Macross Delta – 26 (Fin)

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Delta surely wasn’t going to end with Lloyd using Mikumo as the instrument to bring the entire humanoid population of the galaxy under his command; we just needed some clutch performances from our heroes—plus a confession or two—to turn things around.

Before heading out to the final battle (which is the final battle, in case you missed last week), neither Hayate nor Freyja can say “I love you”, merely mumble, while King Heinz essentially lets Lloyd do whatever he wants, even though he eventually wants peace talks with the UN, a far less ambitious (and less crazy) goal than Lloyd has planned.

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Kaname, Reina, and Freyja do their thing shorthanded while Delta Platoon does theirs, but everyone is sent to the Naked World when Lloyd gets Mikumo singing the Song of the Stars. For a few minutes we see the future Lloyd has in mind for the galaxy, and, well…nobody on either side likes it very much.

Heinz realizes Lloyd is up to no good too late, but thanks to Freyja’s determined singing, he adds his own song to the mix to notify Keith, Bogue, and the other knights to assist Delta and Walkure in stopping Lloyd. When Freyja’s voice falters, Hayate finally gives her the “I Love You” she’s been waiting and hoping for.

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The connection turns triangular when Freyja doesn’t immediately respond, leaving Mirage free to confess her love for Hayate and challenging Freyja to say something back already. She does, telling Hayate she loves him too. Everything turns pink, everyone is cast out of the Naked World, and Walkure is back on the stage, in new, Final Battle outfits.

A nominally-healed Makina adds her voice to the other three, and eventually not even Lloyd can keep Mikumo from singing along, donning her own Walkure outfit in Macross Giant Songstress Mode. At the same time, Delta blasts a hole in the Windermerean flagship, and with help from the Aerial Knights (someone called that), rescue Mikumo.

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Keith ends up being the one to take out Lloyd, his own best friend, with an air of disappointment he strayed so far from reasonable ambition. While his stated goal is universal peace, Lloyd wanted to become no less than a god, with total control over every living soul at once…which just wasn’t going to, er, fly. 

This is a finale full of nicely-composed images, including the Chaos fleet’s daring entry into battle, the Giant Mikumo on Ragna, Keith and Lloyd’s last moments before the ship blows up, the reunion of Walkure, and the parting shot of Mirage, who unsurprisingly ends up being the loser in the triangle, despite the fact she’s going to probably end up living far longer than Freyja.

Freyja’s skin crystallization doesn’t simply vanish when Lloyd is dealt with. But Hayate chooses the possibility of far outliving the object of that love, rather than the alternative (the part-Zentradi Mirage far outliving him). The flame that burns half as long burns Twice as bright.

And so ends Macross Delta, surely not the strongest of Macrosses, but perhaps better than no Macross at all? For all its flaws (and the fact one of its meal tickets—its eye candy—was out-candied this Summer by Zestiria), it was a show with deep ties to the past, which marched to its own beat in a 2016 where so much can feel the same. It was a fun ride.

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Macross Delta – 25

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The predictable patterns of Macross Delta continue into the penultimate episode, where the action and daring of last week transitions into a relatively quiet, exposition-filled outing (well, quiet until the ending).

Berger Stone shows up again and again launches into a wordy infodump that includes references to other Macross shows. The Windermereans (mostly blindly) rally around Lloyd, including King Heinz, who shows his knights how little time he has left.

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Stone basically lays out that if Lloyd uses the Star Singer to create an interconnected humanoid network, it will be very bad, but we already knew that. When Freyja hides her bandaged hand, she hides it way too obviously to not be noticed by Mirage and Hayate. Walkure is wounded and scattered, but Kaname intends to step up to the plate, and if she has to go down, she’ll be going down swinging for the fences.

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Mirage once again gives way so that Hayate can hang out with Freyja. Though Freyja is literally marked for death, the events of the final episode will be instrumental in confirming whether her hand crystal will kill her, or if the limited age of Windermereans will continue to be a problem.

The show takes the effort to bring Hayate and Freyja closer together by revealing that his Dad once visited Windermere and gave lil’ Freyja the little device she still carries with her, and ends with the classic Macross theme “Do You Remember Love?”, once sung by Lyn Minmey and other singers.

