In the first half, Ao and three classmates take care of Hime when she falls ill. Vice Principal Uzu visits to deliver the elders’ offical request that she resign as mayor as she’s “not suited for it”, though he himself believe she’s doing a great job. In the second half, Hime, Kana and Mina visit Juri, but she’s asleep. She dreams of when she first arrived in Tokyo, eager to grow into an adult so she can silence her ancestor’s detractors. She meets Hime’s grandmother Machi, who takes Juri to the empty lot where her descendant ran a clinic. There Machi tells her she can take her time, and introduces her to Hime.
This week is even lighter-weight than last, starting with a sick-day slice-of-life that confirms what’s already quite well-established: the quartet are tight, devoted friends. Hime is beloved as the mayor. Everyone depends on one another. Ao wears shimapan. Then we were treated to the origin story of Juri, a minor character in the previous YQ anime, but is being given a lot more to do here. The thing is, just as the elders aren’t sure Hime is suited for mayorship, we’re not sure Juri is suited to such prominence in the show. She’s got a great bod and all, but the Frankenstein story is just a tad ridiculous. We’re not sure why that particular name from literary history had to be dropped (suddenly, like a mic) into a story primarily about human-youkai relations.
It doesn’t help that past Juri’s a dull, bull-headed, angsty high school student who wants to kick all the adults’ asses for making all those libelous movies about her many-great-grandfather(?). However, we can forgive half the episode being about her if it meant finally meeting Hime’s granny, who’s just as magnificent as we imagined (we also catch a glimpse of adorable Lil’ Hime). Machi is a quiet but immensely strong old woman who makes everyone around her better—as a mayor must. She has no trouble at all setting young Juri on a more peaceful, life path not dominated by hatred. Be they loud or soft, Juri’s words won’t change anyone’s minds, but her actions will. As she wakes up in the present, her honorary little sister curled up beside her, in the clinic she built to help the townsfolk, we’d say that they have.
Rating: 6 (Good)
In the first half, the episode follows new resident Kurumaki Zakuro as she finds her way around Sakurashin, encountering fellow half-youkai Kotoha and Shinozuka on the way and ending up at a memorial ground for the tuned. In the second half, Akina, Juri, Morino and Kohime visit the same ground, and are confronted by Enjin, who tries to steal Akina’s body. Elder Iyo and Shidare arrive and intervene, as Enjin is desecrating the memorial. Juri and Akina also fight him, and he eventually retreats.
Our first thought at the end of this episode was “Wow, what a scattered, disjointed, random mess!” But we did learn a great many things: Kotoha prefers going commando in the summer; Juri is descended from Frankenstein and wears pink panties; the elders use a kind of scientific magic substitute called “esoterism” to keep youkai in check. And once you get past the persistent and overt fanservice (from which even poor Kohime isn’t immune) and look back on everything that happened, there’s a method to the madness, and it’s this: the episode focused exclusively on half-youkai and humans, and their role in the coming trials.
It may have been random to focus on Zakuro, a character no one who hadn’t seen any previous YQ would know about, for half an episode but it’s also a very interesting move. Everything newbies needed to know was shown, not told, in the opening credits. We see that even those with horrendously violent pasts can live a peaceful existence in Sakurashin: watching her awkwardly adjust to that life with Rin, Kotoha, etc. demonstrates what the town is all about. And whether it’s esoterism, Frankenstein strength, or the powers of the dutybound, there are humans who will stand with their full- and half-youkai friends to preserve and defend it. It’s okay if everyone’s a “monster”, as long as there’s balance.
Rating:7 (Very Good)
Hime has the bad guy cornered with her Dragon Lance, but he still has Kohime as a hostage. He conjures a super-massive lizard, teleports to the top of a building, and prepares to drop Kohime into its gullet, but Mayor Morino and Shinozuka save her. The bad guy reveals himself as Hiizumi Enjin, a descendant of the branch family member sent to the other dimension, possessing the body of Ao’s brother Gin. He stabs Akina, and Kyousuke, Touka, Kotoha and Hime respond by beating the crap out of him. Shidou stops Hime from killing him, and he vanishes. Yuuhi arrives and judges Kohime too young to be mayor.
