Mobile Suit Gundam: Iron-Blooded Orphans – 49

Orga is dead, but he succeeded in giving Tekkadan one last chance to survive. Eugene and Mika agree (without saying anything) that Orga’s orders to not stop and keep moving forward stand. The way Mika works, he doesn’t need Orga around to tell him what to do; his final words were broad enough to last Mika the rest of his days—which hopefully aren’t too few.

While some Tekkadan members are thirsty for blood and revenge (unaware it was Gordon’s men, not Gjallarhorn, who gunned him down), but in a rare instance of Mika gathering everyone ’round, he stands atop Barbatos and informs/warns everyone of the consequences of getting in the way of Orga’s orders. Eugene flashes a downward gaze, realizing he could never hold a candle to Mika’s charisma any more than Orga’s. But everyone’s roles are clear. All that’s left is to execute Orga’s orders.

When Rustal is informed of Orga’s death in a convo with Gordon, a healed Julieta is present to hear it. She laments that Tekkadan must fight in such a desperate fight after being used by so many “shady adults.” Rustal reminds her that he’s one of those adults; she understands, but perhaps she’s just as trapped as Tekkadan. Meanwhile we see two of the best adults in the series, Yukinojou and Merribit, saying a tearful goodbye.

Cut to the shadiest but also one of the toughest and wiliest adults of the series, Todo, who we learn arranged a shuttle for McGillis so he could rejoin his flagship, which he quickly evacuates. The final stage of his battle will be fought alone, for he believes it will give him the most freedom.

Contrast that with his wife Almiria, who towers over her towering father in proclaiming she will stand with her husband, and that they’ll bear their sins together…just so long as he returns home safe. She wears the mantle—or, if you will, shackles—that bind her with Macky with pride and nobility. All I can say is…Poor Almiria.

Meanwhile, true to McGillis’ style, he puts on a hell of a show, ramming his flagship into one of Rustal’s ship (unfortunately, not the ship Rustal is on), bursts out of the wreckage with Bael, and starts menacingly hacking away at the fleet, one ship and suit and pilot at a time. He’s slowed down by Gaelio, whom he warns he’ll truly kill this time if he impedes him. But Gaelio is intent on showing his former friend and comrade that being alone isn’t freedom, it’s a death trap.

Gaelio has what’s left of Ein by his side, and Carta in his heart. When he delivers a coup-de-grace to Bael, McGillis bails out and boards Rustal’s flagship, bleeding out from a shrapnel wound. He’s met in a corridor by the masked Gaelio, but he removes his mask and insists McGillis really look at him. McGillis demurs almost to the last, telling him that as wonderful as it was having him and Carta in his life, being with them clouded his resolve.

That might be Macky’s fatal flaw: his inability to trust even those closest to him (or as close as he ever let anyone get to him). Just think if he had confided in his friends, and instead of tattling, they joined him? McGillis’ plan to reform Gjallarhorn would have been bolstered by his friends’ family fleets. Instead, he treated them like parts of the system he had to destroy, but only led to him isolating himself into a checkmate.

What’s worst of all is that it’s plain he never entirely gave up his friendships. Gaelio can see this in Macky’s face and words, and killing him gives him no joy. Gaelio says Farewell, but as is the case with so many supposed death scenes (including…Gaelio’s), it’s not 100% certain Macky will succumb to his wounds.

One thing is for certain: McGillis Fareed has lost. His crusade to wrest control of and reform Gjallarhorn has failed spectacularly. In his wake he leaves hundreds of his loyal officers and men, as well as the orphans of Tekkadan, whose only slim hope now is to scurry under ancient tunnels and trade their identities for their lives.

Even that is not so easily done. Mika, Eugene, Akihiro, Dante, and Hush buy the tunnel-diggers time, but Hush seems to buy it, fighting hard until the end, and it seems like the best the rest can manage is be “ground to dust” as slowly as possible by the seemingly endless Gjallarhorn onslaught.

