Fate/Extra Last Encore – 07

The fourth level’s part two starts with a flashback—I think—to an Alice wondering where Hakuno went, and in the process of absorbing various objects around her to replenish resources, transforms into a grotesque monster that forces the Masters to flee to lower floors, and killing and eating those that don’t. None of this seems to be anything Alice the Master intended.

Back in the “present”—whatever that even is—Hakuno, Saber, and Rin make their way back to the castle. The phenomenon that sent them back was only a “respawn”, not a time loop; and all parties involved retain their memories of the first attempt.

Rin (flashing an epic Shaft head-tilt) continues to drop hints to Hakuno about Dead Face without coming right out and saying that’s what he is, DFs being humans “rebooted by their grudges”, and Hakuno not knowing what beyond hatred propels him upward.

When Hakuno starts daydreaming of hanging out with Alice, reading to her and playing tag, Amari is also there in some form. When he comes back to reality, he, Saber and Rin face the monster they’re assuming is the Floor Master’s Servant.

Rin puts up a barrier, but the monster sends a hail of scissors at it, shattering it and her. Hakuno manages to spend another command seal, but before the monster is destroyed and the “game” reset, he ends up back in the dream.

There, Hakuno meets Alice in her true form, covered in bandages, lying in a bed, hooked up to all manner of IVs…and dead. The living, walking, talking Alice Hakuno has been interacting with is no more than a dream that dead Alice is watching, and is herself dreaming in Alice’s place, even able to take Amari’s form.

Back at the starting point, after Hakuno washes up and Rin apparently had a bath, they set out once more with Saber, for what Rin hopes will be the third and final time. As they walk through the forest, Hakuno ponders what and where he is: a man with no past and a place where the past has piled up to the point of near-madness.

Hakuno feels of a piece with the place because the hatred that drives him is essentially an obsession with the past; an inability to let something go. Saber tells Hakuno a story of a Master she once had “much like him”, with neither memories nor a wish, aiming to ascend only out of a desire to live on. At Angelica Cage, the highest level, the Master was defeated by “Twice Pieceman.”

Saber’s point, I believe, is that there are no guarantees. If you get to Angelica Cage, you have to beat Twice. If you beat Twice, Moon Cell has to decide to grant your wish. She wants to know if Hakuno will still ascend despite all that uncertainty.

In the dream (and a repeat of last week’s cold open), Hakuno has already won the third round, as Alice conceded the fight by not showing up. He leaves her with the promise he’ll be back once he’s won the Grail. And it certainly seems to be the case that he did return even after failing to win it.

Once back with Saber and Rin, Hakuno acknowledges that he’s no one special; just a fake who made it this far in someone else’s place. But even as a fake, he wants his feelings to be true. His time with Alice in his dreams have spurred him to want to ascend not just with hatred, but with hope.

In the present, however, the Servant still needs to be dealt with, and between Rin seemingly unleashing her trump card—transforming into Lancer, complete with Gae Bolg—and Saber’s coup-de-grace, it feels as much like putting a wretched creature (or ghost, as it were) out of its misery as defeating the floor boss.

It also carries on the Monogatari tradition of lots of discussion punctuated by short, intense bursts of decisive action. On to the fifth level.

Fate/Extra Last Encore – 06

The third level, the “Nameless Forest” is a totally different animal than the ones that came before, both in design and purpose. First of all, it’s way trippier, as Shinbo creates a lush and textured wonderland inspired by the aesthetic of the illusory worlds witches created in Madoka.

These bizarre, whimsical surroundings make for a great backdrop as Hakuno, Saber and Rin attempt to find the Floor Master. According to Rin, the third level is the land of dreams where “ghosts” gather, ghosts being souls transferred into information by Moon Cell.

Rin also kinda answers my question from last week, in that Death Face is “something different” from the other ghosts,embodying a “different concept of death.” She also calls it a thousand-year-old legend, apparently unaware that Hakuno is that legend (or feigning ignorance for some reason).

Things get increasingly weird in terms of time and space, with Saber almost instinctively taking Hakuno’s hand to ensure they won’t become separated. Even so, with all off the multi-colored drawers, tanks containing thousands of playing cards, and most concerning, a preponderance of mushrooms, Hakuno eventually finds himself somewhere other than Saber’s side.

