The Rising of the Shield Hero – 12 – The True Battle Of The Wave

Glass dismisses three of the four heroes as nothing but “servants”, and her appraisal isn’t off-base, as their best meteor attacks fail to put a scratch on her, and all three go down with one strike, no doubt wounding their egos as well as their bodies.

That leaves Naofumi, Raphtalia, and Filo to deal with her, and while she’s somewhat impressed by his stout defense (as befits the Shield Hero), nothing offensive he can throw at her is any more effective than his beaten fellow heroes.

She breaks out of the Shield Prison immediately. Filo’s kicks are fast but still can’t touch her. Poor Raph’s swordsmanship isn’t even “worth mentioning.” She even calmly basks in the enveloping flames of Naofumi’s Rage Shield like it’s a sauna; “too cold” to burn her. This Glass lady is tough, and if the first Wave seemed to easy, it’s clear the difficulty level has risen exponentially.

That brings us to Naofumi’s final trump card, the Iron Maiden, so effective against the soul eater. Turns out it’s just as useless on Glass as Shield Prison. Glass’ withering criticism of her opponents’ attacks almost grows tiresome—we get it, Naofumi can’t beat you at his present level—but just as she’s ready to take him out, a countdown starts on his HUD, which indicates the Wave “period” is about to end.

Rather than give Glass the last word, Naofumi has Raph cast Fast Light, and the two of them jump on Filo who gets them the hell out of there. She doesn’t chase, and her attacks aren’t effective at long range, so she calls it a draw, this time. But when the next Wave arrives, she promises to kill them unless they grow stronger. Much stronger.

The second Wave disperses, and Naofumi is quickly summoned back to King Melromarc’s court for some backhanded thanks and demand that he explain how he gained so much power—more than “befits a Shield Hero.” Naofumi, no longer having any more shit from this royal family, tells the king he’ll talk…if he bows down and grovels.

This act of disrespect leads the king to call in his guards, but Naofumi is quite right when he says he can take them all out and walk out the front door without any difficulty, and the guards waver. When the king says he’ll punish Naofumi’s “slaves” in his stead, that really rankles him, and he promises him if anything happens to his underlings on account of more dirty tricks, the king will “wish he had never been born,” then stalks out unopposed, like a boss.

Princess Melty later hears of the “hostile” exchange between her daddy and Naofumi, and tells her father that their country will be put at risk until they reconcile. Her older sister Malty intervenes and tries to make a stink of matters, but Melty shuts her down almost immediately, and with good reason: she’s the one who was trusted with the title of crown princess.

Naofumi shakes off his unpleasant experience at the palace and gets re-outfitted by Elhart, who fills the wagon back up and throws in some gifts for good measure: a new sword for Raphtalia, along with a bladeless mana sword, a shield scanner thingy for Naofumi, and gloves that will increase Filo’s strength.

Naofumi is looking forward to being nowhere near the royal city, royal family, or the other hero jerks. Unfortunately, the peace doesn’t last long, as Melty and her retinue track his party down and urges him to return and make peace with her father. Naofumi is as stubborn as the king, and his strong passes ignite Melty’s secret weapon: the Entitled Person’s Tantrum.

But as she protests his obstinance, Naofumi senses something’s UP—set-up to be precise. Of what kind, he soon finds out: one of the knights who escorted Melty rushes at her, sword drawn, and Naofumi draws her back and shields her…with his shield.

Obviously, these knights are in Malty’s pocket (I doubt the king is awful enough to off his own heir). Honestly, it kinda just makes her look foolish and pathetic—why try to assassinate her sister in front of the Shield Hero, who could easily protect her? In any case, if Melty doesn’t re-join the party next week (or whenever the next episode airs), I’ll be shocked.

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The Rising of the Shield Hero – 11 – This Wasn’t In The Game…Because This Isn’t One

With his wagon bursting with medicines, spare weapons, and other supplies, Naofumi and his suddenly larger party teleport to the site of the second Wave, teleporting us from the safe, familiar capital to another chaotic and brutal magenta-skied war zone.

The rapid transition and immediate dive into the battle is effective, and now that they have more numbers, Naofumi’s team can more quickly and effectively evacuate and defend the village closest to the Wave. Naofumi, Raph and Filo handle the tougher baddies while the others handle the small fry.

Once the village is cleared out, the underlings stay behind with the ex-adventurer Granny who Naofumi once saved, enabling the core trio to join the other three heroes, two of which are already locked in a heated battle aboard a flying pirate ship with a kraken attached to its keel. And immediately, there’s a problem: nobody’s working together.

When Naofumi arrives, Kawasumi is on the ground, while Motoyasu and Amaki are bickering over whether to defeat the Skull Captain or Kraken bosses. Naofumi attempts to bring order to the chaotic situation, and determines that the bosses themselves aren’t the proper targets; their shadows are.