We can only hope Mika’s words of reaching the place Orga was headed is a place of the living; a place where they belong and won’t have to fight; and that his words won’t end up ringing as hollow as Macky’s.

Mobile Suit Gundam: Iron-Blooded Orphans – 23

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Commander Carta Issue is ready to accept the consequences for her latest humiliating failure at the hands of Tekkadan, but Lord Iznario says she’s being given one last shot to redeem her pride honor. It’s thanks to an unlikely benefactor: McGillis himself, whom Carta can’t help but blush before when they meet on the stairs.

Carta may believe herself a worthless, humiliating failure, but she forgets that when she and McGillis were kids, she always treated him as an equal, despite everyone around them saying they weren’t because of Gill’s low parentage. All that mattered to Carta was that McGillis was a Fareed, and he should always stand proud and strong.

Now McGillis is simply asking her to do the same, and she will. But who knows the true reasons he wants her to fight Tekkadan once more, and how that coming battle fits into his grand plan to reform Gjallarhorn.

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As the Edmonton Express proceeds unabated, Merribit is increasingly concerned that the orphans of Tekkadan, including Orga, have gone mad in their thirst for revenge, and that it can’t possibly end well. But those same kids she wants to keep out of the fight tell her to back off. They’re fighting for Biscuit, and they will not be denied.

If only Gaelio could fight for his dead friend Ein. We see the toll Ein’s transformation into essentially a half-Gundam takes on Gaelio. Just as the Tekkadan kids are being metaphorically hardened into killers (which Merribit hates), Ein has been literally weaponized. He no longer has the luxury of choice, nor does he want it; he is still “alive” to avenge Crank and his other fallen comrades.

I never thought I’d be comparing Gaelio and Merribit, but here we are: both are appalled and scared of the sudden turn things have taken, but I don’t think either will be able to resist the force of the currents they’re caught up in.

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Even more unsettling is that Carta is, on some level, being thrown to the wolves by McGillis, with Gaelio and Ein sure to follow. Carta doesn’t realize the extent to which killing Biscuit radicalized Tekkadan.

She also quite wrongly assumes their patience and willingness to have a good old-fashioned 3-on-3 duel to decide whether they may pass or whether they hand over Makanai and Kudelia. Mika, in particular, isn’t having it. Why should they? Chivalry in this situation doesn’t do them a damn bit of good.

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Carta magnanimously gives Tekkadan 30 minutes to prepare, but Mika doesn’t need one. He rushes Carta and curb-stomps her two McGillis lookalikes. He doesn’t just disable their suits, he kills them, and then starts mercilessly whaling on an overwhelmed Carta. Even Lafter gets a little squemish at the sight of the carnage.

She rants about how this can’t be and who she is, but Mika doesn’t care about any of that, and neither do the kids who are watching (and won’t let Merribit send them away). Carta and Gjallarhorn are the enemy, and they’re in the way, so they’ll get crushed.

For a few moments, Mika is the bully, the antagonist in this fight, and Carta is like a lamb in the snow I’m feeling sorry for, even though she shouldn’t have expected anything else. It was a little hard to watch.

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A weeping, utterly defeated Carta is only spared from death at the last minute by Gaelio, but her injuries draw comparisons to Ein’s when he was last defeated. Could Carta end up the brain of another Gundam, like him? I don’t know, but Gaelio doesn’t have the heart to tell her he isn’t McGillis. McGillis, presumably, has moved on to other steps in his big plan.

The train makes it to the gleaming city of Edmonton, on time and ready to deposit their passenger right smack-dab in the parliament when the time comes for elections. Orga calls the city “the enemy’s grounds.” Mika listens, as he pops a snack in his mouth, unsurprisingly none the worse for emotional wear after his 3-on-1 beatdown.

