Isekai, Ranked

If Anime is escapism, there is no better way to escape than plunging Into Another World, where our niche skills and routine possessions may shake the fabric of reality! From MMO-inspired, to hard fantasy, there are many types of shows on this list but no movies nor series we haven’t seen recently. Bring all disagreements to the comments below!

1. Re:Zero − Starting Life in Another World
Re:Zero takes Isekai’s love for fish-out-of-water stories on step further: through brutal, expectation breaking blind sides, it makes the viewer a fish out of water too! Dripping with fantastic animation, Re:Zero’s true strength is the balance of its highly detailed world without over explaining its magic system, time loop mechanic and political systems. It also earns bonus points for  limiting the application of its protagonist’s powerful magic and technological advantages.

2. Sword Art Online (1st season) 
In the narrowest of second places, SAO pairs top shelf animation with an approachable cast and easy to appreciate central conflict. Put its lovingly constructed MMO setting aside, and Kirito’s mistakes and occasional darkness elevate him above his potentially generic good-at-everything character type and Asuka plays the strongest heroine/love interest on the list.

3. Now and Then, Here and There
Imagine if Digimon told a bleak story about sex trafficking child soldiers trapped on a waterless world with a maniac king? NTHT’s intense swerve from adorable into darkness is on par with Re:Zero and, much like Natsuki Subaru, HTHT’s Shu must rely on ‘durability’ and ‘heart’ to make it through. While some of it’s later tragic moments are predictable, this f’ed-up little anime scores major points for telling a complete story and having that story grow Shu from simpleton into a conflicted young adult.

4. Gargantia on the Verdurous Planet
While Red’s post-earth scifi origin may stretch the common definition of Isekai, being trapped in a primitive culture that treats him (and his AI-driven mech Chamber) like a hero of old does not. Beautifully, Gargantia flips the script and makes Red’s overwhelming power, and killing in general, counter productive and at odds with the local people.

5. Yōjo Senki / The Saga of Tanya the Evil
Give us World War I with magic, a gender swapped villain as our protagonist, and God as our antagonist, and you’ve given us something pretty damn original. Like Gargantia, this reborn in another world captures thinking differently about the world can be as powerful and terrifying as unworldly strength. Without question, Yojo Senki’s cast is the most uniquely imagined on this list.

6. No Game No Life
Like Tanya, the Blank twins piss off god and are sent to another world as punishment. However, their punishment is much more stylish and… harem. Underneath NGNL’s acid-soaked panties, over the top protagonists and the psychedelic color pallet, is a show featuring thoughtful puzzles and imaginative spins on classic gamble-to-win story telling. Sadly, its story ends unfinished…

7. KonoSuba
One part jab at Isekai and one part love letter to the starting town of every fantasy MMO, KonoSuba is all parts ruthlessly funny! While this reborn in another world (with a goddess!) show is not as smartly written as NGNL, and it becomes repetitive after a time, the constant frenetic action more than makes up for it.

8. Grimgar of Fantasy and Ash
Quiet, thoughtful, and full of sadness, this hard fantasy Isekai doesn’t care if its heroes are reborn in another world or trapped in a dungeon crawl afterlife. Building family bonds and connecting with people who would not normally be friends is all that matters… and it’s lovingly animated to boot!

9. ReCreators
As a reverse Isekai, ReCreators distinguishes itself by bringing the other world to us. The experience is fantastically animated and packed with clever dialog that somehow breaths sincerity into a profoundly silly plot. The cast is quite diverse, both in design and personality, which keeps the action fresh, yet somehow cohesive throughout. It’s only major flaw is, the final act, which is way to drawn out.

10. The Devil is a Part Timer
No I’m not kidding! This reverse Isekai’s premise that the Devil is trapped in our world and must work at McDonnald’s to get by is charming. While DiaPT’s humor isn’t particularly specific to the devil, the jokes are punchy, and the overall plot develops at a respectable pace. As an added treat, the opening gothic fantasy fight scenes are surprisingly well animated.

11. Log Horizon (1st season)
Most exposition heavy, trapped in an MMO themed Isekai featuring ‘top ranked’ players crumble after a few episodes. More often than not, these shows try too hard to sell the coolness of their game worlds, user interfaces, and central characters. Miraculously, Log Horizon gets better mid season with a simple question: if former NPCs have personalities, can grow and learn, and even die, are they more human than the former players that dismiss them as background texture? Still, it takes Log Horizon six episodes to get going and good lord is it gray looking…

12. Overlord (3 Seasons)
This transported into an MMO Isekai mirrors its main character: it is competent but not sure what it should be doing at any given moment. Sometimes the protagonists are villains and sometimes they are heroes. More often than not, characters are given lavish screen time to develop, only to be slaughtered whimsically. The resulting narrative is full of call backs and revealed foreshadowing… yet hasn’t gone very far in 3 seasons and hasn’t asked any interesting questions along the way.

13. El Hazard – The Magnificent World (OAV/TV)
Predestined paradox, trans-dimensional time jumping high school students (and their drunk gym teacher) are trapped in an Arabian Nights’like land besieged by sentient bugs, a secret tribe of assassins from another dimension, and a death star like eye of god orbiting nearby. If you watched anime in the 1990s it will all be familiar but it still manages to feel original yet cohesive production. The character abilities are wonderful, the tragedy is nice, and plenty is left up to your own imagination to fill in the blanks. A bland, fault free, protagonist and a boy-crazy harem vibe are the only reasons it isn’t higher on the list.

