Shingeki no Bahamut: Genesis – 12 (Fin)

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I was wondering last week: “Why would Beelz be able to control Bahamut?” The answer?” Err…he can’t.

Bahamut is the third MAPPA anime we’ve reviewed at RABUJOI (the other two being Zankyou no Terror and GARO) that suffered from dull, uninspired villains (Beelzebub/Martinet, Five, and Mendoza, respectively). But that didn’t stop this from being the best Bahamut of the past seven episodes, oh-so-close to a return to the heady first handful of eps that made us fall in love with the show in the first place.

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Wait, his name is Gilles de Rais, and he can change his form to various people, from Lavalley to Kaisar to Martinet? Oh, whatever. The bad guy doesn’t matter so much as getting our trio of Fava, Kaisar and Amira back together and taking care of that little Bahamut-related problem. What does turn out being important is the fact that de Rais really just wants to watch the world end.

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Beelz wanted to grab control of the demon world and subjugate the realm of angels too. That wasn’t happening, as Bahamut is not a tool, he’s simply a means to an end…the end of the world. Azazel gets to finish Beelz off (good for him), while Fava wakes up from his arrow-induced nap and crosses swords with Kaisar once more as everything blows up around them.

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Fava seems to mouth something to Kaisar, who makes Rita promise not to interfere, and she doesn’t…but de Rais does, tossing a sword to Favaro, who uses it to slice off Kaisar’s arm just above the wrist. However, it’s that very wrist that has Kaisar’s still-active bounty armband attached to it. Fava uses it to capture de Rais into a stone tablet, which he tosses to Bacchus for a handsome reward!

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Turns out Favaro and Kaisar had a plan all along. The bolt Kaisar shot Fava with had the antidote on its tip, thus curing Favaro, then Kaisar cut off Fava’s arm to make sure de Rais would be convinced Favaro was still under his control. You have to ‘hand’ it to Fava and Kaisar: they work really well together in a pinch.

With that, the two board an embiggened Hamsa, but for different reasons: Fava thinks he has to kill Amira to stop Bahamut, but Kaisar holds out hope he can free her. Their aerial trip up to Bahamut’s head is suitably harrowing, and looks fantastic.

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When Hamsa can get no closer, the fact that Martinet’s goals (the end of the world) didn’t jive with the goals of either the gods or the demons (neither of whom want to die or for the world to end). Thus, both gods and demons work together to build a fresh barrier, which gives our heroes the opening they need.

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Once atop Bahamut’s head, the show never lets us forget this is a gigantic beast moving all over the place; as such, it’s hard to maintain footing, especially Kaisar, who’s down a limb. Favaro manages to plunge Bahamut’s own fang into the symbol on his head (a conveniently lit-up weak spot). This seems to start the process of shutting Bahamut down. By doing so, Favaro not only changes his fate and the fate of the world, but also Jeanne’s – she is merely a spectator in Bahamut’s demise.

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Fava falls off the head, but his rope keeps him suspended right in front of Bahamut’s eye, from which a glowing Amira emerges.

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In this gloriously-staged and touching farewell, Favaro tries to lie with a straight face one last time. When his face finally breaks into a goofy smile, Amira smothers it with her lips, thanking him for what he’s done before returning to Bahamut’s eye. Kudos to the show for not pulling a deus ex machina out of its ass to save Amira. I trusted the old dragon in the forest: there was no saving Amira, except to save her from being the instrument of the world’s destruction.

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When Bahamut blows, Favaro is way too close, and loses a leg (just as Kaisar lost an arm. Interesting symmetry), but Kaisar escapes aboard Hamsa. And thus, the world is saved, by the most unlikely group of characters imaginable!

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Fast-forward half a year, and Anatae is being rebuilt, Jeanne has a new ‘do and is back in the Orleans knights, Fava has a new metal leg, and Kaisar has a new metal arm. Kaisar seems poised to join Jeanne as a lieutenant, but as Favaro departs the city, Kaisar chases after him, just as he did in the first episode.

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Favaro is somewhat comforted (as am I) by the fact that while he’s asleep again, Bahamut will never truly die, which means neither will Amira. All in all, not a bad way to bring things to a close.

