he desires. If Kirei doesn’t know, Gil figures he should use his Assassins to determine what motivates the others, so he might gain insight into his own motives.

So while Kiritsugu and Maiya’s special ops exploits were pretty cool and I dug the potential realignment of the War to focus on taking out the most irredeemably loathsome Master-Servant pair, I wasn’t as enamored with Lancer’s Co-Masters (indeed, I kinda just feel sorry for him), Saber and Iri only showed up for two minutes, and Waiver, Rider, Kariya and Berserker took the week off—and at least two of them were missed. So yeah, a 7 seems about right.

Fate / Zero – 05

This episode just wouldn’t quit. It shouldn’t work as well as it does: piling character after character into what was, at least on the battlefield, a one-on-one duel between Saber and Caster, but because of the build-up in the previous episodes, each and every time someone new takes the stage, it adds a new glorious layer to the conflict.

And even if this battle only turns out to be a big tease, now six of the seven Servants have met one another, and have at least a cursory idea of what to expect form each other. We also learn that if there’s one Servant who’s going to keep a kind of noble order and balance in this War, it’s Rider.

When Lancer declines out of obligation to his Master and Saber is insulted by Rider’s offer to make them his retainers, the Master who originally meant to command Rider appears, at least in voice-form; Archibald is tickled that Velvet would actually become a combatant in the Holy Grail War, and intends to teach him a lesson.

\Rider isn’t having that. Whoever this Archie guy is, he won’t let him torment his Master (that’s his job), who is at least by his side. He calls out Archibald for hiding like a coward, and calls out any other Servants who were drawn to Saber and Lancer’s excellent duel (though if he found it so excellent, why not let it unfold rather than interrupt?)

And so two more Servants appear in quick succession: first Gilgamesh / Archer, then Berserker (true identity unknown). Gil, as is his wont, deems all other kings in his presence to be pretenders (and he has a point, he is the first of them, historically speaking). But Matou decides that now is the time to test Berserker—as well as his own tolerance as a Master.

Archer takes Matou’s bait and exposes his Noble Phantasm for all the other Servants and Masters to see, but ends up with nothing to show for it, since Berserker is not only crazy, but an extremely tough customer, turning every blade Gil sends his way into his own NP. Ultimately Tokiomi has to spend a Command Seal to reign Gil in.

I love how powerful, frightening, and unpredictable Berserker is depicted; he’s a very cool design that seems to shudder in and out of solidity, as if he’s just barely being kept together.

But what I loved even more was Gil’s attempt to save face by basically saying “You’re all beneath me; kill each other off until there’s one left and then come at me.” He’s an arrogant prick as always, but he’s surprisingly likable in this version—perhaps because he was thrown off his game so effortlessly by Berserker.

With Archer gone, Berserker turns his attention (such as it is) to Saber, whose injured hand quickly puts her at a disadvantage, forcing Lancer to save her from a potentially vicious blow. He doesn’t do it because they’re friends, or allies, but because she’s his opponent. If Berserker wants to fight her, he’ll have to get past Lancer first.

That’s Lancer’s will, but unfortunately for him, Archie has Command Seals, and uses one to override that will, ordering him to team up with Berserker to eliminate Saber.  In the ensuing one-on-one (after Lancer apologizes to Saber), Kiritsugu and Maiya have their weapons trained on Archie and Assassin, respectively.

Their careful work is ruined, however, by Rider (again), jumping between Saber and Lancer and driving Berserker into the ground, forcing him to retreat, then telling Archie to order Lancer’s retreat as well. Rider has decided that no one is going to die tonight, and nobody challenges him.

I have no doubt that Saber would have gladly fought Berserker and Lancer at once, bad hand and all. But she’s clearly grateful to Rider for his intervention this time. The primary reason for that is Irisviel: if Saber falls here, she’ll be on her own, surrounded by enemies. Rider also decides to stay out of Saber and Lancer’s fight from now own; he’ll face whoever prevails.

