Eizouken ni wa Te wo Dasu na! – 03 – Gas Mask Girl vs. Personal Defense Tank

The accident video turns out not to have any adverse consequences (for now) but did net the Film Club 30,000 yen, most of which was spent on repairs. It’s a good thing Sayaka is around to keep the wild-eyed dreamer and the rich girl in line, monetarily speaking.

While Midori and Tsubame are easily distracted by a butterfly or tanuki, Sayaka makes sure they take this seriously, because the school will only promote a serious association to full club status. First order of business is repairing the roof, a task the animators visualize as EVA on a spaceship.

Once they’ve had a meal and a discussion on what’s physically possible in the 55 days they have until the budget discretionary hearing, the trio take the train to Midori’s place. Most of the ads happen to feature Tsubame, attracting a couple of fans and reminding us of her notoriety.

One also imagines she’ll likely have a modeling job or two during those 55 days. When it’s clear that a 3600-frame 5-minute animated short will be too much work for the two of them, they shorten it to three minutes.

Once at Midori’s modest apartment (with its neat checkered carpet), the brainstorming commences. Midori has books full of cool concepts, and they settle on one that’s relatively simple, as most of the structures are cubes. More elaborate environments can wait until they’re on sturdier organizational and financial ground.

Watching Midori and Tsubame bounce off each other and create worlds before our eyes is never not thrilling, but it’s also rewarding to see how the enterprising Sayaka reacts to their “creative rampages,” by finding a way to combine the two artists’ disparate visions.

Sayaka exhibits emotional intelligence by ensuring neither of the animators are discouraged to the point of adversely affecting their enthusiasm and productivity. She’s also pretty sure they can save money on paper by simply buying a hole punch!

By episodes end, the broad strokes of the short have been hammered out. Tsubame’s efforts will center on a high school girl in a gas mask (to limit the need to draw full facial expressions) armed with a machete, who battles an adorable “Personal Defense Tank” designed by Midori in a low-gravity environment.

If what they end up animating looks anything like the concept story-boarding they made in their minds, they should be on a one-way-street to acknowledgement as a full film club. But that’s a big if, and there’s still the possibilty of butting heads with budget adjudicators who aren’t okay with the concept of a second anime-related club, or simply aren’t into animation.

In the battle to come, Midori, Sayaka, and Tsubame are Gas Mask Girl, while the school is the tank. Somehow, they must find a way to prevail.

Eizouken ni wa Te wo Dasu na! – 02 – Tilting at the Greatest Windmills

Midori, Sayaka and Tsubame head to the faculty lounge, which is whimsically located inside a giant empty swimming pool, to make their case for an animation club. When one teacher says there’s already an anime club and that they should focus on live action, the group decides to simply say they’re starting a film club, and let the fruits of their labor redeem the white lie later. The spacey, heavily-bearded Fujimoto-sensei volunteers to be their adviser.

Their digs are essentially a two-level ramshackle storeroom built of cheap corrugated steel filled with holes that let the elements in. The place is filthy, but full of potential, at least when armed with the powerful imaginations of Midori and Tsubame, who conjure various furniture, luxuries, and equipment for creating anime.

Midori gets a bit carried away when proposing they add hinges to the roof to make it a hatch from which they can launch personal helicopters. While messing around the rusty railing gives way and she takes a one-story spill. The always-enterprising Sayaka captures the accident on camera and swiftly posts it online for sale in hopes of raising club funds.

Fujimoto later tells them the school will pay for repairs to the building, and to keep the video for themselves lest it go public and cause trouble for the school. Sayaka also makes a verbose federal case for the tightwad teacher to get him to allow them to do as they please. The trio then explores the storeroom’s underbelly and find a windmill connected to a generator. The storeroom is full of animation production equipment in decent shape.

Totally geeking out on their wheelhouse stuff, Midori and Tsubame explain the details of how one makes a series of drawings then films them to present the illusion of motion. They find a crude animation of the windmill and complete and improve upon it, adding visual flair, transforming their environment into a wondrous fantasy spectacle.

There are no accidents as a result of this flight (or rather cruise) of fancy, but that evening Sayaka gets a deposit of cash for her footage, and both Tsubame and Midori (and her family) catch footage of her fall on TV. Such a development threatens to torpedo their Eizouken dreams in their infancy, before they’re able to create a frame of finished work.