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Shingeki no Bahamut: Genesis – 11

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In “All Roads Lead to Abos”, Bahamut is bursting with big bold Bahamut battles, as befits a show nearing its big finish. Things weren’t going so swell last time we were here: Jeanne’s a demon, Favaro’s a demon, Amira’s a key, and practically everything is going Beelzebub’s and Martinet’s way. Oh yeah, and Kaisar is released from his crystal coffin to fall to his death.

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Meanwhile, with Azazel aboard Bacchu’s carriage, Rita continues to slave over her alchemy equipment, brewing…something, and the angels continue to drop one after another from the honeycomb barrier keeping Bahamut at bay. We see what Martinet had in mind for the great saint when Dark Jeanne swoops in on her stone dragon and skewers both Raphael and Uriel, weakening the barrier significantly before turning on Michael. What a terrible perversion of Jeanne’s power!

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Kaisar manages to catch the rope of Favaro’s (I think) crossbow, but falls again when everything starts shaking. Fortunately, Bacchus’ carriage arrives in time to catch him. UNfortunately, that’s when Goth Jeanne spots them, and she’s not going to leave them alone.

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This means Bacchus has to actually do something, but Jeanne knocks him off his carriage, forcing Hamsa to blow up like a balloon and catch him. Nice work, Hamsa. After bandying words with Azazel, Kaisar is given an antidote to give to Favaro by Rita, who prepares to toss a second into Visual Jeanne’s mouth. Unfortunately, Hamsa accidentally knocks Kaisar overboard (Fall #3) and deflects Rita’s severed arm-and-severed hand pill flick. Nice work, Hamsa.

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Jeannetallica seems poised to finish our motley crew off, but Michael swoops in, grabs her, and having caught Rita’s antidote, puts it in his mouth and transfers it to Jeanne’s with a kiss. Good ol’ Regular Jeanne is back, but is distressed to find she had already stabbed Michael through, dispersing (and possibly killing?) him. For his part, Michael is glad Jeanne still lives to lead humanity to salvation, but that’s looking like a taller order by the minute as Beelzebub nears Bahamut.

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Bacchus, Hamsa, and Rita arrive on his ship thing’s deck as Azazel, having saved Kaisar, starts to battle Beels mano-a-mano. Meanwhile, Kaisar turns his attention to Dark Fava, who doesn’t even fight like the Favaro he knows. Convinced he has no choice (or there’s no hope for him), rather than give him the antidote (I guess he lost it?) he fires a quarrel into Fava’s chest, disabling him. Obviously, this can’t be the end of Favaro, though.

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As for Keymira, she emerges from her red ball glowing pinkish purple, and lights spring forth from Bahamut (now free of his barrier) to snatch her up. Uh-oh…

Kaisar is surprised to find Lavalley has arrived, as am I. I’m even more surprised to know he wants Bahamut released. He then shoves Kaisar off the ledge (Fall #4).

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Even with gods arriving from left and right (well, actually, from above), things are still not going to hot for those who don’t want the world destroyed. Amira may already be one with Bahamut now, who wakes up in the last shot, apparently ready to throw some titular RAGE around. How in the heck is this mess going to get resolved?

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Shingeki no Bahamut: Genesis – 10

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This week puts two of our three ladies through the wringer, starting with Jeanne. While bound and burning at the stake as her defenders are slaughtered by the king’s soldiers, she has a vision of an angel who basically tells her they couldn’t care less about humans. Then she’s visited by the creepy red-eyed guy once more, and force-fed that suspicious potion he offered before.

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This turns Jeanne into a 1980s rock star demon…a pretty damn badass-looking one, too. She summons her guitar Maltet, makes a stone dragon rise out of the ground, and takes off. That’s not good. Bacchus witnesses this and is mildly concerned, as does Rita, who managed to get out of that situation in the lab and flags the god down for some questions.

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Meanwhile in Prudisia, Amira, Favaro and Kaisar are having a relatively uneventful journey when the damn ground shatters into bits and starts to rise into the air. Another huge demon beast/castle thing emerges, and dramatically transforms the environment…or lifts the illusory vail to reveal the real environment.

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The creepy red-eyed dude who transformed Jeanne (and probably poisoned the kings mind so he’d get her where he wanted her) shows up here too. His name is Martinet, and he’s very evil. I don’t like him. Amira remembers him as her ‘teacher’, who told her she’d be able to find her mother in Helheim. And Helheim, not Prusidia, is where they actually are.

