Chihayafuru 3 – 06 – Just Taichi, and Yet Not

Jeez Louise, I thought the last couple episodes were tense. Put Chihaya and Taichi in their first official match together—a finals match, no less—and everything is upped to Eleven. No one dare leave, even Arata, lest he miss watching something he knows deep down he needs to see.

The elders are astonished that not only is the final two high schoolers, but of the same society. They may not be aware of just how close these two are, but it becomes plain once their match shifts into gear.

You can expect the finer points of karuta in Chihayafuru, but don’t sleep on Kana’s mom’s encyclopedic knowledge of traditional Japanese dress, how it makes those who wear it carry themselves differently, and even the symbolic and spiritual significance of the obi.

Very cool stuff…this show is like a cultural bath bomb. I also liked how the nerves of both Chihaya and Taichi were exposed not necessarily in their game, but in the fact they both forgot to gather up their sleeves with the strap thingies called tasuki.

As for the match itself, Chihaya and Taichi demonstrate they’re both at the top of their respective games. Chihaya has more rest…and speed, and is starting to hear words better, but Taichi has a number of strategies to turn her offensive game in on itself, like a placement that seems needlessly reckless and whack-a-doo…until it actually starts working, frustrating Chihaya.

Once she remembers Sakurazawa’s tip about maintaining posture, Chihaya sits up straight and looks at her opponent, who may feel like a stranger in the match, but is still, at the end of the day, Taichi. Neither of them would be there without the other, and here and now, there’s no one either of them want to beat more. It’s a dense, weighty atmosphere, moving some to tears, and it’s absolutely must-watch Chihayafuru.

Chihayafuru 3 – 05 – Unpredictable, Scary, Fun

This week we learn Inokuma’s parents were karuta players, and she learned at a young age that parents could treasure something as much as their kids, which is why she can still play and compete without reservations. Still, just as she’s bent on taking Chihaya out of her comfort zone, one of her kids gets unruly, and Chihaya notices he’s wearing a Daddy Bear shirt, and gets even more comfortable.

Everyone is impressed by Chihaya’s calm and easy demeanor despite being a mere high schooler in such a high-leverage match. Porky is less surprised: he knows Chihaya likely only assigns that intimidating queen mantle to one and only one person: Wakamiya Shinobu. Until she gets to play her again, everyone else is an obstacle, and she won’t be stopped.

Despite all these close matches, someone has to eventually lose…I just never imagined Arata would be the first one eliminated! His opponent Tsuboguchi had an amazing streak of luck, winning the last five cards. Arata is quietly outraged, but that’s karuta: it never ceases to produce a result no one could have predicted.

Murao ends up defeating an exhausted Dr. Harada, but it takes a lot of energy to do so. Chihaya also manages to knock off Inokuma, (then immediately passes out after thanking the reader), and Taichi shocks the room by eliminating Sudo Akihiro with a huge gamble at the end, going for the card closer to Sudo.

The semifinals are then set: Taichi vs. Murao, and Chihaya vs. Tsuboguchi. Since the latter two are in the same society and Chihaya is asleep, Tsuboguchi yields the match to Chihaya, instantly elevating her to the final. Dr. Harada can’t say he’d do the same; even a beloved student should be considered a fierce adversary to smite; Tsuboguchi agrees, but only where Taichi is concerned. That said, Chihaya’s future opponents in her quest for the queen won’t be so accomodating with her narcolepsy.

Before Inokuma leaves, she meets with Sakurazawa and they exchange contact info to practice together in the near future. Watching Inokuma no doubt made Sakurazawa’s passion for karuta burn again, but the latter tears up due to being fairly certain the game has passed her by. In any case, she knows Inokuma was never the same after losing her “Impassionate” card; turns out her surname was once Chihara, which is why she and Chihaya shared an affinity for that card.

The semifinal goes much quicker than the quarter since it’s just one game, but it’s also not as close: Murao is still feeling the residual weight of his game with Dr. Harada, and Taichi capitalizes on every advantage to take an easy win, adopting a far more defensive game than usual that really compliments his skills. He’s also motivated by the fact that Chihaya isn’t in the room while Arata is watching him for the first time from the sidelines.

