Kanata has the Coffin (i.e. mech) and the Magus (i.e. copilot), but is eager to gain Drifter experience, so he endures the japes from more seasoned drifters to ask Ma’am for a job. She has one to offer, and Kanata is determined to carry it out by himself.
He even insists Noir simply provide navigation support, not fight the battle for him. However, his first battle “on his own” doesn’t go so well, and avoids becoming a total disaster because the Mini-Enders he fights are so weak, and he’s bailed out by a new Drifter.
This Drifter and her pyrophilic Magus assumed Kanata was in real trouble and intervened, as is the Drifter’s Way. However, when he gets out to meet and thank the pilot, she puts him in a headlock and then teases him with her ample bosom.
Her name is Claudia, and her Magus, a Type Zero like Noir, is named Flamme. Flamme is your typical bubbly loli who nicknames everyone, but Claudia is a cool as she is hot, and she has a job for a newbie like Kanata if he wants to gain some Drifter XP.
The mission is simple: one Coffin will carefully mine a gigantic AO Crystal Claudia has isolated, while another will defend it from the Enders that are sure to be attracted to said crystal once the green shield is down. Kanata wants to be the defender, and is ready to risk his life, so Claudia agrees.
When asked why not just mine the whole area, Claudia says she wants to leave the beautiful, sprawling daisy field intact, for Flamme’s sake. Flamme runs into the field with Noir and makes her a crown of daisies, which symbolize purity and innocence.
When Flamme has a rare dark moment when she says she’ll never “get it back”—presumably referring to her innocence—she walks it back as a joke, saying she can always update her memory. Upon hearing this, Noir gets a flash from before her memory was purged, and the elderly tinkerer/Drifter who last interacted with her before Kanata found her.
I’m sure Noir will keep getting little flashes of her memories, and I wonder how that will affect both her personality (which remains extremely slight due to the amnesia) and her relationship to Kanata (who isn’t exactly Mr. Personality either).
That said, Kanata is good at fixing Coffins, and gets a peck on the cheek from Claudia for doing maintenance on her Coffin. She also warns him that Type Zero Maguses like Noir and Flamme cost a pretty penny to maintain, and there are unsavory types out there who would try to steal her—indeed this has already happened once.
Unlike his first battle, Kanata is able to stay calm and collected and take down one Mini-Ender at a time until he has six kills to his name. However there’s a seventh Mini plus one Intermediate that gives him problems. That’s when Tokio swoops in and rides the large, wheel-like Intermediate and blows it up from the inside.
Kanata is a little miffed he had to be rescued again, but failure is the greatest teacher, and he’ll need less help as he gets better with time. He also learns a valuable lesson about trusting strangers when Claudia and Flamme make off with the crystal—50-5o did seem overly generous split.
Kanata and Noir take the minor betrayal in stride as the lesson it was meant to be. He admires Claudia fighting solo out there in the wild, making the bank needed to keep Flamme running. If he wants to be a proper partner to Noir, he needs to get better, and Claudia and Flamme helped. The latter even gave their Coffin a name: Daisyogre.
The main things keeping Synduality from being great (rather than simply good) are Kanata, who is a pretty lame and generic MC, and the absolute anonymity and inanimateness of the Enders. The CGI wheels looked okay, but at the end of the day they’re just wheels.
Fortunately for Synd:Noir, the setting remains fun and compelling, the battle animation is decent, the soundtrack is varied and superb, and the colorful cast of supporting characters, including Claudia and Flamme, make up for Kanata and Noir’s blandness. I also appreciate the fact Kanata isn’t getting too good too fast. This is a two-cour series, after all—it’s a marathon, not a sprint.