The Wrong Way to Use Healing Magic – 13 (Fin) – Great Expectations

The best part of Wrong Way was its lovable, adorkable characters and their chemistry with one another, and finale leans into those strengths. Ken and Suzune meet with the fox girl Amako, who showed Ken a vision so he’d change that vision’s future. Because he and his friends survived, now he can help her mother. Doing so means traveling to Beastkin territory, which is quite far away. Ken wants to help if he can; he just needs to ask Rose and the King.

Meanwhile, Black Knight, whom we finally learned is named Felm, is having the same initial difficulties as Ken in adjusting to her new life with the Rescue Team and Rose as her captain. We know from her time with the demon army that Felm was a bit of a lazy brat who skated by on her magical talent, but that shit won’t fly. Ken gives her a diary like the one he used to help him process the hardship he went through. It’s here where I declare that I love Felm with all my heart and can’t get enough of her!

Amako is pretty cute herself—Suzune agrees, and would really like to scratch those fluffy ears sometime—but she’s not as fleshed out yet as Felm. That said, the king voices his gratitude to her for giving Ken a vision that ultimately motivated him to do what was needed to save the kingdom from demon invasion. In exchange, the final leg of Ken’s four-leg missive delivery journey will be her home in Beastkin Territory so he can heal her mother.

Just as she witnesses how powerful Ken and Rose are when they’re doing dodging training, Felm uses her sneaking affinity to learn that Ken will be leaving for parts unknown, and she’s clearly worried about that. When she tries to make a break for it (though not back to the demons), Rose catches her easily and immediately senses that Felm is worried about Ken.

Felm can tsundere all she likes; the fact of the matter is, when Ken says her name it makes her immeasurably happy. I for one wish she’d be joining his missive delivering mission, but there’s still much she has to learn that only Rose can teach her. She’ll be in good, if rough, hands.

Rose assures Felm that Ken will be just fine, and won’t be easily hurt by anyone. After all, he was trained by perhaps the most terrifyingly powerful human in the world, so anyone else—including the former Black Knight—is a cakewalk by comparison. Rose makes Ken more happy than he expected by telling him she expects great things from him.

So as she continues training Felm, he heads off with Suzune, Kazuki, the mage Welcie, the knights Aruku and Thomas, and of course, Amako. Hopefully we’ll get a second season that chronicles their travels, and above all gives us more Felm. There’s no such thing as too much Felm!

Rating: 4/5 Stars

The Wrong Way to Use Healing Magic – 01 (First Impressions) – The Right Stuff

Usato Ken considers himself an unremarkable, run-of-the-mill high-schooler. He’s intimidated by the likes of Inukami Suzune and Ryuusen Kazuki, the president and vice president of the student council. But on a rainy evening when he forgets his umbrella, he soon learns they’re nothing to fear.

In fact, they’re friendly and generous. Kazuki lends Ken his spare umbrella, and he and Suzune are happy to walk home with him. He learns they’re much nicer and more down to earth than he thought, and despite rumors, they’re not dating (they also thank him for asking about it directly, unlike others).

These opening minutes aren’t just an opportunity for Ken to meet Kazuki and Suzune, but for us as well. It efficiently introduces all three leads as likeable good kids with distinct personalities—a lot like Reign of the Seven Spellblades. Then a magic circle appears and Suzune reveals her otaku side and is jazzed about it!

We kinda know why, too, thanks to what they spoke of just before. Despite being a third-year and the top student in school, Suzune hasn’t figured out what she’s going to do yet. We know Ken yearns for a more interesting life where he can make a difference. And we can infer that Kazuki has the most planned out future of the three.

They emerge in the throne room of another world and are told by a King Lloyd of Llander that they’ve been summoned as heroes to defeat the armies of the demon lord. That’s a lot to take in, but Suzune at least is loving every minute of it. Ken is a lot more guarded by this situation, while Kazuki is straight-up pissed about this sudden abduction.

He makes a good point: the three of them have families from whom they’ve been torn away. But Ken calms Kazuki down, telling him there’s no point in starting a fight. Kazuki stands down, and the king approaches them, goes down to a knee in apology; the entire court does the same.

He knows it isn’t fair what they did to them, but the hour is late, and his kingdom is desperate, as the demon lord’s forces continue to expand. He promises that they’ll find a way to send them back as soon as possible, but for now he humbly asks if they’ll be the heroes they need. Mind you, they only intended to summon two exemplary people from the other world, making Ken’s presence confusing.

Intended heroes like Suzune and Kazuki heard bells before they were summoned, but Ken didn’t. It appears that he was simply caught in the proverbial transporter beam. Nevertheless, he is treated the same as the other two, and evaluated for magic affinity. Suzune learns lightning is her element, while Kazuki’s is light—as in the opposite of dark, perfect against demons.

But when the crystal ball used to evaulate their magic turns green when Ken touches it, the royal mage Welcie suddenly freaks out, grabs Ken, and runs back to the throne room. She informs King Lloyd, who also freaks out. Up until this point, everyone in this show has acted reasonably and amicably.

The minute Rescue Team Captain Rose stomps into the room, we suddenly see everyone’s panicky side. They try to keep Ken’s magical ability secret, but then he blurts out that his light was green, and within thirty seconds Welcie the mage has gathered him up in a bubble and shot him out of the castle, and Rose brandishes a devlish smirk and gives chase.

She catches him with ease, and carries him to Rescue Team HQ. Green means healing, an extraordinarily rare type of magic. Rose introduces some other Rescue Team members, books Ken judges by their covers because they resemble a wrestling stable more than anything else! Not only that, none of them have healing magic!

Captain Rose intends to whip Ken into shape as a healing magic user, in effect bestowing upon him the significant purpose he desired in his original world. But it’s clear from the fear Rose instills in everyone he’s seen that it may be tough sledding. He’s going to have to step up his game: run-of-the-mill ain’t gonna cut it here!

And there you have it: one minute Ken is befriending the two most popular students at his school as they walk home, and that night he’s in a strange bed sharing a room with a snoring hulk in another world, his old dull life path replaced with a one filled with far more danger and promise.

What Wrong Way lacks in original ideas it more than makes up for with its execution. Its characters are instantly charming and rootable, the dialogue pops, and the production values are solid. This has the look and feel of a show made with care and thought, and I’m excited to see how Ken, Suzune, and Kazuki fare in their fantastic new circumstances.

Rating: 4/5 Stars