The third and final chapter in the “Mayoral Crisis” arc takes a little while to get going and is a bit too stationary, but was ultimately an improvement over last week. For one thing, it finally reveals who the hell the old guy is and what he’s after. Akina learns that the branch family members didn’t go to the other side willingly, but as sacrifices, which could potentially make him question his role as dutybound; that, is, if Enjin wasn’t such a dick about things. First he steals the body of Gin, a good friend of Akina’s and Ao’s beloved brother. Then he attempts to kill Kohime and Akina and threatens to destroy the town. None of these actions are bound to endear anyone to his plight or that of his ancestors. But Enjin isn’t really looking for love or sympathy…just revenge.
He and his family were hurt by the head Hiizumi’s, so he’s going to hurt them back. It makes for a rather simplistic, all-too-easy-to-root-against villain, but he’s also a tough cookie and someone who brings out the best in the good guys. When everyone thinks the utility knife to Akina’s chest was fatal, it’s great to see his friends lose their shit and start whaling on Enjin with unrestrained rage. We also liked how Enjin also ended up being too evil for Morino to have anything more to do with, gaining the esteem of his loyal Shinozuka. We were also mildly amused by Yuuhi showing up and in five seconds making the whole mayoral stuggle moot, as Kohime really is too damn young to be mayor. Obviously the mayor thing was just a means for Enjin to announce his presence to Hime and the others, and letting them know he’s not going away.
Rating:7 (Very Good)
Akina and Kyousuke are beaten back by Shinozuka, but Shidou, Touka and Ao rescue them in Shinou’s car. Unable to leave town, Kotoha conjures a railway gun and fires it at the Tokyo Tower, destroying the anti-youkai field. Rested enough to fight, Hime relieves Akina, takes out Shinozuka, and and along with a revived Kyousuke, fights off the numerous lizards their opponent is summoning. When the old storekeeper watches Hime protect her shop, he blows it up, revealing the “Dragon Vein” from which Hime is able to draw the Dargon Lance Sakanade.
We carried lofty expectations into this payoff episode after last week got all the game pieces into place. In the end, this episode didn’t quite meet them. Despite some truly inspired and redonkulous moments of action (Kotoha’s awesome railway gun; Kyousuke hitting a lizard with a telephone pole like a batted ball; Hime’s sundry acrobatics), and some lovely isolated moments (the flashback with Hime andJuri catching the KIshis; Akina grasping Hime’s scarf) the episode suffered from bouts of what we’ll call “Shounen Battle Paradox”, in which a battle actually hinders its own momentum with too many escalations in the combat, thus stretching things out when a shorter battle would’ve had more potency. Take the old bad guy (whose name still escapes us) helping the mayor: He creates giant lizards that Hime and Kyousuke quickly dispatch; then he just makes another batch. Tactical genius, this guy is not.
A smarter villain would’ve retreated as soon as the anti-youkai field dropped, yet he stays put. The battle gets a bit too tag-team happy, with someone showing up just in the nick of time to someone else. And the entire sequence with the old man and the giant crane that pops out of his shop—that just didn’t make a lick of sense to us. Kotoha’s toying around with giant machinery makes sense—she’s a conjurer—we don’t know what this guy’s deal is. He’s just there so he can blow up his shop (inches from where Hime was—a lil’ warning would’ve been nice, geezer!) and show Hime the next escalation in the battle, when she pulls the real Dragon Lance out of the wreckage. The last flaw that keeps this Part II from living up to the potential of Part I? The fact there’s a Part III next week.
Rating: 6 (Good)
An old man arrives at Hime’s house with the mayor Kohime is running against and a powerful monster, and activates an anti-youkai field that weakens full youkai, including Hime, who is badly beaten. The man demands Kohime drop out of the election and for Hime to relinquish her mayorship to him. Juri arrives and takes Hime to the hospital. Akina and Kyousuke fight with the half-youkai Shinozuka while Ao uses her Satellite ability to locate the source of the field: the Tokyo Tower.
This episode is only one half of a two-parter and is mostly setup for a showdown with a so-far nondescript villain, but it was a waaaaay better effort than last week’s dawdling clunker. We already knew from previous version of this anime that Hime was a youkai, but the flashback with Akina was very touching, and we liked Hime’s reasoning for wiping everyone’s memories of what she really is so she can better understand her constituents. This episode did something else gutsy, in taking perhaps the most powerful fighter of the quartet completely out of action in the first minutes.
