Princess Connect! Re:Dive – 13 (Fin) – Lost and Found

Pecorine tells Kokkoro that they’re in Landosol Castle, and that the painting is of her, Eustania von Astrea, Princess of Landosol. When she came of age, her parents sent her off on a solo adventure to see and hear her people firsthand and return a better, wiser leader from the ensuing experiences.

However, upon returning home, Eustania found that an impostor—Karyl’s mistress—assumed her identity, and no one in the castle, not even her parents, know who she is. Barely escaping the cat woman’s magical attacks, Eustania left the castle once more and became friends with Kokkoro, Yuuki, and Karyl, and the rest is history.

Even so, her past trauma made Peco believe that one day she’d lose her new friends just like she lost everyone else before; that the closer she got, the more distance they’d keep from her. Kokkoro immediately puts that assertion to bed with a long nurturing hug and head-pat, assuring Peco that whatever her name or past, their time together has formed an unbreakable bond.

Karyl was listening in to all this through the doorway, and feels the same way, even though she feels wrong for defying her “Majesty”, who it’s clear took advantage of Eustania’s adventures away to steal her throne and alter everyone’s memories.

Karyl doesn’t know what to do about that any more than Peco, but here and now she’s going to help her friend by facing the Shadow Boss. Of course, when Karyl’s about to be killed, Peco swoops in to protect her and selfishly continue to ask that she fight by her side.

The Shadow Boss is more powerful than any one member of the Gourmet Guild—even Peco—but once Yuuki returns from a protective null space created by Labyrista, and gathers a few more memories as well as the powers within him, the four friends create a united front and defeat the monster in a gloriously colorful and chaotic final battle.

When it’s over, the quartet is transported back to the tavern where all of their friends are hugely relieved and ecstatic to see them after fearing the worst had happened. The false Eustania still reigns as Princess, but rather than press her claim, Pecorine is content to let the impostor hold her throne, at least for now.

I too would be loath to give up the life she found outside the castle walls: full of loving friends, a cozy home, exciting adventures, and of course, delicious food. And from the look of Karyl when Peco pulls her into a big hug, the others are just fine with things the way they are too. When the time comes to get back what’s hers, I’m sure the Gourmet Guild won’t hesitate to support her.

Princess Re:Dive was similarly content to tell small, fun cozy stories throughout much of its run, but like our heroes proved that when things start getting more dramatic and perilous, it could deliver the goods, and then some!

Tower of God – 06 – Real Night, Fake Princess

Rachel visits Bam while he’s still unconscious, but doesn’t wait for him to wake up. In fact, she asks Khun to lie that Bam he mistook her for someone else. She fears that she and Bam are each other’s greatest weaknesses, and the best way to avoid becoming burdens for each other is to remain apart.

I’m not quite convinced of Rachel’s assessment of the situation, but Khun acquiesces, no doubt to protect Bam from the same misfortune-via-sister figure that befell him. Bam doesn’t buy it, and almost visits Rachel (AKA “Michelle Light”), but agrees with Khun that all he can do for now is get stronger. Then, perhaps, his “burden” status might be lifted. In any case, there’s gotta be more to this than a clear view of the starry sky.

Bam then comes to, but learns he wasn’t disqualified because his instructor is running two days late. We learn about the five positions in a Tower-climbing party (Fisherman, Spear Bearer, Light Bearer, Scout, Wave Controller) and that Bam is one of the latter, responsible for supporting his team with shinsu.

We then learn that Scouts like Shibisu must make nine friends, leading to a congenial scene in the cafeteria with former foes lunching together, a sight Bam can’t help but want to be a part of. Rachel skulks on the margins and in her dark room, only able to afford a bruised apple and eating chocolate bars stolen from Rak’s stash.

Two people its clear are never going to get along are Anaak and Endorsi, despite both being princesses of Jahad. Endorsi earlier called Anaak an “impostor”, while Anaak has no qualms about making off with Black March, even though Yuri is its rightful owner.

Anaak has also separated herself from Hatz and Shibisu, and seems to be going it alone, damn the consequences. Meanwhile the outgoing Endorsi is happy to sit with the new group of friends, but doesn’t believe men and women can be friends, and like Jedi, as a princess of Jahad isn’t allowed to love.

Endorsi and Anaak’s discord comes to a head during a Fisherman (close-range fighter) training test. It’s a neatly-designed test, with multiple sparring circles perched atop ridiculously-high towers, and the promise of very long (but non-lethal) falls for the losers. Throughout the session Anaak has eyes only for Endorsi, who is more than willing to rise to her provocations.

