Shingeki no Bahamut: Genesis – 06

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And so, aboard a zombie dragon, our variably gallant anti-heroes narrowly escape the clutches of both Azazel and the Jeanne d’Arc-led Orleans Knights–oh wait, scratch that. They’re free for just a few hours before they’re eventually taken prisoner by the latter. But our pals thrive in constant peril, so I wasn’t concerned.

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Azazel, meanwhile, is going to have to try to live (or unlive?) down the humiliaiton of letting Amira and the humans slip through his fingers. Heck, Lucifer won’t even see the man, and both Cerberus and another co-worker are quick to lay into the convert. I for one am glad Azazel’s failure isn’t simply shrugged off. He has to redeem himself, which means going after that God Key.

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Favaro, Kaisar, Amira and Rita are brought before the king in the royal capital of Antae, but their al fresco trial is crashed by not one or two but three angels – Raphael, Michael, and Uriel, who direct the king to place Amira under heavy guard and spare the lives of her companions.

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I love everything about this scene. The angels beaming onto the scene, as if on some medieval teleconference, reducing the impressive-looking King to a mere errand boy. His Majesty assumed the angels would want the captives executed at once, but the angels show everyone a feed of angels struggling to keep Bahamut contained. Amira is one of the keys to Bahamut, and they fear the emotional damage of having her friends executed could make an element that is presently stable unstable.

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Then, after shaking the king’s hand, Favaro immediately proceeds to upset Amira immensely, telling her he’s done risking his neck for her, wants his demon tail gone and to be left alone. It cuts Amira to the quick, and I must say, it’s not Favaro’s best moment, but this is who he is: almost always lookin’ out for Number One.

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Favaro and Amira don’t part on good terms when the former checks out what the demon alert warns of: a group of colossal ghouls headed towards the city. He then watches as Jeanne rides out with her heavenly spear and turns the ghouls into mincemeat with an awesome display of pyrotechnics. It’s a neat reminder of just how serious the demon threat is, and how vital Jeanne’s skills are. One even has to wonder how the city survived in her absence.

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Back in heaven (I guess?) the lady angels direct blame at Bowie-esque Michael for allowing Amira to escape with the key in the first place, causing this tenuous situation. Michael, for his part, did manage to cut one of her wings off, but the fact of the matter is, Amira is able to transform between angel and demon.

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After a night of epicurian delights, a very drunk Favaro settles in for the night against a cold stone wall, but is confronted by an uncertain Kaisar. No doubt Favaro is at the stage in his evening where the booze has stopped flowing and the boobs have stopped bouncing and he can’t help but look back upon how he treated Amira and feel a little regret, and so tells Kaisar to make with the dinner knife he swiped from the dining hall and have at him. He is a nefarious, lying, backstabbing villain, after all. Favaro, naturally, is armed with a fork, which can double as an afro pick if the need arises.

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This dinnerware duel, another novel invention of an gloriously inventive show, is broken up by Rita, who manages to smack both of them in the face with her arm-cannon to announce that Amira has flown the coop. They split up to look for her.

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The mysterious cloaked man who breaks Amira out claims to be able to fulfill her wish: to know who she is and what she was meant to do. He has a gem that glows like hers, and she even entertains the possibility this is her father, though that could just be because Favaro said she had to have a father because everyone has a father. Even though she’s surely quite angry with Favaro, his influence is felt.

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The episode could’ve ended right there, but it wasn’t done yet. We get one of the more intriguing conversations of the show, one between Favaro, who has stumbled upon a stone statue of Bahamut, and an off-duty Jeanne in street clothes. Jeanne tells Favaro the tale of Bahamut, who was sealed when Zeus and Satan sacrificed themselves, and the prophesied hero who would protect the world when Bahamut returned. Jeanne’s people believe she’s that hero, and she, once a simple farm girl, has come to as well.

Because of her own humble beginnings, she questions Favaro’s notion that he doesn’t have anything to do with this mess of angels, demons, and prophesies. I question it too: If booze, girls, and freedom were all he really needed, he wouldn’t be standing in that courtyard talking to Jeanne-freakin’-d’Arc. He met her, and Amira, and reunited with his old frenemy Kaisar for a reason. There’s a greater role than the one he’s settled for so far. He need only step upon the stage.