But it’s telling that it’s Freyja’s laugh, not her song, that helps ease his heart. After all, Stone just told everyone songs are a weapon.

 

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Not just a weapon, but the weapon. After some peaceful space credits, the episode upshifts, raising the stakes for the endgame, as the giant NUNS fleet I initially thought Chaos would have to somehow stop, falls under the spell of Mikumo’s Song of the Stars (sung under duress/hypnosis).

Thus brainwashed, the captains and crew of the ships activate the dimensional weapons in their weapons bays, utterly destroying the fleet in a matter of moments. Thousands of souls cry out, and Lloyd looks on approvingly, apparently that much closer to his ultimate goal of galactic domination.

The remnants of Walkure, and Chaos’ handful of ships and fighters now seem hopelessly outmatched against the terrifying might of Lloyd’s newest and most powerful weapon: their friend and comrade.

We’ll see if and how they manage to defeat him, and who will join their cause, and who among those we’ve come to know will be sacrificed in the name of galactic peace.

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Re:Zero kara Hajimeru Isekai Seikatsu – 22

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With the White Whale(s) defeated, Subaru redirects his allied force towards the Witch’s Cult, which no one will be taking lightly despite the huge advantage they seem to have. This requires Subie more-or-less make up with Julius, who has arrived to help.

Subie still maintains he hates “Juli’s” guts, but the two still exchange apologies and words of gratitude. While Puck assures an exhausted Lia that she and the manor will be safe, Subie uses his stench to lure the cult members, who appear right on cue.

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It’s the return of Smug Subie, as he’s holding all the right cards this time, and it’s the cult and Betelgeuse who don’t have a clue what’s coming. Mimi and Hetaro swoop in and demolish Betel’s base with their shouts, then Old Man Wil bisects Betelguese from behind.

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It’s almost too easy, leading me to wonder when the other shoe will drop. Sure enough, in the midst of celebration and preparation to go after the ex-sin archbishop’s “Fingers”, Unseen Hands quite suddenly appear out of the woods and quickly kill five anonymous members of Subie’s allied force, then an arm drags Subie into the trees.

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There, he meets someone of indeterminate gender but the same exact manic way of speaking and biting their nails raw as Betelgeuse. Their only problem is they dawdle far too long before killing Subie, and Mimi, Hetaro, and Wil are able to arrive in time to kill them and save Subie.

Now that they know the remaining 99 or so cult members could all be Sin Archbishops, Subie laments putting everyone in such grave danger. Wilheim won’t hear of it: he asks Subie to keep fighting as long as he’s still standing. Not to become stronger, but simply to be strong. This guy speaks from experience, so Subie takes the simple but powerful words to heart.

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With that, the hunt for the remaining fingers, and the evacuation of the village and manor in Margrave Mathers’ lands continues. Just as Subie is heeding Felix’s suggestion that he should finish making up with Julis, he sees a blue petal float past his eye, and everything freezes.

He and his ground dragon are left alone in the blue, icy stillness, with a blue flower-clutching Ram before him. What fresh hell is this?

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Re:Zero kara Hajimeru Isekai Seikatsu – 21

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Even getting as far as Subaru did in forming an alliance to fight the White Whale felt like a victory to me, but the fact remained, the actual battle was far from over after some hard fighting last week. Subaru hadn’t gotten an arc victory since saving Rem eons ago. The victory we got this week was a little safe, but it was what I wanted, when I wanted it, so it’s all good.

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I enjoyed Krusch going all in on another Subaru Crazy Plan, then using him, the “weakest among them”, to rally her depleted troops. Subie’s plan is indeed quite crazy, as it involves Rem firing him up to the “lead” whale that’s controlling the other two, and using the Witch’s curse to lure it where he wanted it – underneath the colossal tree Krusch agrees to fell.

The timing worked out extraordinarily, almost lazily well, and it seems like an unspeakable crime to bring down a tree that must be millenia old, but their options were limited.

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From there, Wilhelm, who is not dead and escapes from the whale that swallowed him, delivers the coups-de-grace to the whale. In the process, we see that Wil challenged Theresia to a duel shortly after she was named Master, and he won the duel, making him demonstrably the better sword.

