One Punch Man 2 – 09 – Not Strong Enough to Defeat Boredom

Watching Saitama obliterate foes with one punch is only half the fun of his fights. The other half is how he reacts to blows against him, or otherwise absorbs them. In this case, taking Monster Bakuzan’s first and second kicks do nothing but send him sliding off to the side; he’s otherwise unharmed.

Bakuzan assumes he’s lost his mind from the fear of facing him, but Saitama is only still and lost in thought because he’s trying to remember who this guy is. He can’t, so he ends it…by halving Bakuzan.

After learning this guy’s real name is Saitama, and he mostly joined the martial arts competition because he was bored and wanted a taste of what he might be up against with the hero hunter, Suiryu still tries to stop him from going after Goketsu, convinced he’s walking towards certain death.

Always good to see Saitama’s doubters thoroughly rebuked. Goketsu is so easy, we don’t even have to watch it—and the sappy piano just keeps playing through the “fight”—but we do hear it. I also enjoyed Saitama laughing off Suiryu’s request to be his disciple. Dude’s got standards, man! Beat Genos and we’ll talk.

After a brief check-in with Puri-Puri Prisoner fighting buck naked and hugging his spiky opponent to death then pulling a flip phone out of his ass, we find Saitama wandering the streets until he encounters King, and the two have a long conversation about Saitama’s long-standing ennui caused by his power plateau (King rather hilariously assumes at first that Saitama is depressed because of his baldness).

King promises him he’s only being arrogant about having no challenges left. He’s a hero who cares more about having fun fighting than the heroic ideals he should be living by; that’s room for improvement, for a start.

King supplements their lovely talk by lifting cool manga monologues, impressing Saitama with his eloquence, when suddenly Garo shows up, pissed off from his defeat to Watchdog Man and looking for another hero to hunt. His eyes focus on King, assuming his casual appearance is merely a facade and calculating all of his possible first moves.

But King doesn’t move; he just stands there like a big dumb idiot. It’s Saitama who saves him by kicking Garo through a wall, just as he’s talking about his hope the hero hunter will be something resembling a challenge. Sorry, Saitama…no such luck. There’s another hallmark of good OPM: Saitama is either completely out of the loop or at least four or five steps behind what’s going on in the world of heroes and monsters. In this case, that obliviousness is sparing him more bitter disappointment.

Speaking of wannabe Saitama rivals, Speed-o’-Sound Sonic is accosted by two equally quick and powerful members of the “Golden 37” who have converted to Monsters and offer Sonic a cell, demanding he join them. Sonic mulls over the consequences of losing his humanity, but he considers himself as good as dead anyway after his first (of many) losses to Saitama.

Thankfully, Sonic’s general disgust with the cell leads him to cooking it up before eating it, which not only gives him a bad case of the runs, but likely nullified the cell’s ability to transform him into a monster. Not like becoming a monster makes it any less likely you’ll be able to defeat Saitama…or even lay a scratch on him.

In other news, Genos is on his way to be repaired after being ambushed, the Gorilla monster meets an actual, sentient Gorilla who is just going about his business, very Saitama-like; and the Hero Association board prepares to exercise caution lest their main patron’s son get killed and led to their funding getting cut, followed by the infiltration of the room by a functionary-turned-monster.

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One Punch Man 2 – 08 – Call of the Heroes

Even if Suiryu thought he deserved the tournament win (he doesn’t), he wouldn’t have had more than a few moments to savor it, as Goketsu, escorted by three monstrous crows, crashes the award ceremony. Once a martial arts champion and believed killed by monsters, he was actually given the choice to join them, which he did.

He extends that same choice to the assembled fighters: eat the monster cells and become like him, or die. Some, like Choze, are eager to see how much stronger they can get. Others, like Suiryu himself, aren’t interested in becoming ugly brutes. Instead, he asks a pretty girl if she’ll go on a date with him if he takes care of the monsters.

While Suiryu holds his own and dispatches Monster-Choze, he’s absolutely no match against Goketsu. As Garou picks a fight with Watchdog Man in City Q, Goketsu treats Suiryu like a ragdoll, easily absorbing his strongest attacks and breaking his arm.

To Suiryu’s surprise, Snek and Lightning Max, who had been flicked away by Goketsu earlier, are back for round two, standing their ground like the professional Heroes they are. They made sure to grab effects crucial to their success: Snek’s suit and Max’s shoes.

Ultimately, they’re no more a match for Goketsu as Suiryu. Meanwhile, Bakuzan, who ate a bunch of cells, transforms into a Threat Level-Dragon monster, although still not one that can push Goketsu around. For his part, Goketsu is ordered back to the Monster Association base on the outskirts of City Z, an urges Bakuzan to follow.

But before he does, Bakuzan takes his time wailing on the already battered Suiryu, taking great pleasure in beating down someone much weaker. It’s then when Suiryu, so independent and fun-loving thanks to his good looks and tremendous strength and fighting ability, is brought so low he has no choice but to call out to someone, anyone to help.

And who should answer that call but Saitama, whose absence this entire episode can be chalked up to him either running home or to the locker room to put on his superhero costume. The same man whose punch Suiryu estimated would have ended him had it not been held back; the same opponent who only lost because he was wearing a wig—he’s Suiryu’s only hope. Thankfully, it’s a good bet Saitama’s got this.