The Rising of the Shield Hero S2 – 01 – The Tortoise and the Hero

lot has happened in the real world since the last Shield Hero aired in late July 2019. It actually feels like much more than three years ago…more like thirty! And that’s even taking into account we saw Naofumi, Raphtalia and Filo in Isekai Quartet, the last episode of which aired just when shit was starting to go down in 2020.

Anywho, this episode marks a relatively understated, workmanlike return to the world of Shield Hero, with Naofumi settling in as lord of Lurolona Village, where the old and young, strong and weak alike train for the next Wave of Catastrophe, including his newest party member, Rishia, who rather comically must wear a penguin mascot suit to up her stats.

The relative peace of the status quo is rocked by the sudden arrival of a flock of monstrous bats. Raphtalia and Filo make quick work of them, but Naofumi’s HUD identifies them as “Spirit Tortoise Familiars.” Also, the next Wave countdown has cirously…stopped.

Naofumi and the other Cardinal Heroes are summoned to Melromarc where Queen Mirelia explains what’s happening: the Spirit Tortoise has revived and is starting to wreak havoc on the kingdom that bears its name. However, the other three heroes aren’t interested in assisting. After the meeting Rishia beseeches her former boss Itsuki, who tells her she’s not strong enough to fight for him.

After Naofumi gets Rishia a new sword at the weaponsmith’s, Raphtalia suggests they head to the slave merchant to make Rishia one of Naofumi’s slaves so that she can be stronger than Itsuki’s party members. Naofumi bristles at the idea, as he believes only Raph would volunteer to be a slave.

However, Rishia wants to become stronger, and she’s willing to be tattooed on her decolletage and endure the pain of forming a contract in order to do it. Rishia may be convinced she’s a failure, but if Naofumi and his party can offer her a chance at redemption and to prove herself to Itsuki and her former colleagues, she’s game.

With that, Naofumi’s party loads up the Filo-drawn wagon and journey to the Spirit Tortoise Kingdom to meet this latest non-Wave-related threat. While stopping to camp for the night, Filo reveals her ahoge serves as an antenna for direct communication with her queen, Fitoria.

She tells Fitoria they’re headed for the kingdom, and Fitoria responds that Naofumi will now face the choice she spoke of before: do something about the Spirit Tortoise, but also learn to get along with the other three heroes, or she’ll personally kill them all. Yes Rishia…even Itsuki!

They arrive at the capital of the kingdom as it is already under siege by massive swarms of bat monsters in the air, primate-like beasts on the ground, and scores of refugees running for their lives. They hear rumors that three of the four heroes were already killed going up against the Tortoise.

Filo’s two-way connection with Fitoria pays off again when the queen confirms that none of the three are actually dead; they were just rumors, thus calming Rishia down. Filo and Raphtalia then get to work eliminating the baddies while Rishia leads the people back to the safety of the capital’s walls.

Naofumi ends up using one of his many abilities to lure a huge host of enemies in his direction, then uses Dark Curse Burning to eliminate them all in one fell swoop, though not without bearing a physical cost he can’t hide from the trusty Raphtalia. In the aftermath of the battle, a mysterious, slightly pious-looking woman flat-out asks him to “please kill” her. To quote Rishia … Kweeeeh?

Wandering Witch: The Journey of Elaina – 12 (Fin) – The Multitudes of Me

Elaina’s final trip takes her to the suspiciously foggy “Country That Makes Your Wishes Come True”. Elaina enters the country wishing to become rich, and is utterly mystified when she happens upon a landscape comprised of all of the places from her travels thus far.

Things get even stranger when she enters Mirarosé’s palace to find no less than fifteen alternate versions of herself. Some of them represent individual personality traits she possesses, while others are just random like the gel and ghoul versions.

Hondo Kaede has a blast voicing all these different one-note versions of Elaina, but I have to admit…it’s all a bit much. The intros were fun, but the gimmick wore quickly. This wasn’t one of those dreaded Recap finales, but it did borrow elements from the previous episodes, without adding much new or compelling, which gave it the sheen of a recap.

Deemed “Protagonist Me” by her intellectual version, Elaina sits down on the throne and orders the others to go out and investigate, but all of a sudden the “Violent Me” everyone else had been avoiding bursts into the palace.

Violent Me’s hair is still short from being cut by the ripper, as apparently she never emotionally recovered from the events at the town with the clock tower. All the other versions kind of hang around while the Protagonist and Violent Elainas fight to a draw (as expected).

Only when both are completely exhausted of magic and can no longer fight does Elaina try to calmly discuss things with her violent self. While we heard Elaina wish to become “rich” back in the beginning, it seems the country interpreted that as becoming rich with different “experiences”.

As such, all of the versions Elaina has now encountered represent different paths and possibilities available to her on her journeys. She also believes her other selves wished for the same thing, which brought them all together to pool their stories into a single book: Wandering Witch.

Elaina then wakes up in a meadow; the whole ordeal with her versions was just an elaborate dream. She hops back on her broom and continues her travels, cognizant of and excited for all of the possibilities and choices those travels will present.

In an epilogue that seems to preview a second cour of Elaina I’m not sure it earned, Elaina (in plain clothes) bumps into someone with similarly ashen hair but green eyes. They’re both holding red books, and when they bump into each other, those books get switched. This person’s name is apparently “Amnesia.” Um…alright then!

It’s a curious yet also fitting way to end a show that was never quite sure what it wanted to be: episodic or serialized; lighthearted and comedic or dark and dramatic. It started strongly and had a couple of powerful episodes, but that lack of decisiveness and focus in the stories it wished to tell ultimately dulled its impact.