I still maintain that Theresia would have prefered the man she love live a long life not dedicated to facing and fighting the whale that killed her (and very likely getting himself killed in the process). But Wil needed this for closure, and to make up for failing to protect her.

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Both Wil and Krusch express their deep gratitude and desire to continue working together. Subie even half-jokingly suggests Krusch as his #3 Girl, though Krusch only admits to the occasional tug of the heartstrings. She also vows to always be friendly and show favor to him, no matter what happens in the selection fight to come. Krusch is great.

Speaking of great, Rem is too injured to move and immediately join Subie on his next mission to destroy the cult, but he reiterates all the ways she’s already saved him, and how she can let herself rely on him now and again. He also promises she can remain by his side when they return to one another, and share a farewell Eskimo kiss.

I like how this episode contained the climax and end of the battle as well as all the celebration and rest needed. Next week, one of only four episodes left (that I know of) will thus be able to focus on Subie’s goal to eliminate the cult and its threat to Emilia…who I also hope we’ll see at some point.

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Re:Zero kara Hajimeru Isekai Seikatsu – 20

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In an initially cryptic prologue, a young man who looks like a more well put-together Subaru approaches a fair lass who looks like a redheaded Emilia. It’s actually a very young Wilheim van Astrea meeting his future love, Theresia, but I’m sure the resemblances aren’t an accident.

Theresia may be gone and isn’t coming back, but this entire grand battle is Subaru’s attempt to protect Emilia from a demise (and, in turn, himself from Puck’s primal wrath). He couldn’t do it alone, so he called upon those with common purpose, and the result unfolds this week.

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Watching him dust himself off and craft the plan and set up the pieces made for a World Heritage List-worthy outing; and while it wasn’t really in doubt that the payoff would, er, pay off, there was also a lingering feeling that Subaru was due for another setback. This is Re:Zero, after all. Not victory comes easily, nor on the first try.

That being said, the joint Karsten/Hoshin army packs a whollop, unleashing all their best attacks and dealing seroius damage to the whale, who is none to happy that the ambush tables were turned. One weapon even turns night into day, which makes the battle a lot easier to see. This isn’t ufotable-level combat, mind you, but it doesn’t need to be, and gets the job done.

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After Wilhem cuts out one of the whale’s eyes (GROSS!), it unleashes a cloud of fog, and its counterattack begins. We see concern in Crusch’s expression as the sky dims, and Wil remembers telling the lovely redhead in the ruins how his sword is the only way to protect someone as a knight.

He failed in that task, but not for want of trying, and is resolute in his desire to make up for the failure by vanquishing the whale once and for all.

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But the whale has more tricks up its sleeve: its fog cleaves the earth and utterly destroys a good chunk of the force. Many of the survivors succomb to the whale’s devastating, mind-piercing song, which makes them hurt themselves. Fortunately Felis is there to neutralize the effects with his healing magic.

Subaru sees that someone needs to step up and change the tune of this battle, and decides it should be him. He openly mentions Return by Death, which has the desired effect of infusing him with a fresh batch of the Witch’s stench, drawing the whale to him like a fish to a lure.

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This gives Wil a fresh chance to do more damage to the whale, but he ends up in the wrong position at the wrong time: right in front of the whale’s mouth as it scoops the earth around him up like a cloud of shrimp.

Wil stops and recalls one last time, the night he was saved by the Master Swordsman, who turned out to be Theresia. The fact is, he was never strong enough to protect her; instead, the reverse was the case. Even when he lashed out in frustration, Theresia proved she was the better swordsman, even if she didn’t understand why.

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But Wil never got over the face he could not protect the woman he loved, nor stop her from protecting him. He saw himself as the expendable one, and would have died happily if it meant she could live on, or even better, especially if she could then step down as Master Swordsman.

But that’s not exactly fair to Theresia, and I’m glad the show brings up the fact Wilheim’s desire for revenge, and putting himself in the literal jaws of the whale, may not have been the right thing to do, or indeed what Theresia wanted. She died to save him so he could live on. But he spent the last fourteen years living only for this day.

