Chihayafuru 2 – 06

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After focusing on accuracy in the first half of the game, Chihaya uses her speed to erase Amakasu’s five-card lead. All four remaining games come down to a “luck-of-the-draw” situation, and Hokuo uses discreet communication to ensure they split their cards perfectly, greatly increasing their odds of victory. Their plan is almost unraveled when Retro commits a fault and loses to Mashima, but Chihaya and Amakasu tie on the winning card. Because it’s on his side, he and Hokuo win the match.

This episode was Chihayafuru at its very best: creating an extremely tense situation in which anything could happen, which gets in everyone’s head, contrasting those whose minds are clear in such situations and those who may be over-thinking, showing characters figuring things out…or not, all while introducing yet another dimension of karuta. Even though both teams are advancing, this match meant a lot, and it turned out to be one for the ages. No series this season is quite as good at holding us in a moment and utterly saturating that moment with tension. Against our prediction, Mizusawa lost, but it was so friggin’ close.

It was so thrilling it inspired Sumire – Sumire! – to join the karuta society to get better. Chihaya was so focused on her game, she was blind to Hokuo’s stunning team gambit. Mashima accomplished what he wanted: saying nothing to his teammates except to announce his win. He won for his team, but he really won for Chihaya…then the poor guy has to watch a simple text from Arata reduce her to tears. That was perhaps the perfect cherry atop this awesome sundae: no matter how hard Mashima works, he cannot win in Chihaya’s heart against somebody who ain’t even in the same prefecture.


Rating: 9 (Superior)

Chihayafuru 2 – 05

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Mizusawa plays Homei in the Tokyo Regional Finals, but even though both of them will move on to the Nationals, both Chihaya and Retro are desperate to win it. Retro chose to play Mizusawa’s order straight despite his new president Kameda’s desire to play a low-energy match. Kameda faces off with Chihaya, but she spends most of the match trying to emulate Wakamiya Shinobu’s silent style. Nishida is the first to lose. Chihaya decides to try combining the strenghs of Queen Wakamiya and Master Suo, taking a card from Kameda with authority.

Men should never begin a sentence with the word “but”!

When he hears his players bickering, Mashima remembers his overbearing mom’s words, which are good ones to live by even if you’re not a man. Saying “but” is like saying the world owes you a favor. Life isn’t fair; you get over it and move on. Mizusawa is already moving on, but they still face Hokuo. Last year, they owed part of their victory to their player order working out. Kameda, ever focused on the next card; the next match; wants to slip into the Nationals like an old man into a tub; nice and easy. Not so fast, says Retro-kun: there’s something to be said for preserving one’s pride.

This is an old and venerable game steeped with honor (Mizusawa’s hakamas are a very visible reminder of that); applying modern pragmatism…cheapens it a bit. This week, Chihaya is figuring things out. She is gunning for Wakamiya, who may well still be out of reach, but that doesn’t mean she shouldn’t try. That means a lot of her match with Kameda involves trial-and-error. We also liked how former Hokuo ace Sudo is the reader, and how Oe, at least briefly, trusted him. It’s good to see other players doing well.


Rating: 7 (Very Good)

Chihayafuru – 11

Team Mizusawa moves on to the Regional Finals, and must face Hokuo High, who can claim two Class-A players. Porky’s opponent is someone he remembers from years ago, but unlike him, he never stopped playing. Taichi has to play Retro-kun, and Chihaya has to play Sudo, who immediately proceeds to play mind games to throw her off. Oe and Desktomu lose first, putting the others on the spot, but by supporting one another and concentrating on their strengths and not weaknesses, Porky, Taichi, and Chihaya defeat their opponents and the team moves on to the Nationals.

More brilliant, suspenseful drama this week, far more than we could have expected from a game we only barely understand. It’s good to see the team gel so well after a rough start last week. They work out the best layout, with Taichi in the middle to keep the team focused and motivated with his words, Porky and Chihaya at the ends where they can concentrate, and the noobs in between. It works, as the center and bookends managed to take wins from very tough opponents. This episode underscored that a win was important for Hokuo too…but they’re not the focus of this series, so we didn’t expect Chihaya’s team to be tripped up by failure so soon, and they weren’t.

We really didn’t care for Chihaya’s opponent Sudo for the majority of the match, but even he was softened and humanized by the end…not to mention humbled by Chihaya’s innate skill at grabbing her Chihaya card, no matter where it is or when it’s called. Hell, she grabs it before a whole syllable is uttered. It’s literally her trump card; and she’s drawn to it like a magnet. She owes that connection to the card to her name, but also to the games she played with Arata, who makes an appearence this week, but is stuck at work and can’t go watch. We have a feeling he’ll show up for the nationals.


Rating: 4