Shingeki no Bahamut: Virgin Soul – 04

Like GenesisVirgin Soul is about two opposing sides who aren’t willing to compromise in the slightest, thus requiring a third party, impartial or not, to negotiate and avoid disaster. Only this time, the cooler prevailing heads are super-outnumbered, or in Nina’s case, is too much of a wild card herself to enact any change. When Nina hears what the king is doing to innocent demons, she makes a beaten-down Azazel hug her so she can turn into a dragon and put a scare into Charioce.

Instead, all she does is make the king stand in awe of her power, meaning he probably wouldn’t mind using her as a tool in his fight against gods and demons. Nina is, as Azazel says, like a  little Bahamut, which means as chaotic as she can be, she’s far more controllable than the titular beast. She causes plenty of property damage, but she’s in no danger of bringing down the world.

After Azazel’s ill-conceived standoff and Nina’s attack, things slow down considerably, as both are carted away by Rita in Bacchus’ wagon. It’s as good a time as any for Nina to let Azazel (and us) in on who and what exactly she is and how she got to be this way. Unlike other half-dragon children, she wasn’t able to transform easily.

Only when her heart raced from a cute guy does she transform, and then, exposively so. She treats it as a curse and a burden, which it most certainly is from her perspective, as she can’t even remember what she does while a dragon. That kind of loss of control probably isn’t that pleasant, to say the least.

After a half-hearted attempt to seduce Nina (by telling him if she can’t control herself, she should make love to him and let him try), he disappears, leaving Mugaro in Rita and Nina’s care.

Charioce, not totally believing Kaisar’s version of his relationship to Azazel, lets him live regardless since our favorite prettyboy saved the king’s life. Another familiar face is then introduced in the imprisoned Jeanne d’Arc, who won’t join Charioce’s crusade, and may just be the mother of Mugaro.

Then we learn where Azazel went off to: to find the headquarters of the organized demon army that’s itching to go to war with the humans. Azazel is only too happy to lead them in battle.

While there was more exposition and piece-moving than previous episodes, there was still the usual things to like about this Bahamut, not the least of which Nina turning into a dragon again, and her great reactions before and after she does (and her seiyu Morohoshi Sumire is knocking it out of the park). We’ll see if the cooler heads can make any progress with the extremists next week.

Saekano 2 – 03

Tomoya and Eriri find themselves suddenly confronted by the Hashima siblings, whose Rouge en Rouge game company put out a demo of a game very similar to their own.

While Megumi does her best to keep things diplomatic, it isn’t long until Eriri and Izumi are coming to blows.

Sure, they’re low-impact blows, and each seems to want to empower the other to do their utmost to beat each other (at art, not physically), but then there’s the fact that, at the moment, I don’t much care particularly how well Blessing’s game does relative to Rouge’s.

Isn’t it enough that the team works hard and puts out a game they can be proud of, into which they put their blood, sweat, tears, and passion?

In between acting like she and Tomoya have been married for years, irking certain male classmates, Megumi is preoccupied and fired up by Utaha’s surprise story revision.

But the only way they’ll know whether it works or not, and which script to choose for the game, is by implementing it. That means a lot of work just to catch up to the Rouge demo, with no guarantee their output will surpass their rival’s.

When one all-nighter involving Tomoya and Megumi only nets 20% of the work, other measures need to be taken. When Michiru suddenly arrives, appalled that Megumi spent the night, Tomoya sees an opening, and asks his cousin to recruit her Icy Tail bandmates into doing the gruntwork necessary to plug Utaha’s new story into the game.

They pull a second all-nighter, and considering how late I’m writing this on a Thursday night, I can’t say I don’t relate to their exhausted state when they’ve completed their task.

All that work makes it that much more harsh a slap in the face when Tomoya meets with Utaha and utters the line above. Apparently, after story, art, music, and programming have been combined, neither of Utaha’s stories cut the mustard; at least not now that Tomoya is convinced Iori has a better story up his sleeve.

He requests a complete rewrite—certainly his prerogative as game director—but I assume Utaha is dismayed by his blunt assessment, as I was. In an attempt to outdo Rouge, could Tomoya be overplaying his hand? By demanding perfection when perfection may be unattainable, will he only end up driving his partners away one by one?