Astra Lost in Space – 02 – Not Here to Make Space Friends

The Astra lands on the planet Valvrave Vilavurs, a lush planet teeming with flora, fauna, and water to stock up for the twenty-day journey to the next stepping stone in space. Kanata distributes tasks to the crew, but encounters immediate resistance from Quitterie, who doesn’t seem interested in doing anything dangerous. As if being lost in space wasn’t already dangerous…

After encountering a giant dragon-like flying beast with a turtle-like head (hence the name “tur-gon”), most of the crew heads into the forest to forage amongst all manner of alien critter and trampoline tree, while Ulgar and Yunhua, the quietest of the group so far, fill the Astra’s water tanks from a nearby stream.

What had been a jolly good time turns into a nightmare when the singularity reappears, with space staring at them from the other end. This time, however, everyone manages to get away, thanks in part to Aries’ photographic memory…and because the sphere may well have “given up”, if it’s capable of that kind of thought.

Back on the ship, Quitterie reiterates her desire to make friends with precisely no one, then makes it that much harder on herself by telling her sister Funicia she’s not really even her sister, then running off, requiring everyone to head back out to look for her. Zack, her childhood friend, explains that she’s always found it hard dealing with people or making friends since she was basically raised by dutiful servants.

Funi, who was later adopted by Quitterie’s absentee doctor mother (and not welcomed by Quitterie) gets separated and ends up on a trampoline tree as it stretches up vertically towards the setting sun (neat tree, that). This puts her in prime position to be snatched up and eaten by a tur-gon.

To stop that from happening, Kanata takes action when no one else will, finding the tree closest to the cliff and using his decathlete skills to run and jump from tree to tree until he’s close to Funi. Unfortunately, a tur-gon grabs her, but he uses Luca’s javelin to injure it, and it drops Funi harmlessly back to the treetop.

Kanata manages to reach her, but loses his footing and falls backwards over the edge. Like Funi when she was captured, or Aries and Kanata’s troubles in open space last week, this show loves almost killing off members of its large cast, and since I’m still new to this show, it hasn’t yet been clear that it won’t actually follow through and do it for real at some point.

But not this time, as Quitterie makes herself useful and launches a series of parachute plants (also neat, those), one of which catches Kanata, who gently drifts down to solid ground. Quitterie thanks Kanata and apologizes for her behavior thus far, and Kanata’s quick-thinking and heroism cements his role as the consensus captain, with Charce as his second-in-command.

With Kanata now in a place of leadership, his hard work finally paying off, and Quitterie finally being honest about actually wanting friends and family, not to mention everyone having more than their share of delicious tur-gon meat, the crew is sitting pretty after the first completed leg of their 5,000 light year-plus interstellar odyssey.

But Zack informs Kanata of a disturbing discovery he’s made: the communications system was sabotaged…recently. That means it was either done just before they boarded the ship…or there’s a traitor in their midst. Absent any evidence, I suspect Ulgar the most, since he’s so quiet and standoffish, but I’m not sleeping on it being Yunhua, or Charce, or heck, even Zack himself, trying to cast away suspicion on himself by reporting it.

One thing’s for (mostly) sure…it’s not Kanata or Aries. But who ever it is (if it indeed is one of them), the mystery adds a measure of looming peril to what has otherwise been an bloodless quest. The crew has been extremely lucky to survive their trials so far. That luck can’t hold out forever.

Astra Lost in Space – 01 (First Impressions) – The Final Frontier: Getting Along

ALiS immediately sets the mood and grabs our attention by throwing us into the inky nothingness of space to float with poor Aries Spring (Minase Inori). She has no idea how she got there, but is understandably terrified, until she spots someone approaching her with an open hand.

Now that we know how bad things are going to get for Aries, the narrative rewinds back to the day Aries sets of for the five-day “Planet Camp.” Shortly after arriving at the spaceport, her bag is stolen, but the very fit and valorous Hoshijuma Kanata gets it back…only to be arrested by cop-bots.

No matter, Aries and Kanata eventually join their six fellow high school students (plus one little sister with an alter-ego in the form of a hand puppet) at the gate and before you know it, they’re on a 9-hour FTL journey to Planet McPa.

The meetup at the gate and the trip paint the characters in broad strokes, but the bottom line is they’re all very different personalities—pretty typical for a Lerche show. Within a couple minutes of setting foot on McPa, those clashing personalities are immediately tested by a weird floating orb, which I’ll just call a singularity. One by one, it sucks up the students who can’t outrun it.

After a very trippy visual sequence, everyone finds themselves floating in space, near a planet that doesn’t quite look like McPa. You couldn’t ask for a more nightmarish scenario, especially considering these are just kids with zero experience in space. Fortunately, there’s a spaceship in orbit, just within the range of their thruster suits.

They head to the ship, open the thankfully unlocked hatch, and climb aboard. There’s a grand sense of adventure afoot, and the music really helps to sell it. That’s when they realize there are only eight of them—poor Aries is still out there, drifting further and further away.

With insufficient fuel for a two-way trip in their suits, Kanata decides to use a tether to reach Aries, and we return to the end of the cold open, with Kanata reaching out to take Aries’ hand…only his rope is just too short. Disaster! Whatever to do? Kanata decides to go for broke and detach himself from the tether so he can grab an eternally grateful Aries.

But while they’re safe for the moment, there’s another problem: on the way back Kanata runs out of fuel, but his trajectory is five degrees off, meaning he and Aries will fly right past the ship. It’s time for the others, putting aside their initial differences to create a human chain outside of the airlock that snags Aries and Kanata and pulls them aboard.

That’s when they learn of several more problems—there are always more problems in space than in…not space, after all. They’re 5,012 light years, or more than three months, away from home, with only enough water for 20 days and only enough food for three.

With the aid of Zack Walker, he of the 200 IQ and spaceship license, he manages to calculate a route that will enable them to resupply at planets within twenty days of one another…but there’s only one possible route. Even so, the fact that there’s a remotely feasible plan bolsters everyone’s spirits.

With hope in their hearts (and probably very little food in their stomachs) Kanata is chosen as their captain, and they all take their places as the ship’s FTL activates, and they head off, through hardships, to the stars, on a very simple mission: Get Home Safe.

The last act seems to blow by extremely fast as solutions present themselves almost too easily, and while many members of the cast showed different sides, the jury is still out on others, but over all this was a strong start to a good old-fashioned space adventure. No convoluted factional conflicts or supernatural chosen ones…just nine kids probably in over their heads, but who have no choice but to grow up and do the best they can.