Endorsi proves she deserves to be a princess of Jahad by dodging all of Anaak’s attacks (except for one slick surprise shinsu-aided baseball slide). When Anaak tries to deliver a kick to Endorsi’s beloved face (which for the record is pretty lovely), Endorsi catches her foot and drives her into the ground.

That’s when her suspicions are confirmed: Anaak reveals she’s the daughter of the real Princess Anaak. When her mother was murdered (apparently by other princesses), Anaak assumed her name and title, and is on a single-minded quest of vengeance. Her target is no less than every other princess named Jahad.

This week disclosed Anaak’s backstory and motivations, accentuated Endorsi’s general badassdom, and taught noobs like me more about the different “jobs” various Tower-climbers are assigned based on their specialty. As usual everything was elevated by the bold, bright palette, lively, inventive action, and more righteous musical ownage courtesy of Kevin Penkin.

Magia Record – 05 – The Ones They Lost

Unsurprisingly, the Seance Shrine isn’t so much a means of reuniting with someone you’ve lost as it is a magical girl trap. “Ui” looks like Ui, but the moment she starts talking the illusion is broken for Iroha, as the girl can only string together a few words in various combinations over and over again: “If you want to change your fate, come to Kamihama City.” Iroha is understandably disappointed; her search has hit a dead end.

Meanwhile, “Mifuyu” is far more convincing to Yachiyo, to the point Yachiyo is entranced. But while Mifuyu can draw from the memories they share, she is singlemindedly dedicated to making sure Yachiyo stays put right there, assuring her she’ll perfectly fit the hole in her heart. The whole time both Iroha and Yachiyo convene with their lost people, the chaotic visual cues of witches dance on the margins.

Iroha is able to break Yachiyo from Mifuyu’s hold, but when a witch arrives and neither they nor Tsuruno can easily defeat it, Iroha fights too hard, her soul gem becomes murky, and she transforms into a second witch and fight viciously attacks the first. This felt like a huge deal when it happened, and like the protagonist of the show was going to die in the first five episodes.

Iroha is “rescued” by none other than Mami, marking the first time characters from the two shows meet. Only Mami had no intention of saving Iroha, but to finish her off, assuming she’s a witch in human form. Yachiyo is able to get Mami to stand down and take her leave without further harm to the unconscious but unharmed Iroha, but not before warning Yachiyo and Tsuruno not to trust Iroha, as she’s still “hiding something.”

Iroha comes to at Yachiyo’s house. It’s too late for her to catch a train home so Yachiyo suggests she spend the night. Iroha take her up on the offer and returns to bed to rest, grateful for the hospitality (it’s apparently been a while since anyone has cooked for Iroha—I guess her own folks are too busy).

When Yachiyo checks in, she notices Iroha has been crying, and has a short vision of Mifuyu, whose room this likely once was. I imagine that despite her initially cold attitude towards Iroha, Yachiyo is happy to be hosting someone in that big lonely house.

That brings us to a post-credit sequence that is all over the map, with Kaede encountering both Momoko and Rena passed out while she takes the form of a witch. She isn’t any more sure what’s going on than I was, which is comforting, but it’s clear trouble is brewing for this magical girl trio.

Fate/Grand Order: Absolute Demonic Front – Babylonia – 05 – A Rousing Royal Road Trip

King Gilgamesh comes to Ritsuka and Mash’s dwelling in person because he intends for them to serve as his escorts on a journey to the Persian Gulf to inspect the quality of the water keeping his people alive. Watching Gilgamesh, er, mesh with ordinary citizens on the streets of Uruk softens the pompous bastard a bit.

I also found the streamlining of both the cast and plot effective. Aside from occasional check-ins from Romani and Leo, it’s just Ritsuka, Mash, and Gilgamesh on a road trip with a simple objective. I just wish we could have heard (or seen) some of the adventures with which Ritsuka and Mash regale Gilgamesh.

Gilgamesh has enough personality for the three of them, which is good, because aside from being generally kind, agreeable, and brave, there’s simply not much to Mash, and even less to Ritsuka (which is, of course, by design). The scenes in which Mash voices her doubts and Ritsuka reassures her have become a bit repetitive.

