
The “Modern Communication Electronic Game Club” (too wordy IMO) has been ostensibly organized with the purpose of getting Ako to discern between the real world and the game world, but the road to that outcome is a long and perilous one, as Rusi—er—Nishimura quickly finds out.

That being said, there is only a slight learning curve to playing in the same room together, and the party eventually gets more efficient in their first grinding session. Ako, under Nishimura’s guidance, equips herself properly. I also liked how Ako had to be reminded she doesn’t have to chat in-game; he’s right there. Force of habit!

After the session, Ako is in a glow of happiness, a parade Nishimura really doesn’t want to rain on, because he must realize on some level it’s not the end of the world for the two of them to be mistaken for boyfriend and girlfriend, if not more.
But as the club sessions continue, Segawa points out that they seem having the opposite effect on Ako: only bringing the two worlds that should be separate closer together. Nishimura seeks guidance from Nekohime, the cross-player he previously proposed to, but Ako gets wind of it and her jealous side is revealed.

After a pretty harsh sit-down with Ako, Nishimura tells her flat-out they’re not married in the real world, they’re just classmates and friends. The full effect of that statement doesn’t come until Ako doesn’t show up for school the next day, and in-game talks about meeting offline with a “friend” who is a guy (whom I immediately assumed was Nekohime).
Nishimura wants to stop her from meeting a random dude on her own offline, but is worried he’d be going against his code of keeping world separate if he did. Balderdash, say both Segawa and Goshouin, in a united front against Nishimura’s wishy-washiness.
It’s clear he likes real-life Ako too, and so there’s no way he’d stand by and let her do something imprudent at best and potentially dangerous at worst. I like how the other two girls in the club are supportive of what Nishimura and Ako have, and quick to show him the proper path.

In a nice twist, we don’t get the heartfelt reunion between Nishimura and Ako I thought was coming. Instead, the cross-playing Nekohime turns out to not only be a woman, but Nishimura’s teacher, Saitou-sensei. Which means that yes, he once unknowingly proposed to his teacher.
Now, this is an awkward situation for all parties involved—save Ako, who has come prepared to punish whoever the real Nekohime turned out to be, teacher or no, for breaking her beloved Rusian’s pure heart.
For a second, I thought like Nishimura and Saitou that she was about to pull some kind of serious weapon. Thankfully, it’s just a toy mage staff; but Saitou still instinctively defends herself, taking Ako out.

That puts Saitou in the pefect position—from the club’s perspective—to fill a role the club needed to ensure its survival: a faculty advisor. As someone who not only understands the club’s purpose but also plays LA, she’s the perfect person to advise the club (whether it’s under duress or not).
As for the purpose of the club, well, it seems to have taught Nishimura more of a lesson than Ako. While she considers the two worlds too similar, he’s kept them too separate, putting his actions an his manner with real-life Ako at odds with his actual feelings for her.
Yes, Ako still needs work in the real world, but that’s accomplished here too when Saitou makes her agree to come to school as much as she can. Another fine Netoge that highlights a rarity in these kinds of shows: a club in which all the members are likable characters that still have their own personalities and quirks. Rusian and Ako are also a lovely, fun-to-watch couple, even if Rusian has trouble seeing them as such.

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