Kakegurui – 09

Yume-Yume was soooo confident her victory was a lock with this idol gambling competition with Yumeko, she already planned details for her opponent’s future such as sleeping up the corporate ladder and having a porno debut. It’s not really personal; Yume is trying to get to the top of the celebrity mountain, and she needs stepping stones.

So it comes as a shock when Yumeko beats her , just because the competition included just enough luck to favor her over Yumemi. Yumeko’s luck is so conspicuous, it even gets in Yumemi’s head, as thoughts of Yumeko’s doomed future are replaced by the very real present possibility that rant recording will be played and ruin her career.

But here’s the thing: after handing over 50 million yen, and after Yumeko plays the recording to the entire crowd of 100—most of them in Yumemi’s fan club—and afterwards when she confesses and thanks those fans for cheering her on thus far…they don’t abandon her.

Of course they don’t, what self-respecting super-fan would be put off by the discovery of another layer of their idol? They love her unconditionally, and don’t ask for her love in return. In fact, they love her even more because she was honest!

Throw in the fact more than a few of those fans quite enjoy Yumemi yelling at them and telling them they’re scum, and you can see why there weren’t any shots of Yumeko’s reaction to their collective shrug: she too knew that real fans wouldn’t care about Yumemi’s rant.

Well, the game’s over, the money’s been paid, the ‘blackmail’ material backfired as planned, Yumemi’s idol career is safe, and she learned a valuable lesson. Time to SING! And hey, credit where it’s due: Kakegurui actually bothers to animate the two Yumes dancing and singing through the credits.

After that, Yumeko reveals the reason she fought Yumemi at all, besides the thrill of the gamble: she wants to have another gamble with a superior foe: Manyuda Kaede, the Sudent Council member who put the whole idol competition together.

When Kaede pleads innocence and demands proof he “deceived” Yumemi with the fan letter that set her off, Yumeko rightly points out they’re not in a court of law, but in a gambling school. She challenges him to a gamble in which the winner’s story will be deemed the truth.

Kaede refuses…but Yumeko to use her Miké tag to request an official match; one Kaede cannot refuse. Looks like Yumeko was using Yumemi as a stepping stone to Kaede, and eventually, the president herself.

Kakegurui – 05

I may have bristled at least week’s structure (spend the entire first half introducing Ikishima, someone not involved in the second half’s gambling) but it was a blessing in disguise, putting a welcome kink in the gamble-a-week rhythm of the show to this point. Also, a poker game this layered with lies, deceit, and glorious twists needed more than two halves of an episode; it needed three.

Liberated from the need for setup (ably achieved in the first half) the crazy-faces showed up early and often here, as did the twists, the most important one being that the moves of the seemingly superfluous fourth player, Tsubomi, are being controlled by Kiwatari, the only non-livestock in the game.

Tsubomi and Mary are aware of this (Tsubomi isn’t so great at hiding the cheating), but in the tenth and final game, when Kiwatari tells Tsubomi she’s not allowed to beat him, Tsubomi does her stuff: painstakingly picking and peeling back the emotionless facade Tsubomi had built to repress the trauma of losing her beautiful locks of hair, roughly hacked off by Kiwatari himself once she became livestock.

Tsubomi tells her that losing intentionally here, when she has a perfect opportunity to prove she’s not “lifelong livestock”, would be like a “motionless pig in an open cage.” Unable to accept that, Tsubomi’s facade cracks, beats Kiwatari in the round, and becomes a human again.

The game would have ended with Tsubomi in first place, if the chip count, which we’d been getting from Kiwatari, was accurate. Turns out that is the last and final twist in the game: Mary and Yumeko falsified their debt reports (just like Kiwatari did), then swapped them, so the boards in front of them at the card table gave Kiwatari the wrong figures to do his math throughout the game.

It’s a total defeat brought on by Kiwatari’s confidence in his control over Tsubomi, as well as his hard-headed belief he can judge everyone as if they were cut from the same cloth. Meanwhile, Tsubomi may still technically be livestock, but regained her will to live and fight for solvency.

