ATM! plunges us straight into the first sports festival event, an obstacle course between Hachiko and Yuki that quickly spirals into an extremely free-wheeling affair, what with the use of Hachiko’s bokken and Yuki’s Gouriki-kun.
There’s order within the chaos, though, as each character acts according to their strengths – and weaknesses. When Gouriki snatches Hachiko’s sword, she reverts to a scared little girl…but Momo, ever the cheerful, inspiring leader, is able to get Hachiko to carry on long enough to recover her sword – and her normal personality.
Thanks to Touri’s hacking of Gouriki, Hachiko is able to defeat Gouriki and win the race, while Yuki can only slap her cheeks in disbelief and outrage at her defeat. 50 points to the White Team. On to the next event!