The USEI launches a massive, multi-pronged attack, using UAVs to distract Hyoubu. Assault teams armed with ESP-nullifying ECM devices board the ship, but Patty stops them from getting to the children. The director, Andy’s boss, boards the Catastrophe and captures Yuugiri. Andy tries to stop him, and is shot, but the bullet is stopped by his necklace. Hyoubu manages to hold off the USEI barrage long enough for Magi, Yoh, and Momiji and Patty to transport the children to safety. Andy manages to jump off the Catastrophe as it explodes and sinks.
After two episodes that essentially spin off the spinoff by going back to Hyoubu’s tender youth, this week the present returns with unyielding force, and PANDRA is dealt a serious blow. Andy betrays his new family by de-cloaking the ship, opening it up to bombardment. Naturally, when he sees the USEI boarding the ship and hunting down espers, he objects (because he has a moral compass), but it’s out of his hands now; he served his role as puppet, and has to either watch the consequences unfold, or rebel. Watching the Catastrophe go down and the evacuees escaping by the skin of their teeth wraps up a shocking series of events.
It’s amazing how swiftly things go so very very badly for PANDRA. But most shocking is that even with his Unlimited power, Hyoubu can’t put a dent in the onslaught before him. It doesn’t help that he’s close to death, and has an attack right in the middle of battle. Now relieved of their floating haven, with their leader reeling and perhaps their most powerful child in enemy hands, tough times are ahead for PANDRA. It makes us wonder if their plight will lead to them allying with BABEL, who you can’t really call their nemesis at this point. It’s normal humans like Andy’s evil bigot boss who are the nemeses.
Rating: 8 (Great)
Andy acclimates to life aboard the Catastrophe and meets the various members of P.A.N.D.R.A., each of which has a unique esper power. Hyoubu takes him on his first job, meeting with the mafia in Venice. They make good use of Andy’s power negation to foil the mafia boss Carlo’s plan to take out Hyoubu, who turns around and kills him with his “Unlimited” power. They return to the Catastrophe and have a celebratory shindig.
The first episode introduced us to (anti)hero Hyoubu, his pint-sized ward Yugiri and his newest employee, the two-faced Andy. This week we meet more members of P.A.N.D.R.A. and learn what it is a criminal esper organization does with itself, besides cruise around on giant yachts. Yugiri is a mind-readers; Momotaro has the body of a squirrel; Magi can change his form into, say, wings, which he uses to fly. Momiji can teleport. Yoh manipulates sound. All these skills prove valuable in Andy’s first official mission, which amounts to killing off a mafia boss and old friend. Andy’s passive power – to negate the powers of others, is perhaps most powerful and useful of all, which is probably why Hyoubu is keeping him around.
Some like Magi don’t trust him – and they’re right not to – but he defers to “Major” Hyoubu, an 80-year-old Dorian Gray who’s stayed young by using his esper powers (and drinking lots of milk). Hyoubu may be exceedingly confident, but as the incident with the mob boss proves, he doesn’t strike us as someone who will let someone pull the wool over his eyes. He’s a survivor. We’ll also note that Andy was struck by the family atmosphere of P.A.N.D.R.A. when off-duty. It’s definitely not what he expected – there are even orphan espers aboard, suggesting Hyoubu is an immortal gangster with a heart o’gold. Or maybe he’s just making sure he has a deep bench of esper “talent” waiting in the wings?
Rating: 6 (Good)
Another amazing episode. This one was jam-packed with new characters, new twists, new opportunities and new hazards for our seemingly cursed protagonist, Ganta. There’s even a moment when he, Yoh, and Minatsuki seem as normal and comfortable as Ganta with his old, dearly departed friends. That brighter tone doesn’t last, but it I am glad the series is mixing moments of levity/comedy/romance in with the horror. Even Senji makes an appearence, exhibiting no hard feelings for Ganta.
More big news come in the form of a Lal’C-looking lady (Koshio) who socks Ganta then brings him to the hideout of Scar Chain, DMW’s underground resistance. They like his spunk and his straight-arrowness, and want him on their team. Scar’s leader even makes sure the only thing Minatsuki loses in her Penalty Game is her hair. Seems to good to be true, and it is, as their encounter is rudely interrupted by Promotor Tamaki’s “ultra-priest” pal, Genkaku, owner of a Fender Explorer that turns into a machine gun. However, if they ever get out of this, Scar Chain should team up with Warden Makina – she’s apparently also sick of the insanity around here, and of Tamaki in particular.
The episode also gives us loads of new info about Ganta’s childhood, notably, that his mom was a scientist, Shiro showed signs of superhuman strength even back then, and there were experimental terror dogs roaming wherever it was Ganta hung out back then. He was also a fan of the super-hero Ace-Man, who bears an uncanny resemblence to the mysterious Wretched Egg, “Red Man”, who originally set Ganta up. Oh, and can’t overlook this lil’ nugget: SHIRO is the friggin’ Wretched Egg. Ganta can’t catch a break! Rating: 4
Was I surprised that the sweet, charming, adorable inmate-ette-next-door Minatsuki turned out to be a totally bonkers sadistic lying bitch? Not totally; I saw her in the opening credits looking totally bonkers, and she also has a pierced tongue, which clearly means she’s evil ;) What I didn’t know was that everything Yoh was doing was for her sake; not like she cared.