This leaves her friends to save the day, and so far they seem more than up to the task. Once everyone leave’s Himes house and splits up, there’s a great energy to the story. Everyone is given something to do (except Touka…where’d she go?) and they have to do it under considerable duress (in the form of flying scooters for Akina and a rampaging dragon-thing for Ao and Kotoha). This was more or less table-setting, but highly competent table-setting. We look forward to seeing how things shake out, which is more than we could say after last week.
Rating:7 (Very Good)
- That “anti-youkai field” is a hell of a plot device…but we like Yae’s workaround, as well as Yuuhi’s subtle hint to Ao. Gods can only interfere so much, after all.
- As soon as we heard “Minato” and “high place”, Tokyo Tower immediately came to mind. Though we’re a little disappointed it wasn’t the Tokyo Sky Tree.
- About Minato: didn’t Juri point out to Akina and Kyousuke that no one could physically leave Sakurashin? If that’s the case, how are Ao and Kotoha going to get to the field? Hopefully this quandary is answered and isn’t just a plot hole.
- Seems odd how Ao is able to use her ability at such a high level when the anti-youkai field still in place and Yae weakening all youkai power town-wide. Perhaps it’s just evidence Ao is one seriously powerful cat girl. She says all of Tokyo is “no sweat”; perhaps if the field were down she could read the whole country’s minds…
- The huge pile of gifts from townsfolk was a cute little scene that quickly showed Hime that the people in fact do love their mayor. Who wouldn’t? That scarf is adorable.
- So far the nameless villain is pretty damn bland. Here’s hoping we won’t have to watch him standing around yammering all next week.
While saving Kana and Mina from Mizuki’s runaway car, Touko squeezes them too hard, seemingly killing them, though they’re later revealed as vampires and heal quickly. Kyousuke blames Akina for not beng “dutybound” and they have a row. Mizuki and Kotoha tell Kana and Mina about Akina’s duty as Hiizumi family head to “tune” youkai into their own dimension. But because tuned youkai never return, the act is thought of as murder. In a confrontation by the river, Akina proves he’s inherited the power to tune, but chooses not to use it.
True faith does not require proof (just ask Major Kira!); so throughout the generations the Hiizumi clan has performed their duty with the faith that what they are doing is right, and that they are safely bearing grateful youkai to their proper place, even though no one knows for sure if they’re actually reaching that place, rather than simply being killed. Since becoming the leader of his clan, Akina has not performed that duty, and the youkai have piled up in Sakurashin. But it’s not for lack of faith, or resolve. Akina simply likes having youkai around, so he’s in no hurry to dispatch any of them. Mind you, he’s well aware it’s a selfish decision.
It’s understood that youkai in the human world are “irregular” elements that upset the balance between the dimensions, so things won’t always go smoothly. Take Touka: beneath her cute exterior she’s an immensely powerful ogre, and had the kids she grabbed been human, she’d have popped them like balloons. And shady characters like Lily and Ao’s brother are constantly trying to destroy everything Akina’s built. But regular human society isn’t perfect either. Akina is trying something here, and he has faith it can work.
Rating:7 (Very Good)
- The car accident scene, which we watched not knowing exactly what those kids were, was perhaps the most visceral of the season; a true WTF moment, set up perfectly by the extremely mundane events that preceded it.
- Speaking of those mundane events…now Ao is just flashing her panties every chance she gets.
- Touka’s line to Akina about taking responsibility was pretty funny, especially when she praises herself for saying it.
During the town sakura festival, Isone Kotoha and Kishi Touka find a lost little girl, Lily. Mayor Yarizakura Hime takes her to Hiizumi Akina and Nanami Ao, who reads her mind and makes a crude drawing of the parents. A bored Hiizumi Enjin starts trouble to entertain himself, summoning dark lightning that turns several goldfish into enormous menaces that bounce around town. Hime, Akina, Kotoha and Ao work together to capture all the fish and defeat the final “boss” fish. Lily finds her parents, but it’s later revealed she’s actually an adult mage acquainted with Enjin who was testing the skills of the town’s protectors.