14. Gate: Jieitai Kano Chi nite, Kaku Tatakaeri
This invading the other world Isekai flips the script to deliver political intrigue, clash of culture, and commentary on Japanese society. It loses points for being a overly harem, relying on super dumb/super evil antagonists, and a dull protagonist but it’s fun enough to watch.

15. Drifters
Stylishly violent, strikingly ugly, historical character filled and utterly bonkers, this reborn in another world Isekai’s uniqueness will hold your attention. Even if you do not want it to.

16. Rise of the Shield Hero (2 Seasons)
On paper, this transported to an MMO world Isekai’s “treat the hero like crap,” “watch him accept the role of a slave-buying villain” and ultimately “rise to become the true hero” concept is great. Revealing that the world he’s saving may be less redeemable than the world the invaders are trying to save is also great. Too bad its padded and many of the arbitrary delays and narrative dead ends feel like cop outs.

17. That Time I Got Reincarnated as a Slime
While it lacks the initial hardcore’ness of Shield Hero, this reborn in another world Isekai is pleasantly animated and full of heart. The idea that naming monsters grants them power is a pretty neat mechanic too. It just sort bounces from idea to idea without a sense of purpose of resolution. One minute it’s a story of unlikely friendship, then magic destiny, then town builder, then harem, and onto magic school and isn’t about anything in particular until a hastily thrown together plot ties it up at the end. It scores points for making its hero a slime… although the reborn aspect never feels played with or justified.

18. Angel Beats!
If the gun fetish, kids fighting a loli-angel instead of attending school in the afterlife plot weren’t so dumb and drawn out, this rebirth story’s touching moments would push it much higher. There’s a really good tale of life cut short, reunion after death, and again after rebirth here and it gets major bonus points for finishing the story it had to tell. Totally squandered.

19. Death March / Kara Hajimaru Isekai Kyousoukyoku
Like Shield Hero, this reborn in an MMO Isekai is actually quite good looking. However, its Gary-Stue protagonist, harem and absurd narrative padding make it far less interesting.  OMG how many episodes are about making lunch?! That’s too bad because the concept of code-like “copy and paste” magic system is pretty neat.

20. Wiseman’s Grandson / Kenja no Mago
Despite opening with a modern day man being killed, this reborn into a fantasy world Isekai is more Magic School than Isekai. The only thread that connects the protagonist’s lives is that he can look at magic with an eye for process instead of outcome. The result is harmless easy watching but harem elements, a slow pace and lack of getting anywhere narratively hold it back.

21. How Not to Summon a Demon Lord
This summoned into an MMO Isekai starts off as charming, but ecchi-heavy, before abruptly turning dark at the end of the season. We’re talking ‘make a child watch as her best friend is slowly tortured to death’ and creepo ‘finger-bang a loli cat girl in order to give birth to the demon inside her’ level dark. While those elements elevate HNtSaDL above niche appeal of its harm and MMO content, they aren’t so interesting to earn my recommendation.

22. Problem Children are coming from Another World, Aren’t They?
T
he non-ecchi poor man’s No Game no Life features a talking cat that only some characters can understand and dreadful music. TFW smooth jazz? There’s some cuteness to be had, and the solutions to gambling games can be clever, but the overall vibe is low energy. It loses drama points because its protagonist is as smart as a god and physically stronger.

23. Do You Love Your Mom and Her Two-Hit Multi-Target Attacks?
This poor man’s Konosuba is occasionally funny, satire of RPG conventions and family relationships. Mama’s skill that interrupts whatever her son is doing, no matter what it is or where he is in the game world, is particularly charming. Unfortunately, there’s no avoiding the creepo factor of sexualizing that family relationship.

24. Restaurant from Another World
My mom is secretly from another world and my restaurant’s front door connects back to that world each day is certainly unique, but it’s structured more like a food-porn show than Isekai. While the linkages of each patron become clear over time, few characters are not aware of those connections themselves. The result never feels like it gets anywhere.

25. In Another World With My Smartphone
Stories without risk are still watchable when they immerse us an interesting world, or delve into niche details like food or how magic works, or sleeze us with harems and sex appeal. Smartphone fails all of these things. Worse, it does nothing with it’s one idea: protagonist Touya is reborn in a fantasy world with smartphone. Except, GOD GIVES HIM GOD TIER MAGIC FROM THE GET-GO! Ironically, Re:Zero and No Game No Life both use of a cell phones in more interesting ways, and Tanya’s God isn’t even comparable. Unoriginal, unfunny, not dramatic, not sexy, not worth watching.

26. Maou-sama, Retry!
This transported to an MMO Isekai’s trash production values, and bizarre characters are hard to take seriously. The results are sometimes so terrible they are funny, such as incompetent background music transitions and detailed horses hiding at the edges of the frame. Sadly, a bland harem and complete lack of narrative objective kill the mood.

27. Isekai Izakaya
Imagine a low energy, public access style show, with a tourism theme, that featuring a modern Japanese restaurant that serves fantasy world patrons…

28. Isekai Cheat Magician
A loveless summoned to a fantasy world Isekai who’s protagonists are the most powerful and purely good characters could deserve a niche rating. Not this one. The narrative sort of ‘skips the boring stuff’ and, in doing so, skips character development. Hilariously, what the narrative does show is poorly animated, always underwhelming magic battle scenes or people standing around talking.