The past she narrates to Ganta at first suggests her widowed father beat her, leading to her using her branches of sin as a last resort, but her power works so quickly, she could just as easily inflicted her own wounds without anyone knowing. Minatsuki, or “Hummingbird” is consistently all over the place with her past and her motives, but one thing is certain: she isn’t happy. She’s also extremely unpleasant, but I like her anyway!
Another thing that’s certain: Ganta has a hard head, which he uses to win by KO, flipping off the crowd that wants him to kill her. He doesn’t. I’m glad he didn’t, because for all her lunacy and two-facedness, Minatsuki has a lot of potential. Like Crow, she is both entertained and tortured by her power, and sickened by the weakness around her. Perhaps not a perfect match for Ganta, but definitely moreso than Shiro.
Shiro, who as far as we know was a childhood friend of Ganta’s, is also an instrument of the Wonderland’s founder, “No Name”, who is holed up in a hospital ward/lab, and isn’t happy with how the promoter is doing things. After her outburst last week, she’s brought here to recover, but after seeing what she’s capable of, it will be interesting to see if her childlike demeanor or innate need to protect Ganta endured that incident. Rating: 4
The date of the much bally-hooed duel between Crow and Woodpecker finally arrives, and Ganta gets himself into trouble almost immediately. While backing off of Crow and perching himself on the high ground seems like a good idea, not only are his blood projectiles ineffective at long range, they soon put him in shock from loss of blood. The Branch of Sin doesn’t always mean instant victory, especially when facing off someone with the same power, but knows better how to use it.
So Crow knocks the tree down and starts laying into him with his blood-blades, sharp and deadly, but not anemia-causing. The battle looks all but over until the typical usually-weak shounen Gets Back Up (TM) with nothing but Willpower. When stuck in the bowels of the prison with Yoh, Shiro tells him that’s Ganta’s trait; but like I said, he’s hardly unique amongst shounen protags when it comes to taking punishment. When he defeats Crow, Ganta isn’t bitter, and even gives him a fist bump for a well-fought fight. The situation ends up giving Ganta hope that things may end up okay, only to lose that hope when Crow, the loser, has his eye removed without anesthesia on live TV.
As for Shiro, Yoh tricks her into starting a one-girl riot in the watchtower so he can save his own ass and be rid of her. I initially think this is the end for Shiro, but she becomes even more ruthlessly violent, destroying everyone in the tower and the tower itself. Watching all the bodyparts rain over Yoh’s head is a disturbing sight, but not nearly as much as Shiro’s CREEPY grin she cracks while standing atop a pile of rubble, with someone’s head in her hand. Somebody show this girl Ganta, quick! Rating: 4
What I’ve found striking about this series is that it stars a pint-size punk kid with goofy hair and a generic punk kid voice and angsty tendencies, but by God, if anyone has a right to angst and cry, it’s this kid. And when he does scream, at least it isn’t as annoying as Rin from Ao no Exorcist. If we were in Ganta’s situation, we’d probably have to fight pretty hard to keep our sanity, let alone our poise. This week he re-meets his nemesis, who he calls “Red Man”, to which I say, what’s his beef with Wu-Tang Clan?
Seriously though, the evil dude who killed his class is known as the Wretched Egg, and Promotor Tamaki keeps him in G-Block, a block no one knows about, including Captain Makina – except for Tamaki himself…and Shiro. After another brush with Eggman in which more people are killed and maimed, Ganta wants to go to this G-block to teach him a lesson. And suddenly we have a mini Scooby Gang in place: Ganta, Shiro, and Yoh. We also know Ganta (and Egg’s) power is called “Branches of Sin”. They worked together to get here, and are concerned with one another’s safety.
To his credit, Wretched Egg just smirks a lot and says “slice”, but beyond that insanity, he made the conscious choice to inject (infect?) Ganta with his power. Why’d he do that? Why Ganta specifically? Did he simply meet the biological conditions? And did Tamaki sic Egg on Ganta, meaning is Egg in his employ, or is Egg working outside any authority?
And, oh yeah, is Yoh simply being friendly to Ganta because he’s being paid to? When the robot thingy scans Shiro, she has no number or information. We still have no idea what she is, or why she resembles Mimi. Lotsa questions, which is good. Rating: 4
It’s more horror and peril than wonder at Deadman Wonderland. What I find very interesting so far is that at least part of the audience of normal Japanese citizens seems to think that inmates aren’t really being torn apart, shot, burned, boiled, or otherwise killed; they think it’s all special effects. Since we’re right with Ganta the whole time, we know otherwise.
This week he meets a couple more friendly faces: the prison nurse, and Yoh, a fellow inmate. He also meets some new not-so-friendly ones, including Kozuji, an MMA champ doing time for killing his girlfriend. Naturally, he has a posse too, and Ganta is punished for not showing proper respect. But after all the threats and ridicule and actually going through a hellish obstacle course and reaching the final stage, it’s the final straw for Ganta. No more worrying about how he’ll die. He can’t control that. He’s going to focus on survival, not fear of death.
He’s helped from death literally dozens of times from Shiro. We still don’t have any answers about who she is, and no officials seem to care that she doesn’t wear a prison jumpsuit, is a girl, and is always doing what she wants. The series meets us halfway with our doubts that Ganta has any chance against larger, more athletic inmates in this race by having Shiro help him. In return, rather than catch her tossed ball to win money to buy candy in the future, he uses his free arm to save her from a Sonic-like spike put. While I thought his sudden change of heart and summoning of courage seemed a bit rushed, at the same time, under such conditions, kids grow up fast, and become hardened to their plight. Rating: 3.5