But he used to just follow orders; take out those who he’s ordered to take out, because orders were orders. Now he’s finally seeing those he takes out not just as targets, but as enemies; those who stand in the way of Tekkadan getting to a place where they belong. If anything, this realization only makes Mika a more potent weapon.

As for Merribit, she seems to have taken on the thankless mantle of Tekkadan’s conscience, thinking about a future beyond the next battle’s outcome, like Biscuit did before. But is that future the “Final Lie” of the episode’s title?

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Mobile Suit Gundam: Iron-Blooded Orphans – 22

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This episode doesn’t stray far from the familiar patterns associated with the aftermath of the death of a major character. Rain clouds gather. Tekkadan’s march forward is suddenly halted. Their leader Orga withdraws to his room to be alone, racked with grief and guilt over the decisions he made that cost Biscuit’s life. The iron flower’s petals are wilting.

As predictable as this reaction and its resolution may be, it’s important to remember why they’re predictable: because they’re realistic. The loss of someone both dear to the Tekkadan family and integral to the Tekkadan business reveals that yes, indeed, these are still a bunch of kids. Even Orga can’t deny how few years he’s been alive, nor can he conceal the fact this is the largest loss in his life to date.

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Naturally, as the other kids of Tekkadan deal with their grief without their leader around to share in it, the adults don’t skip a beat. Fareed’s father orders Carta home, telling his chosen pick for Prime Minister that Carta has only proven to be a “worthless tomboy,” which is pretty harsh but not inaccurate. Carta’s job was to stop Makanai, period. She could not attain that result even with superior manpower and equipment. Carta is furious over her latest defeat and wants to keep going after the “space rats”, but follows orders.

The other two, non-shamed members of Carta’s childhood triangle, McGillis and Gaelio, are busy as well. McGillis makes Gaelio confront his prejudice and ignorance over the A-V system (the only thing at this point that can save Ein) by showing him the A-V research that continued even after the war. Gaelio laments the “loss of humanity” needed to embrace A-V, but McGillis remarks, not wrongly, that every time the world has changed, either for better or for worse, it was because someone abandoned or exceeded their humanity.

Revealing a squadron of new (or really old?) mobile suits, McGillis reveals his “plan”: Ein and Gaelio will both undergo the A-V procedure, and together with him eliminate Tekkadan and prove that they should be the ones running Gjallarhorn. In reality, McGillis intends to keep propping up Tekkadan and Kudelia as a relevant threat in order to use them as a stepping stone to power, i.e. overthrowing Gjallarhorn. In other words: he may only be their ally as long as they do what he wants them to do.

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Meanwhile, aboard the Montag ship, one of the “kids” is also moving forward without stopping. That’s Kudelia, and it’s no surprise: she already went through the pain Orga and the others are enduring after the loss of Fumitan. She decided long ago that no matter how much blood ended up on her hands, she wouldn’t stop fighting to become Hope.

That’s an important distinction from becoming a leader, as Makanai suggests after hearing her plans to get him to Edmonton via a train in Anchorage. A leader is just a person. She wants to be more than that, more than a mere human agent whose power is extinguished when she dies. She seeks an enduring transformation and influence. That’s the same area where McGillis is operating.

The adults on the Montag ship are powerless to do anything about the low morale. Merribit wants to do or say something to Orga, but isn’t confident she can get through to him. Laffter and Azee are more comfortable with their role right now, unable to fix the morale, but still committed to doing what they came there to do: support Tekkadan on behalf of Naze.

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As I supected, it’s Mika who breaks Orga out of his funk. Merribit is inches from knocking on his door, but Mika appears, and she suggests they both simply leave him be. But Mika comes right back and crashes Orga’s pity party with some cold hard truths. Way back when they were kids, they had an agreement, one that predates even meeting Biscuit: Mika would do anything, kill anyone for Orga, as long as Orga took the both of them to that place where they belong. That place was never simply an abstract concept for Mika: it’s a place.

