Chihayafuru 3 – 14 – Beware the Dried Persimmon

Last week Harada Hideo looked like he was doing absolutely all he physically could to maintain a six-card deficit with Arata, and then his knee seemingly gives way. The surging, crackling pain is ably expressed by a nest of rough crayon scrawls. But this could be his last chance at claiming the title of Master, so he plays through it and ups the aggression of his moves.

In doing so, his hands move before the rest of his body, resulting in Harada taking a nasty spill more than once that unsettles the entire game. As expected, Arata isn’t able to resist being the good guy that he is and help Harada pick up his cards, and he doesn’t call out Harada when he faults.

He also reverts to following the edicts of his grandfather in seeking balance on his right side. That ends up being such a critical error that it couldn’t even be said Arata lost the match playing as himself; he lost it too closely emulating his gramps…and by being too nice to an his mentor.

Still, it’s those kinds of things that separate the young from the old in a game like this. It was certainly touch-and-go with a couple of questionable calls and lucky breaks, but Harada Hideo beat Arata fair and square. Frankly, he needed the win more than Arata, who is, after all, only 17 for cryin’ out loud.

Unlike Arata, Harada wasn’t related to an Eternal Master. He was also dealt a serious blow to his career when his medical duties sent him to regions of Japan where Karuta simply wasn’t popular. Harada waited decades for the right time—and the right reader—to claim his victory. And his students and peers are to a person so moved by his win they’re all in tears…even Kitaro!

Arata wonders if he fussed too much over the one card he had to have—the Chihaya furu card; the first card Chihaya memorized—leading to his fatal fault. At the same time, when Chihaya comes to congratulate him for a close and thrilling match, he comes right out and says I love you, then tells her he wants to play more karuta with her.

Chihaya seems stunned into catatonia and slithers off to be by herself, while Oe and Sumire are gobsmacked. Only time will tell if Arata’s simple words reached her and  how she’ll respond to them, if she responds at all. In any case, it was a damned brave, manly thing to do moments after one of the greater defeats of his life!

Taichi is similarly manly in returning to Suo the scarf he gave Chihaya, envisioning her as his “bride.” I’m sorry, but I don’t much care for the prospect of Suo stalking Chihaya, no siree! Thank goodness Taichi had the guts to tell him Chihaya was “his girlfriend”—and that those words seemed to spell the end of his creepy pursuit!

In his evening phone call to Shinobu to report the results of the playoffs, which amounted to two instances of veterans defeating youth, Suo uses fruits as a metaphor. While Arata—and perhaps in the Queen match, Shinobu—are “fresh apples”: cool, crisp, and sweet, Harada and Inokuma were “dried persimmons”: deep, complex, and of a flavor able to completely overpower the apples.

It’s clear he’s also warning himself: an apple a day won’t keep Dr. Harada away!

Chihayafuru 3 – 13 – The Iceman Cometh


After receiving a bouquet from her adorable firstborn, Haruka wins the second match and becomes the challenger to the Queen. Not a lot of time was spent on their match, which is good, because while Haruka’s a perfectly likable character neither she or Megumu have very fleshed out characters.

During the break he got when Harada withdrew, Arata takes a stroll and thinks about what Chihaya whispered to her, and returns with the face of someone envisioning their imminent victory.

Chihaya also took the opportunity to get some fresh air in the park near the karuta hall, and encounters Suo. When she asks why he always gives out pastries, he says it’s because they contain vitamins, but when she asks why he speaks so softly, he wonders if that’s all she wants to ask him. He’s not wrong on that point.

Chihaya wants to ask him karuta questions she’ll probably never get satisfying answers to, but even something from the guy could prove useful. Unfortunately, Suo takes Chihaya’s attention the wrong way and repeatedly tells her he doesn’t have a girlfriend!

When the third and final match begins, what Chihaya said to Arata is revealed: he’s not going to beat their mentor just by being the same ol’ Arata. He has to channel his grandfather, Master Wataya, and everyone is struck by how much he succeeds in doing so, both in how he carries himself and how his tactics are constantly changing to foil Harada’s uber-offensive style.

By channeling a much older man—someone fifteen years older than Harada himself—Arata is able to take control of the game, but he also inadvertently lends his opponent a second wind, since Harada feels like a young man again (he was nineteen the one time he faced Master Wataya). He’s truly raging against the dying of the light, but disaster strikes when his knee suddenly gives out. Will the kind-hearted Arata subconsciously take pity and ease off his game, or will he do what has to be done to face Master Suo?