This episode starts off slowly, like a slice-of-life but radiates calm confidence as a pleasant, ordinary sakura festival takes a turn for the bizarre. Kotoha’s cheating with the fish-catching foreshadows the foe of the week: a school of mega-goldfish bouncing around like gargantuan medicine balls. Hardly a world-class threat, but as Enjin remarked, merely a “gentle nudge,” the first, and likely easiest test for the quartet who comprise the intrepid Hiizumi Life Counseling Office. Yet it still demonstrates their superb teamwork and complementary abilities.
Most anime series we try to watch are either fun/interesting to look at or sets forth some kind of original, appealing ideas. Out of the gate, Hana no Uta is both, like the Hoshi no Umi OVAs that preceded it. The visuals are polished and bright, and whenever something “supernatural” happens, the animation crackles, pops, and bangs with engaging playfulness and a little alarm. There’s a lot of nice detail and flair in the characters’ movements. Combine that with the charming, whimsical concept of jumbo goldfish, and the twist that the lost girl who was really a powerful (and stylish) new adversary in disguise, and you have an auspicious start to a promising series.
Rating: 8 (Great)
- Some of our favorite funny little moments: Hime eating an enormous mass of festival fare in one gulp; Ao having a ton of fun with a toy plane, and a panicky Touka telling a calm crowd not to panic.
- The cold open had a nice WTF quality to it, with Kotoha summoning a giant fish tank in the night sky, which then evaporates in a cloud of pigeons.
- We also enjoyed the reveal that Ao’s crappy drawings of Lily’s “parents” were actually dead accurate, as the sexy witch conjured them from small cow dolls.
- Those who’ve watched YQ know the first blow Hime lands with her spear is rarely effective.
- The only letdown this week? Akina didn’t yell “TUUUU-NIIIING-GUUUU!”
We here at RABUJOI seem to have a knack for coming out with extraordinarily late OVA reviews. Case in point: this third and final part of the Hoshi no Umi trilogy aired back in November. Oh well, no anime blog is perfect…except The Perfect Anime Blog, of course.
This segment picks up right where part two left off: Kotoha’s utterly spent, but Zakuro’s just as powerful and evil as ever, and Rin is now in her clutches. The finale lacks the complete visual insanity that always accompanies the exhibition of Kotoha’s talents, but it still possessed a truly electric atmosphere; an irresistable energy that comes with everyone working together as a team, bouncing off of walls, and bounding across rooftops. The multi-vector attack and pursuit of Zakuro is stirring and expertly wrought, though her lines could be a little more inspiring (she mostly just yells ‘Shut up!’).
But while Demon Zakuro vows to kill every single human in the town (all 2,040 of them), she’s disappointed to find they’ve all been evacuated, so it’s pretty much a matter of chasing her until she gets tired and bringing her down. Neither is an easy feat, but the Quartet and their supporting crew are more than up to the challenge. That is, after Hime has a minute-long inner conflict (which Kyousuke even times). There’s also a very funny scene with everyone falling from an under-construction skyscraper and offering to cushion everyone else’s fall until they all fall on a giant cushion conjured by Kotoha on the ground, ending the debate.
So Rin is saved, the evil is drawn out of Zakuro, and everyone gets back to their happy lives. And it’s the little mayor’s job to keep ’em happy, along with the rest of the town. And now we move Yokazura Quartet: Hoshi no Umi into the “Completed” category.
Yozakura Quartet was a nice, safe, pleasant little supernatural action-dramedy that aired two falls ago. It had an endearing core of vibrant characters with diverse powers, but it never seemed to reach its full potential. This new Yozakura Quartet OVA exhibits that same promise, and even though the episode is mostly reintroducing the gang and building things up, it’s hard to overlook how beautifully made this OVA is.
The animators clearly stepped up their game, as they render both humdrum slice-of-life scenes as lovingly and expertly as combat scenes where all hell breaks loose, while faces and bodies move very fluidly. Similarly, the chemistry between characters and the excellent voicework hasn’t skipped a beat even after a two-year hiatus.
With so many different interpretations of “youkai” anime of late, Yozakura seems the most down to earth: youkai basically all look just like humans, and the town is a place where there’s a delicate balance. But Yozakura also never lets you forget how terrifyingly powerful and destructive a normally mild-mannered, cute youkai girl can become if manipulated by those who wish to stir up trouble. There’s at least one more episode to see if the OVA can best its predecessor. This was a great start, and I see no reason as of yet to believe it won’t. Rating: 4