29. Endride
Without dialog, this stumbled into a magic world Isekai’s vibrant color and crisp art would be watchable. The fact that the world is somehow inside of Earth’s core and the sparse use of mythology are unique, but its dumb-as-bricks whiny teen protagonists have the maturity of a small children. There are many unintentionally funny moments like scientists using gigantic laptops or the king’s magic weapon looking like a safety pin. Ultimately, the cast is so unlikeable that the show itself is unwatchable.

Advertisements

Kuromukuro – 26 (FIN)

kuro261

With Ken planning to leave Earth to help Zell and Muetta fight another battle, Yukina is forlorn, but she regains the will to do something about it thanks to her supportive circle of friends, who have always served as a kind of Scooby Gang, performing impressive feats by utilizing and pooling their individual talents. Akagi in particular takes one for the team, as ultimately Yukina’s happiness is more important to him than being her husband.

 

kuro263

When it comes time for Ken, Zell, and Muetta to make their move, trying to open a wormhole to Zell’s world with the Pivot Stone, Yukina and her friends descend on Kurobe lab armed with their wits, the press (so there are eyes on the military’s actions), and Yukina’s unyielding determination to accompany Ken on his journey, lest he go and get himself killed.

kuro264

Sebastian also lends Yukina, Sophie and Kaya a hand, while we learn with shock that Dr. Hausen is Kaya’s dad (good for a chuckle). It’s understood that Ken, Zell, and Muetta, along with Yukina and her friends, are violating international law through their actions, but neither Graham nor Scully are quick enough to stop them.

kuro266

Even when Scully corners Ken, Zell and Muetta, Yukina manages to pilot Medusa, bursting through the wall and giving Ken an open path to the Kuromukuro. And when she grabs a hold of Kuromukuro and Ken demands she let go, Yukina…doesn’t. She’s in this for the long haul, whether he wants her in danger or not. Ken accepts that Yukina (whom he calls his “wife”) won’t take no for an answer.

kuro267

Unfortunately for Yukina and Ken, Tom and Shenmei have orders to stop them at all costs, and while Ken ultimately succeeds in going through the wormhole, it isn’t with Yukina, and they are in an instant separated by perhaps thousands of light-years.

kuro268

Cut to a few years later, and thanks to the technology lifted from the Efidolg mothership, mankind has developed interstellar flight, and have built a spaceport a slightly older Yukina, Sophie and Sebastian utilize to finally meet up with Ken (whom Yukina knows is still alive thanks to a bauble given to her by Dr. Hausen).

After a tragic separation, this epilogue paints an optimistic future for Yukina as she says a temporary goodbye to her family and strikes out in the vast expanse of space to join the man she fell in love with. Like him, like the samurai, she is always going forward.

And that finally does it for Kuromukuro. The ending episodes weren’t quite as good as when all shit hit the fan and everyone had to deal with the aftermath in episodes 6-8, but they were still solidly entertaining.

P.A. Works took an offbeat, novel approach to the sci-fi mecha genre, but with lovable characters above-average animation and taut action, and a good helping of the all-important “not taking itself too seriously”, the studio churned out another winner.

16rating_8

Kuromukuro – 25

kuro251

After some “sorta back to normal” scenes with Yukina and Ken back at school, we start to enter the full aftermath of Earth’s victory over the Efidolg mothership. A lot happens behind the scenes, like Yukina’s mom’s firing (which she kinda had coming after that whole mutiny thing).

But front and center is the fate of Muetta, who not only learns from the brainwashed Lefill that she was manufactured using Yukihime’s genetic information, but would have been disposed of as soon as the mission on Earth had been completed. It means if she hadn’t betrayed her allies, they would have eventually killed her off.

kuro252

Everyone also has time to sit around and listen to Zell complete the story of how he and a team of colleagues rammed an Efidolg ship, crashing both on Earth, and how of the Washiba clan, he only manged to save Yukihime and Ken. It sounds like Ken’s surviving came down to luck, but Ken is still determined to consider what Zell did a life debt he intends to repay.

As for Muetta, she learns from Zell’s description of his homeworld’s sky that she possesses memories from that world; possibly even those of his daughter who was killed by the Efidolg along with his wife. She’s heartened by the fact such a place actually exists, and wants to go there to see it for real.

kuro253

The humans in charge aren’t going to make that easy; again, Hiromi has been fired, Scully is back at the lab, and Dr. Hausen is given carte blanche to experiment not only with Muetta, but the surviving Efidolg pilot as well. I’m worried his fatigue-inducing “medication” could disrupt the nanomachines making Muetta and Ken “conditionally immortal.” To be continued.

kuro254

The recipient of the gut punch that ends the episode, however, is Yukina, who has not forgotten Ken’s earlier proposal (and has taken it seriously) and wants to stay by his side no matter what; even if he goes to Zell’s planet with Zell and Muetta.

The only problem is, Ken doesn’t want her to go, and marrying her is no longer possible, because repaying his life debt must take precedence. Ever the samurai, Ken. We’ll see if Yukina lets things stay this way, or if she decides what future she wants and reaches out and grabs it.