Up to this point, since Biscuit died, Orga hadn’t been telling Mika anything. That ends right here and now, with Mika grabbing Orga and asking again and again what he wants him to do. He stands there, ready and waiting to carry out his will. He also puts it to Orga: are they there yet? No. So they must keep going. After bringing Orga back into the present with his eyes re-fixed on the future, lightning strikes; a nice, if on-the-nose touch.

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Orga emerges from his room, musters his boys, and tells them the best way to honor Biscuit is to make sure he rests easy knowing they’re continuing the job they have to do. At the same time, he makes it more about a job, which he probably has to considering how much of a jolt the kids need to keep going; he makes it as much about revenge.

After Orga’s pep talk, Tekkadan gets back to work, and the iron flower’s petals re-sharpen. As the credits roll, we see Makanai and Tekkadan already aboard the train bound for Edmonton, meaning they didn’t have any trouble getting to Anchorage or securing transport. That indicates the next three episodes are going to start taking care of business in earnest.

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Mobile Suit Gundam: Iron-Blooded Orphans – 21

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As expected, Gjallarhorn is coming. More specifically, Carta is coming. The Issue family is the Top Dog of the Seven Stars, and she’s coming in force to restore her pride and that of her fleet. Orga’s plan is to help get Makanai and Kudelia to parliament. Kudelia calls upon Montag for transport and he obeys, happy to be of help in the shadows.

But all this is preceded by a rare “Back on Mars” scene, specifically Biscuit’s sisters waiting for his return from Earth. As I saw the place and family he wanted to get back to as soon as possible (which isn’t as soon as he’d like, hence deferring to Orga), I didn’t know it was a bad omen.

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“We’ll worry about the future after we leave here,” says Mika. In the meantime, they’ll crush whoever’s in their way of that future. The target has had to move by necessity, and Biscuits okay with that. “You’d never complain about my reckless ideas,” Orga says to Biscuit in a dark mess hall. “I did complain.

You just weren’t listening.” And so it is with Biscuit’s many death flags early in this episode. They were clear to see, but like Orga, my eyes were focused elsewhere, on all the other issues at hand, like resisting Carta Issue’s imminent assault.

We even see a potential passing of the torch from Biscuit to Merribit, as she visits Orga and assures him he’ll have “plenty of chances” to tell Biscuit how much he needs him and wants him to stay in Tekkadan. Could the foreboding be any more obvious?

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Alas, like Orga, I wasn’t listening, partly because I didn’t want the worst to happen. Biscuit, even with his wavering resolve, was too important to Tekkadan’s survival. And when Carta brings the pain from land air and sea (and one naval captain is the older brother of Orlis, Tekkadan’s first kill), the focus moves from the characters to the latest battle they must fight.

Carta’s got the numbers, but she was born a few centuries too late. Tekkadan doesn’t cut her any slack for her flashy, chivalrous, but ultimately dubious tactics, like clumping her Blonde Squadron and rushing straight ahead, but not before posing and announcing how great they are. I chuckled when a shirtless, impatient Akihito interrupted her sublime little procession by blasting one of her men.

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That being said, Carta has a lot of steel to throw at Tekkadan, and throw she does. It’s just that most of it gets wasted with terrible gameplan that doesn’t try to poke or prod at Tekkadan’s defense, allowing them to exploit a great number of traps and misdirection.

Carta and her men are also not accustomed to fighting guerrillas like Tekkadan, and the uncouth rough-and-tumble melee combat throws them off balance. Meanwhile, thanks to Biscuit’s strategizing, Carta attacked the wrong side of the island in her desire to achieve her mission objective of capturing Kudelia and Makanai.

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When her men get to Makanai’s residence, only fire and smoke greets them, and in the confusion their targets slip away to the landing area where Tekkadan commandeers their own landing craft. Tekkadan knew exactly what their enemy was after and how they’d go about trying to get it.

Carta didn’t know or care what her enemy was up to or how it would fight, and simply thought everything would work out due to sheer brute force and “fortuitousness.” She thought wrong.

