Astra Lost in Space – 07 – Accepting Hopelessness

When the unsubtle episode title “PAST” appeared in the corner of the screen, and Charce was forced to bring up his own dark (and monochromatic) past, it felt like here we go, another episode that sticks to the formula of revealing a character’s backstory in order to eventually strengthen their bond with the rest of the crew.

Now, that did happen, but it didn’t take the whole episode; just five minutes. That wasn’t a lot, but Charce didn’t mince words: he’s from the only part of Mars where a (technologically stunted) kingdom was allowed to exist, he was part of a noble family, and befriended a commoner girl, who was accidentally shoved off a high wall when police caught her in restricted territory.

She didn’t die, but one day her family up and left, and Charce wasn’t far behind, leaving the noble Luddite life behind. But he never found her again. It’s for this reason, and the fact he’d just transferred into the class before space camp, that he gave off a suspicious aura. But when they learn how tragic his past was, the crew surrounds him with empathy and affection.

Strangely, the girl, Seira, sure sounded like she was voiced by Minase Inori, who also voices Aries, whom Charce remarks is “just like” Seira. Cold Aries be Seira, her lost memories of Vixia and Charce a result of her fall? Just something to chew on.

But as I said, the repeating structure of the last few episodes was completed in the first five minutes. From there, we move on to the arrival at the newest planet, Icriss, which despite the singing of the school choir members does not spin, or rather has a rotation that’s precisely in line with its orbit. One side is perpetually baked in the sun, the other frozen in the darkness.

The only safe zone where there’s water, life, and food is the narrow belt between the zones. They descend through the atmosphere and encounter a bizarre jungle of immense plants and menagerie of equally gigantic animals, with some plants preying on the animals through use of electrical charges. One of those plants reaches out and grabs the Astra. That’s when things start to get bad.

With a series of evasive maneuvers, Zack is able to wrest free from the sinewy grip of the plant…thing…but the Astra takes damage. Zack loses attitude and decel control, and the ship will no longer yaw to port. He tries to ease the ship down but a gust of wind shoves it into some canyon rock, and the ship crashes and shuts down. That’s when things get worse.

Zack’s damage report is pretty dire. The Astra can move a bit, and is still capable of supporting life, but with a key reactor destroyed and no dock or parts or skilled engineers to repair it, they will never be able to return to space, much less attain FTL speed. He thus declares their voyage over. Their only course now is to find a way to live out their lives on Icriss.

As Kanata mentions while they’re still airborne, there were simply “too many things” that went wrong to end their journey, and they were unbelievably lucky to survive as long and travel as far as they did. But being commended for their achievements thus far is of no solace whatsoever. Quitterie, true to her character, has the most trouble accepting that where they are is where they’ll stay, barring extremely unlikely possibilities.

Zack is the opposite, calming down even more in the face of Quitterie’s panic, and it takes him time to drop the Vulcan stoicism and simply comfort someone who needs more time to process everything. Kanata, noted tough son-of-a-bitch, doesn’t claim not to be ready, but as the captain he recognizes he needs to give the appearance of being ready to move forward without hesitation. For her part, Aries is fine with waiting things out there, as long as Kanata he’s around.

Then, the game changes again, when Funi finds a second wreck, of a ship nearly identical to the Astra. Kanata, Zack, and Ulgar board her, and learn that she’s not spaceworthy anymore—though she could still have viable parts the Astra needs. While there’s no sign of any crew, there’s a message reading “Help me” on the monitor, and Zack realizes there’s probably someone in the ship’s single hibernation chamber.

Just before, he was suggesting to Quitterie if she really can’t accept living on Icriss, she could enter the Astra’s chamber and wait there in deep freeze for however many years, decades, or centuries it would take for someone to find and rescue her. Quitterie refused, but here it is, that very scenario playing out on the other ship, only it “only” took twelve years for someone to find them. The chamber’s occupant is awakened and revealed to be a beautiful blonde woman with pale blue eyes. And that is unfortunately when the credits roll.

Suffice it to say, this is exactly what Astra needed: something to shatter the status quo in a big way. Real peril and the toughest problem yet. While before there always seemed to be a way to science a solution and continue the journey, now in every instance it seems to be closing the door. Despite their smarts, talent, and moxie, the inexperience of the crew, even Zack, was exposed in a big way.

Still, I seriously doubt they’ll spend the rest of the show on Icriss, so between the second ship and its no-longer-sleeping beauty, there’s still plenty of hope to go around.

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