At least this time we actually catch a glimpse of one Francis Drake from the Okeanos Singularity mission, while the gulf coast makes for a very picturesque setting for their little break. It’s a break rudely interrupted by Enkidu screaming in low and hot like a cruise missile from the ocean horizon.

Annoyed that Ritsuka and Mash are taking it so easy, he unleashes a very Gilgamesh-esque attack upon them, with dozens of mini-dimensional portals opening and launching a torrent of blade-tipped chains. Mash is able to block and dodge a few, but eventually ends up a sitting duck, and Ritsuka just manages to shove her away from a killing blow.

Things look grim for a duo, but thankfully they’re not alone, and Gilgamesh has concluded whatever additional business of which they weren’t aware. He’s able to match Enkidu’s frighteningly powerful attacks with some of his own, opening up his treasury to produce a weapon for each of his opponent’s chain-blades.

The two put on quite a show, but ultimately Enkidu misses and hesitates before retreating, as if some of the old Enkidu were still within him. Gilgamesh warns Ritsuka and Mash that if that fake Enkidu truly wanted him dead, he’d be so. Later, Enkidu has to convince himself compulsively that yes, he can indeed kill Gilgamesh…he just couldn’t do it today.

Fate/Grand Order: Absolute Demonic Front – Babylonia – 03 – Getting Situated

It doesn’t take long for Gilgamesh to determine that Mash, Ana are a waste of his time, as he easily deflects their attacks. He also reveals that the Holy Grail is already among his treasures, which is why the Three Goddess Alliance is attacking Uruk. But as it’s one of his treasures, Gil is unwilling to give it to anyone; not the goddesses (including Ishtar, who makes a brief appearance) and not to Chaldea.

Merlin suggests they stop asking for now; Gil is a moody man, and leaving him alone could bear fruit later. Gil’s attendant Siduri suggests Mash and Ritsuka gain his favor through achievements not in battle, but simply in soaking up the capital and its people, rhythms, and work. If they play ball and show due deference to the king and his city, maye he’ll be more receptive.

To that end, Siduri shows them their modest but adequate new base of operations, where three additional Servants in Benkei, Ushiwakamaru, and Leonidas come to visit, eat, drink, and be merry with Mash, Ritsuka, Merlin and Ana as part of the larger “Uruk Experience.” Siduri also confirms that Enkidu is indeed dead and has been replaced by a fake who answers to the Alliance; but Gilgamesth has yet to meet him in person.

From there Mash, Ritsuka and Ana make themselves useful performing all manner of tasks that while generally menial and perhaps “above” time travelling warriors, are nevertheless tasks that are crucial to Uruk’s survival.

That means not just making mud bricks, harvesting wheat, shearing sheep, and tending to the children and the sick, but also joining Ana in the caverns below Uruk to dispose of evil spirits she believes are contributing to a wasting epidemic among the populace.

Ana doesn’t initially get why Ritsuka and Mash are interacting so closely with that populace, but Ritsuka very logically explains that getting to actually know the human beings he seeks to save helps to motivate him, as well as to more fully empathize with their fate should they fail. And Fake Enkidu and his goddess mother very much want them to fail.

Fate/Grand Order: Absolute Demonic Front – Babylonia – 02 – He’s Not That Bad?

With the placid Enkidu as their guide, Ritsuka and Mash would seem to be on easy street, but even after several previous excursions to singularities across time, the duo isn’t above someone getting one over on them. Fortunately for them, you can’t kid a kidder—in this case, Grand Caster Merlin, whom they meet in a forest.

Merlin tells Ritsuka and Mash that King Gilgamesh just returned from a quest to attain the herb of immortality—a quest he didn’t begin until after Enkidu died. Exposed as an impostor working against Chaldea, “Enkidu” attacks Ritsuka and Mash, but Merlin’s companion Ana protects them while Merlin creates an illusion to force him to withdraw for the time being.

Like last week’s tilt with the demonic beasts, Ana and Mash’s fight with Enkidu provides the action highlight of an otherwise talky episode, with the dense forest providing a new venue for the lightning-fast kinetic combat.

While back at Chaldea Romani is perplexed to find Merlin in Mesopotamia considering he’s supposed to still be alive in Avalon, the fact that the current time period precedes his birth meant he could be summoned there.

Merlin also sports almost zero offensive power, so even Fou—who apparently hates his guts—can fight him on even footing. Merlin claims to have a Master, while Ana is a rogue Servant. They’re there to assist Chaldea in saving humanity.