Even so, Carta is in the right place at the right time (and Mika is occupied) at one crucial moment when Orga’s Biscuit-piloted Mobile Worker is exposed. Carta is able to slip away and slash it, and Biscuit is able to warn Orga to let go and be thrown from the worker just in time.

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When Mika sees the worker tumble, he goes into a kind of controlled berserk mode, defeating both the suits hounding him and then beating Carta down (though not killing her in a murderous rage, hence the “controlled”). But the damage is done, and the flags this time didn’t lie: Biscuit is crushed by the worker, and due to blown-out ears, isn’t able to hear Orga’s cries.

Biscuit doesn’t want to die there and then, but he can’t overcome the damage done to his flesh and blood. “We will make Tekkadan…” are his final words to a devastated Orga…not “I told you this would happen.” The “we” and “Tekkadan” suggest Biscuit wanted Orga to know it he was with him and with Tekkadan until the end. That his death wasn’t Orga’s fault. Orga can’t just fall into a pit of regret and despair after all; there are a lot more people depending on him to lead their search for a future.

This episode returned to the Mars-based first ED, which was a nice move. Now I finally understand what the corn at the very end is about. It represents the quiet, peaceful life of farming with his sisters Biscuit was fighting for until the end, but could not quite reach. But for everyone else, the struggle continues.

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Mobile Suit Gundam: Iron-Blooded Orphans – 20

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Tekkadan did it: they finally got Kudelia Aina Bernstein safely to Earth. The inescapable question is, What now? All they know for certain is that they’re only safe for the time being; Gjallarhorn has their position and it’s only a matter of time before they strike.

This episode provides a breather from last week’s intense (and awesome) battle, giving various characters a chance to consider their options, and determine whether moving forward is the answer, or if returning home is the right way to go.

A lot of the decisions by many of those characters has thus far been informed by those of their brothers (giving this episode its title) and this is no different…until the positions of those brothers comes into conflict.

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Gaelio has evolved greatly from the haughty, simpering aristocrat soldier of yore. He got swept up in Ein’s vendetta by giving him an arena to exact revenge, but that failed, Ein’s life hangs by a thread, and Gaelio feels responsible.

The old Gaelio actually comes out when the doctors recommend the only course is to give Ein the Alaya-Vijnana system, something Gaelio was brought up to dispise as less-than-human. He sees Ein as a brother now, and doesn’t want to make him a monster.

It takes the desperation of Ein’s situation, and counsel from an out-of-mask McGillis to start to sway Gaelio towards consent to Ein’s A-V operation. As McGillis says, the hatred and mistrust of tech like A-V (or even prostheses) were a calculated part of Gjallarhorn training, since its original mission was to avoid another Calamity War.

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Ein’s only hope is a relic form that war Earth would rather forget. But Tekkadan has been out there using it all along. While Gaelio must consider a practice the effects of which are more widespread in Mars, the Martians of Tekkadan have to get used to something a lot less intense: live fish.

Before meeting the illustrious Makanai, he gives them a big load of the flounder (or sole) which the orphans distrust almost as much as Gaelio mistrusts the A-V. Both are strange and alien, and elicit disgust. The food they’re used to is awful by Earth standards, but to them, it’s just food, and fresh fish is an aberration.  But Atra gets over that, and with the Turbine girls, pulls up her sleeves and prepares a meal…but we never see Mika take a bite.

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When the meeting with Makanai arrives…it’s a little disappointing. First, the good news: they’re in Oceanian territory, safe from Gjallarhorn for the time being. Peaceful progress has been made in the Dorts thanks to Kudelia’s efforts. Because that has led to lower productivity in the Dorts, Oceania is benefiting by filling the shortfall, giving Oceania greater incentive to protect Tekkadan, who helped make it possible.