The council secretary Igarashi worries about what Pandora’s Box President Momobari (whom she seems to love) has opened by allowing someone as inscrutable as Jabami Yumeko to roam free. However, when Igarashi says “the usual things” that one can use to control a person don’t work on her; she’s not entirely right.

I have no doubt if Yumeko’s friends were threatened, she wouldn’t stand by and do nothing. And now Yumeko has two friends—Ryouta and Mary—who may be leveraged against her in the future. We’ll see how she deals with that as she faces off against more and stronger opponents.

Kakegurui – 04

Gentleman that he is, Ryouta offers Yumeko a small contribution of 1 million yen ($9000 US) but she tells him she’s got cash on hand; the council hasn’t yet come to collect her massive debt. Instead, she, Mary, and other livestock are presented with “Life Plans.”

With these, the council is “collecting” by taking ownership of Yumeko and Mary’s futures and planning them out accordingly, stripping them of all human agency. In Mary’s case, she’ll marry a lolicon Diet member and have three kids, grow old, and die. Yumeko is likely in for a similar fate.

We also learn there’s yet another downside to being livestock: non-livestock like towering brute Kiwatari feel empowered to demand, say, that Yumeko strip in a dark corner of the school.

When she refuses, he threatens to violate her. With Kiwatari and his two goons to deal with, the noble Ryouta is hopelessly outmatched, but still looks ready to try rescuing her.

That’s when the “fun” is interrupted by piercing and accessory-laden student council member and Beautification Committee chairman Ikishima Midari. Rather than outright stop Kiwatari’s assault, Ikishima challenges him to a round of Russian Roulette with a massive revolver. Kiwatari retreats, so she retires to a bathroom stall to play alone.

Ikishima (voiced by unhinged-girl extraordinaire Ise Mariya; see Aku no Hana), like Yumeko, literally gets off on the thrill of gambling, but takes it to a very visceral extreme, playing with her very life rather than chips or cards. Yumeko promises she’s repay her for saving her, and Ikishima seems very excited at the chance to collect.

That first half is to introduce Midari, but she plays no role in the remainder of the episode, which is given over to the “Debt Adjustment Assembly.”

Livestock are invited to play Blind Man’s Bluff (AKA Indian Poker) in order to try to transfer their debt to someone else in exchange for a lower sum—a much lower sum in Yumeko’s case. And just Mary’s luck: she ends up in Yumeko’s group…and Kiwatari’s there too.

Two issues: First, so much time was spent on the intro of Kiwatari and Ikishima that this game is left unfinished. Unless Ikishima plays a role in this gamble next week, it would have made more sense to save her intro for later, establish Kiwatari as a rapey dick quickly and efficiently during the game, and have the whole game contained within this episode.

Second, while BMB is a fairly simple game, the way it’s employed here, and the way it’s explained, threatens to sap all of the enjoyment out of the proceedings. It’s very convoluted and requires a lot of words—too many, in fact—to get the point across of what is going on.

Still, I enjoyed watching Mary utterly reject the life plan the council (and that stupid “kiddy” council member in the bunny suit) laid out for her, as no matter how comfortable and happy a life it might be, it’s not a life she chose. This motivates her to put in an effort to try to claw out of her situation.

She even breaks out her crazyface, as does Kiwatari (the latter looking for all the world like he wouldn’t be out of place in Attack on Titan), but Yumeko doesn’t join the party. She remains quite calm as the episode pretty abruptly ends without any resolution.

Surely more wrinkles will be added to the game as things escalate, but of all the ways Kakegurui could shake up its formula, giving half an episode over to two character intros and then rolling credits before a game can finish didn’t quite work for me, especially when the game itself required so much narration to lay out.

Kakegurui – 03

Upon watching the “official match” between Mary and porcelain-faced council member Nishinotouin Yuriko, Yumeko becomes excited at the prospect of the chouhan bakuchi style game they play, in which swords are used rather than dice, and how they land determines the distribution of chips to a wild extent.