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Rita hitches a ride with Bacchus and Hamsa’s carriage, which accientally runs over the fallen angel Azazel, who has apparently fallen again…out of favor with Lucifer, that is. The demonic doghouse, if you will.

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Back in Helheim, Martinet reveals his master, Beelzebub, who for whatever reason wants to release Bahamut. We’ve been told Bahamut is nothing but pure destruction for gods and demons alike, but I guess Beels has a plan. Unfortunately, he and his sneering assistant are nowhere near as interesting as Azazel and Cerberus.

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Getting back to that wringer our ladies go through: just when you thought Jeanne was having a bad day, Amira is shown her mother, an angel encased in ice, and once it shatters she’s kind of locked in a shocked expression. Amira was always told her mother could ‘take the key out of her’…but always thought that would be a good thing. It isn’t.

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As it turns out, Amira is merely a vessel for the key, created when Beelzebub did something awful to her mother. Amira has been manipulated by false memories contained in her pendant compelling her to come to Helheim at the proper time. Overcome with emotions, Amira goes over hugs her mom, which is a bad idea, because that causes her mom to crumble into a cloud of dust.

Worse, those nice clothes Fava bought her are all burnt up, so now she’s motherless, rudderless, and nude. Her resulting scream of anguish is the trigger that transforms her into the key Beelzebub wants.

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Bacchus and Rita are close enough to see the light of the spectacle. Knowing Bahamut is closer than ever to being revived, they know have to do something. That includes asking Azazel to help them out, which he agrees to do, if for no other reason than he doesn’t want to die either.

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Kaisar? He remains encased in a crystal coffin. Favaro manages to escape when he begs the bad guys to let him come over to their side (That’s So Favaro) but it’s just a trick, which Martinet sees through instantly, and then turns Fava into a demon, just as he did Jeanne.

That means perhaps the only ones who can save the world from Bahamut may be a group consisting of a zombie necromancer, a fallen angel, a drunken god, and a duck. The world is so screwed. Or is it?

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Shingeki no Bahamut: Genesis – 09

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Proving that slipping back into knighthood is like riding a bike, Kaisar gets the command of a search party to find Fava and Amira, and finds them almost immediately in the middle of a very cool forest that wouldn’t be out of place in Nausicaa or Mononoke Hime. Their own arrival there is punctuated by Amira reiterating that she can’t fly with just one wing, which is a pretty good running joke.

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Lavalley sent Kaisar because he wants to stay in the city, because some sketchy shit is going down, not least of which Jeanne has been framed for attempting to assassinated the king, who as we know isn’t the most confident fellow right now. Such is the extent of his paranoia, none of Jeanne’s very reasonable arguments sway him in the least.

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While imprisoned, a creepy red-eyed fellow pays Jeanne a visit and offers her something very suspicious to drink in order to “learn the truth about her gods”.  The guardian angel Michael is nowhere to be found, but Jeanne is staying true to her faith for now. She’s followed her faith and her fate this far; now’s not the time to be faltering or tasting weird drinks.

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Not long after Kaisar and Favaro pseudo-duel, the two of them plus Demon-Amira are suddenly transported to another dimension within the woods, where Kaisar and Amira worry at a large fang-like protrusion stuck in the very odd-looking ground. When they fail, they wordlessly look to Favaro to give it a go, and he yanks it out as easily as a dandelion, to his and everyone’s shock. And that’s not the only shock…

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That odd-looking green ‘ground’ is really the flesh of a massive and ancient dragon, who is glad to be rid of the barb, put there by Bahamut 2,000 years ago. I realize having a big ancient animal throw exposition at the heroes is a common trope in this genre, but this dragon is pretty frikkin’ awesome-looking and sounding, so I don’t mind. I also like how Amira initially calls him “geezer”, but Favaro tells her to call him “mister” instead.

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Of course, once the dragon says his piece — about how Bahamut’s reawakening and thus everyone’s destruction is inevitable, and only by staying here can Amira maybe stave it all off, meaning she’ll never see her mother — Fava himself uses “geezer” in rejecting the dragon’s talk of fate.

The dragon, perhaps impressed by the puny human’s audacity, wishes them well on their quest to change their fate. In any case, he can’t stop them. But he does pull Fava aside for a quick word before the trio departs.