Merlin and Ana escort Ritsuka and Mash to Uruk without further incident. Ana has a cute human moment with one of the sentries, and they pass through the gates with ease and head to the massive central ziggurat. The size and grandeur of the city surprise the pair from Chaldea, which is saying something considering all the places they’ve seen.

Once in Gilgamesh’s throne room, Ritsuka is equally impressed by how level-headed, detail-oriented, and downright on top of things the king seems to be; far cry from the arrogant tyrant of legend. However, when Merlin interrupts normal business to introduce Ritsuka and Mash, Gilgamesh is done talking, and immediately challenges them to a duel.

It’s just as well. If the two are going to easily fall to the king right then and there, they weren’t going to be of any use to him in the first place—nor could they ever be the true saviors of humanity.

Boogiepop wa Warawanai – 07 – Great Kid! Don’t Get Cocky

Aya and Masaki have begun running a little act where she serves as bait against drug dealers while he swoops in as Boogiepop and takes them out. It’s worked so far, and Masaki is happy they’re keeping hundreds of people from being hurt or destroyed by the drugs they steal. You even get the sense that Aya’s taking a shine to Masaki, since she seems hesitant when Spooky E orders her to cut off ties with him pending new orders.

Meanwhile, Spooky E is trying to get his hands on Imaginator, and finds an in in Kinukawa Kotoe. We get a little backstory about how she’s known Jin since she was five and fell in love at first sight. Unfortunately, Spooky E gets a hold of her, and doesn’t turn her into a terminal, but copies himself into her body, so he can more easily gather information from a local bar.

Using cash from the vast Kinukata coffers to bribe someone in the know, Spooky KotoE learns that Imaginator can control peoples’ minds and turn former allies against one another, in addition to sending them flying without touching them.

The next day Masaki finds KotoE with Aya, and she knows about their Boogiepop charade. Spooky tells Aya, a synthetic human who has been trying for some time to crossbreed with normal ones, to try crossbreeding with Masaki before they “cut him loose.” But Masaki doesn’t want to stop the Boogiepop act; he wants to do it alone, without exposing Aya to danger.

Of course, Aya’s already in a heap of danger, as is he; Spooky E switches up the plans once again; he’ll let Masaki go off and keep being Boogiepop, right up until he ends up a corpse in an alley. Aya wants to go after Masaki to help him, but Spooky E disables her, informing her that Towa and Axis have abandoned her. As far as he’s concerned she’s a tool he no longer needs.

As for Masaki, everyone may think he’s stupid, a moron, or according to Nagi, in danger of getting too cocky, something clicks about what Jin said to him about Aya not being as calm as she seems. To properly protect her, he’ll need to learn more about what’s going on…a lot more.

This week didn’t close the Imaginator arc, but by eschewing Touka/Boogiepop, Jin, and Anou Shinjirou, it felt a bit more focused and grounded than last week, while still propelling the story. I don’t know if the classic shounen hero in Masaki will be able to prevail, but I’m pretty sure it will involve the real Boogiepop at some point.

Rokka no Yuusha – 06

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Our boy Adlet is in a heap of trouble, with a most of the other Braves either suspecting him (Maura), ready to kill him (Hans and Chamo), or abstaining and letting the others do what they want (Fremy). Only Tania still believes in his innocence, and is both confused and outraged by the positions of the others.

When it’s Goldolf’s turn to offer his thoughts, he offers them in the form of a strike against Adlet, ignoring his princess’ doubts about his guilt. Hans joins in, and Adlet has no choice but to improvise, knocking Fremy out cold and running out of the temple. And thank God he does, too, because I was dead tired of that stuffy glowy room.

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Adlet doesn’t get far, as Hans throws a dagger in his back and he passes out. While out, he helpfully dreams about his backstory, back when he wasn’t even the strongest boy in his village, to when he presented himself before his future master, a pitiful bag of bones, begging to be trained.

We don’t see the in between, when his friend, mother, and village are presumably wiped out by fiends. The longbeard begins the lesson at once by beating young Adlet up, telling him he must smile when things go bad and laugh at despair if he wants to become strong.

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Adlet isn’t smiling much when he wakes up to find Fremy has saved him, but not only to prepare for what she calculates is just a 1% chance he isn’t the seventh brave and her enemy. Still, there’s something to the fact she didn’t make a lot of noise so the other braves could capture them. Perhaps she’s giving Adlet that 1% chance to convince her he’s not lying.

