Saekano 2 – 10

It’s very rare indeed for an episode to come around that gives you everything you wanted; everything you held out hope would come to pass but didn’t dare expect. And yet, well, here we are.

The completion of Cherry Blessing was an arc closure at an odd time in the run of a season, but the groundwork that was laid thereafter pays off wonderfully here, as Kashiwagi Eri decides to Take Her Talents to Rouge Beach, thus enabling Kasumi Utako to come along for the ride.

We start in the aftermath of that hellish meeting with Akane, still shaken from the abuse they were forced to endure. Utaha is no less honest and upfront as Akane was: she’s steaming mad that she’s being treated as an afterthought; a James Jones, if you will.

But as much as she hates Akane for doing so, she still agrees with the producer that Eriri is many years too early and too green to presume she’s “in a slump.” If Eriri agrees to do Fields Chronicle, Utaha will strive to crush her, even as they collaborate.

Of course she does. Competition, even outside one’s own field, drives a creative like Utaha. She wouldn’t be who she is if she didn’t treat Eriri as a rival; and when such a massive job comes around such as this, her’s is the name she’ll want spoken first in praise of the game.

Eriri laments that Utaha is dumping such a huge decision on her alone, but Utaha points out she’s not the one doing the dumping; that’s Akane. Utaha never had a choice. But if Eriri says yes, she’ll work with her, and not just because she’ll be able to as part of the deal with Akane, but because she believes the two of them can move forward together.

Not long thereafter, Eriri calls Utaha out of the blue, inviting her to join her back at school, where Eriri announces she’s defeated her slump and has her drawing touch back.

She forgot to bring the sketches to prove it to a giddy, over-the-moon Utaha (who curses Eriri for being so damn useless), but Eriri doesn’t need them, and instead proves it by sketching then coloring a gorgeous portrait right before a stunned Utaha.

She is indeed back, and Eriri responds to Utaha’s approval with smiles and laughter, but those turn to bitter tears when Eriri thinks of the reason she can draw again. As much as she wanted it to be because Tomoya wanted her and because of his support and love, she can draw again because of the less-than two minutes Akane spent insulting her.

Akane’s tirade did what it was meant to do, whether Akane meant to do it or not: Rattle Eriri’s cage; rattle it until the latch slips loose and Kashiwagi Eri can be fully released from behind the iron bars of Tomoya’s safe, comfortable doujin group.

That place is no longer conducive to the creative growth required for Eriri to be as amazing as she can be—and as Tomoya said she could be. It’s a hard pill to swallow, but Eriri does so, and Utaha offers a comforting hug in the process. You heard right: Eriri and Utaha hug. 

In return for her empathy, Eriri warns Utaha not to let Akane look down on her. Utaha had seemed thus far to be taking Akane’s words as gospel because she’s so experienced and successful, but Eriri, staunch Kasumi Utako fan, offers a different view: Akane “isn’t anything special” if she would so blithely underestimate Utaha’s talent.

That, in turn, elicits tears from Utaha, but she wipes them before bumping fists with Eriri, the first step on their new and exciting journey that is almost asssured to make them a part of video game history.

That leaves Tomoya Aki, whom I half-expected to blow his top and throw some kind of temper tantrum at the news that not only would Utaha be backing out of his group, but Eriri would too, thus “betraying” him for the second time in their long years together.

But I found that such a half-prediction was selling Tomoya short. He’s certainly not elated by the (off-camera) defections, but he’s a big boy, and he’ll get over it. I was pleased with how mature he acted, while Hashima Iori, who left rouge en rouge with Izumi for, presumably, the same reason Eriri and Utaha left Blessing (to grow), urges Tomoya not to quit game developing and creating just because he lost his two “golden geese.”

And I totally get why: Eriri and Utaha were just as much training wheels as geese; he’ll now have to test his producer mettle other people; creatives who may not be as hugely talented, and people who won’t be lured into working for him by the feelings they harbor for him!

But there’s another reason Tomoya will be just fine: his harem has been shattered, and with it all the myriad routes he could have chosen to take. Now there is one route, and it leads him up the same sakura-scattered hill, where a familiar figure seems to be waiting for him…

That figure is, naturally, Kato Megumi, the girl who is best suited for Tomoya, and always was; a girl he won’t be stifling creatively, because they work so well together. She’s returned to the short hair that first inspired Tomoya into making a video game about a nice, astonishingly ordinary, “boring” girl.

Tomoya, in turn, drew Eriri and Utaha into his orbit. Normal as she may sound and appear, without Megumi there’s no Blessing Software, no Cherry Blessing, and no Fields Chronicle offer. She was their heroine, the heroine, and now he’s his. And like any good heroine, she makes the first move, suggesting they go out on a date at once.

Sounds good to me! Well done, show: Satisfying resolutions, character growth, and so many feels.

