Gentleman that he is, Ryouta offers Yumeko a small contribution of 1 million yen ($9000 US) but she tells him she’s got cash on hand; the council hasn’t yet come to collect her massive debt. Instead, she, Mary, and other livestock are presented with “Life Plans.”
With these, the council is “collecting” by taking ownership of Yumeko and Mary’s futures and planning them out accordingly, stripping them of all human agency. In Mary’s case, she’ll marry a lolicon Diet member and have three kids, grow old, and die. Yumeko is likely in for a similar fate.
We also learn there’s yet another downside to being livestock: non-livestock like towering brute Kiwatari feel empowered to demand, say, that Yumeko strip in a dark corner of the school.
When she refuses, he threatens to violate her. With Kiwatari and his two goons to deal with, the noble Ryouta is hopelessly outmatched, but still looks ready to try rescuing her.
That’s when the “fun” is interrupted by piercing and accessory-laden student council member and Beautification Committee chairman Ikishima Midari. Rather than outright stop Kiwatari’s assault, Ikishima challenges him to a round of Russian Roulette with a massive revolver. Kiwatari retreats, so she retires to a bathroom stall to play alone.
Ikishima (voiced by unhinged-girl extraordinaire Ise Mariya; see Aku no Hana), like Yumeko, literally gets off on the thrill of gambling, but takes it to a very visceral extreme, playing with her very life rather than chips or cards. Yumeko promises she’s repay her for saving her, and Ikishima seems very excited at the chance to collect.
That first half is to introduce Midari, but she plays no role in the remainder of the episode, which is given over to the “Debt Adjustment Assembly.”
Livestock are invited to play Blind Man’s Bluff (AKA Indian Poker) in order to try to transfer their debt to someone else in exchange for a lower sum—a much lower sum in Yumeko’s case. And just Mary’s luck: she ends up in Yumeko’s group…and Kiwatari’s there too.
Two issues: First, so much time was spent on the intro of Kiwatari and Ikishima that this game is left unfinished. Unless Ikishima plays a role in this gamble next week, it would have made more sense to save her intro for later, establish Kiwatari as a rapey dick quickly and efficiently during the game, and have the whole game contained within this episode.
Second, while BMB is a fairly simple game, the way it’s employed here, and the way it’s explained, threatens to sap all of the enjoyment out of the proceedings. It’s very convoluted and requires a lot of words—too many, in fact—to get the point across of what is going on.
Still, I enjoyed watching Mary utterly reject the life plan the council (and that stupid “kiddy” council member in the bunny suit) laid out for her, as no matter how comfortable and happy a life it might be, it’s not a life she chose. This motivates her to put in an effort to try to claw out of her situation.
She even breaks out her crazyface, as does Kiwatari (the latter looking for all the world like he wouldn’t be out of place in Attack on Titan), but Yumeko doesn’t join the party. She remains quite calm as the episode pretty abruptly ends without any resolution.
Surely more wrinkles will be added to the game as things escalate, but of all the ways Kakegurui could shake up its formula, giving half an episode over to two character intros and then rolling credits before a game can finish didn’t quite work for me, especially when the game itself required so much narration to lay out.