Chihayafuru 3 – 12 – Damming the River

As Chihaya makes dreamy eyes at Arata, wondering if he’ll be the first of them to realize their dream of reaching the highest Karuta summit, Dr. Harada has a plan. He once played Arata’s grandfather years ago when he was a young lad, and considers it a great joy to be playing Arata now.

That said, he must use every tool at his disposal to try to throw the kid off his game. That means suddenly interrupting the opening stanzas to ask that the A/C be shut off. If Arata plays in the style of water, he’ll disrupt the flow.

Harada also has a lot of intel on Arata from his other two students in Chihaya and Taichi, but that doesn’t give him the full picture of who Arata is, how his game has advanced, and how it will continue to advance even in this very match. For instance, Arata was never one to move cards at the rate he does here, but it’s to counter Harada’s strategy of hitting one side hard by making sure there’s as little on that side as possible.

Chihaya is ultimately torn over who to root for, which she takes as a sign she’s matured, since the younger her would have rooted shamelessly and enthusiastically for Arata alone.

But Arata is also glad he’s playing Harada and that he’s still playing at such a high level, since Harada was the first one to tell him he could pursue his dream of Karuta and gave him and the other two a safe space to explore it to their heart’s content.

With a Herculean effort, Harada manages to eke out a victory in the first of three matches, proving that youthful exuberance and momentum won’t always win the day—and inspiring Inokuma to rally and defeat her high school opponent.

Throughout the match, two of Harada’s peers are decidedly not rooting for him, but very much for Arata to crush him. That’s because he and Kitano were once set to win a match read by Makino Midori, Kitano’s “Madonna,” only for Harada to withdraw from the match, citing Midori’s reading skills.

It seems Midori was so angered by Harada’s slight that she ended up working her ass off to become a certified Grade 6 reader. Ironically, Harada ends up acknowledging her efforts by withdrawing from the second match altogether and banking on the third, for which she’ll be reading.

By withdrawing from the second match, Harada ensures his fifty-plus year-old body will be fresh for the third. Arata, young and spry, can only stew in anger over getting an automatic win, while the third match will carry that much more tension because he didn’t learn anything new about Harada’s game, which Harada could completely change up in the third match.

This puts Arata at a disadvantage, since he was expecting to play the second match (with the second reader). Sensing his frustration, Chihaya comes to his side to whisper advice in his ear, a gesture that’s a lot more romantically charged than it would have been were it not Arata….and Taichi notices. Will their mentor really end up blocking Arata’s best chance yet to become Master?

Chihayafuru 3 – 11 – Be the Master, Beat the Master

Back at school, Chihaya’s game still has momentum from the Yoshino Tournament, while Mashina has slid a bit since losing in the qualifiers, as evidenced by how badly Chihaya beats him. But Chihaya is going all out because she thinks Mashima will quit altogether if she goes easy on him.

Meanwhile, Chihaya finally manages to call Arata to congratulate him, but she’s so stiff she ends up blasting his ear off. In any case, one hopes the two will get to spend a little more time together in the next cour, because I felt seriously short-changed in this first one where Chirata shippin’ is concerned.

 

Chihaya also makes it clear to Arata that he’s going to LOSE to Dr. Harada and the Shiranami society, as Harada has recruited all classes of players to help prepare him for his playoff with Arata. Indeed, the whole reason he started the society was to one day become Master.

To that end, he has Mashima serve as a “Virtual Arata”, making him memorize Arata’s layout so he can play against him as if he were playing Arata. Chihaya volunteers to serve as “Virtual Suo”, intensely studying the Master’s play and even starting to talk very softly and offer candy to people, leading to a misunderstanding from her tutoring cousin Shinji.

Watching Chihaya emulate Suo—and hearing Mashima trying to talk in Arata’s dialect—is jolly good fun, while we get a couple of tear-jerking moments with Inokuma Haruka, who at 34 sees both her challenger and reigning Queen and wonders if she’s simply done. She also worries she’s putting karuta before her children.

When Haruka has a nursing emergency just before her match, Mama Oe is there to calm her, and show her that kimonos are open on the side so that you can nurse a child without undoing or wrinkling it, which is some choice Traditional Clothing Mama advice. Having fed her lil’ Jin, Inokuma regains her composure and is ready to go.