Whether he survived this battle or died fighting, he was going to end things. And I’m not sure Theresia would approve. Especially since we learn there isn’t just one white whale, but several. Talk about a Re:Zero knife twist!

What if now, Subaru has to die, plan all this out again, and the next time, include Priscilla and possibly others? I’m also weary that the Witch’s Cult will take advantage of the Karsten’s scattered, weakened army to launch their own strike.

The plan was sound, it just wasn’t quite enough to end things. Will Subie be able to accomplish what Wilheim couldn’t—save the one he loves—without sacrificing himself?

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Macross Delta – 10

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Walkure/Delta earned themselves a little respite, and so their mission pivots this week to cultural interaction on Ragna in the form of participating in the Jellyfish Festival, which is a big draw for lovers, which of course makes the likes of Mirage very nervous, but also brings to the forefront a potential Kaname/Messer pairing.

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Maki and Reina aren’t trying to be matchmakers per se; they just want Messer to have at least one more happy memory with Kaname, since who knows what tomorrow will bring. Well, we can kinda guess it will bring hard times and tragedy, since Messer is surrounded by death flags before his sendoff, after being reassigned from Delta following his escapades last week.

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Perhaps to the disappointment of the colleagues who brought them together, Messer only manages a heartfelt thank you to Kaname—no confessions and no kiss, just gratitude—and the next morning, he’s off to his new assignment. While he’ll probably never be allowed to fly combat missions, he’s being allowed to keep his plane. Hmmmmm.

Meanwhile in Windermere, Roid tries to stop Keith from using his little brother’s song when he needs rest. An ally of Keith’s has come up with a way to amplify the power of the song, at the cost of more strain on the little prince. But after Keith beats Roid in a duel (for the first time), Heinz insists both but their swords down: he’s made his decision: he’ll sing, and die, for his people.

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The song that follows resonates in the ruins across several planets, including one where it wasn’t known there were ruins. Walkure and Delta quickly scramble, and Mikumo sings like a songstress possessed in order to counter Heinz. What results is an unprecedented “clashing of winds”, which puts both Mikumo and Freyja out of commission at a crucial time.

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The Aerial Knights also harass Delta, who immediately miss Messer…only for Messer to show up in the nick of time to protect Kaname from a direct attack from the Knights. He’s Var-ing again, and begs Kaname to sing. With two of her girls down and seeing the protruding veins on Messer’s face, Kaname does the only thing she can do: belt out “Axia.”

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With Kaname’s song, Messer is able to not only stay in control, but ride the wind, garnering impressed comments from both Keith and the older Windermereans. But then all those foreboding lines about living the life you have to the fullest (since you never know how long that life will be) come home to roost, Keith looses a single shot that goes straight through Messer’s canopy, filling the cockpit with blood.

In short: shit’s in a bad way for Walkure and Delta. Offing Messer was all but inevitable, but the death still stings, as this episode let him be less hardass training officer and more nice guy with bad luck and a special place in his heart for a certain someone. Kaname’s crestfallen look to close the episode had real impact. She sang as hard as she could; he fought as hard as he could; yet it just wasn’t enough.

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Macross Delta – 09

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This week Hayate officially learns (in a noxious cloud of technobabble) that he possesses fold receptors just like Freyja and the other members of Walkure. Specifically, he “resonates” with Freyja; something that causes Freyja to blush when she hears about it. Poor girl doesn’t realize she’s in a love triangle the show probably isn’t that concerned with resolving, like the one in Frontier.

Also this week, Messer puts his own pride and personal desire to “repay” his savior Kaname (the one who first saved him from the Var) above his safety and the safety of Delta Platoon and Walkure.

Hayate and Mirage follow the chain of command and honor their colleagues wishes, but insofar as their overarching duty, it seems like a very bad idea to put a ticking time bomb like Messer in a Valkyrie and hope for the best.

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For their part, Hayate and Mirage are conflicted over how to do with what they know about Messer, and try to put their heads together to come up with a solution throughout the episode.