Taichi is on a roll, so we’ll see if his momentum will be slowed by a head-on final match with none other than Chihaya. He’s been able to overcome all other psychological hurdles, but this could prove his toughest yet. It’s the biggest match yet in which they’ve faced each other. I forsee it will be unpredictable, scary, and fun in equal measure, and can’t wait to watch it unfold, whether it takes one episode or two.

Chihayafuru 3 – 04 – One Tough Mama

The quarterfinal matches are set. Chihaya, Taichi, Dr. Harada and Tsuboguchi, all of the Shiranami Society, made it through. They face off against Inokuma, Sudo, Murao and Arata, respectively. It’s a battle between rival societies, youth and experience, fire and water, et cetera.

There’s an elite reader, and the proceedings carry a familiar and intense electricity and tension not seen yet in the show until now. This is the Chihayafuru I know, love, and keep coming back to. There’s just nothing quite like the exquisite energy that fills those silent moments between stanzas.

Everyone on Team Shiranami, with the possible exception of Dr. Harada, has improved their games greatly. Inokuma may be a mother of two who was recently away from the game on maternity leave, but she’s also a former queen, and has a unique style of play in which she never rearranges her cards.

She also already knows about the different pitches of the reader Chihaya is just starting to figure out (thanks to Rion). The difference is, Inokuma also knows all the other ways to listen to a word before it’s fully uttered. Like Inokuma, Chihaya was away from the game in a sense due to her injury, but if she’s going to realize her dream of queenhood, she has to be able to topple a Queen.

Despite playing right next to Chihaya, and subject to mind games from the merciless Sudo, Taichi keeps his cool—even when Sudo correctly diagnoses that Taichi is in love with Chihya—displaying a mental fortitude that was lacking before. It can’t hurt that he got to beat Chihaya a couple of times to build his confidence…and Porky helped him out by exhausting Sudo in the previous round.

The best games in pretty much any sport are ones that are balanced between great offense and defense, but also deliver a lot of action and excitement. Karuta is no different, and the surging passion on display serves as fuel for all eight players, resulting in four very close matches. The episode ends on a high note, with no one in a deep hole or soaring too high. Anything can happen, but whatever happens, everyone is having a shitload of fun.

P.S. It seems I skipped episode 3, while episode 5 is out now! I’ll watch and review both when I can, thus visiting both the past and future of this tournament.

Chihayafuru 3 – 02 – Small Actions Building Up Good Fortune

At his high school in Fukui, Arata stands on stage with accomplished athletes as they are recognized for their achievements, in his case winning at the Nationals. The problem is, he won in individual tournament. If he’s going to do his part to keep Karuta alive and thriving, he’ll have to attract more players.

To that end, he uses his brief time on stage to put a call out for anyone interested in starting up a school team. Alas, everyone who approaches him isn’t personally interested, they just know someone who is. For now, he has to be content with simply spreading interest.

It’s back to school, which means it’s back to the Karuta club for Chihaya and Taichi, joining Hana, Porky, Desktomu, and Sumire. Everyone has improved, and Taichi continues to beat Lefty Chihaya at every turn, leading him to warn her not to get too comfortable playing with the wrong hand.

Chihaya is pitted against Sumire, but even here, she’s somewhat thrown off guard when the Class D player tells her she’s taking karuta seriously now, which we know from having access to her thoughts is because she’s committed to keeping up with Taichi until he looks her way.

When news comes that the school trip will overlap with the dates of the Queen and Master qualifying, Chihaya starts to wonder if the gods of Karuta are cursing her. Kana, sternly scolding her for not straightening her shoes after taking them off, tells Chihaya she has to think of small things she can do to built her good fortune back up.

Sure enough, after two months, the doctor removes the bandages and clears Chihaya for use of her right hand. Suddenly unleashed, she’s back to beating Taichi, but the others can tell she still lacks the same boldness she had before the injury. Chihaya must sense this too, and so in order to get into shape for the qualifiers (which everyone assumes she’ll miss the class trip to attend), she enters the inter-society, A-and-B-only Yoshino Tournament.

Taichi, Porky, and Desktomu also participate…as does Arata, whose presence Chihaya quite suddenly notices. Arata has the good sense to compliment Chihaya for her hakama, and hopes she won’t lose, because this is a mixed-gender tournament. All she has to do is win all her matches and she’ll likely get to face Arata, which is probably why she entered into the tournament in the first place. No better test of whether she’s ready for the Queen qualifiers than if she can have a good match against one of the best.

