Steins Gate – 16

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Steins;Gate giveth, and Steins;Gate taketh away. In the business Okarin & Co. are in, nothing comes easily, and nothing is free. But no matter what it sets out to accomplish in any given episode, it doesn’t do anything half-assed. I was already looking forward to re-watching Steins;Gate to see Suzuha in a new light. This episode not only puts her in another new light, but Daru in one as well.

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And doggone it, it was looking pretty grim there, but then Mayushii channels Inspector Tsunemori (another Hana-Kana institution), and discovers the identity of Suzuha’s father, just like she set out to do. The way “Barrel” means “Taru” in Japanese; the fact that Okarin and Barrel started the resistance in the future; the fact that they both worked on a time machine in Akiba in 2010; and finally, the baroque “Future Gadget” designation assigned to the machine, a truly inspired clue. Only one person can fit all those criteria: Daru, AKA Hashida Itaru.

Detective Shiina is Natural Po-lice…but The Job will not save her. That’s up to Okarin!

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She could have gone a little further: the reason Daru is able to fix the machine so quickly is that he’s the one who designed it. Also, and I only noticed it after the fact, but Daru and Suzu have very similar hair and eye color. This is yet another shocking twist with ample evidence embedded in everything that had come before. Now, before Suzu leaves, she gets to say hello and goodbye to the father she never knew.

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That turns out to be a good thing, since Okarin learns from Daru (whom Suzu first told) that the time machine only goes backwards; once goes back to the 1970s, she can’t come back. That means whether she succeeds or fails in obtaining the IBN 5100, this truly is Goodbye. A few hours for everyone else will be 35 years for her. Then, at the agreed-upon time, it’s Mr. Braun, not her, at the door. Suzu died ten years ago.

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In her letter to Okarin, she laments that something went wrong with the machine, and she passed through the 70’s, 80’s and 90’s, not remembering who she was or her vital duty. Her window to acquire the computer passed, the machine was no longer usable, and after 25 years, she succumbed to her regret and committed suicide.

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That’s basically the worst ending I could have imagined for Amane Suzuha: she got to see her dad before she left, but everything after that was a disaster. She blamed herself, for making an unnecessary detour to 2010 to see her father as a young man. Before the lightning storm that damaged the time machine, Okarin stopped her from leaving. Now that he knows what became of that, Okarin sends that him in the past another D-mail, telling him to let Suzuha go.

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Mayushii protests, but it’s for the best. I don’t see how Okarin had any other choice. Forget the mission or even saving Mayushii; there was no way he was going to let her go through those torturous decades, confused and alone, because he stopped her from going when she should have. In the timeline that results from that D-mail, Suzuha dies of an illness, not suicide, having taken Mr. Braun in after his house burnt down.

Between the lives the old Suzuha touched and what she left behind, from her beloved bike to Okarin’s Divergence Meter, her absence feels so palpable and long-lasted, even though we just saw her, young and full of confidence. If that really was goodbye for Suzuha, I must admit to being a little heartbroken.

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But the loss of Suzuha seems to have meant the regaining of Mayushii. The meter registers a slightly higher number (though still not 1.0), and the hour and minute of her death or murder by any and all means passes without incident. Okarin and I are both super-relieved to find her curled up on the lab couch, napping away. We still don’t know where the IBN is, but perhaps Okarin has one less thing to worry about…maybe? …Please?

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Steins Gate – 14

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As expected, Rintarou can’t stop Mayuri from getting killed. Either Moeka and her goons, or what he can only describe as ‘fate’ always gets her in the end. The show doesn’t get too gorey about the myriad ways Mayuri meets her end (though the sight of a Jelly Mayuri, half-stuck in the wall, possibly in the 18th century, is properly disturbing), but it gets the point across efficiently: Rintarou’s plan isn’t going to work. He’s missing a big piece of the puzzle.

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Not only that, but he simply can’t go on like this. I opined last week that even if using the time leap machine over and over had no major physical side effects, the trauma of watching Mayuri die over and over would eventually drive him mad. To his credit, he breaks the futile cycle of attempting to save Mayuri on his own before that happens.

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Or to be more precise, it’s Kurisu who breaks the cycle, by noticing something is not right with her friend and finally coaxing an explanation out of him, during which he even calls her by her real name.

I must add, this is Kurisu at her absolute best, and also the point at which she’s almost switched roles with Rintarou. Where before he was the wide-eyed dreamer, those time leaps have worn him down. Kurisu sees that, and decides to be the voice of hope and faith when she can tell he’s running low on both. She even strikes a baller chuuni pose that even gets him to crack a smile.