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Back in Antae, the King has decreed that Jeanne is to be burned at the stake as a witch, which is bogus as hell. Lavalley’s entreats for clemency fall on deaf and possibly drunk royal ears. The fact that Rita is still free in the city gives us some hope Jeanne can escape this particular predicament, but Rita snoops around and is caught in the larder of the same sketchy red-eyed guy who probably put the king up to all this in the first place.

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Using the Bahamut barb, the trio warps to Prudisia earlier than I expected, though I welcome the quick transition. Something tells me a place called “The Valley of Demons” isn’t going to be a cakewalk, but Amira wants her mommy, so they’ll continue on.

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Oh yeah, about that word Puff wanted with Favaro…he tells him if he really wants to change fate — i.e. stop Bahamut from destroying the world, the only thing he can do, according to the dragon, is to kill Amira, thus destroying the key and preventing it and the seal from manifesting.

That’s a tough pill to swallow, and yet again puts Favaro on the darker side of gray, as well as giving him a much larger role to play in the affairs of the world, just as Jeanne suggested could very well come to pass.

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Shingeki no Bahamut: Genesis – 08

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The battle of Antae is won, and King Charioce offers Jeanne her own lands as a reward, perhaps to get her out of the limelight. Naturally, she refuses, and the king doesn’t take the refusal well. He started out as a somewhat bumbling and generally harmless monarch, but it was only a matter of time before her power and his butted up. Ironically, Jeanne couldn’t care less about the power the king is desperate to maintain. She just wants to do her duty.

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Meanwhile, staring at the Bahamut statue brings all kinds of memories to the surface for Amira, including when a demon lord told her she was special and directed her to Helheim, where “her wish will certainly be fulfilled.” For Amira, that means finding her mother.

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As for her father, Amira deduces that it’s none other than Sir Lavalley of the Orleans Knights, Jeanne’s lieutenant. While Jeanne turns down land, Kaisar takes the king’s offer of knighthood graciously, while Favaro pretty much just goes alone with it, because hell, if nothing else he gets his nice knife back! The ceremony is crashed by the angel Michael, who’s there to bestow a new, even more bad-ass sword.

The king has his arms outstretched, but it lands in Jeanne’s hands. Doesn’t Michael know it’s not a good idea to make this king look weak? He doesn’t. Must be the disconnect between human psychology and the angels’ logic-based reasoning.

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While we’re on the subject of parents, the King looks at a portrait of his dearly departed mother, who then appears in ghost form to warn him that someone is preparing to betray him; Jeanne, specifically. That’s total horseshit, but the king swallows it because he’s a petty, paranoid fellow.

This may also be the handiwork of the demons, but it would be fine if it wasn’t, too, because for the king to be such a volatile wild card at this stage certainly makes things interesting.

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Favaro shows Amira (who calls him “Fava”) Lavalley’s quarters, and there we learn that while he’s not her father, he was a bodyguard for her mother, Nicole, who was an angel exiled from heaven. On a particularly nasty demon attack, the demon lord Beelzebub snatched baby Amira away. That demon sped Amira’s growth, which explains why she Amira acts so childish despite being grown-up in appearance.

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Before relieving him to go look for her daughter, Nicole gave Lavalley a pendant identical to the one Amira carries. When put together, they bring up a map of her present location: Prudisia, the Valley of Demons. Amira wastes no time sneaking out of the city, and while Fava bristles at the idea of going with her and simply wants his tail gone (as useful as it was last week), she beckons for him to join her and meet her mother, and he tags along.

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Of course, this means that they’re leaving Antae, which is where the angels wanted Amira to stay put under the protection of the king. Of course, the king is too busy with betrayals, trysts, murders and conspiracies, which allows Amira slip through his fingers, bound to the absolute last place the Angels want her to go: demon territory.

Then again, considering all the weird crap going on in Antae and with the king, maybe getting away is the safest move after all, at least for now.

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Shingeki no Bahamut: Genesis – 07

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Bahamut bursts out of its recap week gate full speed ahead with a very well-orchestrated and balanced episode, as Azazel leads a large demon host to the walls of Antae to re-capture the God Key, AKA Amira.

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The episode is clever in that on one side of the castle walls, Jeanne d’Arc leads the defense of the city in a big, loud, shiny, yelly battle, in which she successfully uses her trusty Maltet to dispatch Pazuzu. But this battle isn’t the whole episode. In fact, the battle is just a distraction so Azazel can sneak in.