Now the bad: Makanai has been exiled from Arbrau, and currently has no real power. He shares Kudelia’s desire for talks on Martian half-metal deregulation, but first he needs an escort back to Arbrau for an upcoming session of parliament in preparation for a new election. Makanai’s rival, Henri Fleurs, has Gjallarhorn support, which means if Tekkadan sides with Makanai, Gjallarhorn will have yet another reason to take them out.

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And all this, when Orga admits to Naze that despite all they’ve managed to accomplish, Tekkadan are still “nobodies” without firm ground to stand on. Naze tells Orga he has a wide berth when it comes to deciding what to do next; he’s already fulfilled his debt to McMurdo. So it’s Orga’s show, and never before has he needed the support of his right-hand-man Biscuit. (Notice how Biscuit is seated on Orga’s left above).

The problem is, while Orga believes their best shot at a prosperous future is to help Makanai, Biscuit disagrees. He just received a posthumous communication from Savarin, telling him to choose the life he wishes to lead. Whether it’s loud and dangerous or quiet and calm, what’s important is that Biscuit chooses.

Biscuit still has family to protect, be it his sisters back home or his little brothers in Tekkadan. And he suspects a lot of Tekkadan’s success has simply been due to luck. So when Orga comes to him wanting to barrel forward, with the sea in front of them, Biscuit can’t help but think about how his brother, armed with the best intentions, got swept into the undertow, couldn’t get out, and drowned.

Orga is upset with Biscuit’s no, but understands it a lot more when he hears about Savarin’s message. As Merribit comments on Orga’s long-time dependence on Biscuit’s agreement to this point, Yukinojou tells Biscuit it wasn’t luck that got them this far, it was the fact they were all together.

Orga isn’t rushing ahead without fear or reason. He is thinking about the future Biscuit wants now. They only disagree on the timing and the path.

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Kudelia knows the only way is forward, and prays to Fumitan to give her the strength to do so. That strength enters on cue in the form of Atra and Mika with some food; Kudelia hasn’t been eating. Just as Orga draws strength and confidence in Biscuit, Mika, Naze, and others, Kudelia knows she can’t go anywhere without the strength lent to her from Atra, Mika, and Fumitan’s memory. Brothers and sisters.

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Speaking of sisters, I’m pleased to report we haven’t seen the last of Carta Issue (thought it was pretty evident we were going to get more than just that one confrontation with her). With her pride and the pride of her fleet on the line, she’s coming after Tekkadan harder than ever. Thanks to her connections, she’s been given clearance to enter Oceanian jurisdiction, meaning the “time being”

Tekkadan was safe from Gjallarhorn turned out to be no more than a couple days. While I totally understand Biscuits desire to go home, considering the myriad dangers that surround them no matter what they choose to do, Orga’s plan is the one with the greatest reward. And thanks to the help of the Turbine girls, they’ll have a few more tricks up their sleeve with new Earth-optimized suit mods.

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Mobile Suit Gundam: Iron-Blooded Orphans – 19

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Due to the Dort excursion, it’s been a while since the last big space battle. I was hungry for a new one, and this show delivered a feast with its usual excelent timing. Before the battle commences, however, Kudelia gets her long overdue handshake with Mika.

In her first such attempt (in the very first episode), Mika demurred because his hand was dirty, but she never cared about dirt, and now her hands are dirty too, and whatever their personal inadequacies tell them, they’re on more equal terms than ever, with a united cause.

Kudelia also warmly thanks Orga and Tekkadan for getting her this far (and she’s sure they’ll take her further still), promising to make them all happy. As she glances at Fumitan’s empty chair, it’s also clear she doesn’t want her maid’s sacrifice be in vain, any more than all the other people whose blood is on – and dreams are in – her hands.

We also get a nice symmetry between Commander Carta Issue, who choreographs her men as part of their preparations for battle, and Eugene getting all fired up on Isaribi. Both strive to meet their personal ideal of cool to all around them. Eugene wants to be like Orga. Carta, as it happens, wants to show how far she’s come to McGillis and Gaelio.

