To Your Eternity – S2 12 – Biting Down Hard

Last week gave us insight into Kai’s past and why he wants to help Fushi. This week we get the same with his other two new allies, Messar and Hylo. Turns out Messar is casual with Princess Alme because they once played that reversi-type game together as kids. Alme promised to give him anything he wanted if he beat her, but he never got to as he was shooed away as a servant’s son.

When Booze Man!Fushi rebuilds the waterwheel building, he gets offers from impressed and amazed citizens hoping he’ll rebuild their houses as well. Because both the new building and Booze Man’s house are extensions of Fushi, eventually the whole of Renril will be of Fushi as well, and thus far easier to defend from Nokkers.

Fushi finds Hylo sparring with the citizen soldiers in order to gain their trust, and Fushi can sense he’s taking and concealing a huge amount of physical punishment. Hylo tells Fushi that as a child he had his teeth pulled and was isolated from the rest of the world, with only his adoptive mother as a companion. The reason for this is that the church believed he was possessed by a demon.

Due to having complete control over his life and upbringing, the Supreme Pontiff made Hylo a holy soldier, but Hylo vowed to free himself from that charge at the nearest convenience, which is why he’s now with Fushi. One of the citizen soldiers, Cam, listens in, and is brought into the fold. He doesn’t like Fushi’s insistence that no one but him fight. The people want to fight and protect what they love.

Fushi now understands Kai and Hylo better, but what of Messar? To Fushi it looks like he just lazes around playing games. But Bon tells Fushi that Messar must have ties to the royal family, as they met and became friends at a gathering of nobles twenty years ago.

The reason Messar is so focused on playing the game (and having Kai teach him how to win) is that he remembered Alme’s promise, and decides to cash it in now. He doesn’t want the throne, he only wants the princess’s trust. So they play. For her part, Alme is happy Messar remembered the promise, and to be able to play with him again.

Messar ends up beating Alme, and she grants him her “trust”, which translates to the crown convincing the population and coordinating demolition so Fushi can rebuild at a faster pace. Still, Alme insists that real trust only comes with time and actions, not won or lost bets. To this, Messar walks up to her and blows her veil away, revealing her beautiful face, much to her chagrin.

Messar then reveals to Bon that he’ll never be king, because he and Alme are half-siblings and he’s the king’s bastard son. He’ll never tell Alme this, so Alme may continue to harbor romantic feelings, but if their brother and father die, he’s determined to be the one to protect her, hence his alliance with Fushi. Less than three months remain until the Nokker attack, but preparations are progressing smoothly.

Rating: 4/5 Stars

Birdie Wing: Golf Girls’ Story – 06 – Deep in the Sand Trap

In a rather nasty twist of fate, the land for a new casino that Eve was golfing for on behalf of Catherine is the very land on which her found family presently squats. I had assumed Klein owned the bar they live in, but nope. We also learn that the three little ones are immigrant orphans who will be deported. Eve can’t help but think she’s responsible for potentially destroying her family.

She visits Rose to voice her outrage, as Rose most certainly knew full well that Eve’s fam lived on the future site of the casino. But Rose has no sympathy for Eve; she did her a favor by letting her play against Aoi, while Eve repaid it by beating Vipére. Eve goes over everything that’s happened in the episode so far, and decides that the solution to this crisis is, of course, hitting a ball with a stick…in a way only she can.

As luck would have it, Vipére just happens to stop at the very spot Eve is doing her reflecting. Eve asks for golf betting gigs, but if Snake Woman had any, she’d take them. After she lost to Eve, Nicholas took everything she had (except, oddly, her Morgan roadster…). I must say, the speed with which Vipére became a comic book villain to a charming and likeable (temporary?) ally to Eve is truly impressive.

Aoi’s sole scene in this episode is a brief one, as we follow her on her extended press junket. The scene makes clear two things: 1.) No matter how cutthroat the Japanese high school golf circuit is, Eve has a lot more shit to deal with than Aoi, and 2.)  Eve is still foremost on her mind, so much so that she confuses journalists by insinuating she lost to someone in a tournament she won by 12 strokes.