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Inside the castle walls, the episode hasn’t forgotten about our quartet of heroes and heroines, but while there’s certainly plenty of dread – especially when Azazel arrives, there’s the feeling the larger battle is far away. It’s a lot more claustrophobic, but also a lot livlier thanks to the banter between Favaro and Kaisar.

After meeting with that shadowy guy, Amira just wants to eat eat eat, and if she didn’t pass out from the wine, she herself would be one more obstacles to keeping her alive and free from the fallen angel’s clutches.

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The episode doesn’t pretend this is an even fight, either: Azazel looks down on Favaro, Kaisar, and Rita like they’re insignificant ants to be swiped away before claiming his prize. They can’t hope to beat him, but they can take turns delaying him. First Favaro stays behind so the others can escape, in a display that clearly shows some of what Jeanne said to him about being more than just an ex-bounty hunter stuck. Heck, he even puts his demon tail into it!

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Once Rita has Amira safely away from the fight, Kaisar returns, not about to allow someone else to kill “his father’s killer.” Again Fav and Kai show how well they work together and stab Azazel through the heart. But, of course, Azazel doesn’t have a heart, and human weapons can’t kill him. He still plays dead for a moment just to mess with them. This, and his response after Favaro accused him of cheating, are both great moments for the evil yet irreverant bastard: “Well, I am a demon.” You are indeed.

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The guys are in a bad way, but Kaisar happens to turn his sword in such a way that he notices a faint glimmer of light down in the city streets. He then makes a seemingly suicidal rush at Azazel, but in the knick of time, a great light appears behind him. It’s not the rising sun, but Jeanne with Maltet, who spotted Azazel and needed those few moments Kaisar gave her to execute her attack and send Azazel packing.

I’m not sure exactly how the physics of Kaisar’s stunt worked, but nor do I care; it was a sweet setpiece that also united the battle that had been going on inside the castle with the one happening outside. Rita, unfortunately got the short end of the stick, but she definitely contributed.

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With the demon army repelled and the day won, all that’s left is to stuff Amira back in her room to keep her safe. Alas, it only takes a moment (after she glimpses her ‘father’) for Amira to wander away from Rita and into the square where the giant Bahamut statue stands. There, the terrifying power of Bahamut and the past destruction it’s caused flashes through her bandaged head. We witnessed a lovely battle, but it was only a battle. There are plenty more foes to fight before the war is won.

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Shingeki no Bahamut: Genesis – 06

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And so, aboard a zombie dragon, our variably gallant anti-heroes narrowly escape the clutches of both Azazel and the Jeanne d’Arc-led Orleans Knights–oh wait, scratch that. They’re free for just a few hours before they’re eventually taken prisoner by the latter. But our pals thrive in constant peril, so I wasn’t concerned.

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Azazel, meanwhile, is going to have to try to live (or unlive?) down the humiliaiton of letting Amira and the humans slip through his fingers. Heck, Lucifer won’t even see the man, and both Cerberus and another co-worker are quick to lay into the convert. I for one am glad Azazel’s failure isn’t simply shrugged off. He has to redeem himself, which means going after that God Key.

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Favaro, Kaisar, Amira and Rita are brought before the king in the royal capital of Antae, but their al fresco trial is crashed by not one or two but three angels – Raphael, Michael, and Uriel, who direct the king to place Amira under heavy guard and spare the lives of her companions.

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I love everything about this scene. The angels beaming onto the scene, as if on some medieval teleconference, reducing the impressive-looking King to a mere errand boy. His Majesty assumed the angels would want the captives executed at once, but the angels show everyone a feed of angels struggling to keep Bahamut contained. Amira is one of the keys to Bahamut, and they fear the emotional damage of having her friends executed could make an element that is presently stable unstable.

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Then, after shaking the king’s hand, Favaro immediately proceeds to upset Amira immensely, telling her he’s done risking his neck for her, wants his demon tail gone and to be left alone. It cuts Amira to the quick, and I must say, it’s not Favaro’s best moment, but this is who he is: almost always lookin’ out for Number One.

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Favaro and Amira don’t part on good terms when the former checks out what the demon alert warns of: a group of colossal ghouls headed towards the city. He then watches as Jeanne rides out with her heavenly spear and turns the ghouls into mincemeat with an awesome display of pyrotechnics. It’s a neat reminder of just how serious the demon threat is, and how vital Jeanne’s skills are. One even has to wonder how the city survived in her absence.