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Adlet doesn’t do so well at first, but then starts to smile again, remembering the words of his master. No matter how dark the night gets, he’ll pierce it with his defiant grin. He doesn’t know how to convince Fremy that his theory about an eighth brave helping the seventh (who then framed him), but he won’t concede defeat.

Even though Fremy flatly refuses to help him, his boundless optimism moves her to ask him why he wanted to become a brave, a question that suggests, for the first time, that she has the slightest interest in anything about Adlet (other than her suspicions he’s the enemy). It’s not much, but Adlet—and I—will take it, and similarly look forward to the morning when he must figure out a way to prove his innocence and foil the real enemy.

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Rokka no Yuusha – 05

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RnY really slammed on the brakes this week, finishing the job it started last week of bringing the story’s momentum to a screeching halt. What had been a thrilling, sprawling fantasy adventure tale is now stuck in a square room with a lame mystery, pacing around, tapping its foot; scratching its head, and yawning.

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I know; seven Braves when there should be six isn’t that bad a mystery. It’s more that the way the mystery is being investigated saps all of my interest. First we get another set of introductions, along with their stories of where they were when the barrier came up. We hear Adlet’s monologue as he sizes people and their stories up, but aside from learning Fremy is half-fiend (which is actually pretty interesting), we don’t learn much of note.

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From there, everyone starts chiming in with their ideas about what happened and who they suspect the seventh Brave to be. Now, I’m a big fan of 12 Angry Men, but they were a jury deliberating a verdict; these guys are supposed to be legendary heroes kicking ass and saving the world. The fact that they’re holed up in this room pointing fingers at each other for an entire episodes diminishes their splendor along with our patience. When Chamo yawned, I said to myself “You and me both, kid!”

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Thankfully, the seven do eventually get somewhere, though I’m not yet satisfied with where that is: Hans (whose cat-speak and constant cackling is really annoying, BTW) says once the temple doors open they cannot be closed, calling into question Adlet’s story about having to blow the door open, which immediately preceded the activation of the barrier. Even though Fremy is in chains, Hans seems on the cusp of turning everyone against Adlet.

Yet we witnessed what Adlet did, from start to finish, and at worst, he activated the barrier accidentally. He doesn’t work as the culprit, since we’ve been following him the whole time, before even Nashetania showed up. So unless the show itself was lying to us, he can’t possibly be the enemy.

Because the deliberation is far from over, it’s guaranteed that the Braves won’t be leaving this room for at least part of the next episode. Smoke if you got ’em…

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Rokka no Yuusha – 04

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Introductions between Fremy and Tania/Goldof are tense because Goldof has it on good authority that Fremy is in fact the Brave-Killer…an accusation she doesn’t even bother refuting. Yet Adlet still shields her from Tania’s blades. Why? Because whatever she did in the past, she’s one of the Six Braves now, by the will of the Goddess, and The Strongest Man in the World isn’t going to let them fight among themselves.

Tania stands down, because she trusts Adlet, not Fremy. Fremy tells her she’s a naive girl and doesn’t so much as thank Adlet for saving her, but the group of four is off to meet the remaining two.

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As soon as they’re in the dense forest, a fleet of aerial fiends begins bombing it, while land-based fiends swarm and surround them. Here, for the first time, we see what kind of badassery four Braves are capable of, especially since one of those four, Adlet, is able to continue on to the temple, since three Braves are enough to hold off the horde: Tania and Fremy from long-range; Goldof the close-range brawler.

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Adlet finds the beautiful yet foreboding temple (looking like the entrance to many an FF dungeon) and meets an injured priestess only to watch her transform into a fiend (which promptly, confusingly runs away). Rather than pursue, Adlet enters the temple, shocked to find the phantasmal barrier already active, and even when the others arrive unharmed, they’re unable to shut it down. Adlet tries using his blood, while Tania flails about in a panic, to the point I though for a moment she was hallucinating.

Then, it all becomes clear: the barrier is active because it was activated by the remaining Braves. First, they meet Chamo Rosso, a small, child-like girl in green whom Adlet acknowledges as the “claimed” strongest person in the world; a claim he obviously disputes.

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Chamo immediately wishes to kill Fremy, who must’ve gotten the same memo as Goldof, and we learn for certain why when not one but two more Braves grace their presence—Mora Chester and Hans Humpty (dumb name)—for a total of seven. Since there was never any instance in all of history of their being any less or more than six Braves, everyone concludes that there’s an impostor in their midst.