That’s fine with Saber; she can’t fight anyone else at 100% until she defeats Lancer and lifts the curse on her hand. It’s just as well that Berserker withdrew when he did, as a longer confrontation might have killed Matou, who vomits blood and worms in a dark alley, but remains as committed as ever to protecting Sakura by winning the war.

What of Uryuu and Caster, the only Servant who wasn’t on the field? Bluebeard observed everything from a crystal ball, and has taken a particular—and worrying—interest in Saber.

Fate / Zero – 04

“You can’t see it, but trust me…it’s there.”

Here it is: the first Grail War battle in which neither side is trying to lose, and what do you know, it’s between Saber and Lancer. It feels like there’s been a lot of buildup to this, but I was still caught off guard by just how well-executed it was.

I didn’t even mind the frequent cuts away from the combatants to their various observers, because the weight of their interests and stakes in this fight felt just as significant as the thrill of the fight.

“Did I leave the oven on?”

Lancer, AKA Diarmuid of the Love Spot (best name, or bestest?), is a formidable opponent, able to surprise Saber and Iri on more than one occasion with his surprise tactics based on insufficient intelligence on his abilities.

But these aren’t two people who don’t like each other fighting to the death, it’s two people who through their interaction in battle only gain more and more Capital-R Respect for one another. They’re knights, but they’re also warriors who love a good opponent and they’re having a blast.

NOT THE BANGS

What also made the fight so engrossing was my complete lack of an idea how it would go. Early on, Saber is pushed back on her heels, so to speak, made to discard her armor only to play straight into Lancer’s Gáe Buidhe-and-Gáe Dearg dual-wielding hands.

But while he draws blood and seems to have the edge in the battle, even he knows one cannot simply underestimate a Saber-class Servant, especially one who has yet to really dig into her own bag of tricks.

(One thing I did not realize until this episode is how and why Saber’s sword is invisible: she conceals it with wind magic because it bears her true name. That…actually makes a lot of sense.)

YOU GUYS I BROUGHT BEER

But what truly makes the battle special is that it isn’t the only thing going on. Aside from Matou and Uryuu, virtually everyone is carefully watching this fight, from Toosaka through Kirei via Assassin (who still, for the moment, believe Iri is Saber’s Master) and Kiritsugu and Maiya, to Velvet and Rider.

Iskandar is increasingly worried he’ll lose the chance to have a good fight against the other heroes if he lets Lancer kill Saber too soon, so he crashes the party in grand fashion, landing between them in his chariot in a cloud of lightning. Quite the entrance, and one that promises a more complex and nuanced outcome than simply one Servant beating another.

And this is because these are three epic heroes we’re dealing with—not mindless obedient robots—whose actions are driven almost as much by their histories and charisma as by their Masters’ orders.

Fate / Zero – 03

“Oh sorry, did YOU want wine?” | “What channel is He-Man on?”
As Tokiomi apologizes to his Servant Archer (AKA Gilgamesh) and begs him to be patient as the plan unfolds, Waiver celebrates the death of Assassin, but his Servant Rider (AKA Iskandar) doesn’t really care, and is far more concerned with acquiring B-2 Stealth Bombers and other weaponry with which to defeat…Bill Clinton.

I enjoyed the contrast between these two Servant-Master pairs, with Tokiomi exercising the utmost deference to Archer, who abides by his wishes while Rider is more of a constant nuisance to Waiver, who can’t even get him to enter spirit mode. I can’t blame Rider; Waiver may have shown guts in stealing the relic with which to summon him, but he hasn’t done anything to inspire confidence since then.

They’ve already won the Holy Fashion War.
Rider’s not caring about Assassin’s death is just as well, since Assassin isn’t actually dead; he can take the form of many different people. What is dead are Kirei’s chances of winning the War, so he withdraws and is granted asylum in the Church by the observer, his dad Risei, and plans to use his Assassins to spy on all of the remaining Servants for Tokiomi.

