The club watches dishearteningly on TV as Master Suo utterly dominates his opponent. After the match, everyone feels like they have a tall mountain to climb, but Tsutomu encourages Chihaya, telling her she has at least 20 one-syllable cards to Suo’s 28. Arata also watched the match, trying to visualize playing the Master with his card layout before him. When Taichi calls him, he tells him there are other ways of winning beyond “game sense.” Murao returns to challenges Arata to a game. Miyauchi defends the Karuta Club’s right to its clubroom by stating how quickly its progressed, but promises to double the membership by five; a daunting task that Chihaya is eager to complete.
Queen Wakamiya and Master Suo suck. They suck all the fun and excitement out of karuta with their android-like perfection. It stinks. Worse still, they were never taught by anyone, meaning they will never themselves teach. They’re a couple of useless prima donnas sitting upon the thrones. They need to get out of the way, or they’ll both destroy the game they love so well, much like a forester will lose his purpose if he cuts down all the trees. Just wanted to get that hate out of our systems – today we say goodbye to one of the better character-driven series of the last six months.
There wasn’t a character we didn’t like (beyond the aforementioned Queen and Master, curse them), and whether they were playing karuta or not, they were extremely fun to watch. This final episode is very open-ended, and even leaves open the chance for a sequel series down the road (we’re not currently aware of one), but if it ended here we’d be more than satisfied. Even though we’re sure we’d never be any good at karuta, it was fun to see a depiction of people who were.