16rating_8

Kuromukuro – 24

kuro243

Muetta officially joins the good guys, fighting against her former allies, a contrite Graham reinstates Sophie, and Ken offers the crummiest marriage proposal Yukina could ask for—it’s a busy episode of Kuromukuro this week, in contrast to the previous episode’s leisureliness, and that’s before the giant battle to retake Kurobe Lab and deactivate the Pivot Stone.

kuro244

There are no cliffhangers for this counterattack: it’s presented in its entirety this week, ending in a near-total victory for the good guys, which is surprising, almost to the point of implausibility. Kuromukuro, the surviving GAUS 1, Zell, Liddy, and his Glider, and Muetta’s Medusa seem an awfully raggity force to take down Mirasa, Yoruba, Imusa, and Refill, but they get it done in mostly convincing fashion thanks to two things the Efidolg don’t seem have: teamwork and a sense of their own mortality.

kuro245

It’s teamwork that splits the Efidolg forces, teamwork that keeps them off balance, and teamwork that brings their glonguls down one by one. It’s another exciting battle that really pops thanks to the now-wintry backdrop of the Lab’s environs, and the clashing personalities, like Muetta and Mirasa, pop even more.

kuro246

As for Sebastian surviving, well, I’ll just say I would have preferred if he’d stayed dead. I have nothing against the guy, but his heroic death put much-needed weight and a human face on the capture of Kurobe. Heck, he’s the only character of note among the good guys who actually died in the first place. Others were brainwashed, but they seem to be okay as well, provided the implants can be extracted.

 

kuro248

Once Yoruba and Mirasa are killed (at least I think they’re killed), Imusa’s glongur combines with his commander Refills to make One Huge Super Mecha that starts tearing everyone up with its four flexible blade-tentacle thingys. This battle had the progression of an RPG, with the good guys having to defeat foot soldier-level foes, moving up to the elites, and finally the big bad boss with multiple points of attack.

kuro249

At this stage of the battle, everyone is wondering how much longer they can hold out, until Yukina takes it upon herself to direct the action, calling for a simultaneous attack on each of the four blades while she and Ken blast through their swipes. Ken gets to yell a lot, but this time Yukina gets to as well, seeming to connect with the Kuromukuro in a new way in the process.

kuro2410

Completing the team effort, and escaping Refill gets stabbed in the back by Zell, who unmasks him to reveal…one of this own kind; at least a brainwashed clone of one. While under Zell’s own brainwashing microbot, Refill warns that if the Pivot Stone remains inactive, another, larger Efidolg fleet will be sent to Earth, a journey that will take 224 years but will happen.

That may sound like a long time, perhaps even enough time for Earth to reverse engineer enough Efidolg tech to build a defense. But it’s also just over half the time that’s passed since the Washiba Clan were wiped out. So while this particular crew of bad guys has been knocked out and the immediate danger would seem to have passed, there’s still much to be done to protect Earth for the long run.

As for Yukina, she seems shaken by her most recent experience co-piloting Kuromukuro. Is she, as Zell warned Tom, starting to feel the effects of the the permanent change “giving oneself” to a glongur enacts? I’m intrigued by the fact so much has gotten done with two whole episodes remaining. Should be an interesting finish.

16rating_8

Kuromukuro – 23

kuro231

I must say I didn’t expect Yukina, Ken, and Muetta to go to school what with everything that’s going on, but it’s not as if there’s that much more for them to do. The Efidolg are being really really nice in not trying to kill anyone else or attempting to secure either the Kuromukuro or Muetta’s glongur, but the Earthlings don’t really have a plan for how to proceed quite yet. As such, we get a calm-bef0re-the-storm episode, and a fair amount of fanservice, starting with Muetta in Yukina’s spare uni.

kuro232

In this calm, both Ken and Muetta try to figure out what they’re going to do with themselves if and when Earth survives the Efidolg onslaught. Again, the timing for a career counseling session seems a bit odd, but I appreciated the practicality of a samurai figuring out something else to do with his life – though I’m pretty sure he could make good money in the modern world demonstrating his fighting skills for education, entertainment, or both.

kuro233

As for Muetta, she is even more a fish out of water than Ken, since she’s not sure who or what she is anymore, whereas at least he had his ideals and an object of devotion in Yukihime. Just as the other teacher gives Ken some sage (if somewhat obvious) advice about the future, Marina also flexes her counseling skills by telling Muetta not to despair in her new situation, but to take life by the horns, as all humans do.

kuro234

I enjoyed Muetta’s reaction to the deliciousness of omelette rice (and the speed with which she consumed it), her description of the sustenance she’s used to (“square”), and her general bemusement with English loan words and earth technology (like “movies”). Ken is equally amusing as unreliable translator – the blind leading the blind.

kuro235

Most importantly, Ken has made peace with the fact that Muetta is not Yukihime, but her own person…and he wants her to fight with them. He expresses this wish during a shoot for a movie, the script for which Carlos has been working on since the attack and by all accounts seems completely absurd and incomprehensible.

I’ve gone on record as not being the biggest fan of Carlos or his desire to be remembered, but the shoot is fine harmless fun, even if it’s mostly a chance to see various characters in different outfits.

This was a quiet, somewhat rambling episode, but it wasn’t entirely pointless, and is likely the last episode of its kind. With only three left, Kuromukuro needs to get down to the business of thwarting the Efidolg threat.

16rating_7

Sousei no Onmyouji – 29

sno291

Whew…I knew we were going to get some answers and stuff was going to go down once Rokuro, Benio, and Sae arrived in Kyoto…I just didn’t know we’d get those answers and everything would go down so quickly. The episode even teases the possibility of a “rest episode” in which Sae and her two de facto parents soak in the city and its many choice ohagi spots.

Then Arima calls them and tells them to get over to Exorcist Union HQ pronto. Rokuro and Benio have to put their plans for fun on hold, but they promise Sae they can go wherever she wants…once the Dragon Spot problem is taken care of. This promise, and the lingering long shot of the three in near silhouette against the river, felt like pretty strong death flags for Lil’ Sae.

sno292

As Roku, Benio, and Sae head for HQ, Arima finds himself ambushed by Kuranashi, and we finally get to see what Arima is made of when he dodges the initial strike, then sends fire and ice summons after Kuranashi when he tries to flee to Magano. Kuranashi, whom we learn for the first time is a Basara…and the most interesting one since Kamui, to boot.