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When she smiles back and offers her hand. In a nifty bit of animation, Rintarou hesitates in taking it, but she gently tugs at his hand and guides it into her own. There’s so much in that simple gesture, which makes it all the more sad when she sets up the time leap machine and sends him back.

It’s sad because the awesome Kurisu she is now, who Rintarou calls “Kurisu” and proudly brags about her invention, will cease to be. Then again, this is nothing new; countless wonderful moments between these two have already vanished from time, both before and during Rintarou’s failed attempts to save Mayuri.

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When Rintarou is sent five hours back–to the time Mayuri finished her cosplay outfit around the same time Kurisu finished the machine–past Kurisu is a little harder to convince than future Kurisu told him she’d be. But when he repeats the keyphrase she gave him about “My Fork”, something very private and embarrassing, she’s on board too. Good. With Kurisu by his side, they’re much more likely to figure this out.

Also, “Screw you, future me” is one hell of a one-liner.

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Kurisu warns Rintarou that failing to build the time machine alone may not be what is causing Mayuri’s deaths. Suzuha joins them, actually backs up her “nemesis”, and sneaks them into the Radio Kaikan building where the satellite crashed.

A sprawling but surprisingly gripping infodump ensues, replete with visual aids like braided ropes (along with her own braids) and a divergence meter made from Nixie tubes she says Rintarou himself will build in the future (thus explaining those numbers we see whenever he leaps. I kept thinking about writing them down, but didn’t).

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I’m not a fan of infodumps, but I, like Rintarou, have thirsted for answers (some answers…not all) for so long I welcomed the explanations, even as I wondered who the hell this crazy-athletic, all-knowing girl really is. We learn that, too: SHE is ‘John Titor’, from the year 2036, and the crashed satellite is her time machine.

I was impressed with how swiftly the story has moved from Rintarou realizing his plan to save Mayuri on his own is a dead-end, to teaming up with Kurisu and growing a little closer, to Suzuha finally revealing who and what she is and introducing a new time machine that could expand their reach across the time continuum. Rintarou may be the one who saves the world, according to Titor, but he’s going to need a lot of help from his friends.

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Steins Gate – 13

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How to follow up a cliffhanger that belongs in the pantheon of cliffhangers (along with “Mr. Worf, Fire” and “Boomer Shoots Adama”)? The same way those were followed up: by dropping us right back into the same moment it left us; in this case, with Moeka shooting Mayuri in the head. Moeka is aiming at Rintarou when Suzuha bursts back into the lab and takes out all of the other gunmen.

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She left to go turn on the 42″ CRT downstairs, and then returns to buy Rintarou and Kurisu just enough time to activate the time leaping machine, during which Kurisu too is shot right in front of Rintarou. Right after Steins;Gate’s best ending to date, we get its best cold open. The adrenaline was pumping from start to finish, even though I was reasonably certain Rintarou would get away.

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He ends up in the memory of the cemetery where Mayuri is looking up at a grave, and we learn the significance of that memory. The grave is Mayuri’s grandmother’s, and she’d visit it every day. One day, Rintarou watched as she became bathed in Rembrandt Lighting he feared would lift her up and away, so he ran to her, embraced her, and told her she can’t go anywhere, because she’s his “hostage” now.

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The cemetery is only a temporary stop, however, as Rintarou wakes up just before 5:00 PM the same evening Mayuri gets killed. Without stopping to explain anything, he cancels the party and runs out to look for Mayuri.

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Of course, Kurisu, being a genius, figures out pretty quickly that Rintarou used the time leap machine, it worked, and now has memories of the, or rather a future. But he’s in too much of a hurry and can only promise to tell everyone everything later, even Mayuri herself; his curtness frightens her. Of course, considering he just watched her die, I can’t expect him to have acted any more calmly.

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It’s that emotional trauma he carries that makes him slip up, realizing too late the trains were stopped by a bomb threat, likely for this purpose. The Mad Scientist finally has The Organization after him, and always seems to be one step ahead. A chase, a take-down, and Rintarou and Mayuri separate. He tells her to run, and she does, right into an alley where a waiting car runs her over.

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Rintarou is close to home, so he’s able to use the time leap machine again, but at this point I’m starting to think about Waremete, a Fall 2014 show I watched but left the reviewing duties to Zane. Turns out the visual novel it’s based upon was released a year after Steins;Gate. 