Obviously, their efforts aren’t about to be permanently shut down after just two episodes, but it will be interesting to see how they navigate the stormy waters of what I’ll inelegantly call Dealing With People Who Want To Hold Them Back. One thing’s for certain: independent those outside factors, they have the talent and means to do what they want. Now all they need is the freedom to do it.

Goblin Slayer – 05 – When in Doubt, Go Clubbing

In a quieter low-key episode of GS, the Slayer wakes up after three days of rest at the farm and immediately sets back to work checking it for signs of goblins. Cow Girl asks him how he is, and he responds with his usual “fine/no problem.”

They go into town for guild business, and GS meets his eclectic team. He gives the Lizardman more of that sweet sweet cheese and tells the High Elf Archer he’ll “think about” joining them on another adventure soon, which makes her very happy.

Parallel to GS going about his business is a pair of Porcelain-ranked adventurers, one of whom lost his sword in the sewers fighting giant rats and bugs. They’re able to get away, but with no weapons or money, they’re at a loss of how to get the sword back.

The halting-speech mage gives them a candle that will indicate when they find the sword, while GS suggests they try using a club in lieu of a sword. It works, even if it’s a bit messy and requires the club wielder to mercilessly swing the thing at the heads of his foes, grossing out his partner. But he gets his sword back and they both return unharmed, so all’s well that ends well.

Finally, there’s more focus on the Guild Girl than in previous episodes, as she asks GS to serve as a subsitute observer at a promotion hearing. There, she accuses a Rhea of taking the whole contents of a treasure box to himself and selling the contents, resulting in his demotion and banning him from adventuring in the town.

The Rhea is furious, but when he senses what would happen if he attacked the Guild Girl (GS would smash his face in) he simply storms off. Guild Girl is glad to have GS by her side, and even has a bit of a crush on him, as she digs “straight-laced” adventurers, even if he may well be a bit too stoic.

GS surprises her by returning with a special quest that comes from none other than the Sword Maiden of the Church of the Superior God. Looks like GS is going to get his wish to slay goblins again, this time perhaps with another high-caliber partner by his side.

 

Hanebado! – 02 – Smashing a Slump

The epic clash between Nagisa and Ayano…doesn’t go well, mostly due to the massive differential in both talent and motivation. Ayano just doesn’t care, so when Nagisa gets too into it, she just gives up, which of course makes Nagisa even more angry.

Ayano still stays in the club—ostensibly because Elena elects to become the manager, and she and Ayano can never be apart…I guess?—but Nagisa is caught in a bad slump, and feels she can’t get out of it unless she beats Ayano in a match in which both players are invested…easier said than done.

The three quitters also converse with another first-year, Yuu, who has a ritual of eating a hot dog on a stick after every workout. They can tell things are no less tense at practices than before they quit.

When paired up for doubles, Nagisa and Ayano crash into each other, but you get the feeling the collisions are all Nagisa’s fault, because she’s thinking about coming out of her slump and proving something far more than she’s thinking about the team. Coach Tachibana switches her out for Riko, who ducks to let Ayano return the shot.

Nagisa sees this as nothing but making Tachibana’s “favorite” look good, which she says is all everyone thinks people without talent are good for: making the talented look better. Nagisa’s huge chip on her shoulder is long-standing; she’s always been tall for her age, and despite working harder than almost everyone, that height was seen as a natural (and unfair) advantage.

When the quitters see Nagisa yelling at Yuu out of frustration, one of them confronts her, saying she used to envy her love of badminton. Left unsaid is the fact she probably pities her now.

Having watched enough of Nagisa’s play (and attitude) to diagnose the cause of her slump, Tachibana engages in a bit of tough love by having a match with her. Before he blew out his knee he was an Olympics-bound player, and it shows: he straight-up schools the slumping Nagisa.

But then, he says all the things she needed to hear: the misconceptions people have for tall people like her; the acknowledgement she’s good because of hard work, not her height; and perhaps most important, that she can’t just rely on being tall to deliver jumping smashes at this stage in her career, but have more trust in her shot and be less obsessed with controlling everything.