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Saekano 2 – 07

It’s been two months since Winter Comiket, and Cherry Blessing has done well in both sales and critical reception. But with their first game released, Blessing Software is at a crossroads. Utaha is finishing up her newest novel, while Eriri is still blowing past art deadlines (what she’s painting, we never see).

Tomoya’s rival Iori surmises that Cherry was able to surpass his game in reviews (if not in sales) because both writer and artist grew and surpassed themselves. Now that the trio has been through it all together, the girls are far less careful about how they act at school around Tomoya.

Tomoya, Eri, and Utaha are all getting along swimmingly post-Comiket, but Tomoya has been unable to make any progress whatsoever in making up with Megumi. She gives him a listless “good morning” and doesn’t answer her phone when he calls her.

That ignored call is the beginning of Tomoya starting to actually stop and carefully consider everything Megumi had done for and with him, and the manner in which treated her in return. Because he took her commitment lightly and shut her out at a crucial moment, she’s not picking up now to discuss with him the pros and cons of a new, second game.

Valentine’s Day arrives, and when he brings up the possibility of giving her more work, Eriri simply wants more time to relax, not worry about such things, give him chocolate, take his arm and walk with him.

To her chagrin, he has lunch with Utaha, who also gives him chocolate, and offers to sign her real name (not her pen name) “all over his body”, in a classic Utaha tease that’s probably more sincere than Tomoya is willing to realize.

Utaha also released her latest novel, and plans to start another soon. Since she’s already in university, she won’t be coming to school anymore after today. So Tomoya asks her, almost desperately, if she’d write for him again.

Despite her resentment of Tomoya’s protectiveness with Eriri, she bashfully admits she wants to make another game with her. Eriri, out in the hall making sure Utaha doesn’t make any moves, hears Utaha’s warm tone.

If Tomoya can come up with an idea, it looks like Utako Kasumi and Kashiwagi Eri are all on board. Which leaves Megumi (sorry Hyoudou, you’re not a main!). Tomoya makes an effort to track her down, but she slips out just as school ends. He spots her eating alone in a cafe, texts her a request for a circle meeting, and watches her not ignore it, giving him hope that maybe their friendship hasn’t “run its natural course” quite yet after all.

Then he goes home, and late into the night, he plays Cherry Blessing through. Playing it brings up all of the memories he has of Megumi working tirelessly by his side to make the game such a success, and how little appreciation he showed in his words, actions, or lack thereof. So Tomoya curls up in shame. At last—a glimmer of self-awareness from the guy.

Thinking of her also inspires Tomoya to come up with a title for the upcoming game he’ll aim to release in time for Summer Comiket: How to Raise a Boring Girlfriend. Meta! Here’s hoping he can make proper amends—and Megumi is willing to take the fool back.

Saekano 2 – 06

Both the immediate (Eriri collapsing) and long-term (finishing the game) crises are resolved this week, with one major caveat: to rescue Eriri, Tomoya gave up on a full Winter Comiket release, even though that’s the reason Eriri ended up in such a state (that, and her obsession with quality with the threat of Hashima Izumi looming).

Ironically, it’s Izumi’s bro (and Tomoya’s chief rival) Iori who comes to Tomoya’s aid, offering a ride to Eriri’s villa. Tomoya finds Eriri really did get everything done, and more to the point, he believes it’s her best work and the best work he’s seen all year.

That brings a smile to the gradually-recovering Eriri, but she’s even happier to hear him say, categorically, that she’s his “number one;” that her new art is better than Izumi’s. She doesn’t mind that he doesn’t go so far as to tell her she’s beaten Utaha and Michiru, but she happily infers it.

After that, the two settle back into the same routine as when they were little kids: staying indoors, playing games and watching anime, which Tomoya both notes was because Eriri was so sick so often, but also doesn’t complain about.

He goes further in wanting to apologize to the others in Eriri’s stead, as he’s the director and all, but Eriri insists: if she can’t apologize properly, she can’t keep moving forward. So she does so, and the whole crew is on hand for Winter Comiket…albeit with only 100 hastily burned copies of Cherry Blessing.

It’s shocking how quickly all the work they’d done suddenly becomes a finished product, which sells out within 30 minutes due to lots of buzz about a new game with studs like Kashiwagi and Kasumi collaborating. At the market, Eriri also apologizes to Izumi for how she treated her, and explains why she did (fear of being surpassed).

Yet in the midst Eriri dispensing all of her apologies and the team dispensing every last copy of their game, something seems off. The camera uncharacteristically lingers on Megumi too often, and she seems to be hiding something that will certainly rain on the parade of the big release.