Desktomu is taken down a peg after being throttled in his first match, but thankfully the ever-caring Kana is there to stop his his compulsive face-slapping. Chi and Taichi win their first matches, and while Porky loses, he wears out his opponent Sudou Akito, hoping to make matches easier for his teammates. It’s in this way all individual matches are team matches and vice versa: everyone is fighting to help each other out, win or lose.

Chihayafuru 2 – 19

Team Mizusawa

Taichi, determined to change his negative ways, is able to catch up with Ryoga, who commits a rare double fault. Chihaya defeats Rion for Mizusawa’s first win, and Nishida and Taichi are able to synchronize their last card, making both their games luck-of-the-draw. The moment the card is read, Chihaya wakes up from her post-game nap to see Taichi and Nishida win their games, making Mizusawa national champions. Upon seeing Arata in the hall, Chihaya scolds him for saying he doesn’t care about teams.

Ever since we’ve known him, Taichi has had no luck. Chihaya, the one he loves, doesn’t see him that way. Luck-of-the-draws never go his way. But with so much on the line, and with no guarantee they’ll ever have the chance they have now, Taichi decides to forget about all his past luck. He grabs luck by the scuff of the next and gives it a good shake until it finally favors him. Of course, he didn’t win just because of luck. It was a team match and it was a full team effort. It was also, not surprisingly, the best match of the season to watch. With the table so deftly set and the pieces in position and the stakes loud and clear, all this episode has to do is let ‘er rip.

Injury and all, Chihaya is able to take Yamashiro down first, and Nishida’s match is basically a commentary on how he’s finally going to make all his experience playing karuta pay off. Therefore much of the episode is Taichi going out on a wing and a prayer, just this once. He may regret saying that, though, as while the team wins, Taichi’s spotlight is still stolen by Arata’s mere presence. But never mind that. Team Mizusawa is the best in Japan, which means they’re the best in the world. Time to take a deep breath and savor the victory.

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Rating: 9 (Superior)

Chihayafuru 2 – 18

Ayase Chihaya, Yamashiro Rion

Chihaya overcomes her injury to cut down Rion’s lead, but it’s still nagging her. Nishida is desperate for a win after two girls injured themselves giving it their all. After mis-analyzing his hair blowing, Tsutomu loses to Yamai, who energizes Rion, whom he secretly admires for her beautiful play. At the third-place game, Akashi and Hokuo continue to play hard, disgusting Shinobu, who suddenly remembers how she was isolated to strengthen her. Tsukuba loses to Ichimura, putting Mizusawa down 0-2. Nishida, Taichi and Chihaya will all have to win their games to take the championship away from Fujisaki.

Arata nudged Shinobu into sitting in on the karuta game, but not just to fulfill her duty as queen, but to try to change her mind about team karuta. She wasn’t very moved last week, but this week as the games intensify, like the Grinch, she starts to feel something in her she doesn’t recognize: excitement. Interest. Well, maybe. There’s a lot of conditioning to cut through to get to Shinobu’s soft side. After all, she was kept away from others her age so she wouldn’t ever go easy on anyone. The idea was, the more alone she was, the stronger she’d get. She is a strong karuta player – the strongest, but she’s a terrible queen and her social development has also suffered.

But back to the game: while Mizusawa had five chances at three miracles against Fujisaki, two of those chances go quietly into the night. We don’t mind Tsutomu and Tsukuba losing so forcefully; no amount of fighting spirit could overcome the sheer gap in ability and experience. By episode’s end we only know that Taichi is four cards down against Eroga, not a great place to be but not hopeless, while Chihaya and Porky’s scores remain a mystery. Mizusawa’s back is definitely up against the wall, but their three strongest players still stand, and there’s still a chance they can pull out a win. If not, we’ll be sorely disappointed. We already saw them lose in the last series. We want a win.

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Rating:7 (Very Good)

Chihayafuru 2 – 17

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The match with Fujisaki begins, and Fujisaki jumps out to a huge lead, dominating the Mizusawa players with their superior speed, strength, and precision, a legacy that has been built in Coach Sakurazawa’s 12-year reign. Chihaya remembers what Kana calling Yamashiro’s reading “multicolor”, and is able to swipe her first card from Rion by “hearing” its color. She takes another by borrowing a move from Megumu, but jams her right index finger. Not letting the pain get to her, she swipes another card with queen-like speed, prompting Shinobu, watching in the crowd, to recall her match with Chihaya.