When Chihaya arrives at the playoff as a spectator, she’s seriously regretting not being one of the players. That said, one would hope a show as long and sprawling as this isn’t about build her up as a future Queen for years, only for her to not attain that title. For now, the playoff is still a valuable resource. Now is the time to watch and learn from all four finalists.

Chihayafuru 3 – 10 – The Same as Always

Aside from a minute at the women’s final (a minute so quick I wonder why it bothered) the episode is dominated by the final between Arata and his society-mate Murao. The two have played countless games together, but Arata enters the match unsettled.

He’s unsure why he sighed after learning Taichi lost, and when he tries to visualize himself in his old room playing against Chihaya, he’s suddenly replaced by Taichi. Rather than a motivating factor, Taichi becomes a distraction Arata can’t afford.

Matters are made worse by the food Yuu gave Arata, which gives him the runs in the middle of a match. By the time he returns he’s lost four more cards and Murao has built a lead of eleven. Arata also doesn’t know which cards were read and which are dead.

He eventually settles down and mounts a calm, efficient comeback, focusing on offense rather than his usual balanced game. He ends up with the victory, and will face Dr. Harada (an offensive specialist) in the match that will determine who challenges Master Suo.

Back in Kyoto, Chihaya is hanging out her girl friends, staying up past curfew playing cards and chatting. But when she goes to grab some tea, she encounters Taichi in the hall; he says he “felt better” so he rejoined the class, and tells her Dr. Harada won the qualifying final and will face Arata.

Chihaya isn’t sure quite how to react, nor does she know yet who she’ll root for in the East-West match. Taichi, meanwhile, passes out as soon as he re-enters the boy’s dorm, leaving Desktomu to tuck him into a futon. Not being able to face Arata is certainly a blow, as is knowing that if he couldn’t get to him, he wouldn’t have had much of a chance against him regardless.

Chihayafuru 3 – 09 – Luck of the Draw

As Chihaya desperately watches her phone for updates from the Master qualifiers, her friend Michiru hits her limit, snatches Chi’s phone, and removes the battery. Good for you, Michiru! The only reason Michiru is even at the Hundred Poets Museum is because she hoped Chihaya would teach her a few things.

Chihaya, having come back to earth, apologizes profusely, but as we know, her own knowledge of the poets is pretty limited. It falls to the incomparable Kanade Oe to school them both, demonstrating that she could be a decent history teacher today if she wanted to—and kick Chihaya’s ass at it!

Back at the East qualifiers, Taichi also hits his limit, losing to the goof-prone but still focused Koshikawa Shusaku of KU. In a tense back-and-forth game that comes down to a luck-of-the-draw he loses, Taichi curses himself for not taking the “Impassionate” card, which will never not remind him of Chihaya. It’s almost as if Koshikawa eliminated him from qualifying and stole his girl!

Sumire watches the whole thing through the window, but when she starts to rush to Taichi’s side, she’s stopped by Tsukaba, who tells her that the last thing Taichi wants is company, because it’s the last thing he’d want after such a tough, close loss.

Dr. Harada, old crab meat knees and all, manages to avenge Taichi by defeating Koshikawa in the semifinal, which also ends in a luck-of-the-draw which Harada wins largely because he’s been playing for forty-five years, longer than Taichi or Koshikawa. He has a pretty good idea which cards aren’t going to be read at the end—the so-called “Eternal Maids”—a confidence borne out when he claims victory.

He’ll face Sudo in the East Master qualifiers final, while Yamamoto and Inokuma will face each other in the Queen qualifiers final. Back in the West, Arata ends up in the final with his own society-mate, Murao Shinichi, and is disappointed—and a little relieved!—to learn Taichi won’t represent the East.

Finally, Suo wants to win a fifth-straight crown so he can retire, while Shinobu is vexed by her gramps worrying about her having no friends, which is none of his business. Is it just me, or to both of these monarchs seem a teensy bit…vulnerable?

Chihayafuru 3 – 08 – Master of Self

Chihaya doesn’t head back to become a last-minute entrant in the East Qualifiers after all, though I wonder why she bothered to go on the class trip if she’s going to just mill around inside her own head, completely ignoring her purported best friend.

The qualifiers go on without Chihaya (and unfortunately, with far more Retro-kun than I’d care to see…that character just rubs me the wrong way). Master Suo and Queen Shinobu attend to watch their future challengers, though the soft-spoken Suo says after he wins his fifth and latest championship (confident bastard) he intends to retire.