That place is in the presence of the Floor Master whom Hakuno says goodbye to in the episode’s cold open; we see his victory and ascent to the fourth level so we know it happens (or happened in the past); it’s a question of how.

This Master is a ghost named Alice, and this wonderland is where she’s been ever since a war that killed everyone else, and after her life of illness was ended by excruciating pain caused by adults in a hospital.

Alice wants nothing more than to have someone like Hakuno to play with forever and ever. Quite suddenly, Hakuno “snaps out of it” and is once again in Saber and Rin’s presence. A vision.

Rin and Hakuno each have one more vision while in the midst of the mushrooms – both involving Amari Misao, their “classmate” in “high school.”

If ghosts are reproductions of people’s states at the moment of death, Amari’s regrets come through strong and clear; both her insufficient strength (which Rin can sense) and when she tried to seek the week to defeat her enemies, only to find there was no one weaker than her.

Having returned from their visions, Hakuno and Rin find signs of a battle, and Saber goes after a shambling, scissors-shooting construction of various objects as if it were like any other opponent. She manages to slash it in two, but the moment she does she and the other two are instantly transported all the way back to where they started, next to the ladder that brought them there. Even time has seemingly reverted.

Rin surmises this is the work of the Noble Phantasm known as “Nursery Rhyme”, which is being used to ensure they keep repeating the same day forever. With such a power, in such a place, being wielded with such a character as the Alice we met, it’s pretty obvious we’re dealing with Caster. Swords and bullets aren’t going to do the trick this time.

Alice to Zouroku – 05

(In an attempt to balance our workloads, I’ve taken over Alice to Zouroku reviewing duties from Preston.)

In this episode apparently brought to you by SNICKERS® (You’re not you when you’re hungry. Eat a SNICKERS®.) Minnie C doesn’t easily give up her captives, so she and Ichijou Shizuku enter a long, sustained battle full of CGI effects that holds together reasonably well, considering the show itself has never striven for ufotable-level precision.

Minnie C puts on a good fight, but Shizuku eventually wears her down due to her superior power: the ability to summon any number of 666 weapons and 13 grimoires from a magical storeroom derived from an anime she used to watch.

That’s not as satisfying a powers-origin story as, say, Minnie C, but the major difference is that Shizuku is fighting for others, while Minnie is only fighting for herself, angry at the world for taking away her darling. When she runs out of energy and Shizuku stands triumphantly over her, I really feel for Minnie C when she apologizes to her husband for continuing to be alive, because she’s completely wrong: her husband wants her to live. That means finding another reason for living beyond being with him.

Meanwhile, the now-freed (and largely static during the battle) Alice celebrates and underscores her and Zouroku’s new freedom by floating with him high up into the sky, something he’s fine with after being cooped up on that container ship so long. He’s also fine that Alice is accepting of his and Sanae’s love and invitation to join their family, no matter what kind of being she truly is.

Minnie C is shipped back to the states, and the organization that employed her and the other ability-users and pursued is dismantled by the police. Alice takes to the granddaughter role with gusto, further charming her new big sister Sanae, who has no end of plans to use Alice’s newly-restored energy to have “fun”, a concept once foreign to Alice.

Shizuku and Ryuu rest easy, knowing all’s well that ends well. Ryuu almost seems to want to will the next crisis into being by wishing another “incident” would come along, but until then, it’s nice to see Alice, Zouroku, and Sanae simply having a normal dinner on a normal night, in the normal lives they hope to maintain even after all that’s come to light.

In fact, this could be the finale to a five-part miniseries, as it leaves me wondering what the show has lined up next.

Alice to Zouroku – 04

Nearly the entirety of this episode is spent in the cramped dark interior of a Hummer in which Minnie C continues to restrain Sana and lectures her about the fact that she’s not human, but rather a random but extremely powerful phenomenon that’s taken the form of a little girl.

Their scenes feel numerous and repetitive, until Sana meets someone who looks like her older self in her subconscious, then musters the energy to transport Zouroku into the car with her and Minnie C.