It’s not a gamble for the weary, but as Yumeko is a compulsive gambler, it’s perfect. However, if I didn’t know better, I’d say there was more to her facing off against Yuriko than simply wanting to play or win, and that gets back to Saotome’s humiliating, devastating loss to Yuriko in the episode’s opening moments.

Yumeko takes exception to Yuriko “showing a weakened human a glimmer of hope than beating them into despair” and calls the councilperson a loan shark, the lowest of the low, and a piece of shit to her face. She even messes with the characters in her distinguished name to show that her favorite numbers are right there, but missing a couple in the middle, a “perfect name for an airhead.”

This is Yumeko exercising psychological warfare on a highly accomplished and studied opponent—and largely succeeding. And while there is a practical purpose for getting Yuriko riled up, I don’t doubt Yumeko also takes satisfaction in putting Yuriko in her place, suggesting she won’t let people like her have their way with livestock unchallenged.

Add to that the fact that, naturally, Yumeko’s opponent is cheating (with the dealer using magnets to manipulate one—but only one—of the metal swords), and it looks like this gamble will take the same shape as the previous two, with Yumeko prevailing at the last second and Yuriko’s mask finally cracking and breaking.

However, we get a different outcome, and notably no overt “gamblingasm”. Instead, Council President Momobami enters with two other council members, to oversee the result of the sword toss, which is something neither Yumeko or Yuriko expected, and puts Yumeko 310 million yen (over $2 million) in debt to Yuriko.

Momobami’s presents makes Yumeko suspect she was not only the victim of magnets, but a “badger”, and that this was a multifaceted cheat that may have required the ignorance of both players. Yuriko may have won, but she certainly doesn’t look or seem to feel like she won. Meanwhile, despite her immense new debt, all Yumeko is focused on is facing off against Momobami, which is her right as newly-minted livestock.

As for the hazing and bullying that results from her initiation into the livestock, it runs off Yumeko like rain from a fireman’s hat; when they call her the common cat name “Mike”, she simply gets on her knees and starts talking and washing herself like a cat, completely immune to the students barbs and, on the contrary, scaring them off with her bizarre antics. Here’s hoping this is a preamble to Yumeko becoming an inspiration to all livestock.

Kakegurui – 02

Yumeko considers Ryouta a friend—even to the point of first-name terms—but he doesn’t seem like her romantic interest. At the moment, that seems to be gambling itself, with only the highest of risks giving her any kind of pleasure. But the OP strongly suggests a very close relationship to come with the yuki-onna-looking student council president, Momobari Kirari.

In a bit of necessary exposition, Ryouta tells Yumeko that ever since Mombari rose to power (winning her position from the predecessor with gambling, natch) the bullying of the “livestock”—the 100 or so students with the least luck and hence most debt—has intensified exponentially. Thanks to Yumeko’s gift, Ryouta is no longer a “Fido”, but after her defeat Mary is a “Lassie”, and doesn’t take to it well.

But Yumeko has little time to concern herself with those she’s already beaten; she seeks a stronger opponent, and this week they come to her: the youngest member of the council, first-year Sumeragi Itsuki, daughter of a multi-billion-yen toy company CEO.

Itsuki challenges Yumeko to a game of “Double Card Memory” involving two freshly-opened decks of cards provided by Itsuki and—as I figured—also manufactured by her dad’s company so that she can cheat people.

For the second straight week, it would appear that those at the top of the pile at Hyakkaou Academy aren’t there by playing by the rules or even being exceptionally lucky—it’s more a matter of creating a way to make your own luck.

In the case of Sumeragi Itsuki, she uses a tiny part of the back-of-card design to let her know which deck is which on the table. Once she beats Yumeko in the first match—winning the 20 million she fronted Yumeko—Yumeko tearfully begs her for a rematch, even agreeing to go along with what Itsuki wants Yumeko to front: her fingernails and toenails, which Itsuki obsessively collects and decorates. Ew!

Unfortunately for the freshman, Yumeko not only has exceptional memory, but saw through her trump, and never gives her an opportunity to flip a single card in the rematch. It’s only when Itsuka goes a bit mad that Yumeko gladly joins in the madness. And when she recommends Itsuka wager her nails, it reduces her opponent to big soppy tears.