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Back in heaven (I guess?) the lady angels direct blame at Bowie-esque Michael for allowing Amira to escape with the key in the first place, causing this tenuous situation. Michael, for his part, did manage to cut one of her wings off, but the fact of the matter is, Amira is able to transform between angel and demon.

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After a night of epicurian delights, a very drunk Favaro settles in for the night against a cold stone wall, but is confronted by an uncertain Kaisar. No doubt Favaro is at the stage in his evening where the booze has stopped flowing and the boobs have stopped bouncing and he can’t help but look back upon how he treated Amira and feel a little regret, and so tells Kaisar to make with the dinner knife he swiped from the dining hall and have at him. He is a nefarious, lying, backstabbing villain, after all. Favaro, naturally, is armed with a fork, which can double as an afro pick if the need arises.

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This dinnerware duel, another novel invention of an gloriously inventive show, is broken up by Rita, who manages to smack both of them in the face with her arm-cannon to announce that Amira has flown the coop. They split up to look for her.

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The mysterious cloaked man who breaks Amira out claims to be able to fulfill her wish: to know who she is and what she was meant to do. He has a gem that glows like hers, and she even entertains the possibility this is her father, though that could just be because Favaro said she had to have a father because everyone has a father. Even though she’s surely quite angry with Favaro, his influence is felt.

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The episode could’ve ended right there, but it wasn’t done yet. We get one of the more intriguing conversations of the show, one between Favaro, who has stumbled upon a stone statue of Bahamut, and an off-duty Jeanne in street clothes. Jeanne tells Favaro the tale of Bahamut, who was sealed when Zeus and Satan sacrificed themselves, and the prophesied hero who would protect the world when Bahamut returned. Jeanne’s people believe she’s that hero, and she, once a simple farm girl, has come to as well.

Because of her own humble beginnings, she questions Favaro’s notion that he doesn’t have anything to do with this mess of angels, demons, and prophesies. I question it too: If booze, girls, and freedom were all he really needed, he wouldn’t be standing in that courtyard talking to Jeanne-freakin’-d’Arc. He met her, and Amira, and reunited with his old frenemy Kaisar for a reason. There’s a greater role than the one he’s settled for so far. He need only step upon the stage.

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Hataraku Maou-sama! – 06

Yusa Emi, Ashiya Shirou, Maou Sadao, Sasaki Chiho

Lucifer, with the new name “Urushihara,” moves into Castle Overlord with Maou and Ashiya. A messenger informs the high priests of Olba’s treachery, and that contrary to the church’s word, Hero Emilia lives. Ashiya scours the library for sites where he and Maou can replenish their power, but Urushihara comes up with a much more local place, which happens to be Chiho’s high school. Maou, Ashiya and Chiho investigate, soon followed by Emi who continues to watch Maou, but it turns out Urushihara just wanted them to retrieve his PS Vita. The same messenger from Ente Isla moves in as Maou’s new neighbor, whom he catches when she falls down the stairs.

This show is exceedingly good at maintaining a balance between telling a good story without getting to serious or too goofy or self-mocking. There’s a forthrightness to the storytelling, in which even a trope like the haunted classroom serves both as a potential source of demonic power for Maou, and ultimately, a punchline. While the forbidden classroom is indeed the site of a past gate, that gate is the one where Lucifer and Olba recently entered the human world, and where he left his video game. Urushihara has become as domesticated as Maou and Emi, but he still has the ability to manipulate people to do his bidding.

Sort of. He gets his PSV back, but Ashiya hands down rules limiting its use. If Maou is the “father” and breadwinner of this new demonic family that inhabits Castle Overlord, and Ashiya is the dutiful, miserly, naggy “mother”, then Urushihara is their kid: wasteful, impulsive, willful, and at least initially, manipulative, taking advantage of Maou’s wonderment over the power of the internet. Of course, Maou and Ashiya won’t get so easily fooled next time. The mystery investigation may have been a bust, but hey, at least Chiho got to help Maou out.