This occurs after Zouroku makes it clear he not only wants Sana back, but wants to make her a part of his and Sanae’s family. Sanae concurs, but hopes in the future her gramps will be more open and communicative with her and Sana.

When Zouroku is in the Hummer, he wastes no time lecturing Minnie C, who is unquestionably up to some of the “crooked stuff” he hates so much. Minnie can justify her beastly actions all she likes; as far as Zouroku is concerned, Sana is a little girl who doesn’t deserve this treatment…even if she isn’t really a little girl (and the jury is very much still out on that).

When Minnie starts shooting her service pistol, Sana tries to surrender, but Zouroku won’t let her call herself a monster or a waste of time. It’s his choice what he gets himself into, and now that he’s into this, he’s committed to her well-being.

That being said, neither Sana nor Zouroku have the power to oppose Minnie C, which is why seeing Ichijou Shizuku arrive at the scene to rescue them is necessary.

Her appearence in her suit left me doubting she was the same “cosplaying” girl who saved Sana from Minnie in the first ep, but now at least we know she’s a “Cabinet Information Research Office Secret Service agent”, and Ryuu and her superiors are well aware of her abilities.

This episode felt like it dragged the rescue out, and as a result, it was very monologue-heavy. Also, Ryuu’s assurances everything would be fine (which they turned out to be) kinda sapped the tension. I’m glad Sana and Z were rescued, and have a powerful ally who knows how to properly use her powers.

Alice to Zouroku – 01 (First Impressions)

The Gist: Sana, who belongs to a group of supernatural power-wielding humans known as “Dreams of Alice”, has escaped the research facility where she’s been held as long as she can remember.

While being pursued by the facility’s director, armed with other Dreams of Alice, Sana meets Kashimura Zouroku, an elderly florist, who gets caught up in the ensuing chaos.

He eventually agrees to let her stay at his place “for a while” as long as she helps him out and doesn’t use her powers.

A2Z, as I’ll be shortening it to, is a seinen anime, and as such, deals with what could have been a moetastic mess with a clear-eyed sobriety, a deliberate pace, and with a refined attention to detail. Zouroku is truly an Old Man’s Old Man, who wouldn’t be out of place in a show like Shouwa Genroku Rakugo Shinjuu, and the way the young Sana instantly starts cramping his old man style is highly believable as well as entertaining.

We’ve seen plenty of “I don’t need this” characters, but Zouroku immediately earns that attitude by having so many years under his belt, and to a degree, having earned the right to live his life the way he wants. If a bunch of magic-using urchins start messing up his Shinjuku, well, he has a problem with that. Of course, once he learns where Sana is from, and how she’s no doubt had to deal with stuff no little kid should, his position softens, without breaking down into 3-gatsu no Lion Gushy Grandpa Mode.

I also liked the application of the magic itself. It’s weird, fun, and creative without getting too whimsical. As soon as we saw Tachibana standing on the palm of a giant hand, I knew we were in for some weird stuff, and her short but exciting dual with Sana’s mysterious benefactor, as well as the Mini car chase with the chain-and-arrow-wielding twins, are very well-directed sequences. The CGI is very much noticeable, but not distractingly so.

What I appreciated was that mundane scenes of Shinjuku are treated with as much care as those action scenes. This may be a first episode and the animation quality may well dip, but for now the world of A2Z is lively and lived-in, avoiding being too flashy, surreal, or stylized. Similarly, the character design is very simple, but effective, calling to mind that of Madoka Magica. A little kiddy, belying its more mature themes.

We don’t know exactly what’s up with Zouroku and his granddaughter, but my take was that she passed away or maybe moved out on bad terms (it’s suggested she’s older than Sana in any case). The sudden appearance of Sana in Zouroku’s life suggests this won’t be a one-sided relationship: both parties will get something out of it.

Sure, at first, that means more trouble for Zouroku, but whether he was planning on it or not, it also afford the opportunity for him to do something more important than a floral arrangement for a yakuza’s girlfriend.

What exactly that is, and whether or not he’ll simply stay out of the way when Sana & Co. go off on each other again, I look forward to finding out. This confident double episode was a surefire way to get me quickly invested.