A furious, top-level duel ensues, highlighting SnO’s strengths: hard-hitting action with an above-average score and sound design that really makes blows and magical effects pop. We also see just how wet behind the ears our Twin Stars are, considering all the incantations they have to do in order to launch attacks. Here, Arima exorcises lesser Kegare with a look or a thought; I bet he just said “Begone” for effect.

sno292a

But then something happens I did not expect: Arima falls into Kuranashi’s trap, something called a “seman” that drains all of his spell power, which is then absorbed by Kuranashi. As Arima slowly descends into his apparent demise (though I doubt we’ve seen the last of him), he wears a defiant grin: Merely getting rid of him won’t give Kuranashi what he wants (to cover the world in darkness). This is his faith in the Twin Stars talking, for as he says, stars shine brightest in the darkest darkness.

sno293

Of course, Arima’s faith doesn’t automatically mean Rokuro and Benio are ready to deliver the world’s salvation, as the most important answer to this cour so far is finally answered: Who or what is Sae? Turns out, she is a broken-off branch of the legendary tree Ame-no-Mihashira, the tree that forms the barrier between Magano and the real world. The dragon spots were caused when she was broken off by Kuranashi.

In the Miyazaki-esque deep core of HQ, Subaru and Tatara are there to explain all this too Rokuro and Benio, and to tell them that the only way to stop the Dragon Spots, and by extention save the world, is for the branch to return to the tree; for Sae to cease being a person.

It’s a hard pill to swallow, and the Twin Stars’ initial shock and denial is replaced by knowing, as Sae has demonstrated time and time again she’s no mere lost girl. Now, it would seem, the fate of the world depends on whether they’re willing to say goodbye to someone they’d come to see as their own child—’pre-Miko’, if you will, bringing the couple that much closer together.

It looks pretty likely Sae is not long for this world in her human form. But who knows? Maybe restoring the branch isn’t the only way. Whatever decision the Twin Stars come to, they’ll have to come to it fast, as the largest Dragon Spot yet opens over Kyoto. What will they do?

16rating_8

Kuromukuro – 22

kuro221

With Kurobe Lab captured, its remaining staff brainwashed, and the Pivot Stone in Efidolg hands, the enemy halts its advance, allowing the good guys a measure of uneasy peace this week. Zell pays a visit to the Shirahane household to tell the story of how he met and befriended their husband and father Takehito.

kuro222

From the moment Zell jumps out of the shadows when Takehito tries to cut himself (to lure the “ogre” to his trap after many other baits failed), their entire interaction is pure gold. I love how unafraid Takehito is of Zell, and how Zell, while a little weirded out by this guy just runs with it, inviting him to his cave for some tasty boil-in-a-bag, showing him where he came from, and warning him of the Efidolg threat.

kuro223

Yukina’s father parted ways with Zell but got caught in a sudden snowstorm that claimed his life. Koharu would’ve just been a baby when this happened, but Yukina regrets calling her dad a liar, when he was right about everything. The “ogres” (or “oni”) that are a part of Japanese legend were actually ancient aliens.

kuro224

That night, as Yukishi says a prayer for Takehito, Muetta…wanders off, but not back to the Efidolg. She actually has no idea where she belongs anymore, only that it isn’t here. She can’t get the childhood memory of her homeworld out of her head, and the fact that memory may be fake doesn’t make it feel any less real or powerful.

Ken and Yukina go out to look for her, but the activated Pivot Stone lowers the temperature of the vicinity significantly, causing premature snow. Yukina trips and falls into a snowdrift, but Koharu’s ferret finds her, runs back to Muetta, then leads her Lassie-style to Yukina.

kuro225

Once again proving she’s not evil, Muetta strips down and warms the freezing Yukina up with her own body heat, causing Yukina to wake up very confused, but then very grateful for saving her life (and I’ll just say Ken really dropped the ball leaving Yukina behind without making sure she got back home safely.) When Muetta breaks down into tears at her frustration of not knowing where to go or what to do, Yukina gives her the only thing she can: a comforting hug and her belief that everything will be fine.

Like everyone else in this episode (who hasn’t been brainwashed), all Muetta and Yukina can really do is keep on surviving. Muetta notes that the premature Winter is the effect of the Pivot Stone, which will soon open a “star path” for the main Efidolg invasion force—if it isn’t open already. I simply don’t see how anyone survives if that force reaches Earth, so if anyone has an idea how to stop it and send the Efidolgs packing, now’s the time.

16rating_8

Sousei no Onmyouji – 28

sno281

Ya know, when the first Basara Kamui first showed up – a super-powerful, sentient Kegare with something of a distinct moral code, I was a bit excited. But like the Arrancar in Bleach, there have now been so many different Basara with such short lifespans, they’ve become less fascinating and more, well, boring. This week’s Basara Kinasa doesn’t help matters, even if he’s got impeccable manners and a gun from Puella.

sno282

The predictable Roku and Benio pattern of encountering a foe, throwing everything they’ve got at it to absolutely no avail, and getting bailed out by a third party, is similarly wearing thin; not a good sign considering there’s so much more show left.

