Vinland Saga S2 – 02 – The Wheatgrass Is Always Greener

Ketil introduces Einar to his new best friend Thorfinn. He’s given them a forest to clear and eventually sow wheat, which he’ll buy at a fair price when harvested. Ketil estimates that if the two men work hard, they’ll have made enough money to buy their freedom. This sounds like a sweet deal, except that the forest they have to cut down is enormous, the labor is ruinous, and the retainers eat most of their paltry lunch.

The best-case-scenario of three years seeming unlikely with this caloric intake, Einar is furious by the bullying from the freemen, but Thorfinn takes it all in stride, clearly playing a long game. When Ketil rides past them at the end of his first day, Einar is ready to report the retainers’ stealing their food, but he’s distracted by a gorgeous woman with piercing blue eyes—presumably Ketil’s daughter.

The next day Einar watches Ketil pitching in for harvest work, which is odd because Einar didn’t think the rich dirtied their hands with manual labor. But it’s clear Ketil is proud of this place, and intends pass it along to his son Olmar. Unfortunately, Olmar is a lazy, spoiled brat with dreams of going to England and being a badass warrior.

We actually get a fair amount of Olmar screen time that softens his character’s plight, but only so far. He has a hissyfit when he realizes the tenant farmers’ daughter is only sleeping with him in hopes of gaining some of his father’s favor and fortune (she may genuinely like him, her parents are clearly using her).

The bottom line is that Einar is wrong about rich people not having any cares, and Olmar is taking his victimization way too far. I mean, all he needs to do is look around the farm to see people far worse off than him. And yet the fact he’s not on a battlefield covering himself in guts an glory like he wants means he doesn’t consider himself any more free than the slaves or retainers.

That night, Einar condemns Olmar’s desire to go to war when he has no idea what awaits him. Einar tells Thorfinn how the English armies pillaged his village and killed his father, then the Danes came, pillaged again, and killed the rest of his family. He condemns soldiers as nothing but beasts in human skin, unaware that his new best friend used to be one.

Thorfinn’s role this week is passive to the point of background character. That’s fine, but to what end? Do the fires burning in his memory mean he yearns to return to the battlefield? Or has he given up on any kind of glorious future and is content to wile away the last of his youth chopping wood and sowing seeds? If he is playing some kind of long game to get back into the thick of things, he’s keeping mum so far.

Rating: 4/5 Stars

Vinland Saga S2 – 01 – Living is Winning

After a thoroughly badass James Bond-style OP followed by a downright poetic sequence about carving “that warmth” into anything and everything, Vinland Saga’s second season settles in the idyllic home of Einar, who lives there with his little sister Lotta and their mother. He’s practicing hacking with an axe in case their home is attacked again (the last time claiming their father), but their mother tells her children that as long as they’re alive, they haven’t lost.

Things don’t go well for Einar’s family, as their home is burned and pillaged. When the three try to flee, the mother is felled by an arrow, and neither Einar nor Lotta are able to leave her behind and keep running. Instead they are paralyzed by the prospect of doing so. When Lotta is carried away she stabs her captor in the neck, and is killed for it. Einar is taken away to be sold as a slave.

After a passage from the Old Norse poem Hávamál equating one with no love in their life to a fir tree on a barren land, Einar is on a boat filled with other slaves, one of the women can’t stop coughing. Their captors determine she won’t survive, so they toss her overboard to drown. Einar protests, but his captors are as cruel and unreceptive to mercy as the brooding ocean waves that churn before him. Once ashore, he and the others are washed and fed and put on display in the market.

Einar tries to escape, fleeing to a farm and stealing some food, but is immediately re-caught and severely beaten as a message to the other slaves: There’s no escape. There’s no going home. In this world, it is better to be a slave and be fed for their work than a runaway beggar. The world is utterly uninterested in your welfare.

Our first familiar face appears at the market, when the slaver presents Einar to Leif. Leif isn’t interested, as he’s looking for his relative, Thorfinn. But before departing, he grabs Einar’s arm and apologizes. It’s the first time anyone has apologized to Einar since he lost his home and family. He envies the man Leif is looking for, since it means there’s someone in the world who still cares about him.

Eventually a farmer inspects Einar and agrees to buy him, and escorts him to his sprawling farm, which reminds Einar of the idyllic home that was destroyed and stolen from him—the home and the family he was trying to defend, but could not.

At this farm, Einar meets the “blonde, small” guy Leif was looking for: our boy Thorfinn, who is chopping trees at the border of the woods. He has the look of someone who is carrying on with the same determination Einar’s mother demanded: to survive, and live at any cost, is what it means to truly win.

It may not feel anything like winning to Thorfinn or Einar. Their wait has only just begun, and may end fruitlessly. But as long as their wait continues, and their hearts continue to pump blood, they still carry the potential to carve their mark into the world. Maybe they can help one another.

Drifters – 04

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Drifters has its intense, ostensibly serious moments, but very often they are upturned by a sudden bout of comedy, such as when Easy, who is in the Dorridor to tease Murasaki, finds that he’s currently away from his desk.

Basically, Drifters is in on the joke, and it’s out to show you can have a story about famous historical figures going at each other for the sake of a world not their own without being as rigid as bamboo or dry as Fall leaves. You can have a little fun.

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I like how Oda Nobunaga, the ostensible leader of the Three Surly Samurai, decides to step aside and let Toyohisa be the commander who leads the Elves in their rebellion.

