SSSS.Dynazenon – 08 – Anywhere Is Fine

Shizumu immediately identifies this week’s Kaiju as “failed” and leaves it be while kids poke at it. Then Gauma wakes up from a nap and he’s the kaiju equivalent of “slimed”.

He calls an emergency meeting just as Yume is contemplating whether to answer Yomogi, who had just asked if she wanted to go somewhere—anywhere is fine—to hang out together.

Yomogi and Yume go into work mode, as they and the others search for the kaiju that’s…painting things in bright cheerful colors. Then they find it, and when they give chase it just…falls over. 

This, small, weird, harmless kaiju is their weakest “adversary” yet, so much so that even Gauma, who got painted, stays his makeshift weapon when the others say they shouldn’t kill a kaiju that’s not going berserk due to the Eugenicists’ Instance Domination.

Gauma, technically being a kaiju user himself, tries to control it by flashing the Vulcan salute, to no avail. Then Chise gives it a try, followed by Koyomi. Yomogi doesn’t want to do it, but then Yume does it, so of course he does it…and it works. Sort of? Maybe it was just lucky timing that the kaiju reacted to him?

But no, it wasn’t just a coincidence. Something happened. Yomogi caught a glimpse of…something for an instant—a weird network of colorful lines and a white, fibrous growth. Knight (AKA Anti) and Second stop by to impress upon the Dynas the importance of keeping a close eye on it, but when Gauma falls asleep at his post, it escapes its cage.

Interestingly, the Eugenicists don’t really do anything other than something the Dyna-pilots have yet to do—hang out and have fun just for the f**k of it, not because they work together. Bowling, tennis, hoverboards, and pool…they’re just living life.

The Dynas, meanwhile are all business on a Sunday trying to find the kaiju Gauma lost track of. Yomogi pairs up with Anti, who has absolutely no gray area about his role should a kaiju pose a threat to others: kill without hesitation. This, despite the fact that Kaiju are born of human emotions, so its not 100% clear they don’t have human emotions as well.

When the kaiju surfaces, it has grown to a far more kaiju-esque size, and indeed begins to threaten the city, specifically the mall where Yume and Chise were searching. Koyomi stops Gauma from launching a reckless missile attack, and proposes instead that they lure it to a safer place to do battle.

It seems to be working until the kaiju seemingly gets upset with the beckoning Koyomi and tosses him like a ragdoll. The kaiju then gloms onto the glass facade at the mall, causing a panic and stampede; Chise and Yume are separated, and Yume drops her Dyna Wing off a high ledge.

When Chise reports Yume’s predicament to the others, Yomogi panics; he doesn’t want to kill the kaiju, but he doesn’t want Yume hurt or worse. So he tries Instance Domination once more, and once more it has the same momentary effect, only this time the kaiju sprouts an eye and seems to stare directly at Yomogi.

When it becomes clear he has to choose between killing the kaiju and saving Yume, Yomogi pulls the trigger. But he doesn’t feel good about it; not when he does it, and not afterward during the team debrief. Chise also notices that the weird white growth she picked up a few weeks ago is becoming larger and more complex…and we see that it looks just like the white thing Yomogi saw in his flash of Instance Domination. That also isn’t a coincidence.

Yet as these weird, potentially show-shattering revelations are quietly revealed, the ending is perhaps the most heartwarming part of the episode. It’s a repeat of Yomogi and Yumes ride in the back of the bus, but the lighting is a lot warmer and more cheerful, and this time it’s Yume who gives Yomogi a playful little chop to the ribs, asks if he’s hungry, and whether he wants to go somewhere…anywhere will do. That may be true, but I’m glad their friendship is going where it is.

Rating: 4/5 Stars

Fire Force – 02 – About All Any of Them Can Do

With the Rookie Fire Soldier Games coming up, Captain Oubi has high hopes for young Shinra. But he’s not the only rookie assigned to Company 8. That’s right, it’s the Rival/Friend His Own Age Who Is More Like Him Than Not, Arthur Boyle, the self-proclaimed “Knight King.”

Maki and Iris are enjoying the nice day on the roof when the two prepare to go at it, but Lt. Hinawa puts an end to both Maki’s idle fire manipulation (technically against regs, but he’s a stickler) and the attempted duel. Instead, he rearranges the fight so Shinra and Arthur have to go up against their senpai Maki.

While both third-gens are unconcerned about taking on a second-gen, Maki’s military training, experience, wonderful muscles, and most important, her ability to manipulate the flames of others means both guys end up taking quick losses.

Maki may be a little self conscious about her “ogre gorilla” alter-persona, but there’s no doubting her toughness despite not being the latest generation of pyrokineticist. If Shinra’s a devil and Arthur a knight, she’s a witch—and a very accomplished one, at that.