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Shingeki no Bahamut: Genesis – 05

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Bahamut delivers yet another exceedingly exciting, breathlessly swift-moving episode where no one is standing still long. Favaro teams up with Rita to infiltrate the enemy castle, then convinces Kaisar to put aside his vengence for the moment so they can rescue Amira. The plot is pretty straightforward, which works in its favor, because what makes the episode truly special (and immensely fun) is the execution and details of that plot, along with its ability to utilize — and reward us for — our emotional investment in the characters.

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Last week Azazel snatched up Amira and Kaisar with the tentacles from his boss flying bio-castle, Gregor, and is enjoying a fine repast as Amira is tortured by Pazuzu. I loved the almost office-like atmosphere of the villans’ lair. Kaisar also has to watch, and when he brings up Favaro as the demon who tricked Amira into stealing the God Key, they all heartily guffaw. It’s great how as clearly evil as these guys are, Favaro is even worse than all of them in Kaisar’s mind.

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But, of course, that’s far too harsh, and being far too narrow-minded about who is responsible for who’s downfall and death. But harsh and quick-to-judgment is Kaisar’s M.O. in dealings with Favaro. Meanwhile, Favaro is able to convince Bacchus to lend him his flying carriage, but only if he pays the “fare”, which Bacchus leaves up to him. Favaro chooses to sacrifice his bounty hunter armband — practically his livelihood, up to this point — making him just another outlaw. That’s dedication, especially for a demon-girl who gave you a tail and your childhood friend who wants to kill you.

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Rita and Favaro prove just as irresistable a duo as Kaisar…moreso, even. Unlike the upstanding-to-the-point-of-back-spasms Kaisar, Favaro and Rita remain stubbornly morally ambiguous (although one could argue that Kaisar’s vendetta and bloodlust are hardly morally pure virtues, even if he thinks he’s righteous). For half a ‘mo, Favaro considered the advantages of having Amira and Kaisar out of his hair, but sees that Rita is willing to spring into action, so he follows her lead.

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On more than one occasion, Rita wonders out loud why Favaro is going so far, as if to validate the fact she’s doing the same thing for Kaisar. And so they egg each other on to be the brave, and valiant heroes. And they proceed to kick some Gregor dungeon grunt ass on their way to where Amira is being held.

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Kaisar, who is also there, was told all about what Amira is and what she did, but he ends up being used as a pawn by his captors, who egg him on into taking care of their intruder problem for them. And after all that traveling, Favaro is a half-step behind the rested and super-pissed Kaisar, who’s still convinced Favaro is guilty of putting Amira in danger too. Again, this is a perfectly reasonable position for someone with his level of loathing towards Favaro.

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Rita ends up breaking up the fight by launching her separated arm at his face and calling him a “brat”; which is a pretty awesome way to break up a fight!

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Having had some sense knocked into him, Kaisar agrees to table his quarrel with Favaro until Amira is safe and they’re all off Gregor — but only after Favaro makes a gesture that limits his options in a future he’s classically never planned for: he tells Kaisar when the time comes to face him, he won’t run.

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As all that’s going on aboard Gregor, we get a little surprise: Jeanne d’Arc! Here I thought we had been watching flashbacks of yore, but she’s actually been in the same present as Favaro & Co. all along. In a gloriously staged deus ex machina, she arrives just when the Gregor is about to pass through the gate to the Demon capital of Cochytus. In a particularly bad-ass tactic, her Orleans Knights close the gate while Gregor is only partially in, thus slicing that portion off and crippling it.

We get a good helping of how Orleans fight: with arrows and catapults and spears, all thrown and launched through magic circles that intensify their offensive effect. This time, the battle was in broad daylight, and thus easier to see!

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Favaro and Kaisar work together to take out Pazuzu and use the handy chains and pulleys to lift themselves to safety. Azazel attempts to re-take Amira into custody, but is slapped back and forced to retreat when some form of demon guardian shields her.

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All’s well that ends well, with Favaro, Kaisar, Amira, and Rita flying off into the sunset aboard a zombified dragon, presumably to continue their odyssey to Helheim. But a lot of uncertainty lies on that horizon. Azazel & Co. will be back on their tail before long, as will the Orleans Knights. Favaro has cast aside his career and agreed to face of with Kaisar, and still has a tail. Rita could zombify or eat the others at any time! (though that’s unlikely). And the angels are having a heckuva time keeping an awakening Bahamut at bay, which is an existential threat to the entire world.

But so soon after surviving the day by the skin of their teeth, I’m sure the crew isn’t particularly concerned about what may come tomorrow. Instead, they’re probably content to enjoy that sunset and that smooth ride of that Zombie Dragon, which I’m sure is the name of a band.

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