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Rating: 8 
(Great)

Stray Observations:

  • Chiho has taken the news of Maou and Emi’s identities in stride. Her feelings for Maou haven’t changed, and after all, he’s been nothing but kind and protective of her, so she’s hardly wrong-headed for doing so.
  • No amount of heroic acts by Satan will sway Emi’s ultimate opinion of him, it seems. Even though she claims she can return home at any time, she’s sticking around just to keep an eye on him.
  • We liked how everyone gave Emi grief over destroying that anatomical mannequin. Those bitches are expensive, and she broke the damn thing!
  • We could’ve done without the fat-shaming vis-a-vis the landlady. Poor taste, HMS!
  • The yukata-wearing messenger who moves in has an agenda all her own. We’ll see what she’ll decides to do about Emi, Maou, and his two generals.

Hataraku Maou-sama! – 05

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Maou’s general Lucifer, aided by rogue High Priest Olba Meyer, intends to destroy both Emi and Maou, using the negative energy of the surrounding populace – and Chiho – to fuel his magic. He gravely injures Maou, but he has enough magic to teleport to a crowded area, where he too draws power from the people and stops a highway from collapsing. Emi summons her hero powers and clashes with Lucifer. Once he sets the rubble down, Maou joins the fight, beating Olba and Lucifer to a pulp. Emi’s allies Emeralda and Albert arrive, and they’re confused about Maou, but take Emi’s word for it and then depart. Maou and Emi explain everything to Chiho, who watched it all unfold. Maou fixes the damage to the city and wipes the public’s memories (except for Chiho’s).

Not only was this the most action-packed episode, it was also the funniest by far, and those two qualities actually complemented each other quite well, rather than clashing. Maou in particular calls out Olba (“cue-ball”) on his cliche’d villain bullshit, and while he, Emi, Ashiya and Chiho are put into considerable peril, they come back hard on their would-be usurpers and put them back in their place. When you go after the Hero and Demon Overlord, you best not miss. They did, and struck out.

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This was also one of the denser episodes not just of this series, but of the entire Spring, with an epic, cinematic feel and a lot of well-oiled moving parts humming along in perfect harmony and formidable speed. But in the midst of all the magic spectacle and comedy, the four core characters stay true to themselves throughout. Even while Maou’s keeping an overpass from falling on her, Emi is still reticent about working alongside him. Maou sticks to his guns about liking the world he’s in and working hard to protect it. Ashiya is a proud, loyal…dork. Best of all, Chiho remembers everything that happened this week, and she seems to be cool with it, which is what we’d expect of an open-minded, wide-eyed youth such as herself.

Maou and Emi look upon one another incredulously in the aftermath of all this action, after returning to their ordinary human forms. The question is raised: if the two of them could have summoned this power all along, why did neither of them try to off the other? Both are coy and elusive in their answer, but we can hazard a guess; while Maou still talks about restoring his empire and Emi muses about killing Maou, the fact is, it’s all just talk, and in the meantime, they seem to be enjoying their ordinary human lives…so why rock the boat?


Rating: 9 (Superior)

 

 

 

Ao no Exorcist 25 (Fin)

Shura, Triple A, Yukio, and Rin join forces to attack the Gehenna gate, but there are too many small fry in the way. Bon, Izumo, Renzo and Co. execute a plan to telegraph sunlight from the Vatican in Rome to Japan, in order to weaken the demons. Rin and Yukio ride Kuro up to the now-cleared gate and envelop it in flames, closing/destroying it. One month later, things have returned to normal at the True Cross Academy, though Rin is more proactive in interfering in higher-ranking exorcist operations. They also visit their mother’s grave – their birthplace – in the forest.

This was a somewhat disappointing finale. I was having a hard time staying invested in the face of a lack of any significant peril, and lots of strange, random things. I mean, wtf was the deal with those mirrors? Where did that come from? Throughout the episode, you see swarms of small black demons flying around, but not attacking their prey, but simply flying by as people yell “there’s too many of them!” With Shiemi out of harm’s way and Yukio back to his old self, no characters were in immediate mortal danger this week. No suspense. Also, Yukio is suddenly able to hear Rin’s cat now, and transforms like his bro when he unsheathes the sword? Huh?

The “everything’s back to the way it was” epilogue wasn’t the best move either. It only reinforces the fact that nothing that happened in that big climax was any big deal. Even visiting the place where their mom gave birth to them fell flat for me; I mean how is someone who slept with Satan a “wonderful person?” Offspring bias, I suppose. And while Kuro is proof that some demons can be tamed, why is Rin rushing headlong into battles he’s not authorized to fight? Or, more to the point, if he’s capable of taking care of demons, why’s he still in school? I dunno…not a great ending to what was a pretty decent series.