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I always knew McGillis and Gaelio went way back, but now we see there was a third member of their childhood clique, the lovely (but also tomboyish in the day) Carta, who is spellbound the moment she first lays eyes on the newly adopted/arrived McGillis.

In the present, she’s pissed McGillis chose Gaelio’s little sister instead of her, and in order to further his career, no less. But Carta herself was only given Ariadne fleet command because of her silver (as opposed to iron) blood. Gaelio sees her as a figurehead, but she takes her role seriously.

As he watches the confrontation unfold between Tekkadan and Carta, McGillis (AKA “Montag”) monologues the importance of “unveiling the past” of those one wishes to predict and control. At the same time, living in the murky past “wastes” the bright future. He’s hoping Tekkadan is taking steps forward, and wants to see that he’s right.

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Speaking of a waste, just imagine if Tekkadan had the manpower and firepower at Carta’s disposal. Carta is rusty, if her blade was ever sharp to begin with. Earth’s orbit may be “her sky” to her and her loyal men, but that title had probably never been challenged in any way until now.

Some may decry how poorly she performs here as making it too easy for Tekkadan to succeed, but I take a different tack: there are good and bad, experienced and inexperienced commanders in Gjallarhorn. Her ability simply doesn’t match (or frankly justify) her arrogance or theatricality.

Faced with an unpredictable and fully committed opponent, Carta is outmaneuvered by “old school” tactics such as the Isaribi using the Brewers’ ship as a physical shield from long-range bombardment, which when destroyed releases a huge cloud of nano-mirror chaff that blinds the fleet, giving Tekkadan time to get the landing party into position.

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To pull off these tactics, Eugene had to control both ships with his A-V system, which takes him to the extent he looks like he’s just seen up someone’s skirt by the time he’s finished. Hopefully, he’ll be okay. The landing party, guarded by Shino, Akihiro, and Mika, is then ambushed by Gaelio and Ein, who in hindsight doesn’t seem so much obsessed with revenge here and now as he is eager to prove to Gaelio that he’s worthy of the trust and opportunities bestowed on him.

In the cold open Eugene and Shiro threw what you might call death flags, but since this is IBO not all death flags are genuine. Nevertheless, with so many people in play, I figured someone else we care about was going to die in this battle, especially when the transport carrying Orga, Kudelia, Atra, Biscuit, and Merribit is targeted. Enter the cavalry: Laffter and Azee, piloting suits modified so as not to tip off Teiwaz involvement.

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Ein has always been an intriguing if one-note character, but he faces another serious setback here as his suit and his body are pierced by Mika when he jumps in front of Gaelio to protect him. Like Carta, Ein simply can’t back up his rage and enthusiasm with actual ability. I doubt he’s dead dead, but he’s in bad shape, and now Gaelio has a another reason to want Tekkadan blood.

When Carta sends out her mobile suit forces, elite though they may be (or believe themselves to be) they can’t hang with Mika, especially when Montag joins the fray (in what I’m guessing is a suit that disguises his identity from Gaelio and Carta, whose reactions to his involvement aren’t seen). One of Carta’s pilots actually does give Mika a pretty hard time, making him miss his opportunity to use the transport ship as a atmospheric entry shield (Barbatos won’t make it on its own).

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Things look bleak for Mika (whose handshake with Kudelia could also be considered a death flag), especially when he thinks back to the convo he had with Orga back when the were kids, which set them on this course. But Mika’s not ready to say goodbye to the world yet; not when he hasn’t yet seen with his own eyes the place they belong Orga talked about.

So as the transport occupants worry and fear the worst during the long, violent atmospheric entry, Mika hitches himself to the mobile suit of the guy he defeated and uses it as an ablative heat shield, safely emerging not long after the transport. Kudelia, Atra, Orga…they’re all elated. Another close call, that’s all. Now, after that exciting space battle, our people are finally on Earth, where several new battles will commence.

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