Of course, because they’re largely doing this alone, in front of a romantic sunset, everyone, including Freyja, thinks these two are going out now, or something. Freyja is overcome by a combination of jealousy and FOMO, but is too timid to interfere, so she doesn’t, and thus never finds out the truth until the end of the episode, after much emotional stress.

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She didn’t happen to stalk Mirage while she was talking with Kaname, for instance, about how Kaname used to be the lead vocalist of Walkure before Mikumo joined, and before that, she was a solo idol.

Kaname is very harsh and frank in her assessment of herself, and flat out believes she doesn’t have the talent to be lead vocalist, and has to be content with leading them in every other way. But as far as Messer is concerned, hers is the only voice that can save him.

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That’s pretty strongly demonstrated when the Aerial Knights arrive to do some scans on Ragna’s Protoculture ruins. The camera focuses on Kaname both singing and talking Messer through his Var flare-up as he duels with the White Knight, Keith. Meanwhile, Hayate and Mirage protect Walkure from Bogue’s bold but ultimately fruitless attack.

The Knights retreat almost as soon as they arrive, but not before learning they can use Ragna’s ruins, and Keith is impressed enough with Messer to want another rematch in the near future.

But let’s be honest here: Delta Platoon dodged a bullet here. Had their ace Messer gone fully berserk, he would have fallen under enemy control, and as we saw in training, it wouldn’t take long for him to waste the rest of the platoon.

That being said, Freyja’s misunderstanding is cleared up, though she’s already shown her hand, Hayate-wise, and has to bug out to scream at the night to relieve the embarrassment, in the same place where Messer is alone, thanking his own personal god things didn’t get too out of hand due to his own selfishness.

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Macross Delta – 08

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Like Kabaneri last week overcoming the Fused Colony boss, this week’s Macross Delta seems to let its heroes off a little bit easy, considering the hole they dug themselves in. I’d also question why so many high-ranking Windermereans not only end up on Vordor, but end up cornering Hayate, Mirage and Freyja…only to bascially quarrel with each other about what to do with them (kill or capture to interrogate).

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Let’s be honest here: Hayate and Mirage are no match for these guys in hand-to-hand combat. Bogue alone mopped the floor with them in the blink of an eye. And yet despite having our heroes right where they want them, the Windermereans muck it up, giving Walkure time to launch a counterattack, aided at least in part by the ruins.

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As a result, our triangle is freed, Hayate, Mirage and Messer hop aboard their Seigfrieds, and the battle moves to the air, as Walkure counters the sad wind song of Prince Heinz. That song actually infects Messer, who’s already sustained a bullet wound, and Hayate comes very close to having to kill the father of those kids he and Freyja saw (another odd coindence), but Freyja steps up to the plate and gives a solo performance that cures the pilot.

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Hayate’s flying actually resonates with Freyja’s song, and he’s able to shoot Bogue out of the sky without killing him, but keeping a guy that dangerous alive is probably going to come back to bite him. Meanwhile, Lord Roid is fascinated by Freyja’s song, and will surely try to capture her again, Mikumo is both proud and impressed by Freyja’s newfound voice and reason for singing (to end wars), and Messer, poor dude, still has the Var. All in all, another serviceable but not particularly exceptional outing.

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Macross Delta – 07

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It’s Hacking Time on Macross Delta, with Mechanical Makina and CyberReina combining their talents to break through Windermerean orbital security, using a little bit of song to help things along. The good guys get an undercover team down to the surface, composed of Walkure, Hayate, Mirage and Messer. They have to disguise themselves as cat-people, which I guess is cute?

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On Vordor, they learn a great deal: the minds of everyone in the military and police are being controlled by the Var. Even an elite pilot is in the thrall of the Var, unable to hear the cries of his own children. Freyja wants to help in addition to being useful, but Mikumo pulls her back; they’ll only be able to fix this planet if they find out what’s going on. Vordor would seem to be a stategically middling world, but it does have one thing: ruins from the Protoculture.

Walkure surmises that the Windermereans are interested in the secrets the ruins may provide, including on dimensional weapons, a form of WMD that caused the “wound” on Windermere, but which Mirage insists was detonated by the Windermerans themselves, then passed off as an attack from offworlders in propaganda (which Freyja consumed).

