KonoSuba – 03

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And then there were four. Two of whom, Megumin and Darkness, are extremely eccentric individuals with no concept of personal space whom Kazuma wants nowhere near his party, even though he’s well aware he and Aqua aren’t enough to make it in this world. (It was also a little mean of him to call Megumin a “little girl”…she may just be small for her age!)

Ultimately, Darkness doesn’t endear herself to Kazuma so much as she simply doesn’t go away and refuses to take no for an answer, because for her, “no” is a pleasurable experience. The sterner and harsher the rejection, the happier she seems to get. Kazuma’s usual arsenal of repelling barbs only embolden the bombshell.

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KonoSuba enters ecchi territory when Darkness’ thief friend Chris teaches Kazuma the “Steal” ability, then challenges him to steal back his coin purse from her. Instead, he scores her panties, which distresses Chris to no end and makes Darkness jealous that she isn’t the one being humiliated in the streets.

That being said, Chris is otherwise a pretty normal and capable kinda person, one of the first to enter Kazuma’s circle. So of course he ends up doing something terrible to her, due in part because he’s an adolescent virgin shut-in. He ends up with her panties because it’s where a part of his dirty mind happens to be during the Steal process.

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Just as Megumin shamed Kazuma into surrender last week, Chris shames him in front of the entire adventurer’s guild (though it’s at least partially an act). I gotta say, while Kazuma sports the lion’s share of annoyed, exhausted, and flabbergasted expressions, he gets plenty directed at him here, even from Aqua and Megumin.

When he demonstrates his new Steal ability on Megumin, he claims her panties as well, which astounds him because he thought the loot he’d receive would be more random (not that he’s complaining). Darkness continues to make her case for joining the party, feeding off of Megumin’s energy.

Kazuma, a little thrown off what game he usually has by the craziness, ends up motivating both Darkness and Megumin by pointing out how tough his and Aqua’s quest to defeat the Devil King will be. In fact, all the talk about how tough it will be make Aqua nervous and reluctant to proceed.

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Circumstance brings this Dream Team of Ineptitude together in the form of a town-wide emergency quest alert. A swarm of…something is quickly approaching the city, and all adventurers gather at the gates to meet it.

When that something turned out to be flying cabbages, well…I nearly fell out of my chair. Yes, in this alternate world, harvesting cabbages is more of a hunting frenzy, as they don’t go gentle into that good…salad.

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After mutiple swings from her sword fail to claim any heads (of cabbage) Darkness decides to prove her worth by serving as a shield for some overwhelmed fighters, getting more and more excited as the cabbages pummel her and her armor is shed and her clothes torn, she feels the uncultured men gawking at her and feels tremendous, wonderful shame.

Megumin inadvertently causes a near-“crisis” in Darkness by launching another one of her patented one-off explosion attacks, being as unable to hold back as Darkness. But while there’s quite a bit of collateral damage, she’s able to harvest enough cabbages to give the party a very nice payday (Correction: her explosion doesn’t really help much; it’s Kazuma who collects most of their cabbages with his Lurk skill.) Aqua is able to do little things like hydrate the other adventurers and keep the cabbages cool.

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After tasting this world’s cabbage for the first time and being pleasantly surprised by its superior flavor, Kazuma looks around to see what fortune hath wrought: he is now “cursed” by not just a variably competent arch priest and unreasonably specialized arch knight, but a gorgeous but clumsy, masochistic crusader.

I placed cursed in quotes, because that’s only one limited way of looking at his situation. Sure, he may foresee hardships in the future with a party that looks a lot better on paper than in the field, but time should yield better teamwork, and even when everyone screws up it tends to turn out okay.

Aqua, Megumin, and Darkness may be as much blessings as curses in this wonderful world. And together they’re a swirling vortex of comedy gold. Which is a blessing for us.

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P.S. Tilt-shift is often over-used in live-action TV, but I love its usage in KonoSuba’s beautiful ED.

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Ai Tenchi Muyo! – 33

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Hachiko and Hana take on Gouriki, demonstrating that x-acto knives and wooden swords are curiously effective against killbots while allowing Momo and Touri to get to the caves.

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Down there, the Science Club and Tenchi’s crew join forces to try to find the treasure, whatever it is. Yuki points out that while she just wants money, the treasure is more important to Beni. Also, as things would work out, Momo happens to land her tush on Tenchi’s face and bounce into Beni’s arms.

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Above ground, Ryouko and Ayeka take up arms against Hachiko and Hana in Tenchi’s name, and Hana even pisses off Ayeka by calling her ‘Auntie’. Down below, having seen the photo of Tenchi and Sasami, Touri throws the smartphone at Tenchi, but misses. It ends up in the hands of Momo and Beni, who start to glow, then Washuu elatedly reports that “It’s happening!”

What’s happening? Not sure. Temporal re-alignment? The reveal of the treasure? We must watch on to find out.

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No Game No Life – 11

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Last week ended with Sora and Shiro totally unable to function, but that cliffhanger is resolved rather quickly, as it’s merely a simulation of Tokyo where they’re playing, which turns out to be just fine with them. Of course, that realization came after a very random title sequence for the game they’re in, entitled Living or Dead Series Side Story: Love or Loved 2: Hit Her With Your Bullet of Love!

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As random as all that sounds, the title is a nice send up of…this kind of stuff, and ends up making more and more sense as details of game—essentially a gussied-up FPS—comes into focus. The hair dryer-like pistols assigned to everyone are used to reject NPCs (which charges “love power”) turn into “love slaves” and have them fight for you, and make allies fall in love too. This leads to combat that’s patently ridiculous (e.g. shounen-style analysis of pantsu thickness), but also exciting and lots of fun. The game moves at a nice brisk clip, too.

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What also becomes apparent to Blank as the game rolls on is that despite their early dominance thanks in large part to Shiro’s literally otherworldly FPC skills, Izuna is able to evade every attack they throw at her, which means she’s cheating. They need proof to accuse her, but have none, so Blank finds themselves in the rare position of underdog, with an opponent that doesn’t have to play by the same rules.

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This isn’t a game where they’ve already thought sixty-four moves ahead; they can’t, because they’re not sure what’s coming. So they have to resort to winging it. They may not know everything they need to about the game and Izuna’s abilities, but they do know and trust each other. Sora trusted Shiro to “find him” in his game with Kurami; this time Shiro returns the favor, getting shot by Izuna and trusting he’ll handle the rest.

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He does, by realizing it was her clothes, not her body, that got hit by Izuna’s bullet, and that she conserved her energy by not running (like he told her earlier) so she’d still have attack power when she reunited with Sora. This time, however, Sora and Shiro depended on more than just themselves to get this far: Kurami and Fil are still outside, looking out for evidence of cheating, while Jibril stalls Izuna at a crucial juncture. Steph, alas, is useless throughout.

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Blank may not have defeated Izuna by the end of this episode, their exemplary play and convivial attitude is making Izuna actually enjoy playing games again. Blank isn’t desperately fighting like their race is on the line; they’re having a blast. This is something she hasn’t done for some time, since gaming has been more about duty to her country than leisure. And the more they corner the she-warbeast, the fiercer—and, seemingly, happier—she becomes.

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