Meanwhile, with Saber summoned and ready to go, she accompanies Irisviel to Fuyuki City, her love’s hometown, and the first place she’s ever left Einzbern Castle to visit. While Iri sightsees, Saber is her knight and bodyguard, wearing a stylish, practical black suit that contrasts nicely with Iri’s snow-white garb. They make a stunning pair…even though Iri isn’t Saber’s real Master.

“I sense my man kissing someone…”
That guy, Kiritsugu, arrived in Fuyuki a bit earlier, and enters a hotel room to find his assistant Maiya and a cache of weapons with which he’ll fight the War. When his thoughts turn to his frail daughter and he momentarily despairs, Maiya re-centers him by taking him in her arms and kissing him.

Whatever history those two have, I doubt it’s a threat to the union Kiritsugu and Irisviel, an unexpected pairing, but both a necessary and intriguing one. Their love for and trust for one another is above reproach. Irisviel, meanwhile, enjoys a walk on the beach with her night in black tailored suit, until Saber detects trouble nearby.

“Okay…let’s see what you got.”
The women head to the harbor, where the Servant Lancer is waiting for them, but with no Master in sight. Far from being concerned by a potential attacker in the night, it would seem Irisviel was acting as a faux Master of Saber in order to accomplish what came to pass: luring out the last Servant unaccounted for.

As for who commands Lancy, I’m not ruling out Archibald, who has been curiously absent despite Waiver having stolen his relic for Rider. And as for who will win this duel, I suspect neither party will end up dying, since we’re only three episodes in. A draw, perhaps? Either way, I can’t wait to see it.

Zero continues to excel where often UBW fell down, managing to make virtually every patch of dialogue (or monologue) compelling, integrating just enough comedy to avoid being too stodgy or serious, and most important, making every participant either eminently rootable, deliciously loathable, or a lovely synthesis of the two.

Fate / Zero – 02

“OMG I LOVE MAPS!”

This first normal-length episode Fate/Zero leaves out a few faces so it can spend more time with others, starting with the first meeting between Waiver Velvet and his Servant, Iskandar (AKA Alexander).

The contrast in personalities is wonderful, as Iskander immediately pooh-poohs Waiver’s “small” goal to get people to treat him fairly and take him seriously despite not being from a grand old family.

Alexander, meanwhile, wants to re-conquer the world as soon as possible. That means winning the Holy Grail War first, so at least he’s motivated. He also enjoys reading atlases, as I do.

Illyasviel von Einzbern : Good Anime Kid

We return to The North, where Kiritsugu is enjoying his last hours with his young daughter Illyasviel, hunting for Chestnut buds. Saber watches from inside and can’t help but think she must’ve offended her Master in some way for his demeanor to be so different than it is with Ilya.

Iri, however, chalks it up to Kiritsugu and Arturia “never being able to see eye-to-eye”…because…she’s shorter than him? Both he and Iri expected a male King Arthur, after all; for the King of Kings to appear as young woman was a shock. But perhaps that’ll wear off and they’ll establish a rapport, in time.

You got KRAKEN’D

Meanwhile, in an episode where Sakura’s tormentor Zoukan is mercifully absent, we meet a new contender for Worst Guy in Zero: Uryuu Ryuunosuke, a serial killer who “prefers little boys and girls”, and has been using their blood to paint magical circles.

His grisly rituals end up ‘accidentally’ summoning Caster, who calls himself “bluebeard” after pretending to free one of Uryuu’s captives, only to jump him in the genkan with eldritch tentacles, teaching his new Master a lesson about the ‘dynamism’ of terror; Uryuu blushes with glee at his new Servant. Wonderful.

“There’s no such thing as TOO much hair gel.”

The last Master featured in this episode is Kirei, who I thought would be a little more discrete in his alliance with Toosaka Tokiomi, but wastes absolutely no time sending his Servant Assassin on an extremely ill-advised mission to eliminate Tokiomi.