Much to Catherine’s consternation, Nicholas does not honor their proxy golf deal and assassinates her politician so that the council votes for him to maintain control of the Casino. When Cathy won’t accept a 70-30 split in Nick’s favor, it comes down to another game of golf (though why either party would believe the other again escapes me). One of his underlings is, ahem, good friends with Vipére, who gets the lowdown on the impending game.

Knowing that Eve will give her a better chance of crawling out of the abyss, Vipére basically takes her in (to what I assume is a safe house) and puts her on a grueling training regimen. Or at least the thought it would be grueling; instead, she’s astounded by Eve’s stamina. Turns out Eve already underwent even more grueling training under Leo, the man who taught her how to golf with a lot of tough love.

The name Eve, AKA Evangeline, is the only thing Eve remembers when she suddenly woke up with bandages on her head. She was saved by Klein and Lily, who were then living and working at a brothel at the tender age of 14 and 10, respectively. Eve accepted Leo’s tutelage so she could golf her new sisters out of that brothel and into a life of safety and comfort. But now that life is back on the line.

Back down in her high-tech underground course, Madame Catherine learns that Nicholas, through Vipére, has hired Eve to be his golf proxy this time around, with Vipére serving as her caddy. Catherine, in turn, has picked Rose to be her proxy, and clearly this is something Rose has set up from the beginning…and something tells me she’s immune to Vipére’s stinky charms.

The stage is thus set for the most over-the-top, high-stakes golf game yet: one that may decide whether Eve’s friends have to return to prostitution to survive while the little ones get shipped back to their home countries. As halfway points of cours go, it’s not a bad place to be. I can’t wait to watch Eve potentially struggle but ultimately prevail over a too-arrogant-by-half Rose…and wish nothing but the best for dear, déar Vipére.

Rating: 4/5 Stars

Fate / Zero – 06

“I may be an ancient king…but I don’t think you should be driving like this!”

And now I’ve come to it: the Fate/Zero equivalent of a meh episode. It had to happen sometime, so better early on than not; also, after last week’s multivector face-off and just-as-rapid standdown, it’s hard for the immediate aftermath episode to not feel a bit…anticlimactic.

And while I’ve enjoyed the moments of levity Zero has managed to weave into the action and drama, Iri’s crazy drive along a twisty mountain road kinda fell flat for me. I totally get the joy she feels from being ‘let out of the birdcage’, so to speak, and perhaps it was the animation, but the drive felt way too reckless for no reason.

“We can’t exchange insurance info if you’re all the way over there!”

It’s a good thing Caster seems to be standing in the middle of a straight and not on the other side of a blind turn; otherwise Iri would have hit him (and what a shame that would have been); instead, they get out and have a deeply unpleasant exchange with him.

Since taking out that kid after letting him think he was home free with his dark tentacles, Caster has not endeared himself to me, and his ranting about Saber being Jeanne d’Arc reincarnate does him no favors. I’m totally with Saber that I dislike opponents who you can’t reason with because they lack reason.

Thats…not…good…

In addition to being illogical and maddening to deal with, Caster is also a despicable monster, like his Master Uryuu, crucifying kids while still alive. They’ve abducted fifteen from a couple of towns, which just seems like a lot, though to be honest I’m not sure how much time they’ve had to do it.

In any case, Caster insists they must sacrifice all the children they have as soon as possible, then go out and get more, which, sure, fantastic. Even Uryuu is like, ‘I guess we’re just different kinds of serial killers.’

“Why do I have two Masters…and why are they so lame?”

Archie sits in his hotel room, scolding a brooding Lancer, until his companion Sola-Ui, who despite Archie’s Command Seals, is the Mana behind the Master. She’s not afraid to speak her mind to Archie about his hiding in the shadows, but Lancer then scolds her for badmouthing his Master. Even though technically, the two of them are more like Co-Masters.

In any case, Archie belives (rightly) that Saber will try to attempt a rematch with Lancer before fighting anyone else, to undo her cursed wound. So he’s laid a trap, filling an entire floor of the hotel with magical booby traps, and is very excited to see how everything works out.

“Look, that building had all kinds of code violations anyway.”

And then Kiritsugu just burns the whole mother down. I’ll admit, it’s a fine fake-out, and yet another stealthily bad-ass move from Kiritsugu, who approaches his work in a very deliberate, disciplined, military fashion.

I also appreciated that he’s aware that he has disrupted and possibly ruined more than a few lives by blowing up the building, but he’s going to defeat the other mages by any means necessary—but not by killing innocent people.

