Assassins Pride – 01 (First Impressions) – Change of Heart

Right away, Assassins Pride impresses with its striking setting: a world coated in unending darkness but for Flandore, a city-state in the form of a massive chandelier with city blocks within its lanterns. Even within these lanterns there’s an eerie feeling that it’s the middle of the night and always will be.

It is a world in need of a protagonist slightly more interesting than Kufa Vampir, who despite his cool name and profession (assassin), is dull as dry toast. At least he’s good at healing cats and catching clumsy young women like Melida Angel, whom he’s to serve as tutor and attendant. She’s a little more interesting thanks to her story, which is provided through Kufa’s narration as he writes in his journal.

Like him, Melida is a member of a noble family. Only nobles possess mana which is used to fight the lacanthrope hordes outside (and sometimes inside) the city. Her dream is to join the elite Crest Legion as a battle maiden, but…things are not going well.

While mana awakens in most noble children at around seven years, Melida’s has yet to awaken. As such, she’s an easy mark for mockery by her mana-using noble peers at the academy, and pity by her cousin Elise from a branch family, who has already surpassed her.

As Kufa watches Melida try in vain to best her particularly arrogant classmat Nerva and run off in tears, he considers his duty should it be determined Melida has no chance of ever awakening her mana: he’s to assassinate her. The rumors going around are that she’s not a true member of the Angel family, but the illegitimate child of her mother and a man who is not Lord Mordrew, explaining her lack of mana.

Watching Melida initially disgusts Kufa, to the point he believes offing her would be a “professional mercy” (and referencing the show’s title), since he’d be ending her suffering, knowing she’ll never be rewarded for it due to her true lineage. But when he enters her room to do the deed, she’s not there. Instead, she’s being chased through the streets by low-level Lacanthropes in what could be an attempt by her father to get her mana to awaken through combat.

But with zero mana, Melida is no match against the three pumpkin-headed scarecrow monsters. Kufa very much is, and exhibits a small measure of his power in dispatching them before they can cut her hair, which she cherishes as her mother’s legacy.

Watching her endure the beating, too proud to call for help, causes a major shift in his thinking, from pity bordering on disgust to admiration and a powerful desire to support her, even if it means hiding secrets from his bosses. He sees his own pride in her pride, and wants to validate if he can…because no one else will.

When Melida firmly agrees to do “the one thing” that could awaken her mana, but could also end up killing her, Kufa administers a dose of a potion to her (through a kiss), and for a moment, she seems to die, falling backwards into a deep, dark ocean, all of the color peeling from her body.

But after the end credits, not only is she still alive, but is impressing her maids with mana tricks. Was her mana really awakened, or did Kufa simply transfer some of his to her? Perhaps only by transferring some of his is there a chance to awaken hers? In any case, he knows he’s treading carefully, and the day may yet come when he’ll have to kill her. He just hopes it doesn’t.

Assassins Pride is…fine. It’s a no-nonsense opener that introduces the place, the players, and the stakes, but often lacked energy. The stateliness and good repair of Flandore calls into question the seriousness and urgency of the Lancanthrope threat (especially as we only see Level-1 scarecrows). The atmospheric setting and clean animation/character design did most of the heavy lifting, while Kufa and Melida felt more like archetypes than distinct characters. I’ll stick with it for now, but so far it’s nothing life-changing.

Maoyuu Maou Yuusha – 11

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When White Night Country launches a surprise attack against Iron Country, A demon army approaches from the south. The Winter King and Onna-Kishi lead up the defense against White Night, while Yuusha heads south to deal with the demons. He encounters the Mage, who tells him to destroy the gate after she teleports the entire demon army back home. Yuusha discovers the demon world is merely deep underground, and blasts into the central castle where he finds the head maid has been maimed by Maou, who has been corrupted by evil demon kings of the past.

Like Spice & Wolf, Maoyu hasn’t been content to just tell the story of its small cast of characters, but lay out in great detail the mechanics of the world in which they live. Here in Maoyu, though, the hero and demon king aren’t just two people trying to find their way in the world, but are crucial players who will shape its future…especially now that we know the demon world and human world aren’t even separate realms. The series has also been very stingy with the female Mage, but now that she finally has more than a few moments of screen time, she doesn’t waste any time establishing that she’s properly badass…and has multiple personalities to boot!

Yuusha is now faced with the same situation in the first episode: crossing swords with the Demon King (or at least catching her scythe in his palms). But as that goes on, the gears of the world keep turning, with everyone’s favorite alliance merchant making a counter-move to Central’s reissuing of currency. Wheat is used as a food, a currency, and a weapon of war (when Onna-Kishi taints some to prevent a cavalry attack). We also get a peak at three of the “students” Maou, Maid Chou and Onna thought  They’re all making names for themselves. One on the battle lines, one negotiating with the merchant, and Maid Ane spreading the truth in print.


Rating: 8 (Great)