Yumeko responds to the shameless display with disgust; after a second “gamblinggasm”, Yumeko has been made officially “bored” by the simpering Itsuka. On to the next victi-er, opponent.

President Momobari quickly hears of Sumeragi’s defeat and Yumeko’s quick rise, and instructs the rest of the (very eccentric) student council to start “meddling in her affairs,” clearly intrigued by this newcomer and eager to test the limits of her prowess—if they indeed exist!

Ryouta accompanies Yumeko to the after-hours games at the traditional culture research club, and come upon yet another pathetic scene: Saotome Mary digging her debt-hole over 49 million yen deeper. I wonder if this will be an ongoing thing with Mary losing more and more, or if Yumeko will find it in her heart to save her first victim the same way she saved Ryouta, who was only ever nice to her.

In any case, I’m enjoying the friendliness and politeness with which students challenge one another, a facade which gradually devolves into face-contorting madness, over-the-top posturing and yelling, and the aforementioned “gamblinggasms.” Kakegurui can be thick on the explaining, but is generally just flat-out fun.

Owari no Seraph – 04

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Mika screwed up, in part because he put everything on his shoulders. His plan to free his family, which was more than fine going along with it, ended up killing them all except for Yuu. Mika himself would have bled out, were it not for the intervention of Krul Tepes, Loli Vampire Queen, offering him, nay, forcing upon him, her blood.

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Now he’s a vampire, and the pain and guilt could stay with him for centuries, potentially twisting him into a wretch. Yet he still carries out his duties alone, eliciting resentment form his vamp peers but gratitude from a single girl he saved from a monster, who gladly offers her blood to him as thanks. Once his escape plan failed he had no choice in becoming a vampire (Tepes wouldn’t let him die), but he can choose what kind of vampire to be. It’s a choice that’s perhaps lost on someone so racked with guilt.

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From checking in on Vampire Mikaela the episode segues to Yuu and Yoichi transferring to the Moon Demon class, where he makes the most ridiculous overbaked shonen speech possible about not being there to make friends and declaring he’ll get the best gear. His seat happens to be positioned right in front of that of Kimizuki Shiho, the dude who picked a fight with him earlier to test his ability.

And so we have our two arrogant, hotheaded rivals who both have something to learn from one another and will become tentative pals by the end of the episode through greater understanding of where they’re coming from. If this sounds somewhat rote, it’s because it is; nothing out of the blue here.

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Like Yuu, Shiho lusts for power…all of the power, though not for revenge, but to save his sister, who is dying from the Apocalypse virus. But Guren warns him, with demonic visual aids, no less, that Shiho can’t go anywhere near cursed gear as long as that lust for power drives him. Like Yuu, Guren needs him to make friends and learn to rely on the strength of others. Going it alone won’t end well for anyone.

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Shinoa fixes it so at their first major evaluation, Yuu and Shiho are paired up. Predictably, they try rushing in opposite directions despite the fact they’re handcuffed to each other. Seriously is their mutual lust for ultimate power so strong, it affects their basic understanding of the physical limitations of handcuffs?

Apparently, but they don’t get to demonstrate just how badly they fight together, because word comes Shiho’s sister has taken a turn for the worse. Suddenly understanding why Shiho is so gung ho about beating him, Yuu insists, with prejudice, that they go to the hospital. Being with his family is more important than the evaluation.

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Shiho relents and goes, and doesn’t regret it. His sister pulls through, but the doctors warn regular medical equipment will only keep her alive so long. The military has tech that might be able to cure her, but the military, like society, is transactional: if Shiho wants that tech, he’ll have to distinguish himself in the Moon Demon Squad.

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Yuu, jerk that he is, still won’t back down on claiming the best demon gear the army has to offer, but he won’t stop Shiho from taking the second-best, now that he understands what Shiho is fighting for. Both guys failed the evaluaiton, but while Shiho feels defeated, Yuu tells him it’s no time to give up. He’s going to do everything he can to avenge his family, regardless of evaluation scores or moon squads. He expects Shiho to do no less to save his sister.