It’s a pep talk with immediate positive effects, and by the end of their match, Nagisa has scored a point against a would-be Olympian, and a smile returns to her face. She later apologizes to the team, promises she’ll be less selfish going forward, but also vows to one day beat Ayano. I’m just glad she’s out of her funk!

Hanebado! – 01 (First Impressions) – Everything is Pointless

Hanebado! opens fast and crisp, in the midst of a match in the badminton nationals. One player is struggling as hard as she can and sweating bullets; the other is just calmly, coolly blowing her opponent away with a 21-o game.

The scene features some really decent sports animation, elevating the action to a kind of heightened reality with viewing angles, cuts, and shifts in speed. But as exciting as the match looks, neither player is happy at the end; neither the victor nor the defeated.

Cut to six months later, the victor (Hanesaki Ayano) along with her longtime friend (Fujisawa Elena) are first years at the same school as third-year player she defeated (Aragaki Nagisa), who is so upset over the loss she’s taking it out on the other players in the club, forcing several to quit rather than endure more abuse.

Ayano wants nothing to do with badminton, but while exchanging easy volleys with Elena on a tennis court, an errant bounce of a serve by the boy’s tennis club’s first-year ace Saionji nearly hits Elena in the face, but Ayano lunges in front of her and smashes it away, gaining a point in a game she wasn’t even playing.

A coach grabs Ayano and inspects her wrists and hands, forcing Elena to defend her. Meanwhile Nagisa (whom Ayano beat) wanders off, regretting how harsh she was with the now-departed players. She’s comforted by her friend Riko, who remains with the team and is likely the only person Nagisa is comfortable crying around.

So the main players in Hanebado! are a girl possessed with phenomenal natural talent who has no motivation to actually play, and a girl who is basically the opposite, with a good metric fuckton of angst between them. A classic talent-vs.-hard work dynamic, which results in a very shounen manga-style challenge at the end: If Ayano beats Nagisa, she won’t have to join.

That means in this rematch, Nagisa will have to find some way to turn the tables. Perhaps in the last six months she’s narrowed the gap between them? I’m a couple weeks behind in this show because I was trying to avoid watching a sports anime, but there’s no way I’m backing out of this before I watch the result, which will no doubt feature more of that sweet sweet shuttlecock action!

Tokyo Ghoul:re – 03

Urie lies and gets his enhancement, confident he can become stronger than Haise and remain in control. Something tells me his internal isolation from his Quinx-mates and massive chip on his shoulder suggest he’ll probably fall flat on his ass again and need bailing out from the people he’s constantly looking down upon in his thoughts.

But meanwhile, there’s an op, and Quinx Squad needs to be at full strength. That means Shirazu, Mutsuki and Urie must join forces to draw Saiko out of her physical isolation, both from them and the rest of the world. Urie ends up convincing Saiko that she’ll be fired and thrown out on the street if she doesn’t do her job.

This is another lie; even if she retired tomorrow the fact she agreed to be in the Quinx squad means the CCG will always look after her…she just doesn’t know that because she didn’t read the handbook!

Regardless, while Urie and his aloofness are kinda bumming me out, I kinda love Saiko. She’s got a great energy…or I should say lack of energy to her, and is utterly unapologetic in her desire to live the NEET’s life of leisure. Whether she’s still hiding heretofore unseen wondrous powers or talents as an investigator or is simply meant to be comic relief…we shall see.

In any event, the whole Quinx Squad is mustered for the briefing about the Nutcracker. Specifically, Haise’s Squad will join two others and Division II in raiding an underground auction for young women the Nutcracker collects at clubs. While Urie goes off for some “tests”, Haise, Mutsuki, Shirazu and Saiko hit up the club, the former three posing as women.

It’s ultimately Mutsuki who manages to make contact and get on the auction list (after a little—or a lot—of liquid courage), so they have their in. Our old weird friend Suzuya Juuzou is also involved in the operation, and will pose as a woman for sale at the auction beside Mutsuki—no doubt to back up the far less-experienced investigator if things go pear-shaped.

After about a week of training (which Urie mostly stays out of), Haise’s squad and the others are all ready to execute the plan, and move in. Meanwhile, Ayato is tasked with bodyguard duty for the Class AA Ghoul “Big Mama”, who will also attend the auction, and has a very Mutsuki-obsessed Torso tag along.