Rating: 2.5

Ao no Exorcist 24

Yukio is possessed by Satan, who swears a lot and laughs like a jackass. Shura, Shiemi, and Rin try to get Yukio to snap out of it, but only Rin succeeds, after sufficient yelling and a few tears. They manage to free Yukio, but Satan is still on the loose, and the massive Gehenna Gate remains open.

The Satan in this series just doesn’t work for me as a character. I just hate him. I know, we’re supposed to hate him, but he’s so implacably evil and unlikable, there’s never any doubt that he will ultimately be cast aside and defeated. I hate that he’s a weak, goofy, one-dimensional villain. Why there was a flashback episode with Yuri and Satan I don’t know, but it certainly didn’t rouse any sympathy for the Satan character. He’s a big jerk, period. And yet this whole episode does nothing but prove that point ad nauseum, along with provide the predictable heartfelt beseeching Yukio to wake up.

Thankfully, Cardinal Ernst didn’t have any stupid longwinded religio-political speeches, but the line of the episode had to be (former) Paladin August’s: “But genocide using a weapon of mass destruction contradicts the Order (of the True Cross)’s principles!” Seriously? That line was written? And it actually had to be spoken by somebody?


Rating: 2.5

Ao no Exorcist 23

Ernst mixes the blood of Rin and Yukio to open the Gehenna gate, but the Messiah weapon proves ineffective. A swarm of demons bursts forth from the gate, along with Satan. A flashback chronicles how Rin and Yukio’s mother Yuri became mixed up with demons to the point that Satan joined with her and gave her twin sons. Her own father Ernst was going to burn her at the stake, but Satan intervened. Fujimoto and Pheles were sent out to kill her and her demon spawn, but Fujimoto can’t do it. Back in the present, Ernst is sucked into Gehenna, while Satan possesses Yukio.

Yukio displays baffling naivete, Ernst lets out an evil laugh as he describes his diobolical plan, and Rin screams in that horrible way he screams that’s worse than nails on a chalkboard. Not a good start for the penultimate episode. I was also worried when the flashback had a flashback – nothing kills the thrust and momentum of a story in the present like a tangent into the past that occupies most of the episode. The series would have us believe that this story had to be told in great detail, but I for one was fine with some of the past being unknown or muddled. Some mystique was lost.

Also, if being possessed by Satan turns Yukio into such a wild, raging maniac, why does that same satan so calmly and vividly tell Yukio the story of how he and Rin came to be? He’s Satan; the ultimate unreliable narrator. And while he’s busy telling this intricate tale, the other characters are sidelined, doing absolutely nothing. So now, we have a Satan-possessed Yukio, who’s screaming a lot, but at least his screams aren’t as awful and shrill as Rin’s, but of course he’s upset, so he’s screaming too. I would hope that next week’s finale has a minimum of screaming, but I’m not going to hold my breath.


Rating: 2.5

Ao no Exorcist 22

Ernst overthrows the existing bureaucracy and names himself Pope, and rises Yukio to the rank of Paladin and head of the Japanese branch. Rin and all the other members of True Cross Academy are armed and given a new edict: kill as many demons as possible. The weapons absorb demon blood for a ritual to open the Gate of Gehenna and destroy Satan for good. Rin is the sacrifice to unlock the gate, while Yukio transforms into a demon himself.

This episode covered a lot of ground. One could almost say the series is now in a hurry to wrap things up. Ernst showed up a couple episodes ago, and we have no idea who he is or what made him so evil; all we know is, he’s a Bad Guy with plans for world domination, and he’s ensnared an extremely naive (and stupid) Yukio with a promise to save Rin by restoring his full humanity. The force of all the sudden change is so great this week it sweeps everyone up before they can even complain.

This episode also sets a firm morality concerning the fundamental role of exorcists. They’re supposed to slay demons, but not all demons. There are good ones, like Kuro the Cait Sith, Izumo’s foxes, and countless demons who protect forests, rivers and the like. In this regard, our protagonists should be on the side of Princess Mononoke. Like humanity, there is an entire spectrum of demonhood stretching from good to bad. What Pope Ernst has ordered upsets the balance of things. He’s bad, and our ragtag group of students – and Rin, if he’s still alive – must stop him.


Rating: 3