Mind you, I’m not sure the lesson about teamwork has quite stuck, since both seem dug into their own separate aspirational trenches, but the seeds of a alliance or possible friendship were certainly sown.

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That’s good, because Yuu and Shiho can ill afford to stay ineligible for handling cursed gear. They need to get into good fighting shape soon, because Tepes has formally declared war on the humans who would organize into armies to oppose them. A rancher wouldn’t let thier cows join a union barring slaughter, now would they?

As for Mika, he’s determined to “rescue” Yuu, and while I’m not sure what that entails, if he’s planning on loading everything back on his shoulders once again, he hasn’t learned much. As repugnant as Ferid is, he could be a valuable ally against Tepes, the mutual thorn in their side.

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Owari no Seraph – 03

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Episode three opens with Yui receiving a love letter from a cute girl. Falling for a not unattractive young lad who saved you from being drained by an escaped vampire prisoner is not an unreasonable thing for this girl to do, but as strong and brave as he is, she still doesn’t know him, and he’s too busy with his quest for vengeance to notice or deal with romance.

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While this girl sees him as a hero, Shinoa continues to look down at him as a novice, as well as a frustrated virgin. She points out the Demon Army isn’t just about killing vamps, but also creating an environment suitable for human procreation. The virus killed 9/10ths of them, after all, so the remaining tenth “needs to make babies”, to quote Commander Adama.

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Shinoa doesn’t doubt Yui’s physical strength or his courage, but warns him he shouldn’t move to fast with his training. Only those with cursed gear can fight vampires, and the demons within them will consume, rather than contract with, those with “weak hearts.” Shinoa believes Yui’s unyielding thirst for vengeance makes his heart weak. Not a bad conclusion, but incomplete, as we see.

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When one of their classmates wanders into a forbidden dungeon below the school, where demons roam ready to take the souls of the weak, Yui, Shinoa and Yoichi head down there. Shiona reveals it’s really a training ground for the VEU, and the whole school is a human experiment for recruiting VEU members, who are naturally drawn to said dungeon.

So while there are bullies and love letters and cut euniforms, the school isn’t just a regular school after all. Shinoa even mocks Yui for potentially thinking “such a peaceful place” as the school appears on the surfact could ever exist in such a messed up world.

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If Shinoa was hoping to intimidate Yui with all this show-and-tell, she failed, and if she didn’t want him to do anything rash, she shouldn’t have let him in the dungeon at all. Then again, when Yui goes through the forbidden door, she doesn’t stop him, suggesting she’s letting him make his own choices. Once there she insists he not touch he demon gear his classmate is holding, lest he become consumed by a demon. Again, Yui ignores her warnings and grabs the ax with a nifty little move.

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Then all of a sudden he’s gone back in time with Mika and his family. Shinoa didn’t say how the demon would consume him, but creating a very real illusion of his past is a good way to start. But where both Shinoa and the demon underestimate Yui is in not in their calculation of his desire for revenge—which is high—but the fact such a desire is a weakness.

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Yui knows his desire is wrong, so it can’t hurt him as badly. He also knows it’s something Mika wouldn’t want, so as soon as Mika and the other kids are acting totally out of character, Yui knows he’s in an illusion and breaks free.Doing so impresses Shinoa once again, who again seems put out that he proved her wrong yet again.

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Yui’s heart isn’t as weak as she thought, but will see what happens if and when he learns Mikaela not only wasn’t killed, but became the very thing Yui wants to wipe off the face of the earth. We finally get a good look at Vampire Mika, who doesn’t seem particularly friendly with Ferid. More likely, he’s done what he’s done all this time to survive. He always put others before himself, so I’d like to think a few years of being a vampire hasn’t bleached out that inherent goodness.

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Owari no Seraph – 02

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As the credits rolled and SawanoHiroyuki[nZk]:Yosh’s excellent ending theme “scaPEGoat” played (the OP was also dope), four words blazed through my mind: “Are You Not Entertained?!” I certainly was.