Did I mention our other old friend Tsukiyama Shuu is gravely ill and no longer seems to have any “gourmet” sense, much to his servant’s distress? Well, he doesn’t, so I guess he won’t be at the auction. But with all the parties who are involved, plus a few who may not have shown their faces, it’s shaping up to be quite an op.

Kabukibu! – 01 (First Impressions)

Kurusu Kurogo loves kabuki. He loves it so much and thinks it’s so fun and free, he wants to start a high school kabuki club. When that fails, he tries to start a kabuki school “group” instead, but needs a minimum of five members. Kurusu and his friend Murase Tonpo set out attempting to recruit three more. They do not succeed.

First is Akutsu, who has kabuki in his blood but would rather play back J-rock to a small flock of groupies; Niwa, an accredited and former child prodigy of dance who now looks like a beat-up boxer; and Asagi, who not only has his own thing going on with drama club (and an entire segment of underclassmen assigned to serving her), but isn’t a he, but a she. Finally, they find an actual, real-life kabuki performer with a stage name in their same grade.

I applaud Studio Deen for taking another traditional Japanese art form and trying to give it extra exposure by putting it in a currently far more popular Japanese art form. It did so with rakugo with immense success…but it strikes out here. It’s all in the execution: this feels like one more by-the-numbers obscure club in danger of never existing or being shut down. The trappings of kabuki are just that: trappings; window-dressing. We only catch the slightest glimpses of the world.

The MC himself is just a tourist, and one of the reasons he fails to recruit anyone (besides the obscurity of his passion) is that his arguments for why kabuki is so great feel so hollow. As reluctant and recalcitrant as his would-be recruits are, you can’t really blame them: they feel less like people Kurusu wants to share his passion with and more like pawns to fill a quota. He just met them all, after all; why does he expect any of them to drop what they’re doing and join his club with such weak sales pitches?

So yeah, while I personally like kabuki (though have only seen it live once), I did not like Kabukibu! Even the title grates; it sounds too much like peekaboo. 

Netoge no Yome wa Onnanoko ja Nai to Omotta? – 06

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This is probably my last Netoge review. It’s not unwatchable, and there’s a certain charm about it that draws you in, but it’s so safe, and formulaic, and devoid of interpersonal conflict and stakes. I’m not saying I need conflict in my rom-coms, but it does spice things up, and its absence in Netoge is impossible to overlook. Cute character designs, in this case, aren’t enough to sustain my interest.

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Netoge doesn’t do itself any favors in its latest outing, which, Ako studying and passing her exams aside, is all about one thing: Nishimura properly confessing to Ako. He spends the whole episode worried about how and when to do it, completely oblivious to the fact a girl like Ako would naturally reject an offer to be his girlfriend, because she already considers herself his wife, both on- and offline.

It would be one thing if Nishimura/Rusian actually had to lift a finger for Ako’s affections, or if Segawa or Kyou took exception to that finger-lifting because they harbored feelings for him. But he’s already got the girl. She’s presented herself nude for him, for crying out loud! All he has left to do is come to terms with the fact he has her, and in the process learn more about her…if there is anyting else to learn, that is.

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I’m sorry, but watching the interminable process of this particular lug hesitating at the finish line just doesn’t sound appealing. The other two female leads playing game matchmakers from the sidelines only serve to make things even easier for him, making it that much more frustrating that he’s not able to seal the deal. It also makes the intense love Ako has for him feel unearned; shallow, even.

Sorry Netoge, but this isn’t working, and the promise of a beach episode isn’t enough to change my mind: I’m announcing a summary divorce!

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Netoge no Yome wa Onnanoko ja Nai to Omotta? – 05

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Turns out Sette-san isn’t Nishimura’s sister, but his pink-haired classmate (and friend of Segawa’s), Akiyama. She teases both him and Ako by glomming on him in class, but she causes a lot more trouble than she expected, as she creates an environment Ako no longer feels comfortable in. She even suggests the club play an FPS unrelated to LA, likely to avoid Akiyama/Sette.

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Ako then recedes again from school life, vowing only to live in LA, where she knows Rusian is his wife, if nowhere else. At long last, Nishimura’s wishy-washiness and failure to clearly define his real world relationship with Ako has been laid bare, and this is the sum product: an Ako more reclusive than ever, who wishes to “reincarnate” into someone cooler.