First, he respects Toyohisa’s ability and relative youth. Second, at his age he prefers to be the one who pulls the strings on the side. Third, and perhaps most silly, is that Toyohisa went and sat in the middle, between Nobunaga and Yoichi. And that’s where the leader sits.

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The narrative of a village of (surprisingly old) Elves who have never known freedom or war taking a stand against their masters isn’t all that interesting, but making the Three Samurai their “coaches” in this enterprise, and all their inherent bickering and bawdiness, is pretty entertaining, and helps the medicine go down, so to speak.

These are three guys who can back up their arrogance (and other typically undesirable personality traits); indeed, it makes sense they act and talk the way they do: They’re used to getting their way, and when they don’t, blood that isn’t their own usually spills.

Magician Olmine isn’t yet sure how these Drifters fit into the Octobrists’ larger struggle to save the world, but she knows they’re too human, and too quick to help the weak and downtrodden, to be Easy’s Ends.

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Drifters – 03

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As I mentioned last week, I don’t find the overarching conflict being fought between the Octobrists (with Drifters) and the Black King (with Ends) to be particularly coherent or compelling, but thankfully that doesn’t matter, because the Drifters and Ends themselves have been enough to carry the show along nicely.

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It was a shame we didn’t see any of our cranky Samurai trio until the very end (when they find the hapless Octobrist magician who’s been observing them), but that disappointment was quickly tempered with a bunch of new faces, or I should say old to very old faces.

While their leaders/facilitators (the Octobrists and Black King) aren’t that interesting, most of them are…and also pretty funny at times, keeping things from getting too stilted.

On the End (AKA “Offscouring”) side: A sadistic pyromanic Joan d’Arc who has clearly renounced God; the blizzard-summoning final surviving member of the doomed Romanov family, Anastasia; and Hijikata, the former vice commander of the “Shingensumi” special police squad who can summon the ghosts of his men to hack people down.

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This week’s historical figures on the Drifter side include Scipio Africanus and Hannibal from Roman times, Butch Cassidy and the Sundance Kid, and Kanno Naoshi, a WWII fighter pilot with a wonderful penchant for cursing who just arrived. Kanno decides to side with the Drifters by gunning down the Black King’s dragons when he gets traumatic flashbacks to the bombing of Tokyo.

Both End and Drifter are essentially superheroes, as if passing into this new world has imbued them with superhuman/supernatural powers. As such, much like the Avengers, X-Men, or Jedi, they are front-line heavy hitters, capable of taking on entire armies by themselves. Once could also liken them to reusable tactical nukes.

One intriguing element is that Drifters and Ends are given roles and abilities surpassing even their great statures in normal world history. Some are bigger names than others, and all react to their situation in different ways. Kanno’s decision to take out the dragons was motivated by his experience in the previous world, just as Joan just wants to watch shit burn now, because that’s what happened to her.

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The Drifters at the besieged kingdom are safely evacuated to fight another day. But when Olmine explains to the three Samurai (who were left out of the fighting altogether this week) what the deal is, they react in appropriately amusing ways: Toyohisa is apathetic, Nobunaga is unconvinced, and Yoichi simply isn’t interested. But something tells me once they’re given an enemy to fight, they’ll reconsider their inaction. They’re just not catching the Octobrists at their best.

Drifters continues to be a wonderfully over-the-top action / adventure / comedy that has put a clever twist on the utilization of historical figures in anime. They’re neither too-faithful reproductions of the guys and gals in the books (which are themselves open to interpretation) nor completely unrelated.

It’s a surprisingly welcoming show that doesn’t demand we take its milieu any more seriously than the titular Drifters, but simply enjoy the ride.

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Drifters – 02

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The Gist: Shimazu saves the two elves who saved him, then goes to the elf village to burn the crops and kill all of the invading soliders. He, Nobunaga and Yoichi follow their warlike instincts, unaware they’re being watched by the Octobrists, to be used as soldiers themselves in a battle against an opposing army of “Ends” led by a woman named Easy.

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This episode serves up much of what our three main drifters seem to like most: fighting, bleeding, killing, and dominating others. Taking baby steps, Nobunaga decides to “claim” the elf village, and he and Yoichi are impressed with how quickly and viciously Shimizu pulls it off. There’s no one who presents any kind of challenge to any of these three warriors, but they’ll take what they can get. Blood is blood.

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And blood we get. The violence on display is intense, but nothing that needs pixelation, and in the case of the so-called knight in charge of the village burning, they mostly get what they deserve, with an extra super-samurai flourish to their deaths. Shimazu isn’t just fighting for fun, he’s also fighting for the elves, two of which saved him, and lets the reluctant townsfolk finish the wretched knight off. It’s the violent saying “have at it” to the non-violent, and the latter group acquiescing.

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I continue to enjoy how these three fighters (aged 50, 30, and 19) bounce off each other, and particularly how they seemed to have eased into roles: Nobunaga the cunning commander; Shimazu the front-line brawler, and Yoichi the stealthy ranger. No one is ordering anyone around, mind you, but the guys seem to be getting along and moving with a single purpose.

That may well be exactly what the man in the corridor of doors intended, as it seems he’s locked in some kind of time-transcending battle against a gothy woman who is able to turn the white hall black. Mr. Glasses is fighting with Drifters; the girl with something called “Ends.” Apparently, the survival of the world depends on this battle. I don’t really care about all that (at least not yet) but the three main lads are fun enough to watch banter and bludgeon that I may eventually care.

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