Here, as in WareMete, a protagonist tries multiple times to save someone, but no matter how they change the events of the day that someone dies, the person always finds a way to die, as if the timeline is attempting to balance itself. That’s what seems to be happening here.

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I say that because the first two times Mayuri is killed, it’s due to SERN’s actions, but SERN couldn’t have made Nae run up to Mayuri, trip, and accidentally shove her onto the subway track. That’s not outside interference; that’s…something else. Breaking the pattern of Mayuri’s deaths isn’t as simple as isolating her. Maybe it’s the watch?

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And then, there’s the possibility that Mayuri simply can’t be saved, no matter how many times Rintarou is able to go back. Pair that with the fact the trauma of watching her die is cumulative, and it won’t be long before Rintarou is simply too emotionally broken to have the necessary wits about him, which is all the more reason to tell the others what’s going on.

It all comes back to the cemetery memory. Was Rintarou only reacting to the strange light, or was there really something to his fear Mayuri was about to disappear? When he embraced her, was he only delaying the inevitable? SERN and time seem to be conspiring against him, and he is in way over his head.

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S;G reviews are back!…but only once a week.

Steins Gate – 12

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Steins;Gate reaches its halfway mark with a disappointingly uneventful outing, as–oh, God, what am I saying? I’ll be serious, as Okabe Rintarou has started to become by necessity: this was an effing classic. It was the choice of Steins Gate that the wool be fully pulled from my eyes…and my heart be ripped out of my chest.

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For all its humble looks and composition, this thing is lit like a terrible world-upending weapon

 

Rintarou had already drastically cut down on his chuunibyou mad scientist silliness last week, when he was too damned shaken by the threatening text messages to be embarrassed about walking in on the girls in the bath.

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It’s a sudden change in his demeanor not lost on Kurisu. Even if Rintarou hasn’t told her anything, she knows. After fully explaining the completed Time Leap Machine, including the need for a living human subject—no more bananas—she turns to Rintarou for the Lab’s next move.

No maniacal laugh, no fake cell phone call: his decision is this: they’re backing out of this. They’ll announce their discovery and leave the rest to the ‘appropriate’ entities.

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It’s a tough call, and a very un-Hououin Kyouma call, but it’s the right call. Itaru agrees. On a grocery run, Kurisu sees Rintarou’s relief and admits to being a little disappointed, but she agrees too. Mayuri definitely agrees. Mayuri, whom they both agree has seen more than either one of them, and probably wanted them to stop a long time ago.

Things will be different, that’s for sure. The Future Gadget Lab accomplished something momentous. Kurisu fears her father’s reaction to her latest and greatest success; Rintarou assures her they’ll be able to visit him and work things out, because he takes care of his lab members. In this beautiful exchange, Kurisu refers to herself as his assistant, and he shoots back that she’s his dear companion. These two really were meant for each other.

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Rintarou’s decision calls for a party, and a party is what they have. Suzuha even comes along, and after some posturing and growling between her and Kurisu, Mayuri defuses the situation with her usual eloquence: “Mayushii…doesn’t like fighting…when we’re all together, I think it’d be more fun if we were all friends!”

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And so they are friends this night, as Kurisu helps Suzuha beat Rintarou at Rai-Net Battler, simply by knowing the kind of personality Rintarou has. When Rintarou skulks away in defeat, Kurisu has Mayuri go after him, telling her how both she and Rintarou believe she’s always had the clearest view of the lab.

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Mayushii approaches Rintarou on the roof armed with a lightsaber Cyalume Saber. They talk about how much fun everyone is having, and about all the things they’ll be able to buy once they go public with the discovery (Chairs! Utensils!).

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Then Mayushii brings up the Spring (it’s August at this point), when it was just the two of them, but Rintarou seemed really lonely to her, and how the club has grown so much that it’s okay now, even if she isn’t his ‘hostage’ anymore.

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As Mayuri is saying this last bit, he has a flash of his daydream from the cold open, which may well have been far more than a mere daydream: 70 million years in the future, he and Mayuri are alone in the middle of a wasteland, about to die. She tells him they’re the originals, but there are infinite other Rintarous and Mayuris in other world lines that will carry on their legacy even if they crumbled to dust then and there.

So…it’s okay. It’s all okay. Until it isn’t.