Once Raph and Amaki have stabbed those shadows, numerous soul eaters emerge and combine to form one big nasty one that’s immune to the Shield, Bow and Sword Heroes’ fire-based attacks. Naofumi orders Filo to use wind and speed magic to attack the boss, but between her and Raph, there simply isn’t enough damage being done.

They’ll be there all day and there’s no telling how much destruction will occur in that time, so Naofumi reluctantly whips out his Rage Shield, knowing full well how hard it is to control. Raphtalia offers her moral support, and Naofumi ends up back in that “in-between space,” where this time he’s confronted by the enraged soul of the zombie dragon he defeated.

Once he has his Dragon Zombie Shield, Naofumi begins to press his attack on the soul eater, all while the other heroes and their parties are standing around twiddling their thumbs. Raphtalia reprimands them, basically shaming them into finally finally assisting Naofumi—and in a support role, no less.

With help from Raphtalia, Naofumi doesn’t allow himself to be consumed by the dragon’s hatred, and regains his composure, rebuking Malty’s comparison of him to nothing but a wild beast. He summons Iron Maiden, a titanic prison of spikes that closes in on the boss and crushes it.

The other heroes can only look on in awe at Naofumi’s power, as they don’t have anything like what he just demonstrated. Motoyasu backs down from his sore loserdom when Filo transforms into the cute little girl he loves so much, but the Waves are curiously not going away.

Turns out that mega-soul eater wasn’t the final boss for this particular Wave. Instead, it’s another maiden—a raven-haired on with two fans who introduces herself as Glass. She was watching the four heroes and only deems Naofumi to be worthy of going against her.

This was not only a return to the high-stakes, high-intensity atmosphere of a Wave (accompanied all the excellent Kevin Penkin music), but some decent development in the relationship betweeen the heroes. For the first time, they’re all fighting in the same place, and it’s clear they’ll need each other to defeat some of the tougher foes the Waves throw their way.

The Rising of the Shield Hero – 10 – Growing The Party

Naofumi has been scarred by the injustices he has suffered throughout his time in this world. And since a large quantity of those injustices were perpetrated by the Melromarc royal family, he’s instinctively distrustful of any Melromarcs, even Melty, who has shown him nothing but kindness.

As a result, he turns Melty away, despite the fact the Queen sent her to him explicitly to reconcile and undo the harm the King and Malty have done to him. It’s in Naofumi’s best interests to actually trust Melty and allow her to help him, but he just can’t, due to his history and stewing resentment.

But as the next Wave approaches, Naofumi still manages to run into a bit of good karma, as three warriors and two mages whose families he saved in Lute Village offer to join his party and fight beside him. He’ll only trust them if they cough up 150 silver pieces; hardly chump change.

He’s not the only one stiffing people: the cathedral charges fifteen gold pieces per person for the “class upgrades” he, Raphtalia and Filo will require in order to continue efficiently leveling up. When he produces enough for just Raph to be upgraded, an elder sister steps in presenting a decree from the king prohibiting them from providing any upgrades at any price.

If only Naofumi had heard Melty out rather than turn her away, he might’ve found an easier way around the king’s decree. Instead, he has to seek an upgrade through the slave dealer, who doesn’t provide that service but does offer to relieve Naofumi of five gold pieces in exchange for wyvern talons for Filo’s feet.

Filo’s new talons, combined with Raphtalia’s sharp new sword, make quick work of a job request to defeat a monster in the capital’s sewers. That night, as Naofumi dresses Raph’s wounds with holy water, Raphtalia worries about Naofumi’s vow that once all of the Waves are dealt with, he’ll return to his world, leaving her and Filo alone. The discussion is sidetracked when Filo wakes up and accuses Raph of getting “lovey-dovey.”

The next day they head out, encountering a village whose scant inhabitants are starving to death thanks in no small part to the actions of the Bow Hero Kawasumi Itsuki. Once again, the supposed heroic actions of a hero who isn’t Naofumi has appalling side effects.

Naofumi gets to finally confront both Kawasumi for what he did to the starving village, and Amaki Ren for the plague he caused by slaying the dragon. For their part, neither of them stuck around those places long enough to witness the consequences of their actions, and while Ren believes Naofumi, Itsuki doesn’t.

Naofumi’s distrust for everybody that isn’t Raph or Filo is matched only by the other heros’ continued animosity towards him. It’s a vicious cycle, and so far only Ren has taken a logical approach resembling reconciliation. The other two seem like lost causes in terms of ever seeing Naofumi as anything other than bad news.

We’ll see if despite that there will be any improved collaboration between the four heroes when the second Wave appears, which it does by episode’s end. By this time, the five Lute villagers scounge together the silver for Naofumi, who gives them the accessory they thought they were buying without taking their silver.

He tells them instead to use the cash to buy better equipment. They’ll need it in the battles to come. Naofumi doesn’t even trust these people, who owe their lives and those of their families to his heroics. But maybe, in time, he can, and that will lead to him trusting others who mean him no harm, like Melty and her mother the Queen.