Taken down a few pegs, Shinra and Arthur shift their battle to see who can eat the ramen Oubi treated them to faster…which is not the point of eating delish ramen. There’s also a mention of how much gear a non-user like the captain has to wear (and Hinawa has to maintain) for the job, while Arthur’s Excalibur and Shinra’ feet and Type 7 ax are sufficient for them. Speaking of which, the alarm sounds and the now five-person Company 8 answers the call.

The scene is eerily quiet but the Infernal is inside, the father of a girl who already lost her mother to “infernalization,” and dreads being next as a matter of genes (though it could just be a coincidence). When Shinra and Arthur take out their weapons in public, they are scolded by Oubi. The Infernal they’re about to fight was a human, with family. It’s not a glorious battle, but a solemn funeral. If the rookies think otherwise, they can leave the 8.

Oubi is proven right when they enter the house and find the girl’s infernalized father just sitting quietly at the table, the shrine of his wife nearby. Shinra wonders why they should attack an Infernal that isn’t doing anything, but Arthur corrects him: the person sitting there is in tremendous pain, and they must put him out of his misery.

As Iris says the prayer, all it takes is a single quick strike form behind with Arthur’s plasma sword to send the father to rest. A quick and dignified end, but no consolation for his daughter as she never saw it.

Before they went in, a cloud of flames above the house formed into a smirk, and after they defeat the Infernal, the house inexplicably comes tumbling down; fortunately Oubi is tough and isn’t injured, but he and Hinawa immediately suspect a third party that’s messing with their duties. Indeed there is someone outside among the crowd, who leaves smoke letters in the sky reading “Joker.” Huh.

Meanwhile, Oubi completes his duties by doing what he can to comfort the surviving daughter in her time of greatest despair. He posits that because his parents protected her so thoroughly from the flames, she’ll be safe form now on, even if they’re gone. The fire soldiers didn’t fight a battle this week; the Infernals did, for the sake of their daughter, and they won, because she’s still alive.

Neither Shinra nor Arthur can sleep that night (obviously they were assigned the same bunk bed), realizing that the academy could not prepare them for the most terrifying part of being a fire soldier: getting accustomed to what they do. But as much as they snipe and sneer at nip at each other, they’ve perhaps started to realize that they’d rather have one another by their side than not, to help deal with those solemn times.

Military! – 02 (Second Chance Mini-Review)

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Military! was left behind with my first 6 drops of the season. However, given its tiny play length and that it was the strongest of the dropped shows, I felt like giving it a second view.

tl;dr – I am now satisfied having dropped it.

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Episode 2 introduces girl number 3. She’s the world’s laziest assassin, if a killer who uses MINIGUNS can be considered an assassin? However, as quickly as she shows up, Mini-chan leaves, because she doesn’t like gross things… which is what happens when her target gets beaten to a pulp for ‘peeping’ on his body guards.

It’s actually more complicated then that, as this show is remarkably dense and action packed for its run length, but that’s the gist.

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Verdict: if you enjoyed last week, you could do much worse than this show. It’s silly but doesn’t waste time and gives you a rush of action. If you didn’t enjoy last week or don’t find the loli-gun-girl action genre appealing, then Military isn’t worth going out of your way to acquire.

Sentence: (7) but still happily tossed into the fires of hell!

Military! – 01 (First Impressions)

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Military! is a 180-second format slapstick comedy about the son of a low-level businessman who’s accidentally ended up leading a country’s counter attack as a mercenary…due to an error in paperwork. This son is now as screwed as his balding dad, as the enemy country is not only out to kill him, but his new ‘bodyguards’ are bumbling, gun-happy little girls.

There’s a surprising amount of content hammered into the opening episode and, while it definitely feels like a slice out of a larger episode (a common problem for minis) everything worked well enough. If anything, it whetted my palate for a longer format version of the show…

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You may enjoy it: if you like over-the-top humor, brazen pantyshots, and gun-otaku weapon-tech exposition. Compared to last season’s Orenchi and Otaku Husband, Military! features a fair amount of action and decent visuals. It’s stylized and simple, but much richer than most minis I’ve seen.

You may want to skip it: if you want it to go anywhere. Minis are notorious for their ‘single episode stretched out over a season’ approach to storytelling and Military! shows no signs of being different. Also, over-the-top humor can be hit-or-miss. It hit this week but it could bomb next.

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My first impression of Military! was positive. It was quick without feeling rushed and the introduction of the setting (as a wacky place) and the four immediate characters was efficient without losing a sense of specificness.

Sure, the characters are your typical over-the-top archetypes: a shy girl who ends up flaunting the most skin, an overly eager girl who shoots everything, a boy who doesn’t belong in the world, and a bumbling dad who will send his son new characters to play with each week. It’s all stuff we’ve seen before but it has good energy.

If you’ve got three minutes to blow, give it a watch and let me know what you think in the comments below!

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