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Even Prince Heinz would seem to be under the impression the wound he saw wasn’t self-inflicted, but an act that must be avenged using the Song of the Wind as his weapon, even if it kills him. As the show darts from one exotic locale to another, we’re treated to awfully gorgeous establishing shots that would look great framed and hung on my walls. Also Freyja continues to be not-that-useful on this trip.

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The rest of Walkure, on the other hand, prove they’re far more than just var-nullifying songstresses. Mikumo does her surveillance with robotic cicadas, Kaname leads the operation, and Reina and Makina, who were once so repelled by one another early shows with them had to be cancelled, are in perfect sync now, in addition to being something between BFFs and sisters.

They get the rest of the team down to the bowels of the ruins, where they find…bottle water and apples.

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Mikumo goes off on her own—as is her wont—drawn by a song that seems to be calling her; perhaps the Protoculture? As for the others, Hayate makes the connection between the apples and water, which when ingested together create the conditions for var infection.

Now they know how Windermere is infecting and conquering worlds, now they have to find a way to stop them. But first, they have to book it out of there, and once alerts are raised, that becomes more difficult.

Hayate, Mirage, and Freyja fall behind and are caught in a trap set by Bogue, who is looking forward to dealing with two “NUG dogs” and a “Windermerean traitor”. Our main triangle finds themselves in quite a bit of hot bottled water…

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Macross Delta – 06

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Hayate’s pilot-soldier training gets off to a rough start, as Lt. Messer delivers a frank and devastating critique of both his and Mirage’s skills. It’s an old story: Mirage is precise but too by the book; Hayate is suitably unpredictable but has all kinds of other problems, including the lack of the killer instinct all soldiers must have.

The third vertex of the triangle isn’t spared harsh criticism, delivered to her by Mikumo, who coldly remarks how Freyja’s song conspicuously lacks the surging life of the voice the Windermereans are using to annex planet after planet after infecting them with the Var.

Those victories are coming at a cost to Heinz’s health, as the strength and endurance of his voice, so crucial to his world’s war effort, decrease by the day. And yet rather than fall back or rest, Heinz (egged on by Keith) is determined to keep singing, no matter the cost.

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Hayate, Mirage, and Freyja also decide they won’t just quit in the face of withering criticism or risks, but resolve to continue moving forward. That resolve is tested in the first big space battle since the first episode, and is bursting with all the awesome space battle goodness one would expect of Macross.

Freyja and Hayate resolve themselves before departing from Ragna, and once in space, Hayate cheers up Mirage—who can’t obsess over the fact she inherited her grandfather’s legacy, but not necessarily all his talent. The two sortie in good spirits, to provide cover for Walkure while they purge Ionideth of the Var with their song.

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What follows is part space battle, part music video, with the Walkure members projected on meteorites as fighters dark through them; capital ships’ flak curtains dazzling as heavy beam weapons demarcate the screen, and lotsa shit gets Blow’d Up Real Good. Mirage and Hayate initially make up for their deficiencies by having each others’ backs, and it mostly works.

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Things take a turn for the dark when an Aerial Knight goes straight for Freyja, condemning her as a traitor. Hayate knocks him away before he can fire his weapon at the weakened glass which is all that stands between Walkure and the vacuum of space.

In doing so, Hayate leaves Mirage’s side, and she gets cornered and very nearly turned into a younger knight’s first kill, until Hayate swoops in and makes that kid his first kill, saving Mirage in the process. The other knights are ordered to retreat without further bloodshed.

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After the battle, Freyja gets another earful from a frustrated Mikumo, after she had to step in when Freyja’s voice wavered after being called a traitor. Mikumo, like Messer, isn’t here to coddle anyone, and tells it like it is: as things are, Freyja can’t last or be useful in Walkure. Not until she learns why she risks her life, why she takes the stage, and what feelings she puts into her singing.

It’s a tough assignment, to be sure; but then again, perhaps the answer is staring her in the face. Isn’t she working hard and singing for the same reason Hayate is working hard and fighting? Why, even after he took a life, won’t he won’t back down?