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The club pretty easily figures out that Ako herself is caught up in a spiral of stubbornness and a desire not to lose further face, and that Nishimura is the only one who has a shot to bring her back to school. While walking home with Segawa, she relays to him how important he was to Ako, both in the game and in her life, and how she, like Ako, wouldn’t mind spending a good long time with Nishimura…gaming, of course. Just gaming. As usual, Segawa fools precisely no one but the guy she’s trying to pretend she doesn’t like.

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When he arrives at Ako’s house, Nishimura is confronted by Ako’s mom, who looks more like an equally attractive older sister and is delighted that Ako’s “future husband” has come to sort her “problem daughter” out. She then shuffles off to work, leaving him with the key to Ako’s room, of all things.

When he enters, Ako isn’t ready for him, being in her underwear and all. When she tells him she is ready and he can come in, she’s totally naked, revealing her and Nishimura’s definitions of “ready” in this instance differ greatly. She eventually gets some damn clothes on, however, and to her surprise, Nishimura isn’t there to drag her back to school; he’s just there to play LA with her.

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After a day of this, during which they were supposed to be at school, Nishimura essentially proposes mutually assured destruction: if Ako can stay home forever and never go to school or see any of their friends, so can he, and whatever fallout there is from that, so be it.

While I kinda doubt Nishimura’s parents would allow him to ruin his chances of getting into college or securing a good job, Ako is touched by Rusian’s devotion. The knowledge that he’d stay home with her forever if that’s what she eventually decided gives her the strength to tough it out at school with him.

Once she’s there, Akiyama mends fences by proclaiming to Ako’s peers that she has a dutiful boyfriend who visited her when she wasn’t feeling well. That’s a narrative Ako can get behind. Do I buy that it’s enough to mitigate all her other mental and social issues? Not really. Is Nishimura now Ako’s explicitly public boyfriend? No. Is that fundamental ambiguity a problem going forward? Certainly.

Furthermore, the last few episodes have felt like slightly-tweaked versions of the same story, beginning and ending in virtually the same space. Characters can talk about Ako “progressing”, but that doesn’t mean it’s true.

And everyone’s too…nice. This is high school, where are the “normie” antagonists? Those issues, combined with its Thursday night time slot (my movie night) and lackluster production values, are making this a hard show to stick with.

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Netoge no Yome wa Onnanoko ja Nai to Omotta? – 04

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There were three main story thrusts this week: Segawa’s attempts to keep her “twisted” net game-playing second life a secret; Nishimura’s insistence on drawing semantic boundaries in his relationship with an ever-increasingly enthusiastic Ako; and the introduction of Sette, who immediately threatens to rend the married couple asunder.

The first two stories are re-treads of what we’ve already seen: Segawa isn’t ready to be totally exposed for the gamer she is, even as she fails to realize all the effort and stress she’s exerting is to perpetuate a lie, and not even a necessary one.

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This doesn’t seem to be that hostile a school environment, socially speaking, and Nishimura is proof you can be openly otaku without becoming a pariah.

Segawa’s issue is that she doesn’t want to be viewed for what she really is, but rather some obscure ideal she must have consumed somewhere. The “perfect high school life” she seeks will always be a mirage as long as she’s mired in efforts to maintain a false identity.

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Also a bit of a re-tread, with little progress one way or another, is Nishimura’s careful dance with Ako. In spite of his mates having a good idea what his hobbies are, like Segawa he’s trying to have his normal life cake and eat it too; project an image of someone at least more normal than Ako.

And while he’s clearly uncomfortable with anyone mistaking Ako for his girlfriend or wife, the reality is he’s become very close to this person. I had thought they’d reached more of an understanding, but Nishimura’s discomfort and awkwardness in the fact of any advance by Ako…it’s all a bit dilatory.

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Ako doesn’t help matters by overreacting to every interaction Nishimura has with the opposite sex. It was Nekohime/his teacher last week, and Segawa’s friend Akiyama this week.

But Sette looks to be the first true threat she should actually worry about, but not because the newbie is in danger of usurping her role as Rusian’s wife, but seems more like and admiring imouto.  Heck, Sette could well be Nishimura’s real-life sister for all I know.