After watching Arata win his first game, Suo tells him he’ll be Master one day…just not the next one. Just when he managed to envision his victory, the Master knocks him back down into the realm of doubt and inferiority, even as all the graybeards see the old Master Wataya in him.

As for Mashima, he briefly wonders what he’s doing at the qualifiers, and if everyone there thinks they can be Master or Queen. When Mashima’s mother finds him there, Sumire abandons her plans to win her way into her good graces and instead makes an enemy of her by physically blocking her from entering the building where Mashima is still competing.

Mashima actually watches this unfold from within and recommits himself to doing what he came there to do: to be himself, and yet someone else—certainly someone other than the person his mother has already chosen for him to be, and someone worthy of Sumire’s bold gesture. He’s already become someone who isn’t just playing because Chihaya is, as Arata always believed.

Chihayafuru 3 – 07 – Tailwinds and Fever

Chihaya does her best…and wins. Moreover, the match isn’t dragged out any further than it needs to. Chihaya just wins. Of course, that means Taichi loses, and we knew he was not going to be a happy rich boy about that. So he does what rich boys do when they lose…waste precious potable water!

Arata has to shut off the faucet that represents Taichi’s bitter tears. Arata thought Chihaya “belonged” to Taichi, Taichi thought she “belonged” to both of them, while Arata has realized she doesn’t belong to either of them. If they both continue to wallow in their own angst, she’ll leave them in the dust, a tailwind at her back.

And yet, despite having slugged it out so hard to win the Yoshino Tournament, Chihaya tearfully admits to her just-arrived mom that she really wants to go on the school trip, because one day she wants to be a teacher and coach, like Miyauchi and Sakurazawa. So she goes to Kyoto, skipping this year’s Queen qualifiers. She’ll just enter them next year.

While on the Shinkansen, Chihaya learns Taichi skipped out on the trip. She keeps calling him until he answers, and he tells her he had a fever…which she buys. Maybe he wasn’t feeling well, but it had nothing to do with a fever and all to do with moving past his latest defeat, which he wouldn’t have been able to do in Kyoto (where a rich boy like him has already visited many times).

Chihaya may have the luxury of a modest future beyond the grander dreams of Queenhood, but Taichi has no such luck. This time next year, when Chihaya intends to enter the qualifiers, Taichi won’t be able to, since he’ll be studying for medical school, as his mother has prescribed. Once in med school, he’ll have no time for competitive karuta. This is his time, so he’s going to use it. It’s now or never.

Arata, meanwhile, is punishing himself for saying what he said to Taichi about Chihaya and belonging, but I maintain he was right to say it and shouldn’t feel bad. There’s way too much floating around these three that they’ve tried to keep unsaid and expressed through karuta instead, but now that they’re all competing for greatness, that’s no longer an outlet. That said, Arata has a good and caring friend in his neighbor and classmate Yuu.

Chihaya wanted to go on the class trip to make memories, but she’s distracted the whole time, first by Taichi’s absence, and then by the meaning of his absence. I’m sure a part of her feels lazy, selfish, or arrogant for even being in Kyoto when Taichi is still in Tokyo.

As Harada says during the final, results are the foundation upon which all one’s efforts are held in place. If those results aren’t achieved, the whole structure falls apart; all the efforts feel for naught, even if they weren’t.

Perhaps sensing that a strong result in this year’s Yoshino is no guarantee of similar results at next year’s qualifiers, I wouldn’t be surprised if Chihaya catches an early train back to Tokyo. Right now she has a strong wind at her back, and a strong foundation on which to build.

Chihayafuru 3 – 06 – Just Taichi, and Yet Not

Jeez Louise, I thought the last couple episodes were tense. Put Chihaya and Taichi in their first official match together—a finals match, no less—and everything is upped to Eleven. No one dare leave, even Arata, lest he miss watching something he knows deep down he needs to see.

The elders are astonished that not only is the final two high schoolers, but of the same society. They may not be aware of just how close these two are, but it becomes plain once their match shifts into gear.

You can expect the finer points of karuta in Chihayafuru, but don’t sleep on Kana’s mom’s encyclopedic knowledge of traditional Japanese dress, how it makes those who wear it carry themselves differently, and even the symbolic and spiritual significance of the obi.