It’s because he (and Mirage) are motivated by everyone else risking their lives and fighting and enduring the pain of having taken lives, and having to take more before all’s said and done. Freyja sings, and Hayate and Mirage fly and fight, to protect one another.

Hayate deals with his first kill pretty well, and Mirage no doubt feels a bit closer to him, now that they’ve been in battle and taken the lives of adversaries in order to protect allies.

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I’m not sure Heinz needed any more motivation to protect his world, but perhaps Keith thought that seeing firsthand the horrific scar in the landscape would light a fire under him, that he can find a second wind with his voice. He may have a head start over Freyja when it comes to the power of his voice, but the cost may well prove too high.

The more Heinz helps Keith fight this war, the more planets are annexed, and the hungrier Keith and the hardliners get, thus extending what Heinz insisted must be as quick and bloodless a war as possible into something neither quick or bloodless. And yet even if he were to refuse to sing, the war would not simply stop on a dime. There’s too much inertia for that.

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Macross Delta – 05

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Since Windermere’s bold declaration of war against the NUG and bloodless invasion of Vordor, there are no further advances this week. Everyone kind of takes a breather, coming to grips that whether or not Ragna feels any different, war is upon everyone, and while many are committed to fighting it, others must make the decision for themselves, including Freyja and Hayate.

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As it’s a “breather” episode, we dart from one side of the conflict to the other. Even among the higher-ranked Windermereans, there’s argument over whether bloodshed should be used should Prince Heinz’s voice or health fail before their invasion is complete. Hardliners and pragmatists squabble in gilded towers while ordinary townsfolk in villages like Freyja’s gawk at the Aerial Knights’ formations.

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The grizzled veterans of Delta feel a bit of nostalgia, since they’re now poised to fight the Windermereans like they did seven years ago. As for the Freyja, she is caught up in a maelstrom of media attention over whether she’s actually spy for the enemy.

Sensing her inability to wrangle this kind of media circus, Hayate helps her escape to the beach, where the two of them contemplate whether to join the fight, and lament the fact everyone can’t just get along.

Enter Mirage, whose human and Zentradi grandparents got along despite their peoples being at war, inspiring peace. Hayate thinks she brings this up to suggest a similar path for Freyja and him, and they descend into childish bickering (which Freyja laughs her creepy laugh at).

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The fate of the three becomes cemented with Walkure and Delta when Hayate “borrows” a Siegfried so he and Freyja can blow off some steam. As she sings, they dance in the moonlight…but there are volatile extant rumors about Freyja, and they’re in serious violation of regulations in a time of war, so when Messer threatens to shoot Hayate down for mutiny, he sounds serious.

After they land, Messer makes it clear that the time for messing around is over, and if Hayate doesn’t like it, he can leave. Obviously, he doesn’t leave. Instead, he resolves to fight in Delta Platoon, so that he can return the skies to the kind of place he can screw around without risking getting shot down.

It’s a bit selfish and petty, but it’s not the only reason, just his stated one. He also feels bad for getting Freyja and Mirage in trouble, and after Freyja commits to sticking with Walkure to “cheer the galaxy up”, he can’t very well leave her side. As for Mirage, things are still rough, but they’ll now be fighting on the same side in a war against Freyja’s people. A deepening of bonds all around is inevitable.

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Macross Delta – 04

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First some quick observations on our Windermeran boy prince songster: he’s the key to his people’s plans for galactic domination, he’s a pawn of his big brother Keith, he likely has misgivings about hurting people with his song, and the song hurts him; indeed, he may be running out of time, necessatating an acceleration of those plans.

On the other side of the galaxy, fellow Windermeran Freyja Wion and her friend Hayate are at a party welcoming them to Walkure and Delta Platoon, respectively, but neither are (yet) carrying the weight of his little highness, they’re kicking back and relaxing with their new family. Mikumo solitary, solemn audience with the stars is a stark contrast to the frivolity of the party; and in lighting and mood, a lot more like the prince’s milieu.

But the lighthearted fun, for both for our star idol and pilot and the show, has to hit a snag at some point: we need to start seeing some stakes and some danger if I’m going to become dramatically invested and take the show seriously (that is, as seriously as one can take a show in which a berserker syndrome is cured with song). This week provides that necessary snag.

