Princess Connect! Re:Dive – S2 12 (Fin) – Gochisousama

I love the battle music in PriConne not just because it’s tremendous in its own right, but reminds me of other great battle themes, like this one from early in Final Fantasy XIII-2, which gets me in the mood to write about this fantastic finale.

The final feast of PriConne 2 is a sumptuous multi-course smorgasbord comprised of myriad shapes, sizes and colors. Yuuki not only powers up Pecorine, but everyone, and the townsfolk rally for the sake of their princess. Kaiser is wrong; they’re not useless in just being able to yell. It’s because of them Peco and the others are able to fight and break through.

When Kaiser decides “screw it, I’m going to destroy this cursed world”, she brings up her two aces in the hole, Neneka and Labyrista, whose minds she’s overthrown. But their combined attack (which resembles the bankai Senbonzakura Kageyoshi) is blocked and nullified…by a reinvigorated Karyl, choosing the right side and sticking with it.

As the battle progresses, Kaiser (AKA Mana) longs to be reunited with someone named “Minerva”, without whom she’s endured crushing loneliness for countless time loops. Yuuki is able to release Kaiser’s hold on Labyrista’s avatar, and Labyrista quickly releases Neneka. Having lost her two most powerful weapons, Kaiser doubles down on her recklessness by letting the shadows envelop and overthrow her.

As final bosses tend to do, this turns her into a colossal slime monster, but thanks to the other guilds showing up to support them, the Gourmet Guild are able to leap inside the mass of goo, and Yuuki, Kokkoro and Pecorine are able to clear the way for Karyl to reach her majesty and try to save her.

In a gray morose world on the brink of destruction, Karyl, Kaiser’s Princess Knight, won’t let her body and soul vanish into the abyss. Even when the structure around them crumbles, Karyl doesn’t let go, and even though geting her there mortally wounded Yuuki, he chooses to go back and reach out to Karyl, pulling both her and Kaiser out of sure oblivion and back into the world.

The townsfolk rejoice as the Gourmet Guild emerge unharmed and victorious. Kaiser, either no longer a threat or unwilling to fight any further, accepts her loss and is arrested. Her spell on Peco’s parents is lifted, and they remember their daughter and embrace her.

Her friends look on with full hearts as she weeps buckets of tears of joy into the bosom of her mother the queen. And then she takes her rightful place back at Landosol Castle, addressing her adoring people.

Back at the Gourmet Guild, Karyl is the new chef, and assures the others that her meal might not look like much but it tastes great. Yuuki and Kokkoro praise her, but Kokkoro makes the mistake of serving tea to their fourth member, and all three of them suddenly feel her absence.

That is, until they hear her voice and see her in the doorway. While she’s glad her parents remember her and she’s a princess again, she still has a long way to go before she’s ready to rule the kingdom she just took back. So she re-joins Gourmet Guild as Pecorine, primed to go on a lot more adventures and gain the experience she’ll need once she comes into her throne.

This was a breathless banger from start to finish; an episode with a whole lot to do that managed to pull it off with a brilliant flourish before returning to the warm and peaceful Gourmet Guild house. It’s pretty much exactly what I was hoping for in a finale…I just wish we could spend a little more quiet time with the guild now that there are no more secrets or divided loyalties…just food, fun, and family!

P.S. While it’s a totally different an much older game, I feel compelled to end this write-up with one of my favorite victory themes, from Star Ocean: Till the End of Time:

Princess Connect! Re:Dive – S2 11 – All Done But the Fighting

Saying she’ll protect Karyl is one thing, but Pecorine can’t get within fifty feet of her, as every time she brushes back a bunch of Shadows, another takes its place. Finally Kaiser deploys a “doll-ified” Jun as yet another shield, and Peco, who is already tiring, is gravely wounded when Jun drives armored fingers into her ribs.

Meanwhile, under the palace, Twilight Caravan have been hired by Neneka to get her true body back. When they find Christina there guarding it and spoiling for a good fight as usual, Eriko is more than happy to oblige, as she’s just as up for a tussle and a half. But as berserky as Eriko is, Christina’s Absolute Defense holds up.