Fujisaki is the most focused, disciplined, and talented team Mizusawa has yet faced. Even Desktomu’s scouting notes can only go so far, and no amount of preparation is adequate for the match that begins to unfold this week. In this beginning, Fujisaki simply takes care of business. It doesn’t particularly matter to them who they’re playing; they’re the best, period. That’s not to say there aren’t chinks in the armor; the first one to rear its head is Rion’s very specific way of playing. She’s a brilliant prodigy to be sure, and quite possibly autistic, but the ability to hear colors and otherworldly game sense may not be enough against Chihaya, who has been constantly diversifying her game to overcome every weakness.

We breathe a sigh of relief when she finally snaps out of her funk, remembers Kana’s sage words, and snatches her first card with authority. When she sneaks under Rion’s hand for another score, the flusterer becomes the flustered and Chihaya builds momentum. She’s not the only one who won’t go quietly into the night; both Taichi and Porky have something to prove, and are going to give it everything they have. Never has Mizusawa’s back been more up against the wall, but there’s still a glimmer of hope that they can pull out a win…one card at a time.


Rating: 8 (Great)

Stray Observations:

  • Shinobu immediately deems the match she’s grudgingly attended to be a boring waste of time, but we imagine she’ll grow more and more interested if Chihaya can take Rion down and other Miszusawa players rise to the occasion.
  • She also doesn’t fathom just how much inspirational power and influence her position as queen carries. How can she, when she’s never bothered to use it?
  • Rion has never won a tournament, and this match is her first chance to be a winner.
  • Chihaya’s subtle, deft use of her injury to throw Rion off her rhythm was pretty awesome.

 

Chihayafuru 2 – 14

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Mizusawa’s semifinal match against First Akashi Girls School continues. Nishida is again the first to lose, but Kana wins shortly thereafter, releasing the tension somewhat. After Chihaya takes two of Megumu’s treasured “name” card, Megumu counters by taking Chihaya’s “Impasionate gods” card. Taichi wins, but Chihaya loses, leaving Desktomu as the deciding game. He gambles and takes the winning card, and Mizusawa moves on to the final against Fujisaki.

Before we return to the hot Mizusawa/Akashi action, the episode checks in with Arata, who is finishing up his novelistic apology, and Shinobu, still in his clothes and bored. The Fujioka West team finally arrives, and the queen takes the opportunity to voice her disdain for group matches. She wants to “kill time” with an individual match with Arata, who refuses because it’s a day for teams. Teams like Mizusawa, which thanks to the Fujioka coach, tells him is still alive and fighting.

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It’s kind of sad that Shinobu doesn’t give a shadow of a shit about the outcome of the group tournament. All queens, even Karuta queens, carry the responsibility to ensure their kingdoms thrive. But all she’s interested in is playing and winning alone. As long as she reigns, the karuta kingdom will languish. Ayase Chihaya and Ousaka Megumu aim to usurp her, and from the look of their epic game this week, they’ll put up a fight.

The team won, but Chihaya lost, and she doesn’t know why she lost, to the point her obsessing causes her to dig her nails into her hand, something Taichi stops with a tender gesture. It’s great to see Oe win, even though it leaves her too exhausted for the final. And Komano not only contributes to the actual match, his is the decisive match, and he even has the guts to gamble to win. Hokuo gets its clock cleaned, so Mizusawa will not be able to hold back in the final against scary Fujisaki.


Rating: 9 (Superior)

Stray Observations:

  • Another twist: Megumu not only doesn’t delete the photos her fan club snaps, she asks if she can have them, to remember her last team match. From here on out, it’s Queensville or Bust.
  • We were a little disappointed that there was no Komano/Sumire scene after his big win. She did blush in awe when he won.
  • We like how Hokuo is eliminated off-camera. We don’t really like Retro-kun.
  • Shinobu’s spidey-sense picks up a card reading in the group match, and she employs circular breathing to study cards. We love her, but maintain her reign is poison for the game.