Assuming they’re right, who could it be? Have we already been privy to previously unnoticed clues? At this point Fremy seems too obvious. Hans, who seems a bit more sinister than the others, also seems too obvious. I wouldn’t have cast any suspicion whatsoever on Nashetania, were it not for a heavily Tania-centric ending sequence (complete with an awesome ending theme). As for Adlet, well, we witnessed him become a Brave. Hell, maybe there are just supposed to be seven this time around…

While the action and adventure were definitely here, there was something mechanical and underwhelming about the reveal of the other three Braves. They just kinda…show up, all at once, with little fanfare or showmanship. I suppose I’ve been hanging around the showboating Adlet and stylish Tania too long. I’m also loath to watch the group continue bickering when there’s a Demon God to defeat. Finally, the character animation looked rougher and sloppier than usual at points, possibly in order to accommodate the CGI fiends.

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Aldnoah.Zero – 21

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Slaine’s preoccupation with the battles on Earth, combined with Lemrina’s relative freedom of movement, means it doesn’t take long for Lemrina to find her sister awake and well, and learn that her fiancee has been lying to her face.

Lemrina had certainly showed signs of increasing obsession with besting her sister, and when she pulls a gun on the real Asseylum, it seems like a natural extension of that attitude. But at least, here, she stays her hand.

Perhaps its the fact that a part of her is genuinely glad to see her sister; that it was easier to consider sororicide when her sister was nothing but an unconscious body floating in a tube.

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Instead of killing Asseylum, she and Lemrina organize a clever little switcheroo on Slaine. This time it’s Asseylum posing as Lemrina, who confronts Slaine and listens to him prattle on about the inevitability of war, proving to her the Slaine she knew and cared for has changed in two years, for the worse.

He’s power-drunk, and there is no longer any reasoning with him. In one of the more badass sequences of this season, “Lemrina” stands up out of her wheelchair, reveals her true identity, and orders Slaine to stand down.

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Down on the surface, the United Earth Forces are faced with three Orbital Knights working together, combining their powers of invisibility, electricity, and duplication to good use. It’s another showcase for Inaho’s inexhaustible resourcefulness, as all three counts’ kataphrakts are taken out one by one by finding and exploiting their weaknesses, just as if they were only dealing with one at a time.

It’s a big victory, in that it proves that even working together, the Orbital Knights are far from invincible. It also shows that Inaho is putting too much pressure on his physical body for the sake of carrying the day for the UEF. I doubt his pain will go away, especially as he takes on more and more complicated operations. He’s running out of time; if he’s to do something about Slaine, he’ll have to act soon, before his own body betrays him.

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And despite the Vers Sisters working together, Slaine isn’t going anywhere. He has the full command and confidence in his subbordinates, and is also pretty sure Asseylum isn’t going to shoot him with a gun. So he disarms her and has both princesses confined to quarters under guard.

In this, the “palace intrigue” side of A/Z would seem to have come to an end, especially when Slaine tells Harklight he doesn’t care anymore whether the sisters ever understand his actions anymore. There’s no more pretending there’s going to be a fairy tale ending for anyone. The sisters are his keys to Aldnoah, and so still have value, but I wouldn’t be surprised if a little further down the road, his plans include doing away with Aldnoah altogether, righting a great wrong Saazbaum was never able to.

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But like Inaho, Slaine is running out of time. None of the Orbital Knights know of all the drama going down with the princesses, and assume everything is being done under Asseylum’s authority. One such Knight, the son of the late Count Cruhteo, Cronkine, is arriving. Like Asseylum, he knows Slaine from way back. I doubt he’ll be pleased with what’s become of him.

I forsee Slaine becoming far less patient and thus far less careful in maintaining all his lies and deceptions. Combined with the fact the Deucalion is being deployed to space for an as-yet-unannounced but surely important (and risky) new mission, it opens up the possibility for an anti-Slaine resistance, involving Inaho, Mazuurek, and possibly Cronkine. But first, Slaine’s source of power taken away, which means the princesses must be freed.

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Aldnoah.Zero – 20

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In a flashback to when Slaine first sees Asseylum in that damnable tube, we see the belief being imprinted within his heart: “She’s going to wake up.” This was merely a dark night, which would soon be broken by the light of day.

Somewhere down the road, that hope faded, and we see the result: battles being fought and won by knights loyal to him and cooperating, gaining him territory for his new kingdom with Lemrina.