I loved his ‘shrug, don’t worry about it’ when Assassin asked Kirei if he’s sure he wants to do this. Assassin shows off some moves in taking out and dodging various magical security devices, but before he gets near the house, he’s run through by a number of weapons belonging to none other than Gilgamesh, Tokiomi’s Servant, for whom Assassin was never anything other than a bug, squashed and left to die face down on the ground.

I had nothing against Assassin, but his quick exit was an unexpected surprise, to the point I wonder if he’s actually gone. As for Caster, he’s a sadistic dick but I still like him better than Uryuu, who looks to be another wild card. They’re both pretty grating, though.

Fate / Zero – 01 (First Impressions)

“Your Dad and I are just going to slowly orbit you for a while. You don’t mind, right?”

I have watched the UBW anime, but not the original Fate/stay night. I intend to watch and assess stay night’s prequel Fate/Zero on its own merits, forgetting/disregarding wherever possible what transpired before or after, since. That being said, having watched UBW I’m not a complete novice to the Fate franchise, so I know the basics of the Holy Grail War and its Servants.

Zero takes all of the limited information I know and recontextualizes it and expands my understanding of its players, all of them operating ten years before the events of night. Things obviously feel familiar to UBW for the most part, but they are still, in fact, quite different. Dare I say, more significant…and more emotionally resonant?

“Hey Rin! Here’s hoping the next time we meet I don’t have white hair and a face full of bugs!”

I’ll admit I was a little lost in the woods as I watched flashback after flashback to the present day of Zero, in which Irisviel von Einzbern and Emiya Kiritsugu’s newborn child Illyasviel, or Kotomine Kirei’s father Risei and Toosaka Tokiomi informing Kirei that he’s to ensure Tokiomi’s victory.

But as I carefully watched and took a few notes, the complex network of characters and relationships—both good and deeply troubled—gradually took shape. Rin, Sakura, and Illyasviel are all players I’ve known and seen, but this is the story of how their older relatives assembled and summoned their Servants to fight the Fourth Holy Grail War.

I thus found myself gaining lots of insights into the kind of families and personalities those familiar faces came from. For instance, I had no idea Shirou and Illyasviel have the same dad…or that Sakura and Rin are biological sisters.

“What is this bullshit…A5? I wanted LEGAL.”

Watching this epic introduction jump from one party to another as they begin to circle one another and size each other up is, in a word, thrilling (I say that despite the mundane-ness of the image above). And without exception, I found myself invested in everyone for very different reasons, even though I know they’ll all be at each others’ throats and most of them will have to lose and/or die.

Kirei and Kiritsugu may think each other the most underhanded, dangerous men alive (in a masterful dual-monologue in which the two shit on each other for what seemed like five solid minutes), but I never felt the compulsion to take a side, because both men have their reasons. I also never felt like the show was trying to make me take a side.

The exception to that is, of course, the clearly demented Matou Zouken, who needs go fuck off immediately to hell with Sugou Nobuyuki and/or some similar assholes. It’s good to see Kariya sacrifice his freedom, health, and maybe life to keep poor Sakura out of the fighting. I also appreciated the layered characters of both Rins’ dad Tokiomi and apparent wild card Waiver Velvet.

“I like what you’ve done with the lighting in this place.”

This episode is long and talky, but it’s length well spent and talks that kept me interested. Call it a crash course in Fate, only with a little bit of prior knowledge, and far more comfortable and entertaining than a crash course has any right to be. This is setting the stage done right.

Speaking of that stage: once all the talking and sizing up ceases in this first episode, it’s time to start summoning some Servants, and the inter-cut scenes between Saber, Archer, Berserker, and Rider’s awakenings form a compound momentousness (just as Assassin’s intro was stealthy and low-key, as befits an assassin).

In short, I was pleased with this opening. The fact that nobody so much as laid a finger on anybody for nearly an hour only reinforces my confidence in this show’s narrative chops. Timelines and venues may jump around, but it’s just people talking-talking-talking in rooms, to one another, to themselves, about each other…then summoning some Servants. It just…worked.

Captions by sesameacrylic