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Itaru dashes up to the roof (yes I used dash and Itaru in the same sentence): there’s a bomb threat; all trains in and out of Akiba are stopped. So the party becomes a sleepover now…Yay, right? Nay. When Itaru confirms he’s deep into SERN, Suzuha seems on the cusp of telling them to do something very important, but instead she bolts out of the lab without an explanation. That’s not good. There’s no way that’s a good sign.

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Then Rintarou notices sand has stopped flowing down an hourglass. Mayuri’s recently-wound pocketwatch stops. Something is extremely wrong.

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A group of masked gunmen in casualwear race up the stairs and bust into the lab. If they didn’t have the guns and masks, they’d look like ordinary people. Is this SERN? Was Rintarou too late in giving up the game?

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It’s a volatile situation, made even more surreal by the arrival of the apparent leader of the gunmen: Kiryuu Moeka, donning black leather from neck to toe, stylish as always, as Mayuri once remarked. “SERN will take the time machine”, she mutters softly. She’s taking Kurisu, Rintarou, and Itaru as well.

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As for Mayuri? She’s…”not needed.” Shining Finger puts her finger on the trigger, muttering “For FB…FB…FB…” and puts a bullet in Mayuri’s head. Just like that, the beating heart and warm, fuzzy soul of the lab, Rintarou’s dear childhood friend, is gone, and the fun and games are over.

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I expected something to happen in that standoff, but for the life of me I didn’t expect that. But why the hell didn’t I? It was all here, in previous episodes and all over this one: she was pulling out death flags like there was no tomorrow, because for her, there wouldn’t be.

And what’s so crushing about this is that in a twisted way, Moeka was right: Mayuri was no longer needed. As Mayuri said, “it’s okay”: now that he has friends, he’ll be alright, even if she isn’t by his side anymore. The close-ups of Mayuri in her last moments are painted with neither shock nor fear, but expectation; of inevitability. 

This is the closing of a chapter and a time of new and terrifying trials for Okabe Rintarou and the rest of the lab. But perhaps, with Kurisu by his side, he’ll be okay. But I just can’t see it yet. No one could ever see as clearly as Shiina Mayuri.

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P.S. With twelve episodes down, twelve to go, and Winter season starting to pick up steam, now is as good a time as any to exhale and take a break from the show. How long a break? I won’t be sure until Winter settles down and I have a better idea of which parts of the week are the slowest…but probably not long. In any case, I have yet to watch anything after this, so spoilers in the comments are strictly prohibited. Finally, it cannot be said enough, thanks for reading as I play catch-up with a classic—H.B.

Kamisama no Inai Nichiyoubi – 12 (Fin)

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Sunday Without God comes to a moving close full of twists, tears, and drama. First of all, when Dee sees Alice and Ai playing basketball, she decides to end the status quo right then and there by making Class 3-4 remember the incident that led to their wish, then makes them act out April 28 as she jumps from the window once more, bringing it all to an end. But not only does Alice have no intention of letting Dee disappear, but Dee wasn’t even dead to begin with; he was.

In a twist that we were too preoccupied with Dee to ever see coming, it’s revealed that he was the one that had fallen to his death while trying to save Dee, and then forgot when he got caught up in the loops. The wish he got was Buzzer Beater, while Class 3-4 wished not for him to come back to life, but for eternity, a semantic difference that ends up making a huge difference in everyone’s lives. Alice and Dee aren’t as unaffected from the loops as they had thought, resulting in roughly fourteen years of believing the wrong person died.

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The scene of a leaping Dee being caught at the last second by Alice, who in turn is caught by Ai and the rest of the class, is stirring, poignant moment that also illustrates conceptually what takes place to complete this arc: Dee resigns herself to a false fate but Alice saves her, and in the very end, Ai makes a wish that saves Alice. There’s a great “this is it!” finality to watching the town vanish as its inhabitants clear out, once the truth is known, but it turns out not to be the end for Dee or Alice.

Was that a cheat? It’s a matter of preference, but we didn’t think so. The ending followed the rules the show had established from the start: in abandoning the world and ending death, God gave people what He thought they wanted. It became a world where wishes could come true, and they did, resulting in all of the colorful characters with strange powers we’ve has come across. Alice had come to mean a great deal to Ai, so it’s no surprise she wished not to forget he ever existed, or for things to go back to happier times and never change. She simply wished for him to remain in her world.

9_superiorRating: 9 (Superior)
Final Cumulative Rating: 7.833
MyAnimeList Score (as of 1/5/14): 7.72