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Netoge no Yome wa Onnanoko ja Nai to Omotta? – 03

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The “Modern Communication Electronic Game Club” (too wordy IMO) has been ostensibly organized with the purpose of getting Ako to discern between the real world and the game world, but the road to that outcome is a long and perilous one, as Rusi—er—Nishimura quickly finds out.

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That being said, there is only a slight learning curve to playing in the same room together, and the party eventually gets more efficient in their first grinding session. Ako, under Nishimura’s guidance, equips herself properly. I also liked how Ako had to be reminded she doesn’t have to chat in-game; he’s right there. Force of habit!

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After the session, Ako is in a glow of happiness, a parade Nishimura really doesn’t want to rain on, because he must realize on some level it’s not the end of the world for the two of them to be mistaken for boyfriend and girlfriend, if not more.

But as the club sessions continue, Segawa points out that they seem having the opposite effect on Ako: only bringing the two worlds that should be separate closer together. Nishimura seeks guidance from Nekohime, the cross-player he previously proposed to, but Ako gets wind of it and her jealous side is revealed.

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After a pretty harsh sit-down with Ako, Nishimura tells her flat-out they’re not married in the real world, they’re just classmates and friends. The full effect of that statement doesn’t come until Ako doesn’t show up for school the next day, and in-game talks about meeting offline with a “friend” who is a guy (whom I immediately assumed was Nekohime).

Nishimura wants to stop her from meeting a random dude on her own offline, but is worried he’d be going against his code of keeping world separate if he did. Balderdash, say both Segawa and Goshouin, in a united front against Nishimura’s wishy-washiness.

It’s clear he likes real-life Ako too, and so there’s no way he’d stand by and let her do something imprudent at best and potentially dangerous at worst. I like how the other two girls in the club are supportive of what Nishimura and Ako have, and quick to show him the proper path.

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In a nice twist, we don’t get the heartfelt reunion between Nishimura and Ako I thought was coming. Instead, the cross-playing Nekohime turns out to not only be a woman, but Nishimura’s teacher, Saitou-sensei. Which means that yes, he once unknowingly proposed to his teacher.

Now, this is an awkward situation for all parties involved—save Ako, who has come prepared to punish whoever the real Nekohime turned out to be, teacher or no, for breaking her beloved Rusian’s pure heart.

For a second, I thought like Nishimura and Saitou that she was about to pull some kind of serious weapon. Thankfully, it’s just a toy mage staff; but Saitou still instinctively defends herself, taking Ako out.

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That puts Saitou in the pefect position—from the club’s perspective—to fill a role the club needed to ensure its survival: a faculty advisor. As someone who not only understands the club’s purpose but also plays LA, she’s the perfect person to advise the club (whether it’s under duress or not).

As for the purpose of the club, well, it seems to have taught Nishimura more of a lesson than Ako. While she considers the two worlds too similar, he’s kept them too separate, putting his actions an his manner with real-life Ako at odds with his actual feelings for her.

Yes, Ako still needs work in the real world, but that’s accomplished here too when Saitou makes her agree to come to school as much as she can. Another fine Netoge that highlights a rarity in these kinds of shows: a club in which all the members are likable characters that still have their own personalities and quirks. Rusian and Ako are also a lovely, fun-to-watch couple, even if Rusian has trouble seeing them as such.

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Netoge no Yome wa Onnanoko ja Nai to Omotta? – 02

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This second episode of NetoYome didn’t cover quite as much ground as the first, and seemed to lag at times, but didn’t do any harm to my impression that this is one of the better school comedies airing this Spring. There’s an inscrutable exhilaration from watching Nishimura suddenly find himself among the real-world equivalents of his game comrades.

They seem just as exhilarated…even Segawa. As for Ako, she barely acts any differently in real life, professing her steadfast love for Rusian, and being elated to hear he chose her irregardless of what age or gender she was in the real world.

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It’s interesting, then, that throughout the scenes in which Nishimura is gaming, his mind’s eye no longer sees Apricot and Schwein as exclusively men, which he assumed they were. That makes Apricot’s garb suddenly extremely racy, but he can’t help it. He’s met the real Apricot, Schwein, and Ako, and there’s no going back.