While on the run with Yuuki, Little Lyrical and the civvies, Kokkoro is suddenly transported into Ameth’s realm, where they meet for the firs ttime even though Ameth sees her as a friend. She also sees Kokkoro as the only one who can be trusted with a special charm that will keep Yuuki’s power in check, as he’s currently unstable and liable to sacrifice himself to save any other member of the Gourmet Guild.

Back in the bowels of the palace Christina eventually wears three members of Twilight Caravan down, but before she can stab Eriko through the eyes, the two other members of Caravan show up: Anna and Ruka. The latter even manages to land a strike on Christina, who then breaks out Absolute Offense on top of Absolute Defense. Still, Caravan’s goal is to set their client’s body free, not defeat her. But before Eriko can smash Neneka’s holding pod, someone awakens who shouldn’t have.

Pecorine, who simply won’t give up on Karyl no matter how many times Karyl tells her to run, charges up her Princess Strike and defeats (but doesn’t kill) Jun. Jun, free of the “doll-ification”, then serves as Peco’s shield when Kaiser lashes out with her own offensive magic.

With Jun as her shield, Peco loads up another Princess Strike, then another, then another, and what do ya know, it does the trick! Kaiser is finally taken down?! Of course, with several minutes left in the episode plus one more episode to follow, I had my doubts this was a real victory…

At least it allowed Karyl to finally come down from where she was suspended the entire episode, the poor thing, and land right in Peco’s arms. And after all the loud and intense battles, it was nice to have the world return to some kind of quiet, calm normal…even if only for a minute or so.

After that, the “Kaiser” Peco cut down turns out only to be a Shadow clone; the real, and far more scantily clad Kaiser, is the “someone” who woke up down in the palace basement. She’s awake now, and with one little flick of her wrist, Jun is suddenly out of commission. Peco and Karyl are pressed into the ground by intense gravity, and Kaiser prepares to make two more sacrifices to the cause…

…Which is of course when Yuuki shows up in full Hero Mode. Assuming next week is the finale, I’d be perfectly happy with a third to a half of it being taken up by the final battle ending in victory for the good guys, followed by the remaining portion given over to said good guys having a much-deserved rest and feast in Eustiana’s newly-liberated castle. Whatever happens, it is sure to be gorgeously animated.

Princess Connect! Re:Dive – 01 (First Impressions) – Beautiful Candy

From the director of KonoSuba comes an anime that also takes place in a beautiful fantasy world. I’d argue it’s slightly prettier as a show, but lacks the “bite” and “spark” of its isekai counterpart. That said, there are some well-timed jokes, particularly involving two mangy wolves who can’t keep their jaws off the protagonist.

That said, the characters of Princess Connect! could easily populate the world of KonoSuba, what with their detailed and elaborate outfits. Unfortunately aside from the “amnesiac” protagonist, the “eager-to-please” elf guide, and the “space cadet” onna-kishi, there’s just not much to define these characters. They’re just…nice. Just nice people. Where’s the fun in that??

That said, it is nice for a change to have a protagonist who simply shuts up and lets things unfold around him. In Yuuki’s case, that’s because he remembers almost nothing about his first go-round in this world, and his vocab is limited. So no snarky narration either!

Mostly, Princess Connect! draws you in with its exquisitely lovely scenery and lighting. Whether it’s a grassy field at mid-day, an ornate cityscape at sunset, or forest-nestled ruins, the eye candy is strong, it is everywhere, and it screams “quality” to an extent I didn’t really get from Shironeko Project.

When things heat up, PC also demonstrates a keen eye for action, as the onna-kishi, ditzy as she is, demonstrates some awesome offensive power. She reminds me a lot of Darkness if she wasn’t a masochist and her aim was better. That the episode ends with her tripping balls on mushrooms is pretty great though!

Where Shironeko had a strong (and very urgent) narrative thrust that made its environments secondary to the characters occupying them, PC is content to relax and take its time, often pulling far back from the characters to admire their lovely settings. While this didn’t knock my socks off, I’ll stick with it for now, since it’s hard to walk away from such luscious visuals. I just wish it leaned into the comedy more.