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Mind you, there’s still a Nostalgia Corner, for those watching Delta because of all the Macross that came before. Not only does Freyja name-drop several musical personalities and groups from previous shows, they’re on her playlist and formed her inspiration.

Mind you, this mirrors the real life cyclical inspiration of the idols who got their start with Macross: no doubt Freyja’s Suzuki Minori was inspired by Ranka’s Nakajima Megumi, and so on.

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But however inspired Freyja is by her forebears, Mikumo informs her in no uncertain terms that if she can’t deliver the goods in her debut, she’s fired.

This time it’s not a highly controlled simulation: Planet Randor has requested a “Waccine” to preemptively inoculate its population from the Var. Freyja inadvertently plays up her clumsy nervousness as a virtue in her debut, and the adoring crowds eat it up.

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Freyja also gets better as the show goes on, able to mostly keep pace with Mikumo, even if her fold receptors don’t activate at first, which was the whole point of recruiting her.

Things then take a turn for the perilous when a formation of Var-infected Spacy planes arrives and attacks Walkure/Delta. I was a little confused whether the Var was being caused by the Windy Prince’s song, but it sure looked like a connection between the two was implied.

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When shit hits the fan, the Walkure members scatter for safety, and the adrenaline of the first episode returns as they feel terribly exposed to the firepower and brawn of bogeys.

Of course, that’s where Delta comes in, and Hayate has Freyja’s back, keeping her alive until Mikumo regroups with a Var-eradicating solo Freyja turns into a duet, finally activating her fold receptors and avoiding summary termination.

Turns out harrying Walkure/Delta was only an elaborate diversion by the Aerial Knights of Windermere, as Chancellor Brehm announces a formal declaration of war against the New Unifed Government, while Delta confirms that Planet Vordor has been invaded.

First the Var, now a war with Windermere, a people who are short-lived (~30 years max) but powerful. The fact the newest member of Walkure is from the same planet should make things interesting. A quarter-cour in, things are finally starting to spice up.

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Macross Delta – 03

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The plot: Mirage and Messer don’t like Hayate and Hayate isn’t helping his case. He skips class and doesn’t take his training seriously and only survives his final examine because Freyja sings to him.

And until Hayate needs help, Freyja was under-performing as well. However, in her case she both takes the training seriously and her fellow songstresses are far more supportive and understanding.

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The Problem: This episode paints a bleak picture for Macross Delta. When all the extraneous, predictable and force-fed nostalgia is stripped away, all that is left is a beautifully-rendered but vapid show.

Worse, there are so many characters fighting for screen time, and each is so distractingly over-designed, that there’s no room for the main characters to breath. For goodness sake, the three street children from last week’s throwaway phone joke did not need to become recurring secondary characters.

Screen Shot 2016-04-18 at 4.03.25 PMIncluding the girl with the ai octopus hairpiece on her head, 5 of these characters have speaking lines and I have no idea who any of them are beyond ‘pilot’ or ‘deck crew’

Counting the slap-stick Mercat, who’s antics are clearly telegraphed as a teaching tool for Hayate to using in his exam, this episode features sixteen secondary characters, three main characters and that’s not counting the Aerial Knights who teaser us after the ending credits. Too much!

Even if Delta weren’t choking to death on frivolous characters and predictable plots, other plot elements feel purely nostalgic. Flying in VF-01 trainers (and being told they are ‘cute’) feels forced and without in-show purpose.

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You will probably enjoy it: because it’s wondrously rendered and packed with details. Even Elysion Colony floating in the bay itself is a visual callback to Frontier and Macross 8, and anchors this show within the greater universe.

You may not enjoy it: because the plot is predictable and the characters, what little we get to see of them, are Macross archetypes: Low-stress anti-war fighter ace, bright eyed loli-songstress whose spunk will win the day, and a rainbow of inconsequential ‘advance the plot’ secondary cast characters.

Sadly, Mirage’s tsundere character is about the most original thing here, and it’s only somewhat original to Macross, not anime in general. I am seriously tempted to rate this a 7.

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