Saekano 2 – 06

Both the immediate (Eriri collapsing) and long-term (finishing the game) crises are resolved this week, with one major caveat: to rescue Eriri, Tomoya gave up on a full Winter Comiket release, even though that’s the reason Eriri ended up in such a state (that, and her obsession with quality with the threat of Hashima Izumi looming).

Ironically, it’s Izumi’s bro (and Tomoya’s chief rival) Iori who comes to Tomoya’s aid, offering a ride to Eriri’s villa. Tomoya finds Eriri really did get everything done, and more to the point, he believes it’s her best work and the best work he’s seen all year.

That brings a smile to the gradually-recovering Eriri, but she’s even happier to hear him say, categorically, that she’s his “number one;” that her new art is better than Izumi’s. She doesn’t mind that he doesn’t go so far as to tell her she’s beaten Utaha and Michiru, but she happily infers it.

After that, the two settle back into the same routine as when they were little kids: staying indoors, playing games and watching anime, which Tomoya both notes was because Eriri was so sick so often, but also doesn’t complain about.

He goes further in wanting to apologize to the others in Eriri’s stead, as he’s the director and all, but Eriri insists: if she can’t apologize properly, she can’t keep moving forward. So she does so, and the whole crew is on hand for Winter Comiket…albeit with only 100 hastily burned copies of Cherry Blessing.

It’s shocking how quickly all the work they’d done suddenly becomes a finished product, which sells out within 30 minutes due to lots of buzz about a new game with studs like Kashiwagi and Kasumi collaborating. At the market, Eriri also apologizes to Izumi for how she treated her, and explains why she did (fear of being surpassed).

Yet in the midst Eriri dispensing all of her apologies and the team dispensing every last copy of their game, something seems off. The camera uncharacteristically lingers on Megumi too often, and she seems to be hiding something that will certainly rain on the parade of the big release.

Content to quietly skip the post-release party and go home for the time being, when Tomoya forces the issue, she finally has a very Kato-ish “outburst”, one that cuts Tomoya to the quick, far more than if she had yelled or cried. In his haste to save Eriri, he neglected to tell her about anything that was going on, during the precise days she said she’d make sure she was available for him, no matter what.

Tomoya took her earnest promises and commitments lightly, and ultimately ignored them altogether and took everything on himself, keeping her in the dark until everything worked out. That is something Megumi cannot forget, nor easily forgive.

As happy as I am to see Tomoya and Eriri on such good terms again, I can’t say I blame Megumi. If getting out of the doghouse is even possible, Tomoya, with his famous lack of awareness, may find doing so even tougher than making a dating sim from scratch.

Mahou Shoujo Ikusei Keikaku – 07

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After the ordeal with Magicaloid and Hardgore Alice, Koyuki wakes up in her bed, shaken but none the worse for wear, and in possession of a rabbit’s foot, a rare item Fav says belongs to Alice. Koyuki wants to return it, but wants nothing else to do with Alice, who freaks her out royally.

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When Calamity Mary gets wind of Magicaloid’s death, she seeks out Alice, but no matter how hard she tries, she just can’t kill the bitch. Riddling her with bullet holes? Nothing. Blowing her to a bloody pulp with a shotgun, machine gun, and grenade? Nada. Chopping her gooey remains to pieces, setting them aflame, pouring acid over them, burying them in a drum full of cement and tossing it into the ocean? Absolutely no effect.

Calamity Mary has finally found an implacable adversary, and it’s uncertain whether she’s excited or simply going insane from that prospect. It is interesting, however, that by trying to take out Alice, she’s showing a kind of loyalty to her former business associate. Honor among thieves and all that.

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Sazanami Kano AKA Ripple is billed as a main character alongside Koyuki, and we’ve seen a bunch of her, but didn’t know quite where she was coming from until this week. Her life is presented as a series of incidents where she can’t take it anymore, lashes out physically, and ends up alone.

Granted, people say and do awful things to her that warrant a good punching, but it’s clear she’s not exactly what you’d call fulfilled. Maybe she sticks with Top Speed out of a desire to connect with someone that still endures despite all the awful experiences she’s had with people…as enduring as Hardgore Alice’s invincible Terminator body.

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As for Alice, she confronts Koyuki, and won’t leave her alone even when she tries to run away, but while doing this makes her threatening, Alice takes no violent action against her. In fact, she’s adamant that she merely gave Koyuki her rabbit’s foot because “she felt like it.”

Maybe despite appearances she’s not someone Koyuki needs to be worried about. Swim Swim is another story, as the episode ends with her setting up an ambush for Nana and Winterprison, who are seeking unity in these troubling times.

As for Calamity Mary wanting to meet with Ripple, I’m not sure what that’s about, but surely someone has to bite the dust at some point, as there are currently more girls left than episodes.

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Mahou Shoujo Ikusei Keikaku – 06

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La Pucelle never had a chance. Cranberry played her like a fiddle till the end, first by rejecting his call for a “fair fight” (she’s clearly more powerful than her, able to block her sword with her bare hand), then getting him to launch one more last-ditch assault to “rid the world” of such an objectionable magical girl, only for Souta to get knocked out, tossed in the street, and run over moments after coming to.

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It’s a strong statement from Magical Girl Raising Project that really ups the stakes for Snow White/Koyuki. Her friend and protector is lost. She’s all alone and all-too-tempting a target, both for more aggressive girls and for Fav to try to tease some years out of her life in exchange for rare trinkets.

Koyuki’s fear of death finally leads her to hit “buy”, only for everything to be sold out; she waited too long. Now she’s in even more trouble: no more ready to fight, but without a defense against those items. The show is really piling on with Koyuki’s misfortune, further convincing me she’s the one Fav either is trying to build her up into the Ultimate Girl—or kill her trying.

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As for the items, they seem to have been snatched up by Swim Swim’s crew, with her taking on the most lifespan reduction. She wants to protect herself and the gang at all costs, even going so far as to name her weapon after the old ruler who failed them and led Swim to pick up the ball and run with it.

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Ripple is disappointed she couldn’t acquire anything and nervous about the consequences, but Top Speed assures her they’ll be fine and that neither of them will die, based on…well, nothing but blind optimism, really. Despite her titular speed, I’m wondering how long Top Speed thinks she can stay above the fray, and how long she can keep Ripple as an ally. It seems she only needs six months.

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The final act of the episode is the goriest and most chaotic, with Hardgore Alice (groan) finding Koyuki and seemingly preparing to kill her, only to be beheaded by Magicaloid 44 (who was ordered by Mary to kill someone that night). For a moment, Alice seems like she was never anything more than a MacGuffin.

Then, before Magicaloid can kill Koyuki too, she is killed by a headless Alice, whose power is quick regeneration, making the quick look back to pre-magical girl Andou Makoto at the beginning of the episode seem like a too-late attempt to humanize her. As for Koyuki, she’s starting to lose it fast.

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