This ambitious, thrilling episode had a complete and compelling arc and aced all the fundamentals, giving it the feeling of a rich, self-contained short film when combined with the premiere.That premiere was key in setting the brutal tone of the human/vampire conflict while creating solid kinship and sympathy with young Yuu and buying into his motivations for wanting to live a life of revenge. This episode would not have been nearly as emotionally resonant without it.

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Owari also surprised me quite a bit with its deftness with bait-and-switches. Last week’s cold close created an It’s On Like Donkey Kong vibe, but Private Hyakuya Yuuichirou proves to be a rough fit in the demon army, where soldiers are expected to put their personal feelings or vendettas aside and obey orders. Yuu breaks the rules, and so he’s punished…by being sent to school.

This sudden addition of the school drama allows the show to let its hair down a little after a stodgy start and finds a pretty strong comic voice in the process. Yuu isn’t just banished to school, but there’s a soldier posing as a classmate whose tasked with supervising his progress in making a friend. If he keeps breaking rules, his suspension from the army will only be extended.

That soldier/classmate is Hiiragi Shinoa, deftly voiced by Hayami Saori, whose standout performance blends military formality and authority with feminine grace and sly humor. Her character design and eyes in particular somewhat remind me of Steins;Gate‘s: clean, attractive, and stylish.

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Yuu’s punishment makes sense. Yes, he’s scarred by past traumas, but if he wants a future fighting vampires, he needs to learn how to engage people and work in a team, which means forming bonds. That’s not going to be easy for someone who lost his whole damn family, and you could say the show’s being tough on him, but I think Yuu has just the right amount of arrogant, rebellious dickishness to allay that concern for me.

And just because humanity’s population has literally been decimated (not entirely wiped out as Yuu thought; but then he grew up absorbing vamp-prop), high school is still high school, so there are bullies and weenies and he decides he won’t let the former have their way with the latter…which is when Shinoa helpfully warns him his suspension will be extended if he harms a civilian. This guy can’t win!

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The exploded soda as a lingering presence of Yuu’s defiance is a really nice touch.

But in another glorious case of the good kind of bait-and-switch, the would-be victim of bullying, Saotome Yoichi, turned out not to be a weenie after all, nor was he being bullied: he wanted the non-bully to put in a good word for him with the demon army. Yoichi tried to enlist and failed the exam, but he wants to keep trying so he can avenge his sister, who died to protect him, as we witness in a grim micro-flashback that made my heart sink.

This externalizes Yuu’s own desire for revenge, but in this case, he justifies his own desire as backed up by his strength and ability. On the other hand, he still thinks Yoichi is a whiny little weakling who’d only get killed, and in any case, his sister probably wouldn’t want him avenging her. The discussion is put on hold when a bomb goes off and the city P.A. alerts everyone of an escaped vampire test subject.

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Seeing this as a perfect opportunity to prove he belongs in the extermination unit, Yuu runs to school to seek out the vampire, stopping her from feeding on a student. The non-bully is there too, but in this moment of crisis, he’s paralyzed, and admits he lied about wanting to enlist.

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Here, the show shows off its readily apparent action combat chops, as well as the inherent trickiness of fighting a vamp with a regular katana when her wounds and severed limbs quickly grow back, and any bystanders are like phoenix down for her. Yuu needs help, and he gets it when Yoichi tackles the vamp minx. When Yuu asks why, Yoichi calls him a friend. Yuu then holds the vamp back and they go out the window, Spring Break-style.

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Yuu is able to get the vamp to land on his sword, but it’s still just a sword. Enter the anti-vampire spell-dosed sword of Lt. Col. Ichinose Guren, commander of the Vampire Extermination Unit, Shinoa’s superior, and the man who rescued Yuu four years ago. When he pulls out that sword, the vamp dissolves into a cloud of gore and ash.

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Ichinose thinks Yuu looks every bit the helpless little kid he saved back then, but he can’t deny the fact he held his own with that vamp pretty well, and also minimized causalties. He also can’t go back on his promise to lift Yuu’s suspension if he makes a friend, both because Shinoa won’t let him, and because Yoichi is so happy his friend Yuu is okay he pounces on him like a cat, knocking his head on the pavement.