Kirei manages to briefly corner Maiya in an adjacent structure, but Kiritsugu bails her out with a well-timed smoke bomb. As for Archie, Sola-Ui and Lancer…I’m sure they’re just fine.

“Hey God Boy—run out and get me some more libations!”

Later, Kirei’s Assassins inform him, Risei and Tokiomi of Caster and his Master’s horrific crimes, which threaten the secrecy of the War. As observer, Risei stands ready to exercise his power to make minor rule changes; in this case, ordering all Masters to take out Caster ASAP. He’s a rogue element, and clearly Saber and Iri (and I) aren’t the only ones who’d rather he went away as soon as possible.

After a long day of morally ambiguous activity, Kirei encounters Archer getting drunk (or attempting/failing to do so) on a couch, who not only voices his disappointment in his Master, but also tries to pry out of Kirei what he’s getting out of this; what he desires. If Kirei doesn’t know, Gil figures he should use his Assassins to determine what motivates the others, so he might gain insight into his own motives.

So while Kiritsugu and Maiya’s special ops exploits were pretty cool and I dug the potential realignment of the War to focus on taking out the most irredeemably loathsome Master-Servant pair, I wasn’t as enamored with Lancer’s Co-Masters (indeed, I kinda just feel sorry for him), Saber and Iri only showed up for two minutes, and Waiver, Rider, Kariya and Berserker took the week off—and at least two of them were missed. So yeah, a 7 seems about right.

From Up On Poppy Hill

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We’ve only seen Gendo Senki (Tales from Earthsea), Miyazaki Hayao’s son Goro’s first film, once, and prior to this, it was the most recent Ghibli film we had seen, having skipped out on Ponyo and Arriety (for the time being.) While repeated viewings are not a requisite for a film’s greatness as far as we’re concerned (sometimes, watching a great film just once can be enough), suffice it to say we don’t remember much about it, other than the fact we didn’t hate it. What drew us to this film was the promise that it was a relatively straightforward slice-of-life romance, not based on any beloved epic series with defensive authors and built-in skeptical fan bases. On its face, this film reminded us of perhaps our favorite Ghibli film, Kondou Yoshifumi’s Whisper of the Heart, the review for which you can read here.

We were immediately enthralled by Whisper’s fiercely beautiful picture of West Tokyo in the nineties, the intricately-detailed, loving depiction of life for a middle class family during in that time and place, and most importantly, the touching romance that developed between Shizuku and Seiji. “This is how it’s done,” we thought as we watched it. These are the heights anime is capable of.” With that lofty praise in mind, don’t think we’re bashing Up On Poppy Hill because it didn’t quite reach the soaring heights of Whisper. In fact, we urge any romance, Ghibli, or just plain anime fans to pick up a copy of Poppy Hill (we got a deal on the Blu-Ray through Amazon) and give it a watch as soon as you can. We found it to be an exceedingly lovely film.

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While many Ghibli films are portals to fantastical dimensions, Poppy Hill is a time machine to 1963, the year before Tokyo hosts the Olympics for the first time ever—and just eighteen years after the bombs were dropped on Hiroshima and Nagasaki. This means our protagonists—Umi and Shun—are of the postwar generation: not a party to the horrors of the past but well-versed in the scars their elders bear. To that end, old-style pre-war buildings all over the country are being torn down at a steady pace, as if they were contaminated by the past. One such building is the “Latin Quarter” – a magnificent but thoroughly-trashed French-style mansion on school grounds used as a headquarters for many of the school’s clubs. It’s the fight to save this house that brings Umi and Shun together.

From the beginning we see that Umi is a strong, hardworking no-nonsense young lady; even her bouncy little side braids suggest she’s somewhat “tightly wound”. She’s the first to wake up to cook for her family and the boarders who share her house, which is perched upon a hill overlooking the harbor. She is haunted by the loss of her father, a sailor killed aboard a supply ship in the Korean War, and raises flags every morning as a message to him that is never answered. When a poem in the school newspaper mentions her flags, she seeks out the author, just as Shizuku sought out the guy who checked out the same library books as her. Her first face-to-face encounter with the boy is when he jumps out of the house into a pool, and she reflexively offers him a helping hand, not thinking how it would look to the assembled masses of her peers.

