Fate/Grand Order: Absolute Demonic Front – Babylonia – 03 – Getting Situated

It doesn’t take long for Gilgamesh to determine that Mash, Ana are a waste of his time, as he easily deflects their attacks. He also reveals that the Holy Grail is already among his treasures, which is why the Three Goddess Alliance is attacking Uruk. But as it’s one of his treasures, Gil is unwilling to give it to anyone; not the goddesses (including Ishtar, who makes a brief appearance) and not to Chaldea.

Merlin suggests they stop asking for now; Gil is a moody man, and leaving him alone could bear fruit later. Gil’s attendant Siduri suggests Mash and Ritsuka gain his favor through achievements not in battle, but simply in soaking up the capital and its people, rhythms, and work. If they play ball and show due deference to the king and his city, maye he’ll be more receptive.

To that end, Siduri shows them their modest but adequate new base of operations, where three additional Servants in Benkei, Ushiwakamaru, and Leonidas come to visit, eat, drink, and be merry with Mash, Ritsuka, Merlin and Ana as part of the larger “Uruk Experience.” Siduri also confirms that Enkidu is indeed dead and has been replaced by a fake who answers to the Alliance; but Gilgamesth has yet to meet him in person.

From there Mash, Ritsuka and Ana make themselves useful performing all manner of tasks that while generally menial and perhaps “above” time travelling warriors, are nevertheless tasks that are crucial to Uruk’s survival.

That means not just making mud bricks, harvesting wheat, shearing sheep, and tending to the children and the sick, but also joining Ana in the caverns below Uruk to dispose of evil spirits she believes are contributing to a wasting epidemic among the populace.

Ana doesn’t initially get why Ritsuka and Mash are interacting so closely with that populace, but Ritsuka very logically explains that getting to actually know the human beings he seeks to save helps to motivate him, as well as to more fully empathize with their fate should they fail. And Fake Enkidu and his goddess mother very much want them to fail.

Fate/Grand Order: Absolute Demonic Front – Babylonia – 02 – He’s Not That Bad?

With the placid Enkidu as their guide, Ritsuka and Mash would seem to be on easy street, but even after several previous excursions to singularities across time, the duo isn’t above someone getting one over on them. Fortunately for them, you can’t kid a kidder—in this case, Grand Caster Merlin, whom they meet in a forest.

Merlin tells Ritsuka and Mash that King Gilgamesh just returned from a quest to attain the herb of immortality—a quest he didn’t begin until after Enkidu died. Exposed as an impostor working against Chaldea, “Enkidu” attacks Ritsuka and Mash, but Merlin’s companion Ana protects them while Merlin creates an illusion to force him to withdraw for the time being.

Like last week’s tilt with the demonic beasts, Ana and Mash’s fight with Enkidu provides the action highlight of an otherwise talky episode, with the dense forest providing a new venue for the lightning-fast kinetic combat.

While back at Chaldea Romani is perplexed to find Merlin in Mesopotamia considering he’s supposed to still be alive in Avalon, the fact that the current time period precedes his birth meant he could be summoned there.

Merlin also sports almost zero offensive power, so even Fou—who apparently hates his guts—can fight him on even footing. Merlin claims to have a Master, while Ana is a rogue Servant. They’re there to assist Chaldea in saving humanity.

Merlin and Ana escort Ritsuka and Mash to Uruk without further incident. Ana has a cute human moment with one of the sentries, and they pass through the gates with ease and head to the massive central ziggurat. The size and grandeur of the city surprise the pair from Chaldea, which is saying something considering all the places they’ve seen.

Once in Gilgamesh’s throne room, Ritsuka is equally impressed by how level-headed, detail-oriented, and downright on top of things the king seems to be; far cry from the arrogant tyrant of legend. However, when Merlin interrupts normal business to introduce Ritsuka and Mash, Gilgamesh is done talking, and immediately challenges them to a duel.

It’s just as well. If the two are going to easily fall to the king right then and there, they weren’t going to be of any use to him in the first place—nor could they ever be the true saviors of humanity.

Hand Shakers – 01 (First Impressions)

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Jist: Tazuna is a quiet high school student who loves to tinker with and fix things, getting so focused he loses track of time. One day he comes across a hospital bed not unlike the one where he watched his younger sister die.

Tazuna takes the girl Koyori’s hand, and receives the “Revelation of Babel.” He’s then attacked and chased by a pair like him and Koyoti, Break and Bind, but with Koyori he learns to summon millions of gears he can fashion as shields and swords with which to fight back.

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First of all, this show is very elaborate and shiny. Those who watched K or its sequel are no strangers to Suzuki Shingo’s baroque style that employs sweeping camera angles that fly around not one but many animated characters, nearly photo-realistic settings, and super-saturated colors.

There isn’t a single shot in this that doesn’t have something going on, whether it’s highlighted dust motes, lens flares or sun rays, or any other number of tiny details. I’ll be honest: it was a little overhwelming, especially after the relative stillness of ACCA.

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It also reminded me a bit of the Star Wars prequel films. Let me explain: their producer, Rick McCallum, spoke with pride about how dense every frame is, how much is going on at once. But while a little bit of chaos is nice, put too much shit in every single frame, without any kind of hierarchy, and the audience’s eye can’t focus on any of it and basically throws up its eye-hands. In other words, too much stuff and too much excitement can be static and boring.

There’s no denying Shingo’s ambition, or the fact he makes a damned impressive and distinctive-looking show here. But there are many instances where the cracks show, and where frame rates slow to the point we’re back in the mid-nineties, watching PSOne cutscenes.

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Not only that, Break and Bind’s rain of chains simply aren’t interesting enough to occupy as much screeen time as they do. It’s fun watching Tazuna and Koyori dart through a tripped-out alternate dimension of the city, dodging the chains from the BDSM couple…until it isn’t.

There’s more to dislike: Tazuna’s inner stream-of-consciousness to open the episode (and his running commentary throughout) was generic, uninspiring shonen-speak. Break is your typical loud-mouthed one-dimensional villain (ironic considering how much in this show is 3D), and female characters’ busts are a size too big and bouncy for my personal taste.

Hand Shakers is big on jargon (babel, ziggurat, nimrods) but small on telling us what the heck is going on and why. So far, the characters of Hand Shakers are being literally and figuratively out-shined by their environment. And like Lily’s reverse tower card, that’s not a good sign.

There were some nice isolated moments of music/animation/character synergy; that and the overall scope of the visuals are good enough for a 6, but—and I can’t believe I’m saying this about this show—I’m going to need a lot more.

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