Content to quietly skip the post-release party and go home for the time being, when Tomoya forces the issue, she finally has a very Kato-ish “outburst”, one that cuts Tomoya to the quick, far more than if she had yelled or cried. In his haste to save Eriri, he neglected to tell her about anything that was going on, during the precise days she said she’d make sure she was available for him, no matter what.

Tomoya took her earnest promises and commitments lightly, and ultimately ignored them altogether and took everything on himself, keeping her in the dark until everything worked out. That is something Megumi cannot forget, nor easily forgive.

As happy as I am to see Tomoya and Eriri on such good terms again, I can’t say I blame Megumi. If getting out of the doghouse is even possible, Tomoya, with his famous lack of awareness, may find doing so even tougher than making a dating sim from scratch.

Saekano 2 – 05

After witnessing Megumi reject a request to date from another guy, Tomoya has to keep Utaha from being too harsh on Eriri, who has fallen way behind on the art despite a schedule extension.

Utaha now considers a Winter Comiket launch a “pipe dream” until proven otherwise, but Eriri promises she’ll make it, and Tomoya has her back…though saying “she’ll deliver exactly what you expect” probably wasn’t the best choice of words for an artist.

One morning, Eriri stops by Tomoya to tell him she’s going away to her family’s winter house in the woods to draw in seclusion, even skipping school to meet the deadline.

Tomoya seems more or less fine with this, but he—and I, for that matter—feel a foreboding atmosphere; like somehow Eriri won’t be coming back, or won’t be the same when she does.

Letting Eriri go “off into the wild” was a big, possibly fatal mistake, according to Utaha, who is ready with a whole “five-stages of creative deprivation” spiel with Tomoya and Megumi, predicting all the ways Eriri will stray from her usual self in her desperate attempt to make the greatest art ever with which to beat the Hashima siblings, ultimately leading to her dropping the project altogether and never being heard from again.

What with Utaha’s added “sixth stage” of Eriri finding another guy and another job and thus Tomoya won’t have to worry about her anymore (the implication being he can focus more on her), Tomoya is loath to take these predictions so seriously…even if they don’t sound so far-fetched.

Megumi proposes he and she go to the villa the Saturday before the Monday deadline, but Tomoya humbly declines, both due to the situation of a guy going away with two girls, but more importantly, because he has deadlines of his own to meet. Megumi lets the matter drop for now, but is already concerned that Eriri would go to such lengths to complete her work.

Just as Utaha foretold, Eriri starts exhibiting signs of stage one (rough language), and Tomoya is worried, since two (blaming herself) can’t be far off. Tomoya tries to play lip service by saying “he believes in her”, but what he’s asking Eriri to do has become increasingly unlikely, even for someone with her talent, because there’s too much pressure and not enough time to pull it off.

Tomoya’s attitude irks both Utaha and Megumi; and Utaha is doubly irritated that she has more respect for Kashiwagi Eri thant Tomoya right now. She puts a lot of words in his mouth, but he can’t or won’t dispute any of them. Tomoya is starting to look like a failing director.

But Eriri does eventually manage to make some progress in drastically changing her style, once it starts to snow. She and Utaha knew the grand route would need a different style, and Eriri isn’t the most versatile artist…but she works her butt off in that cabin and finally, apparently, has the necessary art ready.

Whether she actually does or not, I have no idea, honestly. All I know is, Eriri doesn’t look like she’s in a particularly good physical or mental state by the end of this episode. While Utaha got a degree of resolution in her episode, lying on the floor with Tomoya, Eriri finds herself lying on the floor alone, isolated in a snowy forest cabin, in need of food, sleep, and affection. Here’s hoping she gets all three, soon.

Saekano 2 – 03

Tomoya and Eriri find themselves suddenly confronted by the Hashima siblings, whose Rouge en Rouge game company put out a demo of a game very similar to their own.

While Megumi does her best to keep things diplomatic, it isn’t long until Eriri and Izumi are coming to blows.

Sure, they’re low-impact blows, and each seems to want to empower the other to do their utmost to beat each other (at art, not physically), but then there’s the fact that, at the moment, I don’t much care particularly how well Blessing’s game does relative to Rouge’s.

Isn’t it enough that the team works hard and puts out a game they can be proud of, into which they put their blood, sweat, tears, and passion?

In between acting like she and Tomoya have been married for years, irking certain male classmates, Megumi is preoccupied and fired up by Utaha’s surprise story revision.

But the only way they’ll know whether it works or not, and which script to choose for the game, is by implementing it. That means a lot of work just to catch up to the Rouge demo, with no guarantee their output will surpass their rival’s.

When one all-nighter involving Tomoya and Megumi only nets 20% of the work, other measures need to be taken. When Michiru suddenly arrives, appalled that Megumi spent the night, Tomoya sees an opening, and asks his cousin to recruit her Icy Tail bandmates into doing the gruntwork necessary to plug Utaha’s new story into the game.