Chihayafuru 2 – 13

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The Mizusawa/Akashi Girls match continues. Chihaya notes Megumu’s consistent calm, but uses all of the skills her teammates and Dr. Harada taught her, including the fact that Megumu is her, had she not been as well-coached. Hanano’s notes help Desktomu, while Porky’s opponent is more manly than he expected. Chihaya uses her accuracy to take three consecutive cards and start whittles at Megumu’s lead. Megumu momentarily wavers, but when Yu contributes vocal support, which she had neglected, she gets upset and recommits herself to beat Chihaya and challenge the queen.

There’s more similarity between karuta and March Madness than you might know. For instance, if there are two games going on at the same time, one between the 1 and 2 -seed teams and one between the 3 and 4, the natural inclination is to pay attention to the first game. But when the 3-4 game turns out to be more competitive and interesting, you change the channel and watch that. This is what happens to the audience at Omi Jingu. The match between Mizusawa and Akashi Girls starts picks up steam, and the swirling, clashing energy between the hard-fighting teams shifts the crowd’s attention on them. We don’t see a second of the other match.

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The match doesn’t end this week, which is annoying, but it is a good match with a lot going on. It’s ironic that Porky was looking forward to playing a girl and gets the tomboy of the team, but more interesting that not only did Komano use Hanano’s unique scouting notes to heart, and they worked for him in a real game situation, but Hanano noticed that he used her notes, recalling his praise for her,  and feels pride in her contribution. Could this be the initial stirrings of a very unexpected romance? Well…probably not, but we wouldn’t mind if it went in that direction. She and Komano would make a very intriguing couple.

Meanwhile, Chihaya is staying right in her match with Megumu, and not just because she’s relying on her strengths, but because she’s constantly assessing her weaknesses and working to conquer them, or at least turn them to her favor. Chihaya believes Megumu is relying on her speed, and we know Megumu is driven more by being the one who makes everyone happy rather than any desire to be the queen. When her teammate usurps her, she responds aggressively. She is often faster than Chihaya, but we wouldn’t be surprised if she hasn’t revealed her whole game.


Rating: 8 (Great)

Stray Observations:

  • Megumu’s fans – both the three swooning photogs and the weepy, youth-obsessed faculty advisor, are a bit grating here. We could have done with one or two fewer cutaways  to each. As for the Fujisaki girl, her stare reminds us of a MISAKA clone.
  • One weakness that Chihaya has yet to conquer – and one that may prove devastating in her queen match – is her inability to contest close cards. She’s really quite terrible at it!
  • We liked when Sudo noted that some of Chihaya’s moves reminded him of Wakamiya. They’re supposed to!

Chihayafuru 2 – 10

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Mizusawa’s next opponent is Yamaguchi Mioka, a team of memory aces and quiz champions, who arrange their cards in the middle and constantly change their order. As a result, the Mizusawa players must draw upon the individual strengths of their games to defeat them. Chihaya, Taichi, and Nishida win, Oe loses a very close match, and only Tsukuba loses badly, and the team moves on. Meanwhile, Wakamiya threatens to forfeit if the gamemakers don’t reinstate Arata.

To all of the myriad uses of Karuta, add studying aid. The NERRRDS of Yamaguchi Mioka, and their captain, Takayama, discovered the game by chance, and noticed the similarities with their competitive quiz play. Both games require memorization and a certain speed with the hand, and buzzing in answers before the question is finished is much like taking a card after the first syllable or two. But of course, the team isn’t that one-dimensional. We greatly enjoyed the creative ways the thoughts of the players are visualized, and how the Mizusawa members deal with their opponents in very different ways.

Nishida relies on the defensive style of his society. Oe (in perhaps the coolest visualization), memorizes by author and them rather than position. Taichi…plays just like these guys, so he does fine. And Chihaya? Once she breathes and calms down, she relies on her power/accuracy combo and otherworldly game sense. What’s also great is how the game doesn’t dominate the episode. There’s enough time to propel Arata’s story forward (and we’re now thinking Chihaya is to Shinobu is to Chihaya as Arata is to Taichi), and showing more of the Tsutomu and Hanane scouting team.