Very cool stuff…this show is like a cultural bath bomb. I also liked how the nerves of both Chihaya and Taichi were exposed not necessarily in their game, but in the fact they both forgot to gather up their sleeves with the strap thingies called tasuki.

As for the match itself, Chihaya and Taichi demonstrate they’re both at the top of their respective games. Chihaya has more rest…and speed, and is starting to hear words better, but Taichi has a number of strategies to turn her offensive game in on itself, like a placement that seems needlessly reckless and whack-a-doo…until it actually starts working, frustrating Chihaya.

Once she remembers Sakurazawa’s tip about maintaining posture, Chihaya sits up straight and looks at her opponent, who may feel like a stranger in the match, but is still, at the end of the day, Taichi. Neither of them would be there without the other, and here and now, there’s no one either of them want to beat more. It’s a dense, weighty atmosphere, moving some to tears, and it’s absolutely must-watch Chihayafuru.

Chihayafuru 3 – 05 – Unpredictable, Scary, Fun

This week we learn Inokuma’s parents were karuta players, and she learned at a young age that parents could treasure something as much as their kids, which is why she can still play and compete without reservations. Still, just as she’s bent on taking Chihaya out of her comfort zone, one of her kids gets unruly, and Chihaya notices he’s wearing a Daddy Bear shirt, and gets even more comfortable.

Everyone is impressed by Chihaya’s calm and easy demeanor despite being a mere high schooler in such a high-leverage match. Porky is less surprised: he knows Chihaya likely only assigns that intimidating queen mantle to one and only one person: Wakamiya Shinobu. Until she gets to play her again, everyone else is an obstacle, and she won’t be stopped.

Despite all these close matches, someone has to eventually lose…I just never imagined Arata would be the first one eliminated! His opponent Tsuboguchi had an amazing streak of luck, winning the last five cards. Arata is quietly outraged, but that’s karuta: it never ceases to produce a result no one could have predicted.

Murao ends up defeating an exhausted Dr. Harada, but it takes a lot of energy to do so. Chihaya also manages to knock off Inokuma, (then immediately passes out after thanking the reader), and Taichi shocks the room by eliminating Sudo Akihiro with a huge gamble at the end, going for the card closer to Sudo.

The semifinals are then set: Taichi vs. Murao, and Chihaya vs. Tsuboguchi. Since the latter two are in the same society and Chihaya is asleep, Tsuboguchi yields the match to Chihaya, instantly elevating her to the final. Dr. Harada can’t say he’d do the same; even a beloved student should be considered a fierce adversary to smite; Tsuboguchi agrees, but only where Taichi is concerned. That said, Chihaya’s future opponents in her quest for the queen won’t be so accomodating with her narcolepsy.

Before Inokuma leaves, she meets with Sakurazawa and they exchange contact info to practice together in the near future. Watching Inokuma no doubt made Sakurazawa’s passion for karuta burn again, but the latter tears up due to being fairly certain the game has passed her by. In any case, she knows Inokuma was never the same after losing her “Impassionate” card; turns out her surname was once Chihara, which is why she and Chihaya shared an affinity for that card.

The semifinal goes much quicker than the quarter since it’s just one game, but it’s also not as close: Murao is still feeling the residual weight of his game with Dr. Harada, and Taichi capitalizes on every advantage to take an easy win, adopting a far more defensive game than usual that really compliments his skills. He’s also motivated by the fact that Chihaya isn’t in the room while Arata is watching him for the first time from the sidelines.

Taichi is on a roll, so we’ll see if his momentum will be slowed by a head-on final match with none other than Chihaya. He’s been able to overcome all other psychological hurdles, but this could prove his toughest yet. It’s the biggest match yet in which they’ve faced each other. I forsee it will be unpredictable, scary, and fun in equal measure, and can’t wait to watch it unfold, whether it takes one episode or two.

Chihayafuru 3 – 03 – Up to Fate and The Times

Sorry for doing these out of order, but I wasn’t aware Chihayafuru 3 was airing two episodes at a time last week (and this week!). Nevertheless, it’s instructive to see the match that came before Chihaya’s promising quarterfinals match, because it’s when she truly gets her groove back.

Same with Taichi, who has a pre-match brush with Arata that, while cordial and even friendly, still steams his beans just because…Arata just does that. He’s in Taichi’s way on two fronts: karuta and Chihaya (whether he knows it or not), and hearing that he wants to start his own school club is yet another thorn in Taichi’s side.