But now that Asseylum is awake, as if to reprimand him for losing hope, he’s now forced to reassess everything.

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Even hot-shot Inaho has few choices other than a speedy retreat when surrounded by powerful knights. Captain Magbaredge may be playing favorites by having the Deucalion execute risky low-altitude rescue maneuvers, but can you blame her for not wanting to lose Inaho, not to mention her remaining kataphrakts and pilots, considering how both are in short supply. Also, seeing the big battleship swoop in and take a licking but still get its people out was its own thrill.

The Deuc loses avionics, but Inaho is able to serve as a supplemental eye for Nina. Thankfully, it’s temporary: once she has her (literal) bearings, she thanks him and takes it form there. She’s the one who pulled off those rescue maneuvers, after all; she’s no slouch at the helm. Inaho could fly the ship if he needed to, but the fact he lacks experience would put him at a disadvantage, in spite of his magic eye.

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Meanwhile, awkwardness is at an all-time high for the engaged couple. Lemrina continues to pour her heart out to Slaine but gets nothing in return; Slaine doesn’t blush in the least at her words, and is quickly off again to “attend to matters,” promptly turning his back on her so as not to suffer objections.

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Lemrina is distressed by the fact her comatose (at least she thinks she still is) sister continues to command so firm a grip on her fiancee’s heart, and no matter how much power Lemrina amasses, she is powerless to wrest that heart away. Similarly, Inko is unable to get close to Inaho due to his continued insistence Asseylum is still alive.

Even if he’s proven right, Inko isn’t exactly happy to be second fiddle (or even third, if you count the Rayet angle). Hell, even Inaho and Nina had a brighter interaction. I wonder what Inko says to him in that corridor. Speaking of not happy, Darzana receives orders to re-take the territory they just lost by throwing everything they have at the Martians, even though it’s pretty clear that’s playing right into the Martians’ hands.

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Earths leaders are short-sighted, inept fools, but the Martian situation doesn’t seem to be in that much better shape, seeing as how Slaine is paying far more attention to Asseylum than the war, and Lemrina’s growing resentment. Slaine tells Eddelrittuo how he gave up hope on the princess and is now being punished by having his plans blow up in his face.

He can now only hope Asseylum’s amnesia is permanent—a terrible thing to hope for the one you loved—or else he’ll be at the center of a power struggle between princesses, and Slaine would choose Asseylum without hesitation. Her happiness is more important to him than power or the war. That means if she wants the war to end, he’ll do everything he can to end it.

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The political swagger gained by Lemrina’s proclamation certainly rallyed the Orbital Knights to her cause, but in her audience with Count Mazuurek (which Slaine patronizingly, callously agrees to in order to essentially throw her a bone and “keep her happy”) she falters fast and hard. Mazuurek has little trouble noticing something’s not quite right about “Asseylum”, and Lemrina, angered she was left out to dry alone, loses her cool altogeher and ends up a pathetic heap on the bulkhead.

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Lemrina acts like a spouse who senses intrinsically that their spouse is being unfaithful. And even though Lemrina told him she didn’t care if he never loved her, as long as they were togther, Slaine isn’t even giving her that right now, and she’s collapsing under the weight of that constant rejection. Just as there was a point in time when Slaine gave up on Asseylum enough to agree to marry Lemrina, Lemrina is starting to give up on Slaine, and it only looks to get worse for her.

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The suspicions Mazuurek develops in his talk with Lemrina are only compounded when he catches Eddelrittuo in several lies and omissions, particularly when he mentions Inaho right after she insisted she’d never been to Earth. Mazuurek is no fool, and that’s a good thing. I wonder what steps he’ll take from here. Lemrina and Slaine have never been more vulnerable, and as Slaine said, there’s nothing more fleeting and worthless than a knight’s loyalty.

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Having clearly cried for a long time, an increasingly unstable Lemrina enters her sister’s lab, only to find the tube empty. This isn’t going to be good for Slaine, who probably should have put a lock on it, or used another hologram. But like her, Slaine is so all over the place he’s making a lot more mistakes that could end up paying dearly for very soon.

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One of those mistakes was letting Mazuurek, a recently-released prisoner of the Earthlings, anywhere near Lemrina, as well as being blind to Lemrina’s steady descent into infatuation. Mazuurek was able to return Asseylum’s pendant to her, resulting in the sudden triggering of her memories, the same ones which we’ve seen in the first moments of the opening sequence all season.