Rating: 9 (Superior)

Chihayafuru 2 – 06

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After focusing on accuracy in the first half of the game, Chihaya uses her speed to erase Amakasu’s five-card lead. All four remaining games come down to a “luck-of-the-draw” situation, and Hokuo uses discreet communication to ensure they split their cards perfectly, greatly increasing their odds of victory. Their plan is almost unraveled when Retro commits a fault and loses to Mashima, but Chihaya and Amakasu tie on the winning card. Because it’s on his side, he and Hokuo win the match.

This episode was Chihayafuru at its very best: creating an extremely tense situation in which anything could happen, which gets in everyone’s head, contrasting those whose minds are clear in such situations and those who may be over-thinking, showing characters figuring things out…or not, all while introducing yet another dimension of karuta. Even though both teams are advancing, this match meant a lot, and it turned out to be one for the ages. No series this season is quite as good at holding us in a moment and utterly saturating that moment with tension. Against our prediction, Mizusawa lost, but it was so friggin’ close.

It was so thrilling it inspired Sumire – Sumire! – to join the karuta society to get better. Chihaya was so focused on her game, she was blind to Hokuo’s stunning team gambit. Mashima accomplished what he wanted: saying nothing to his teammates except to announce his win. He won for his team, but he really won for Chihaya…then the poor guy has to watch a simple text from Arata reduce her to tears. That was perhaps the perfect cherry atop this awesome sundae: no matter how hard Mashima works, he cannot win in Chihaya’s heart against somebody who ain’t even in the same prefecture.


Rating: 9 (Superior)

Chihayafuru 2 – 05

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Mizusawa plays Homei in the Tokyo Regional Finals, but even though both of them will move on to the Nationals, both Chihaya and Retro are desperate to win it. Retro chose to play Mizusawa’s order straight despite his new president Kameda’s desire to play a low-energy match. Kameda faces off with Chihaya, but she spends most of the match trying to emulate Wakamiya Shinobu’s silent style. Nishida is the first to lose. Chihaya decides to try combining the strenghs of Queen Wakamiya and Master Suo, taking a card from Kameda with authority.

Men should never begin a sentence with the word “but”!

When he hears his players bickering, Mashima remembers his overbearing mom’s words, which are good ones to live by even if you’re not a man. Saying “but” is like saying the world owes you a favor. Life isn’t fair; you get over it and move on. Mizusawa is already moving on, but they still face Hokuo. Last year, they owed part of their victory to their player order working out. Kameda, ever focused on the next card; the next match; wants to slip into the Nationals like an old man into a tub; nice and easy. Not so fast, says Retro-kun: there’s something to be said for preserving one’s pride.

This is an old and venerable game steeped with honor (Mizusawa’s hakamas are a very visible reminder of that); applying modern pragmatism…cheapens it a bit. This week, Chihaya is figuring things out. She is gunning for Wakamiya, who may well still be out of reach, but that doesn’t mean she shouldn’t try. That means a lot of her match with Kameda involves trial-and-error. We also liked how former Hokuo ace Sudo is the reader, and how Oe, at least briefly, trusted him. It’s good to see other players doing well.


Rating: 7 (Very Good)

Chihayafuru 2 – 02

Sumire follows Taichi to the karuta society, watches him play, and laments that someone like him is so into it. The first-years are greatly reduced to four in the next lesson, then only two, including and Tsukuba, who played second-verse karuta in Hokkaido with different cards and rules. Sumire isn’t willing to sacrifice her nails for karuta, and runs off when she accidentally blurts out she’s only there to be close to Mashima. Ooe runs after her and gets her to come back, where she starts studying the poems and clipping her nails.

Like last week, this episode deals with the competition of multiple agendas in the karuta club. Nishida is focused on the upcoming prelims. Chihaya is focused on the first-years, to Nishida’s chagrin. Sumire is focused on her looks and on Mashima, to Ooe’s chagrin. Tsukuba wants to expand his karuta repertoire  If the club is going to succeed at anything at all, some parties are going to have to convince others to adopt their priorities, or at least compromise on their own. And that’s what happens this week.

“Is this all there is”, Sumire asks herself, already bored with her new “friends”. But karuta intrigues her, so she decides to clip her nails and try – not just for Mashima, but for herself. Ooe tells Sumire that the love poetry has only endured so long because it followed certain structural rules, and so must she. It turns out Chihaya blames herself for her team losing the championship, even though no one else does, but now they understand why she cares so much about the team growing, so Nishima decides to train the first years.


Rating: 8 (Great)