Kinasa is merely filler to stop our heroes in our tracks, but they don’t really learn anything or gain any new strength: they’re merely saved, once again, by Sae’s mysterious powers, after Sae disobeys them for the hundredth time. I’m also baffled that Kinako never conjures child locks while in RV Mode.

sno283

What makes Roku and Benio look even weaker is when Unomiya Tenma, the most powerful of the 12 Guardians, arrives, just ’cause, and dispatches both Kinasa and the Dragon Spot with one swing of his sword and one word (“Close!”).

We’ve been led to believe that with resonance this duo can really make things happen, but it’s almost as if they’ve regressed. Granted, perhaps the Basara are getting more powerful, but the same pattern has played out each time, and I don’t really care about the Basara, so it’s hard to gauge how tough an enemy is. They seem to either defeat it instantly, or are totally overpowered and in need of outside help.

In any case, this last dragon spot drop until Kyoto, and Tenma will be their escort. Sae seems eager to go, so Benio and Rokuro follow.  Mayura’s episode was a nice change of pace, but a return to the same-old-same-old just didn’t do it for me. I want to see more movement in the plot and less disposable Basara.

16rating_6

Kuromukuro – 21

kuro211

Kuromukuro continues to blast through barriers it once held back from, building the diligent, detailed preparation of its first half. The care it took building its world, its technology, its characters and their roles relationships is all paying off.

There’s something irresistibly striking and engrossing about having witnessed the building of such a beautiful, intricate work, and then, in its 21st episode, it pins its ears back and smashes it all to bits without mercy.

kuro212

Ken saved Yukina, sure, but he was only able to thanks to Muetta. But that doesn’t change the fact that she’s The Enemy, and when they land, she’s treated as such despite Ken’s protestations. Then the “Ogre” Zell shows up, and Ken rushes at him reflexively, just as a fiery samurai who’s come face to face with his nemesis would be expected to.

But Zell does something wonderfully subversive: he presupposes that Ken is simply mistaken about him being the enemy, dismissing over four centuries of hatred and mistrust in a matter of words. In reality, Zell is also the reason Ken was able to save Yukina…not to mention the primary reason all his organs are still internal.

Zell isn’t done dispensing wisdom. He finally presents himself to the UN forces, and also solves the mystery of Muetta: she isn’t the original Yukihime, but a clone based on her genetic code, implanted with false memories a different personality…and the voice of Toyosaki Aki. This revelation seems to do a number of Muetta, and Yukina can’t help but feel for the “poor woman.”

kuro213

Unfortunately, these truths are the least of everyone’s problems. The most would be floating high above them, descending fast. The Lab and the surrounding town do their best to prepare and make a stand, but there can be no preparation, or victory, for what is coming, and arrives earlier than expected.

Efidolg mechas rain down from the heavens while the mothership looms menacingly. The three GAUS piloted by Tom, Shenmei, and Sebastian take a few foes out, but once the elite pilots show up in their fancier suits, the window on how long they can hold out significantly narrows.

kuro214

Ken, Yukina, Zell, and the Kuromukuro are occupied with Yorba, and Muetta is in custody, so her glongur stands by uselessly until knocked into the ocean by a raging Mirasa.

Then the mothership lands, dwarfing, then destroying the massive yet elegant arched bridge across the river, then literally driving stakes taller than mountains into the earth to form a perimeter shield that traps most if not all the evacuees in.

In every way, all hell is breaking loose, and it’s all the earthlings can do to keep from getting killed by the rubble of their own destroyed structures, to say nothing of surviving wave after wave of enemy mechas. The chaos and mounting hopelessness is palpable, and pulls you in.

kuro215

When Shenmei’s GAUS-3’s arm is ripped off, it lands on the Humvee that was transporting Muetta, flipping it upside down and trapping her in. Sophie, who witnessed the collision, rushes to free Muetta, and the gang composed of Yukina’s uncle, sister, and classmates stops to assist her.

Hopefully the altruism of these earthlings is not lost on her, for if there’s going to be any kind of counterattack or rather resistance to what’s shaping up to be a very successful Efidolg invasion, they’re going to need Muetta.

kuro216

That’s doubly true considering once the cactus-like personnel-sized mechas are sent in, firing tiny implants that go in the ears of earthlings and causes instant brainwashing and submission to the Efidolg. They are literally poaching all the talent.

Poor Rita saves her console-mate Beth from getting nabbed by a mecha, but she falls under their spell, as do countless other UN staff, soldiers, and townsfolk. Talk about complete and total domination.

kuro217

Shenmei’s GAUS is destroyed, forcing her to bail out with a super-cool inflatable escape pod, but such a feature doesn’t seem to be equipped on Sebastian’s GAUS. Either that, or he simply didn’t have time to eject when tackling Mirasa to the ground and blowing the two of them up when she tried to go after the bus carrying Muetta, Sophie and the other civvies.

Seb dies an Apparent Honorable Heroic Death, sacrificing himself to save them, but Sophie is crushed (emotionally, not literally). Ken, Yukina, and Zell grab Tom and retreat, completing an utter defeat I knew was coming but simply wasn’t prepared for how far it would go, so fast. So many of Kuromukuro’s safety nets are gone now.

The lab is toast, most of its staff dead or “turned”, the remaining heroes scattered with little more than their wits, and the Efidolg are now in possession of the final pivot stones. Assuming this is fairly close to Rock Bottom for our heroes’ fortunes, I simply thank goodness there’s five episodes left; this is a hole out of which it’s going to take some time to dig. And I can’t wait to see if, when, and how they pull it off.