Few know Chihaya’s game as well as Porky, so even when she seems to be doing well, he can tell, for instance, if she hasn’t quite come back from her injury. He’s also a great analyst of her game, and when she is up against a former Master runner-up (Takemura, who lost badly to Master Suo), he notices that there’s a reason she seems slower and less forceful, and it’s not because she’s still recovering her game.

In fact, Chihaya has absorbed a lot of pointers from Shinobu, Rion, and others that it’s not all about power. Playing left-handed also turned out to be beneficial to her, as it gave her more experience and insight into a side of the cards she was weakest against. Since she could never move as fast with her left hand as her right, she compensated with accuracy and efficiency, which she’s carried into her right-handed game.

Taichi has some trouble with his quirky opponent, Shiroyama from Hokuo, and is particularly irked by his opponent’s ability to take cards despite being, well, slow. He eventually realizes Shiroyama is playing a true team match, focusing on wearing Taichi down rather than winning quickly. Once Taichi realizes what’s going on, it’s like a weight off his shoulders, and he puts Shiroyama away.

Chihaya beats Takemura, who is admittedly out of practice after taking a whole half-year off following his brutal defeat. But he sees how big a mistake that was, as youngins like Chihaya are no longer nipping at his heels, but surpassing him with relative ease. Contrast that with mother of two and former Queen Inokuma Haruka, whose passion is such that even two kids, including a still-nursing newborn, can’t keep her out of the tournament.

While no one questions her prowess in previous years (nor the shape of her eyes, which give Chihaya’s a run for their money), there are questions about whether she can make a comeback; questions that are answered in the positive in this round. But during the match, both she and Chihaya snatch the “Impassionate” card at the exact same time, such that their cards collide. That incident is all too fateful, as they end up facing off in the quarterfinals.

Before the match, Miyauchi asks Sakurazawa if Chihaya has what it takes to be Queen. She’s worried about the future of an academically average-at-best student, but would be less worried if she knew Chihaya could ascend to the top of karuta. All Sakurazawa can tell Miyauchi is that in order to reach that height, Chihaya will have to do what she could not; defeat someone like Inokuma Haruka.

P.S. Yamashita Kousuke’s music continues to be one of the many great things about this show. Earbuds don’t really do it justice; I’d recommend watching on a system with some nice powerful speakers for full effect. I continue to be amazed by how exciting watching kneeling people swiping at cards can get, and the music is a big part of that.

Chihayafuru 3 – 04 – One Tough Mama

The quarterfinal matches are set. Chihaya, Taichi, Dr. Harada and Tsuboguchi, all of the Shiranami Society, made it through. They face off against Inokuma, Sudo, Murao and Arata, respectively. It’s a battle between rival societies, youth and experience, fire and water, et cetera.

There’s an elite reader, and the proceedings carry a familiar and intense electricity and tension not seen yet in the show until now. This is the Chihayafuru I know, love, and keep coming back to. There’s just nothing quite like the exquisite energy that fills those silent moments between stanzas.

Everyone on Team Shiranami, with the possible exception of Dr. Harada, has improved their games greatly. Inokuma may be a mother of two who was recently away from the game on maternity leave, but she’s also a former queen, and has a unique style of play in which she never rearranges her cards.

She also already knows about the different pitches of the reader Chihaya is just starting to figure out (thanks to Rion). The difference is, Inokuma also knows all the other ways to listen to a word before it’s fully uttered. Like Inokuma, Chihaya was away from the game in a sense due to her injury, but if she’s going to realize her dream of queenhood, she has to be able to topple a Queen.

Despite playing right next to Chihaya, and subject to mind games from the merciless Sudo, Taichi keeps his cool—even when Sudo correctly diagnoses that Taichi is in love with Chihya—displaying a mental fortitude that was lacking before. It can’t hurt that he got to beat Chihaya a couple of times to build his confidence…and Porky helped him out by exhausting Sudo in the previous round.

The best games in pretty much any sport are ones that are balanced between great offense and defense, but also deliver a lot of action and excitement. Karuta is no different, and the surging passion on display serves as fuel for all eight players, resulting in four very close matches. The episode ends on a high note, with no one in a deep hole or soaring too high. Anything can happen, but whatever happens, everyone is having a shitload of fun.

P.S. It seems I skipped episode 3, while episode 5 is out now! I’ll watch and review both when I can, thus visiting both the past and future of this tournament.