This is great news for Inaho and Earth, terrible news for Lemrina, and a decidedly mixed bag for Slaine. In any case, it’s a welcome development, and I hope it leads to peace.

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Aldnoah.Zero – 14

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I don’t usually pay much attention to episode titles, but “The Beautiful and Damned” is pretty damned apropos. Beautiful, damned people are fighting for their respective beautiful, damned worlds.

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Let’s start with Inaho. His new eye (flawed though it still is), has greatly increased his ability to measure and assess situations and formulate tweaks to existing resources and strategy in realtime. It also allows him to determine not only that Inko has put on weight, but whose words are accompanied by a vocal “tell” indicating she’s not being entirely honest with him (due to her feelings for him).

Using Inko as a test subject for his new eye is a dick move, sure, but it’s Pure Inaho. Rayet rightly calls him a dick (well, an idiot, at least), but this is how Inaho flirts. He detects a similar tell in the “Princess Asseylum’s” speech. If he survives the war, he’d make a badass detective.

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To my relief, it turns out Asseylum is in a persistent coma, not intentionally imprisoned in that tube, which makes sense considering her injuries last season (I can see either she or Inaho surviving relatively unscathed, but both? Nah-ah). Eddelrittuo isn’t strictly allowed to see her, but Slaine’s a nice guy so he won’t tell anyone, and promises her the princess will wake up someday.

Listening from the other side of the heavy metal door (she must have really good ears) is Princess Lemrina, who doesn’t seem to like Slaine’s regular visits to Asseylum one bit. To the point she deactivates Tharsis’ Aldnoah drive just when Slaine is about to embark on a mission.

Slaine and Lemrina stand out among all the beautiful, damned people in the world of A/Z. Up to this point, many people were asking ‘Hey, where the heck did this chick come from?”…turns out, that was the point. All her life, Lemrina has been the ignored and forgotten princess; Asseylum’s sister by another mother; the Kato Megumi of the Vers Royal Family.

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No one ever had any cause to admire or love or even take notice of her, until Asseylum was out of the picture. Only then is she unique and indispensable to Count Saazbaum and Slaine. In this context, it’s perfectly understandable that we’ve never seen hide nor tail of her.

When she calls Slaine out on this bullshit, he’s ready, showing her he’s dealt with hardship and isolation as well (and still has the back scars to prove it), getting on one knee, and earning a kiss that gives him the power to activate Tharsis once by himself.

There’s so much good stuff going on in this exchange: Slaine is either being extremely manipulative or extremely sincere (or both), and Lemrina either totally believes him or is willing to let the display appease her. Regardless of whether either or both harbor deceit, the fact is they need one another: Lemrina wants to take over everything her sister once had, and Slaine needs his kat to move.

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Speaking of beautiful and damned, how ’bout that view of Earth from the Satellite Belt? I haven’t mentioned the fact that this week we get a space battle, and a damned good one, at that. The setup is simple: like two ships passing in the night, UE and Vers bases are about to cross paths along their orbits.

The largest UE space force since the very beginning of the war (which didn’t go well for Earth) has been amassed at Trident, while a similarly large force is making the trip to Marineros. When those forces meet, there are lovely fireworks, but the build-up is handled nicely, particularly the logistics of transporting Slaine, Saazbaum, and the Stygis Platoon where it needs to be.

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The tension also builds on the EU side, allowing Darzana to get another little dig in on her uncharacteristically nervous XO. Not surprisingly, Inaho isn’t the slightest bit flustered at the prospect of his first space battle. He simply floats over to his by now highly-modded but still orange trainer, steps into his office and gets to work.

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There are few backdrops to a space battle more attractive than the big ol’ Blue Marble itself, partially obscured by clusters of satellites, which we learn create a gravity gradient that must be compensated for in order for weapon shots to hit their targets (gravity gradient=”wind”).

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Inevitably, Orange and Bat encounter one another, but between Inaho’s mad skillz and Tharsis’ superior stats, neither Inaho nor Slaine are even able to land a love tap on the other. Their brief skirmish this week was a stalemate, but now Slaine knows Inaho is alive, and Inaho knows what’s become of Slaine.

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I don’t think I’m alone when I say I’d truly like to see these two not only at each others’ throats on the battlefield, but trading dry insults in person. We’ll see how and when the show decides to bring them back together in either setting, and when Chekhov’s Comatose Princess wakes up and puts the kibosh on both Saazbaum and Lemrina’s ambitions.

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