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Umi’s grandmother is worried Umi is working too hard for everyone and not looking after her own happiness, while dwelling too much on the loss of her father. She hopes Umi will meet someone to help her find that happiness…and she does. It’s fun to watch her step into another world—at the behest of her little sister, who wants Shun’s autograph—as the two brave the appallingly filthy and chaotic Latin Quarter to find him. Where before she had been content with her studies and house duties and not interested in boys, her first taste of that world changes her mind in a hurry, and she’s smitten. For his part, Shun, while having a reputation for being a “live wire”, is never anything but respectful, warm, and chivalrous to Umi.

It’s Umi who first plants the kernel of an idea in Shun and the leaders of the Quarter that if it were cleaned up, prepare and made into a place where guys and girls alike would want to be, perhaps the demolition ball could be stayed. The film, like us, is firmly on the side of those who don’t want the building to go. Poppy Hill doesn’t just excel at portraying an utterly gorgeous slice of Japan’s past in terms of the buildings and bustling seaside vistas, but in the pulse of the youth of the moment, angered by their elders’ insistence on erasing history and culture to make themselves feel better. The debate over the Quarter is charged with passion, and Umi is in the back of the hall, soaking it all up.

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The campaign to beautify the Quarter is initiated, and like Kiki’s room at the bakery or Howl’s Moving Castle, once it’s cleaned up, it’s a much more welcoming and comfortable-looking place, rather than a dank cave. But as things look up for the Quarter, after a visit to Umi’s house when she shows Shun a photo of her father, there’s a distinct change in Shun, and he starts avoiding her. She can’t make out what’s eating him, even though we do. When she finally confronts him, he tells her: they’re brother and sister. Umi’s dejection after learning this truth may be more subtle than, say, Shizuku’s, but no less powerfully felt; as even the mundane tasks she used to take pride become a struggle with such dispiritedness hanging over her.

Siblings or no, the two remain friends and follow through with the Save the Quarter campaign, traveling to Tokyo and waiting in a hall way for many hours to speak to the man who will decide the building’s fate, and indeed already has, not knowing the transformation it’s undergone. Umi’s unassuming, earnest appeal instantly impresses the man, who agrees to an immediate inspection tour. The students pull out all the stops welcoming him, and the vastly-improved state of the building, as well as the enthusiasm of the kids themselves, compel him to change his mind.

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That same day, Shun gets word news from his adoptive father: the third man in the photo is aboard ship in the harbor, who confirms that Umi and Shun had different fathers, the two others in that photo. Umi and Shun aren’t related by blood, which is good, because they’re in love with each other. Is this ending quite neat and tidy, and all the twists and turns somewhat soap opera-y? Perhaps, but because we were so emotionally invested in Umi and Shun, and held out hope Shun was mistaken about their lineage, it didn’t bother us. We didn’t think it would’ve necessarily been a better film had they been deprived of a happy life together, any more than if the Quarter had been torn down.

A powerful idea Umi conveys in her confession to Shun on a streetcar platform stuck with us throughout the rest of the film: all the while she’d been raising those flags up on the hill, Shun was responding with flags on his dad’s tug, only she never had the angle to see them. Now that she knows about them, she decided to believe her father answered the flags too: by sending Shun into her life. Her long wait was over: no longer a girl living only for a day that would never come—the day her father returned—she found a place in her heart for someone new—someone alive—and discovered how new and exciting and nice life could be when you’re in love. We discovered that Ghibli has a bright future. This is how it’s done.

9_superiorRating: 9 (Superior)

Stray Observations:

  • The hallmark of every Ghibli film is a constant feeling of “I want to go to there,” and Poppy is no different.
  • While it lacked the sublime soaring orchestrations that are another Ghibli hallmark, we were really into the period-specific soundtrack. It was at times moving, soulful, joyful, and downright toe-tapping.
  • We’ll also fully admit to having our heartstrings tugged on on numerous occasions; there was nothing shallow or forced about any of the drama; we felt Umi’s pain and frustrations and often teared up when she teared up.
  • On the note of Ghibli tropes is the dream that starts with a girl walking along, crying in a golden field, which dates back to Nausicaa of the Valley of the Wind, which turns thirty this year (our review of that here.)