16rating_10

Kuromukuro – 20

kuro201

Now this is the kind of episode that fully delivers on the promise of Kuromukuro from the start. No more teasing: Yukina is finally stuck aboard an alien mothership, and while before we were only given bits of dialogue from the bigwigs sitting on their thrones on the bridge, here we get a grand tour of the massive vessel, with Yukina as our guide.

Lighting, sound, and visual design get top marks here, creating a suitably alien and oppressive but still wondrous atmosphere. Yukina also benefits, at least initially, from the ship (and its various automated crewmen) believing she’s Muetta. I say initially because it isn’t long before Mirasa finds Yukina and tries to kill her, laughing maniacally the whole time.

kuro202

A little less exciting, but still important, is Sophie’s continued chat with Zell, who reveals he’s third world that was conquered and dominated by the Efidolg. He doesn’t want what happened to his world (nothing good) to happen to Earth, and he’d also like some retribution along the way.

At the same time, Major Graham discovers the director’s “mutiny” and acts to restrain her, but as she says, she’s “already won”, because Ken is up in orbit, trying to save her daughter. All anyone down there can do, from Graham and Hiromi to Yukina’s sister, uncle, and friends…is wait.

kuro203

Yukina manages to find a hiding place where Mirasa can’t see her, then digs into the ship’s records to try to figure out a way off, to no avail. She also finds what looks either like a clone or artificial “Yukihime head,” disturbingly enough. I appreciate her determination to help herself out, sticking true to what she said to herself in the beginning of the episode: “I can’t have him protect me all the time.”

kuro204

When she finally finds some clothes and a weapon, she remembers the gruelling training she went through, and it serves her well, at least in terms of the stamina she no doubt developed, as well as her sword skills, which keep her alive against a Mirasa who may well be compromised from the stress of “Muetta” returning to announce her treachery.

kuro205

Little does Mirasa know, until the last possible moment, that Muetta arrived on the ship separately. She reports to her superiors, but can’t keep up the fiction that nothing’s amiss when the ship’s sensors detect Ken roaming the corridors looking for Yukina.

Muetta is immediately treated and attacked as a traitor, which is probably what she expected all along. I for one am glad she doesn’t try to turn Ken and/or Yukina over in exchange for essentially keeping her job and having her past mistakes forgiven. Then again, she’s never actually given the choice to betray Ken, because bringing him here in the first place is all the bigwigs need to condemn her.

kuro206

Eventually, Ken finds Yukina, steps in on her fight with Mirasa, and along with Muetta they hurry back to the hangar to make their getaway. Yukina allows herself to cry and embrace Kennosuke with relief and heartfelt gratitude, and her continued thanks makes Ken blush. Sure you were only “fulfilling a promise.” Right.

The Efidolg try to snatch both the Kuromukuro and Muetta’s glongur, but fail when the Ogre flies up into orbit to snatch them out of the enemy tractor beam, allowing them to return to earth. All’s well that ends well…except for the little matter of the Efidolg ship preparing to descend to the Earth’s surface. No rest for the weary…or recently-half-naked.

16rating_9

Kuromukuro – 19

kuro191

Now that’s more like it. The last episode kinda dragged on, building to the surprise abduction of Yukina. But this episode takes full advantage of the severity of that cliffhanger: the Kuromukuro is grounded, Earth is more vulnerable than ever, and everyone is on edge, but powerless to do anything in the immediate present. After all, Yukina is in space.

Their only consolation, and hope, as it happens, is the fact they retrieved the wounded Muetta, whom Dr. Hausen determines has identical DNA to Yukina and Hiromi. They’re definitely related, though Muetta is very old.

kuro192

Hiromi is in full-on Mom Panic Mode, Sophie is given mandatory leave by the commander, and Ken is disgraced by how useless he feels. Sophie doesn’t have any sympathy for him moping in the canteen, but that’s for the best, as shortly after she’s alone, she’s contacted by the Ogre, who promises an encounter soon.

kuro193

Dr. Hausen is the only one truly happy this week, as he gets to study an Efidolg—or, at least, a human who’s had their memories altered and their body populated by advanced nanomachines. He determines that Ken’s blood is the best way to counteract the effect of Mirasa’s weapon, and after a quick transfusion, Muetta is awake and as feisty and combative as ever.

kuro194

The Ogre rudely invades Sophie’s apartment, but properly apologizes, and explains that she was the only person he felt safe contacting. His comment about cosplay culture making it easier to move around modern Japan was pretty amusing, but the fact he’s finally here, with Sophie, ready and willing to explain all (or at least some) is very exciting.

He, or I should say, Zell, is absolutely an enemy of the Efidolg, but not yet an ally of the earthlings. Here’s hoping that will change, becaue the earthlings need all the help they can get.

kuro195

Ken knows he can’t do squat about Yukina without the Kuromukuro, and so breaks into Muetta’s cell to try to bargain with her. She agrees to co-pilot it with him, with the story that she stole it and captured him. It’s really the only play they have, and it gets them both what they want: Muetta, freedom from this place, and Ken, a chance to save Yukina.

What I’m glad about is that Ken needs help, and lots of it. He may be a samurai, but he can’t whisk Yukihime out of a high-security international installation on his own. The other civilian lab employees clear a path for them, ending with Hiromi herself giving Ken her blessing (and making him swear he’ll bring her Yukina back).