What’s interesting is that both Nishimura and Segawa are determined to go back to their normal high school lives after the real-world meetup, and they have no reason to suspect they couldn’t. Segawa doesn’t help matters by greeting Nishimura, something I doubt she did before they met.

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But the most doom befalls the two when Ako enters the classroom, refers to them by their game names and calls Rusian her husband in front of the entire class. The class is more bemused than anything else, but Segawa in particular finds this whole situation a serious breach of what she considers a sacrosanct barrier between the game and reality.

But here’s the thing: Ako knows of no such barrier, which is why she floats right over it. Rusian is Rusian, even when Rusian is named Nishimura Hideki. Same with Schew-chan. This ‘condition’ of not being able to discern between their real and in-game personalities troubles both Segawa and Nishimura…but I wasn’t as quick to condemn her.

Initially, I thought, people fall in love sight unseen all the time, and I was backed up by Ako asserting that her and Nishimura’s hearts connected through their in-game chatting. The difference is, Nishimura and Segawa were attempting to affect personas distinct from who they really are, while Ako was doing everything she could to be herself.

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Ako is firm in her belief that that doesn’t matter. I think the answer is in the middle, and Ako’s very different mindset from Segawa and Nishimura makes for an enticing character dynamic going forward, not just as a matter of debating these matters, but the fact Nishimura is closer to Segawa on this issue, despite Ako being his waifu.

One thing I’ll say is that while Ako is usually all over Nishimura, neither Segawa or the Prez seem intent on rocking that boat, at least not for the moment. As to Goshouin, she sets up a club where their game and real selves will be in the same place at the same time, which, if Real Nishimura’s as good a person as Ako already believes, is a gesture not so much tailored to ‘curing’ her of her inability to separate games from reality, as much as it could only confirm to Ako that she’s right.

No matter wha airs the others put on in the game, they remain essentially who they are, and those are the people Ako wants to be friends with in both worlds.

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Prince of Stride: Alternative – 01 (First Impressions)

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I made a short film in high school titled Somnio Venatio—Latin for “Dream Hunting” (not pretentious at all!). It was about a guy who was stuck in a world where he was always either chasing someone or being chased by someone. It involved a lot of running (and some swift jogging), with no stated reason for any of it. The running just was.

I’m not very good at it (no stamina) but I’ve always liked running. It’s the most basic and accessible way for a person to transcend the normal pace of life and see the world in a different way. At the height of its action, Prince of Stride: Alternative captures that frenetic energy very well, as well as the passion for speed its characters possess.

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Brass tacks: The Stride Club both Sakura Nana and Fujiwara Takeru enrolled at Honan Academy is just three members strong when they arrive, and they’re all playing shogi, because they’re also the Shogi Club. Struggling underdog club: check. But here’s the thing: both Sakurai and Fujiwara are on a mission, and they will not be denied. At no point throughout the episode to they despair at the prospect of failure.

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Needing at least one new member plus a “relationer” for a team that can officially compete, Sakurai and Fujiwara take different paths to recruit fellow first-year and athletic phenom Yagami Riku. I say different because while Sakurai would rather ask her new acquaintance nicely if he’d join them, Fujiwara spends much of the episode glaring at him from behind his glasses and bangs, as if stalking prey. Regardless, they get Yagami, and a little in-school race is organized pitting the first-years against the senpais.

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As for Sakurai, she came wanting to be a manager, but Fujiwara deems her capable of being the team’s “relationer”, who keeps in communication with the runners and, I presume, keeps track of their positions in relation to each other. It’s not the spotlight, to be sure, but it does seem to be a crucial role.

That wonderful energy of which I spoke above only comes in short bursts for most of the episode, then finally surges in the final act when the race is held in front of the entire school, whose interest was somehow revitalized despite the bottom-feeder status of the club prior to the first years’ enrollment.

The race is a great technical set piece; Madhouse’s animation is smooth and crisp even at speed, the size and geography of the school is very nicely laid out, and the four runners each had their own style of movement. Of course, the school race was but a brief tease. Bigger, more ambitious races around town are sure to come, so I’ll keep watching for now. But the lack of depth in the characters is already apparent, which could be problematic in the long run.

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