Read Crow’s episode 12 review here!

Kakegurui – 08

When the cat (Momobari) is away, the mice (the student council second-years) will play. The latest member to set her sights on Yumeko is Yumemite Yumemi, who despite having a tongue-twister of a name is the school’s unofficial idol, already viral on YourTube and with a loyal army of fans.

Meanwhile, the rumors flying of Yumeko retaining her livestock status so she can challenge the presdient, Sumeragi approaches her, and after pretending to play innocent, she later fesses up to wanting a position in the council back, once Yumeko takes over.

We also quickly learn Yumemi is another two-face; with probably the greatest difference between her public and private personas. While she’s open and hands on with her sweaty fans, she secretly despises them, flashing horrific faces twisted in disgust. But she accepts the discomfort as the price of attaining her goals.

When Yumeko and Yumemi finally meet, they don’t play nice for long, as Yumeko is pretty aware of Yumemi’s disdain for her fans. The facade drops, and Yumeko manages to provoke Yumemi into an anti-fan tirade that she secretly records on a device she hid in Yumemi’s assistant.

The gamble in question seems to be a battle of idols, with Yumeko having to join Yumemi’s idol group and live the life of an idol if she loses, while Yumemi, confident Yumeko is underestimating her, agrees that if she loses the incriminating audio will be distributed and ruin her idol career in its infancy.

The details on how this particular idol-themed gamble will be laid out and scored remains a mystery, but there’s not doubt that whatever happens, Yumeko’s star will only rise with this new, very public opportunity. We also learn Ryouta is a big fan of Yumemi’s, but I assume he’ll be rooting for Yumeko as the two square off.

Kakegurui – 07

When I first saw Midari with her eyepatch, I assumed combined with the piercings and arm bandages that she was simply fusing Chuunibyou and delinquent aesthetics into her personal style. But the eyepatch is functional, covering up the fact she has no left eye.

In the past, Midari was a gifted gambler, but never found any happiness from her victories or the doors it opened. So when she ran herself into nearly $3 million in debt, President Tsubomi offered to buy her eye for just the amount she owed.

Before a surgery can be arranged, Midari gouged out her own eye right there, intriguing Tsubomi enough to call them square and offer a place on the council, which Midari eventually took.

From that self-eye-gouging moment, Midari learned what it was could fill the hole in her heart: the pain and fear of dying she gets from her particular brand of gambling. In her three-round cards-and-pistols game with Yumeko, she wins the first round, but loses the second when Ryouta realizes he should arrange the cards exactly the way Yumeko did, because that’s what he believes she’d want him to do.

When it’s Yumeko’s turn to fire, she doesn’t have the slightest amount of fear of either dying or kiling Midari. For one thing, she can tell from the slight difference in weight that she’s holding her own gun, which has no bullets. That leaves them tied, one game each.

In the final round, Ryouta notices that the image of the two players is reversed on his monitor, and accuses Midari of cheating, but Yumeko saw through it all along, as Ryouta’s image was also reversed, and she played accordingly. Furthermore, Yumeko is not amused by this dull trickery, which seems intended to assure that Midari loses the game.

Midari is trying to get that feeling of gouging her own eye out, spurred on by the President who will never have her. In Yumeko she sought a “schemer” like Tsubomi who she could count on to “dominate” evry part of her her in every way.

She ultimately wants Yumeko to kill her, unsatisfied with Tsubomi’s promise to eventually do so. Suffice it to say, Yumeko won’t play this game, not because it’s morally repugnant, but because Midari is being selfish by trying to hoard all of the pain for herself.

In Yumeko’s ideal, both sides feel death’s cruel skeletal fingers scratching at their door. In this rather rote S&M scenario, it isn’t even that Midari expects Yumeko to get off on dominating her…she simply doesn’t care if or how Yumeko at all; only whether she, Midari, gets her pain, release, and death. Yumeko gets nothing, and that pisses her off, flashing her scariest face yet.

With the third round complete, ending in a draw (Yumeko chose all her cards wrong to thwart any chance of winning), she gets up and walks out, their business completed. And while Midari got off one more time from Yumeko’s utter rejection, it looks like that will be the last time ever, if Yumeko has anything to say about it.

We’ve never seen Yumeko as angry about something as she is at Midari, and it speaks to her fundamental humanity in spite of her seeming super-human senses and gambling skill. People like Midari piss her off most because they’re only in it for themselves, while Yumeko’s happiest moments occur in which someone else gets something out of it, whether it’s a stern lesson in not underestimating her, a shot at redemption, or simply a shared joy over a gamble well-played.

This is why despite getting all worked up in Midari’s dungeon, Yumeko is back to her pleasant self, and I don’t even think she’s putting on a mask. Instead, she seems to take solace in the fact that Ryouta was there with her, and the two were in sync enough to foil Midari’s underhanded, self-destructive plans. I don’t think Yumeko is stringing Ryouta along. I think she values his friendship, and treats him how he treats her: with kindness and respect.

Oh yeah, also, Mary utterly refuses to join the student council, and Tsubomi can believe whatever she wants is the reason, Mary won’t tell her. Of course, we know why: while one could argue that having an “inside man” on the council could be useful in an inside-out rebellion, it’s just as likely the council would change her than vice-versa.

Instead, Mary won’t legitimize a council that treats “livestock” like an inferior race and uses life plans to practice eugenics. She’ll seek a way to destroy it from the outside.