This is because Hiromi’s superiors told her to give up on Yukina. They proposed using Muetta to pilot Kuromukuro, with Dr. Hausen minutes from administering some dread medication that would likely not give her a choice in the matter.

kuro196

Don’t get me wrong: I’m not about to place Yukihime in the “Good Guys” column just yet, but I’ll pencil her in for now. The bottom line is she had few choices to get back to where she belonged other than going along with Ken’s plan, and once they’re up in orbit, Ken is at the mercy of her “people.”

But what makes be believe Yukihime might not bretray him immediately is the recording of…herself she sees once they fire up the Kuromukuro, which she’s amazed powers up so quickly even though it’s her first time. Only it isn’t: she recognizes herself in the recording. There’s an opening here, however small, for her to start entertaining the idea that Ken is right about her.

kuro197

That brings us to poor, poor Yukina. The only moment sadder than seeing her sister and mother despair at her abduction is seeing her look down on earth and call for Kennosuke…after asking for some clothes, of course. The Efidolg brought her there not as a hostage, but because they thought she was Muetta.

Mirasa quickly took it upon herself to try to finish what she started, but it seems Yukina was able to escape her stasis chamber in time. Despite her call for her samurai buddy, something tells me she ‘s not simply going to wander the ship, catching her death of cold, waiting for Ken to rescue her. She’s going to have to help herself out, and stay alive and free until help arrives.

16rating_9

Kuromukuro – 18

kuro181

It’s a little detail, but I appreciate the fact that we see Yukina and Ken finally getting paid by the UN for their services. Everyone else working there seems to be. It also lets us know it’s been about three months since they started working together. The sudden influx of funds leads to Yukina taking her family to a hot spring inn. Mika catches word, unilaterally invites anyone who will come, and we’re off to the races.

kuro182

The hot spring inn isn’t the most luxurious—no food service and not even any close hot springs—but the ten attendees make do, and Ken uses the $400 pot he bought online to make curry (with Yukina’s help). The centerpiece of the episode is a long dinner scene that to its credit looks like a really fun place to be, unless of course you’re Carlos.

He tried to be clever about announcing he’s transferring but his cosplay video editing job was universally panned, and the announcement (and his on-screen plea not to be forgotten) is ignored in favor of other myriad conversations. The scene has a great energy, jumping from one discussion to another with several interruptions and interludes, just the way a big group dinner works in real life.

kuro183

Once it becomes time to check out the actual hot springs the next morning, Yukina happens to forget her towel, and she and Ken happen to go the wrong way and find a different hot spring than the others, where an injured Muetta just happens to be hiding.

We are tipped off to Muetta being at a hot spring before the encounter, and we actually catch a glimpse of her life as a child back home, a gorgeously alien world with crazy sky colors and celestial alignments. It makes her argument that she is not Ken’s princess a lot easier to buy. At least, she’s not lying when she says she has no memory of being Yukihime.

kuro184

Not long after Yukina and Ken find Muetta, men in black show up to secure the location…only for Yukina and Ken to end up separated again, and in that moment, Yukina is snatched up by an Efidolg robot and rises up into orbit, leaving her robe behind.

I wasn’t a fan of all the coincidences necessary for that ending to be achieved. This also smells like yet another case of Poor Defenseless Yukina being kidnapped—while naked, no less—and the Dashing Samurai having to find a way to rescue her. Not the most innovative storytelling. Also, while the emphasis on him is played mostly for comedy, I just don’t really care about Carlos, or whether he ceases to be on the show or not. Why should I, when no one else does?

Still, I liked the slice of life vacation elements, and I did not expect things to end so badly, so quickly, for Yukina and Ken. Yukina suddenly being up in orbit, at the mercy of those thoroughly unpleasant Efidolg knights, is a huge turning point—As is finally having Muetta in custody. I don’t doubt that in his desperation to quickly save his new princess, he’ll try to enlist the help of the old one. Pulling that off should prove even tougher than salvaging Carlos’ hack job.

16rating_7

Sousei no Onmyouji – 27

sno271

This week Rokuro and Benio merely bookend an a rare episode that focuses on Mayura. When Twelve Guardians member Ikaruga Shimon shows up in Narusaki, she can’t resist the opportunity to become stronger with his instruction. Of course, not before she accidentally barges in on him in the nude; a welcome inversion of the cliche.

sno272

Shimon also happens to have been trained by Seigen (and his praise is one of the only things that brings a smile to his face), so Mayura quickly finds the same style she’s seen her father employ, both on her and on Rokuro. He’s not immediately impressed with Mayura, but can’t deny she learns fast.

When the Dragon Spot appears in town and one of Mayura’s friends is caught in the miasma, Mayura blasts right through Shimon’s logical reasons she shouln’t go in there. To hell with that; protecting people, especially those she cares about, from harm is the reason she’s an exorcist.

sno273

She does what she needs to to to ensure her friend’s safety, leading a near-basara away, then Shimon takes care of the rest, using his Vermillion Wing ability to scoop her to safety with a “princess hold”, then acing the baddie.

Mayura convinces Shimon that she’s definitely exorcist material, even if she doesn’t dream of being The Strongest or creating a world with no kegare. She’s more about realistic, achievable goals, like keeping people safe, even if her pristine skin gets scuffed.

I’ve never minded Mayura, and here she even gets a whiff of a romance with someone not utterly oblivious to her. Plus, she’s already seen him naked, so that’s out of the way! I can’t imagine will see a lot more of the two anytime soon, or if anything more will come of their new friendship, but this broke up the monotony of the Twins’ road trip nicely.

16rating_7

P.S. I dug the new OP, with an almost Monogatari-style aesthetic and a thumping theme by the band Back-On. The new ED was pretty, if a bit dull.