They pull a second all-nighter, and considering how late I’m writing this on a Thursday night, I can’t say I don’t relate to their exhausted state when they’ve completed their task.

All that work makes it that much more harsh a slap in the face when Tomoya meets with Utaha and utters the line above. Apparently, after story, art, music, and programming have been combined, neither of Utaha’s stories cut the mustard; at least not now that Tomoya is convinced Iori has a better story up his sleeve.

He requests a complete rewrite—certainly his prerogative as game director—but I assume Utaha is dismayed by his blunt assessment, as I was. In an attempt to outdo Rouge, could Tomoya be overplaying his hand? By demanding perfection when perfection may be unattainable, will he only end up driving his partners away one by one?

Saekano 2 – 02

Utaha has finished her script, and to celebrate has Tomoya take her out for a day of shopping, dining, and watching films that aren’t poorly-received (i.e. ghosty, shelly) live-action anime adaptations.

It’s a date, no doubt about it, at least as far as Eriri is concerned, observing the couple’s interactions from afar like, well, a stalker, with Megumi forced to tag along for plausible deniability.

But Utaha doesn’t merely toy with Mr. Ethical: she makes it a point to bring up the fact that now that the script is complete, her job with Blessing Software is also done, and she’s looking to the future.

She asks Tomoya his opinion not only on where she should attend university (out in Kansai or fifteen minutes away) as well as to pick which script should be used: she wrote two. She’s basically telling the director to choose a direction; not unreasonable.

When Eriri and Megumi meet with Tomoya (thanks to Megumi having a key to his place!) they see the ending and see Tomoya’s dilemma. Eriri both acknowledges Utaha’s artistry, comparing it to the Metronome of Love series she claims to have never read, while complaining that it’s a lot more work.

Still, she doesn’t automatically reject this new ending, nor does Megumi: they, like Utaha, leave it up to Tomoya. Sorry dude, gotta make some hard choices, and not everyone is going to be happy. Especially with Izumi’s doujin game already out there in demo form, living in the same genre as their game.

Saekano excels when Tomoya is one-on-one, as he is with the lovely Utaha most of this episode. But I also liked how their interactions were shadowed by Eriri and Megumi (especially the difference in Utaha and Eriri’s reactions to the movie, which chose a “childhood friend-friendly”, and thus Eriri-friendly, ending).

I can’t say whether the script of Saekano is cliched per se; all I can say is that it is unafraid of commenting on the very genre and medium it exists in, or of being almost self-back-pattingly self-referential and irreverent of those institutions.

But the dialogue is expertly delivered by the actors, and the character design is strong, so even if this show’s ‘weakness’ is its script (which I’m not saying is the case), it’s more than capable of making up for it in other areas, which makes this show enjoyable to watch on any given week.

But I don’t think it needs a live-action adaptation.

Saekano 2 – 01

“Why are things so bad between them?” asks Mr. Awful Thick-Headed Deaf Protagonist, AKA Aki Tomoya, referring to the near constant bickering and fierce competition between Eriri and Utaha. Cue a flashback to a year ago when the two rivals first meet, and Eriri learns Utaha is not only the author of the “Metronome In Love” novels she enjoys with Tomoya, but that she’s trying to snatch her Tomoya away.

Eriri tries in vain to steer Utaha away from Tomoya, while Utaha is irritated to learn how well Tomoya knows his childhood friend Eriri. Utaha brings Eriri up to Tomoya because she’s “interested in knowing more about her”, meaning she’s eager to gather info on a foe.

For all the contempt Eriri and Utaha have spewed at one another throughout last season, they are nonetheless connected by a strong underlying mutual respect. They’re not just foes, but worthy foes. And however much they may differ in creative philosophy, neither can deny the other’s obvious talent, or even be a bit envious of it, considering they excel in different areas (Eriri art, Utaha words).

Utaha learns that Eriri’s motivated by revenge for all the frustration she’s suffered having to hide her talent away beneath a pristine social facade; while Eriri believes she has the haughty Utaha figured out as a cold, calculating ice queen who looks down upon and manipulates her fans with her technique. Neither is wrong!

So back in the present, while they’re still bickering as fiercely as when they first met (with Tomoya as the totem of their rivalry), they can still acknowledge one another’s skill and passion for their craft, and can agree with Tomoya when he says theirs could be a collaboration for the ages.

The praise and enthusiasm of the guy they both like makes it easier for them to look past their surface hate for one another, and the value in working together, even if it’s not always, or ever, smooth sailing.

When Tomoya requests an illustration by Eriri autographed by both her and Utaha as Kashiwagi Kazumi, Eriri, Utaha, and Megumi also requests autographed illustrations. The apparent mortal enemies proudly hang them in their homes, proving their respect and admiration for one another beyond any doubt, even if they’d never ever say it to each other’s faces.