Kuromukuro – 18

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It’s a little detail, but I appreciate the fact that we see Yukina and Ken finally getting paid by the UN for their services. Everyone else working there seems to be. It also lets us know it’s been about three months since they started working together. The sudden influx of funds leads to Yukina taking her family to a hot spring inn. Mika catches word, unilaterally invites anyone who will come, and we’re off to the races.

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The hot spring inn isn’t the most luxurious—no food service and not even any close hot springs—but the ten attendees make do, and Ken uses the $400 pot he bought online to make curry (with Yukina’s help). The centerpiece of the episode is a long dinner scene that to its credit looks like a really fun place to be, unless of course you’re Carlos.

He tried to be clever about announcing he’s transferring but his cosplay video editing job was universally panned, and the announcement (and his on-screen plea not to be forgotten) is ignored in favor of other myriad conversations. The scene has a great energy, jumping from one discussion to another with several interruptions and interludes, just the way a big group dinner works in real life.

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Once it becomes time to check out the actual hot springs the next morning, Yukina happens to forget her towel, and she and Ken happen to go the wrong way and find a different hot spring than the others, where an injured Muetta just happens to be hiding.

We are tipped off to Muetta being at a hot spring before the encounter, and we actually catch a glimpse of her life as a child back home, a gorgeously alien world with crazy sky colors and celestial alignments. It makes her argument that she is not Ken’s princess a lot easier to buy. At least, she’s not lying when she says she has no memory of being Yukihime.

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Not long after Yukina and Ken find Muetta, men in black show up to secure the location…only for Yukina and Ken to end up separated again, and in that moment, Yukina is snatched up by an Efidolg robot and rises up into orbit, leaving her robe behind.

I wasn’t a fan of all the coincidences necessary for that ending to be achieved. This also smells like yet another case of Poor Defenseless Yukina being kidnapped—while naked, no less—and the Dashing Samurai having to find a way to rescue her. Not the most innovative storytelling. Also, while the emphasis on him is played mostly for comedy, I just don’t really care about Carlos, or whether he ceases to be on the show or not. Why should I, when no one else does?

Still, I liked the slice of life vacation elements, and I did not expect things to end so badly, so quickly, for Yukina and Ken. Yukina suddenly being up in orbit, at the mercy of those thoroughly unpleasant Efidolg knights, is a huge turning point—As is finally having Muetta in custody. I don’t doubt that in his desperation to quickly save his new princess, he’ll try to enlist the help of the old one. Pulling that off should prove even tougher than salvaging Carlos’ hack job.

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Kuromukuro – 10

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A quick trip to MAL will show you that Kuromukuro currently only manages a very meh 6.95 rating, which for MAL means “Good” but we’ve since come to mean “watchable, but not necessarily recommended.” I’ver certainly dropped higher-rated shows before.

The low score isn’t due to a disgruntled source material audience unhappy with the adaptation, either: it’s an anime original. So what gives?

Well, like Kennosuke’s bizarre experience 450 years ago, it’s kind of hard to put my finger on it, and that’s part of the problem. It’s one thing to be consistently and demonstrably great or terrible; Kuromukuro is merely solid, at best.

It’s not badly put together, and some of the character interaction is quite strong; it’s just not particularly original or exciting. A lack of 9 ratings bear this out: Kuromukuro has entertained, but never wowed.

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I never like quitting a show right in the middle, but with a planned 13 more episodes in addition to the 13 this Spring, I need to start taking a good long look at whether this show will be worth retaining into the busy new Summer season, which promises several new mecha series, the quality of which I can’t vouch for. (Macross will likely be continuing on as well, but I’m unaware of whether it will take a season off).

Basically, things need to start picking up, and soon. This episode promised a lot, but it really only amounted to table-setting. Now, table-setting can be interesting, but this week wasn’t, despite the fact we now have an Efidolg captive and learned more about Ken’s aforementioned experience, both under questioning by UN officials brought in from outside the Kurobe Lab.

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Interrogation episodes can be great, too, but again, Kuromukuro does not distinguish itself or add anything new to the genre. The interviews are largely dull and uninformative, as Fusnarnie, as he’s called, isn’t interested in giving many detailed answers, and Ken simply doesn’t remember very well what happened.

This is frustrating to him, on top of his whole “continuing to live in shame while his princess is dead” dilemma, and Yukina is just as frustrated (as I was) by the lack of answers from that weird cave with the “demon” who may have been her dad. What could have been an episode of bombshell revelations amounted to little more than more teasing of larger but still obscured things, combined with lots of moping by the main pair.

And don’t get me started on Akagi; this stiff’s cockamamie idea to simply become a pilot without actually putting any work in (and thinking his arcade high score is a gauge of his talents) just fell flat with me. Yukina couldn’t care less about this guy; why should I?

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One of the better parts of the episode was the flashback, in which we see Ken is a member of the soldiers fighting for Yukihime, and not, as Fusnarnie claims, an Efidolg advance guard. Or is he? How far in advance did he arrive? Did he bonk his head and forget who he was, and simply joined the princess’ guard since he’s good with a sword?

I’m not sure how else to explain how he’s able to pilot the Black Relic so easily. Was there something in Yukihime’s blood that made that possible? More to the point, is Yukihime really even dead, or was that light just a tractor beam that took her up to the mothership, where she remains? Lots of questions, as you can see, but precious few satisfying answers.

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I’m not particularly interested in the UN and Sophie being suspicious of Ken, either, seeing as how he’s only served the good guys faithfully all this time. Also, if Fusnarnie is to be believed, Ken betrayed his people; why would he switch back to the “enemy”?

Nevermind, all we get at the end is a somewhat obvious cliffhanger in which Fussy breaks free, kills his captors, summons his “Lion”, and just happens to bump into Yukina in the corridor, grinning when he realizes she’s a wielder. So great; now Yukina probably needs to be rescued…again.

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