As Denken confirms in his lovely deadpan, fighting a replica of Frieren is going to be a royal pain in the ass. It’s all he, Laufen and Richter can do to escape her wide-area initial attack, presented with the usual Frieren panache with as the three gracefully twisting and dodging the beams of magic, any one of which would be the end of them, escape golem or not.
We check in on Land and Übel after their initial encounter with a replica of Ubel, which slashed Land in the chest and stole his golem. Übel can tell he’s in a bad way, so offers her own golem, which he refuses. She then correctly surmises that this wounded Land is only clone.
She rushes out and faces off against her replica head-on, even allowing it to restrain her. Such is the trust she had in Land’s distaste for allowing anyone—even her—to die because of him. Sassiness and craftiness … I fail to see how Land hasn’t proposed yet!
Watching Übel take down her replica with an assist from Land was cool as hell, but just as enjoyable is watching Frieren continue to skip around the dungeon like she’s a kid in a candy store. Rarely is she without a big goofy grin on her face as she locates an entrance to a secret passage and reveals the best preserved stone mural of its era Sense has ever seen.
Just as they’re nearing the bottom of the dungeon and Fern is thinking things have gone far too smoothly, they encounter Denken’s team outside the main hall where Frieren’s replica is standing guard. As expected, this only heightens Frieren’s enthusiasm, as this is exactly what conquering a dungeon should be … and she should know!
The standard strategy when dealing with a superior mage is to use restraint or hypnosis magic, but when Methode, who is the best of Denken’s group at both, attempts to cast such magic on the real Frieren, she fails; Fern does not like how she hugged Frieren and pulls her away.
But while Frieren is highly resistant, Methode believes a hypnosis specialist could at least buy them some time in a battle with the replica. That specialist is Edel, who along with her party is being cornered by a replica of Sense, who unlike her template is probably not a pacifist.
Edel, who is voiced by Kurosawa Tomoyo with a slightly haughty playfulness, assesses their very bad situation, and decides to try using her hypnosis against the replica, with her two mates giving her the fifteen or so seconds she needs to capture its mind and force it to kneel.
Unfortunately, the coin toss didn’t favor Edel, as the replicas have no minds to be captured. In her moment of vulnerability Edel is stabbed through the chest by the Sense replica’s hair. Her hypnosis wouldn’t have had an effect on the Frieren replica either, even if she’d ever gotten to where Frieren and the others are. Badly wounded, she accepts defeat and breaks her bottle. The golem immediately shields her from further attacks and whisks her back to the surface.
But her two party-mates are able to fall back, and are thus still in the mix. So too are Lawine and Kanne, Land and Übel, and the loner guy who came in first. We check back in on Wirbel, Ehre, and Scharf, who manage to take out the Ehre replica by collapsing the ceiling above it. Wirbel has them working like a well-oiled machine.
That’s the key to this dungeon: teamwork, along with cool-headed analysis. It’s not impossible to clear, even with Frieren and Sense replicas stalking about. Thus far, no one has been able to defeat a replica without the aid of someone else. But when Frieren decides to correctly assume her replica doesn’t have a mind to hypnotize, brute force is the only option.
To that end, Fern volunteers to provide the brute force needed to defeat the Miss Frieren replica, and Frieren smiles with the obvious pride of a master confident her pretty young student has the strength, imagination, and resolve to prevail.