Netoge no Yome wa Onnanoko ja Nai to Omotta? – 05

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Turns out Sette-san isn’t Nishimura’s sister, but his pink-haired classmate (and friend of Segawa’s), Akiyama. She teases both him and Ako by glomming on him in class, but she causes a lot more trouble than she expected, as she creates an environment Ako no longer feels comfortable in. She even suggests the club play an FPS unrelated to LA, likely to avoid Akiyama/Sette.

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Ako then recedes again from school life, vowing only to live in LA, where she knows Rusian is his wife, if nowhere else. At long last, Nishimura’s wishy-washiness and failure to clearly define his real world relationship with Ako has been laid bare, and this is the sum product: an Ako more reclusive than ever, who wishes to “reincarnate” into someone cooler.

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The club pretty easily figures out that Ako herself is caught up in a spiral of stubbornness and a desire not to lose further face, and that Nishimura is the only one who has a shot to bring her back to school. While walking home with Segawa, she relays to him how important he was to Ako, both in the game and in her life, and how she, like Ako, wouldn’t mind spending a good long time with Nishimura…gaming, of course. Just gaming. As usual, Segawa fools precisely no one but the guy she’s trying to pretend she doesn’t like.

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When he arrives at Ako’s house, Nishimura is confronted by Ako’s mom, who looks more like an equally attractive older sister and is delighted that Ako’s “future husband” has come to sort her “problem daughter” out. She then shuffles off to work, leaving him with the key to Ako’s room, of all things.

When he enters, Ako isn’t ready for him, being in her underwear and all. When she tells him she is ready and he can come in, she’s totally naked, revealing her and Nishimura’s definitions of “ready” in this instance differ greatly. She eventually gets some damn clothes on, however, and to her surprise, Nishimura isn’t there to drag her back to school; he’s just there to play LA with her.

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After a day of this, during which they were supposed to be at school, Nishimura essentially proposes mutually assured destruction: if Ako can stay home forever and never go to school or see any of their friends, so can he, and whatever fallout there is from that, so be it.

While I kinda doubt Nishimura’s parents would allow him to ruin his chances of getting into college or securing a good job, Ako is touched by Rusian’s devotion. The knowledge that he’d stay home with her forever if that’s what she eventually decided gives her the strength to tough it out at school with him.

Once she’s there, Akiyama mends fences by proclaiming to Ako’s peers that she has a dutiful boyfriend who visited her when she wasn’t feeling well. That’s a narrative Ako can get behind. Do I buy that it’s enough to mitigate all her other mental and social issues? Not really. Is Nishimura now Ako’s explicitly public boyfriend? No. Is that fundamental ambiguity a problem going forward? Certainly.

Furthermore, the last few episodes have felt like slightly-tweaked versions of the same story, beginning and ending in virtually the same space. Characters can talk about Ako “progressing”, but that doesn’t mean it’s true.

And everyone’s too…nice. This is high school, where are the “normie” antagonists? Those issues, combined with its Thursday night time slot (my movie night) and lackluster production values, are making this a hard show to stick with.

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No Game No Life – 11

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Last week ended with Sora and Shiro totally unable to function, but that cliffhanger is resolved rather quickly, as it’s merely a simulation of Tokyo where they’re playing, which turns out to be just fine with them. Of course, that realization came after a very random title sequence for the game they’re in, entitled Living or Dead Series Side Story: Love or Loved 2: Hit Her With Your Bullet of Love!

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As random as all that sounds, the title is a nice send up of…this kind of stuff, and ends up making more and more sense as details of game—essentially a gussied-up FPS—comes into focus. The hair dryer-like pistols assigned to everyone are used to reject NPCs (which charges “love power”) turn into “love slaves” and have them fight for you, and make allies fall in love too. This leads to combat that’s patently ridiculous (e.g. shounen-style analysis of pantsu thickness), but also exciting and lots of fun. The game moves at a nice brisk clip, too.

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What also becomes apparent to Blank as the game rolls on is that despite their early dominance thanks in large part to Shiro’s literally otherworldly FPC skills, Izuna is able to evade every attack they throw at her, which means she’s cheating. They need proof to accuse her, but have none, so Blank finds themselves in the rare position of underdog, with an opponent that doesn’t have to play by the same rules.

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This isn’t a game where they’ve already thought sixty-four moves ahead; they can’t, because they’re not sure what’s coming. So they have to resort to winging it. They may not know everything they need to about the game and Izuna’s abilities, but they do know and trust each other. Sora trusted Shiro to “find him” in his game with Kurami; this time Shiro returns the favor, getting shot by Izuna and trusting he’ll handle the rest.

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He does, by realizing it was her clothes, not her body, that got hit by Izuna’s bullet, and that she conserved her energy by not running (like he told her earlier) so she’d still have attack power when she reunited with Sora. This time, however, Sora and Shiro depended on more than just themselves to get this far: Kurami and Fil are still outside, looking out for evidence of cheating, while Jibril stalls Izuna at a crucial juncture. Steph, alas, is useless throughout.

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Blank may not have defeated Izuna by the end of this episode, their exemplary play and convivial attitude is making Izuna actually enjoy playing games again. Blank isn’t desperately fighting like their race is on the line; they’re having a blast. This is something she hasn’t done for some time, since gaming has been more about duty to her country than leisure. And the more they corner the she-warbeast, the fiercer—and, seemingly, happier—she becomes.

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