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In the episode’s beginnings, Yuu remarks how every time he closes his eyes he sees the faces of his family before they’re murdered by vampires. So while he’s out cold after a life-changing day, there they are. Only this time, they express their relief Yuu was able to live and fight for something other than revenge. Just as Mikaela put his life on the line for Yuu, and Yoichi’s sister for him, Yoichi and Yuu protected each other.

From now on, he won’t be living just to avenge his family, but to protect the two friends he’s made today, all the other friends he’s sure to make in the Vampire Extermination Squad (which he and Yoichi are assigned to, joining Shinoa), and to protect a humanity in resurrection. This looks like the start of something great…especially if we take the hints that Mikaela didn’t die, and is now a vampire.

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Owari no Seraph – 01 (First Impressions)

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Owari no Seraph’s opening episode was a swift, merciless Saturday afternoon gut punch. It was all about getting things done. I mean, the entire population of earth over thirteen years old simply keels over in the first minute. No messing around!

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As for the little ones who are left, well…my heart’s not made of stone; it’s hard not to sympathize with their plight as they cower in their home and are taken captive by scary red-eyed vampires in robes. The power differential is simply staggering.

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The episode jumps forward four years to when Yuuichirou and his “family” of fellow orphans, including Mikaela and Akane who are his age, live a dreadful underground existence as living blood bags to be periodically squeezed for the vamps’ use. But everyone adapted and made the best of a shitty situation. Yuuichirou is always talking of fighting back one day, and while it’s all talk, the smaller kids believe him, and that hope sustains them.

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It turns out to be Mikaela who actually does something, acquiring a pistol and a map from a vampire noble and suggesting they book it out of there. Nobody here on RABUJOI cared enough for Rolling Girls to watch it all the way through, but that certainly wasn’t because of Wit Studio’s animation, which was very crisp and zany and pretty.

Wit shows RG was no fluke with another gorgeous presentation, only this time the big backgrounds are filled out with lush detail of the subterranean city. Sawano Hiroyuki (Kill la Kill, Aldnoah.Zero, etc.) contributes another soaring score that lends gravitas to the proceedings.

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Unsurprisingly, the kids end up caught by the very noble who liked the taste of Mikaela’s blood so much he kept him around. So far at least, this is not one of those shows with grey areas in the affiliations, as Ferid is pretty much pure evil and likes the look of despair and hopelessness in the kids’ eyes. As they try to run for it, he kills them one by one with lightning speed.

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All of them except Yuuichirou. Mikaela is able to distract Ferid long enough for his brother to get a clean headshot off, but as Ferid had just put his hand through Mikaela, all Yuuichirou can do now is RUN, alone, out into the unknown world. Ideally, twelve-year-olds shouldn’t have to deal with this kind of trauma, but kids are all that’s left of humanity, and those kids have been dealt a tough hand.

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Upon emerging from the caverns, Yuuichirou finds three adult humans in uniform who have been waiting for him, following some kind of “prophesy.” How long have they been out their waiting? Did they take shifts? No matter, they were here when they were supposed to be, and the kid emerged on schedule.

Now they intend to use him to defeat vampires, something Yuuichirou, who may be in shock but is still lucid enough to express his interest in helping them. After all, he pretty much has every reason in the world to want to dedicate the rest of his life to exacting revenge.

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We jump forward another four years, and we see Yuuichirou more grown up and in a very slick-looking suit, patrolling what looks like the ruins of Tokyo. It’s a wordless, music-less scene made all the more powerful by its use of silence and the white noise of the wind, a silence that continues into the credits.

Presumably we’ll watch Yuuichiro’s life as a budding professional punisher of vampires in the episodes to come, but it was a good idea to begin with a prologue that shows us just how much torment he, and probably everyone else who managed to escape the vamps, went through. After all that darkness, I won’t begrudge them their righteous vengeance. Even so, less one-dimensional vamps would make for more compelling foes.

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