Jormungand – 24 (Fin)

Two years after Jonah left Koko, the entire world has been set ablaze by wars and sits on the brink of WWIII. Koko hires Kasper’s men, including Jonah, to guard her as they launch the completed quantum computer into orbit in Kazakhstan. Kasper knows her plan, but he tells her it won’t stop him from selling weapons. Jonah decides to quit, and wanders on his own. Two days later he is in Baku, where Koko and her team are waiting for him. She’ll stop an impending New Soviet attack on the oil fields by activating Jormungand. Jonah agrees to return to her side.

Well, unless there’s a film or another season to follow up, we’ll never see the new world Koko Hekmatyar created, with the help of her hot female scientist friends and merry band of bodyguards. But we’re okay with that. Ending things the very moment she activates Jormungand still leaves open infinite possibilities. Will her way work? Conventional wisdom says no; and so does Kasper. He makes the argument we made last week: people will fight with rocks and sticks if they have to. But Koko is surely well aware of this and any other arguments.

Bottom line: rocks and sticks can’t cause the same mass death and destruction as bullets and bombs from the sky. She also believes putting a proverbial leash on humanity will humiliate them into submission. If they are as nasty, brutish and short as Kasper (and Hobbes) think, there may be nothing Koko or anyone else can do to stop the human urge to wage war. But it’s nice to think that just as two years of watching the world ignite taught Jonah that Koko’s plan is worth a try, perhaps a few years without the use of the skies will convince calmer heads that peace is worth a try.


Rating: 7 (Very Good)

Jormungand – 16

Kasper, Chequita, and his team are in Jakarta, attempting to meet Colonel Nualkhair, but they’re stood up. They go to a hole-in-the-wall restaurant where he laments that a “phantom company” is trying to edge them out of southeast Asia. He orders an assault on Nualkhair’s son’s compound, which is made to look like an accident but will be seen by the phantoms as a declaration of war. The company based in Japan, which is where Koko and her team are headed. During the flight, Jonah reminisces about his previous life. They meet up with Kasper’s team at Narita, and Kasper takes Jonah to see his three orphaned friends at an international school. Kasper asks to speak to Tojo, who once worked for the Defense Intelligence HQ or SR Squad, whom he believes to be the “phantoms”.

With R and Hex dead and Bookman currently hand-less, HCLI moves on to other things, as they’re threatened to be pushed out of SE Asia by a mysterious company that’s messing with their would-be clients. Kasper, who is essentially a beefed-up, more ruthless version of Koko, isn’t going to take it sitting down, and seeks the wisdom of another one from Koko’s team, Tojo. Both teams are so eclectic in their composition, it’s not surprising that they all may have past connections that may prove useful. Tojo is more brains than brawn in ops, so we may be in for a more cerebral arc than the one with R and Hex – though the tidy raid on Nualkhair’s pad was a powerful statement that Kasper doesn’t play around.

This episode was a little weighed down by frequent flashbacks that amount to clips from the first cour’s fifth episode, chronicling how Jonah ended up with HCLI and Koko. This smacked of recapping, which we never like to see in regular episodes. The clips didn’t really reveal anything new, but only served as a large, padded segue to Jonah asking Kasper about the kids he promised would be cared for in Japan. He sees them, and their clean clothes smiling faces are a striking contrast to the abject misery of that wretched base. But Jonah just sees them; he doesn’t meet them. He’s almost confirming that he deems his existence incompatible with normal life and other kids in particular. He couldn’t bear it if the sight of him changed the look on their faces from contentment to fear.


Rating: 6 (Good)

Jormungand – 03

Unhinged assassin and self-described “musician” Orchestra and his sidekick Chinatsu target Koko while she and her team are in a middle east city (probably Dubai, from the look of the police cars). They get the jump on Koko when she and Valmer are shopping, but Jonah, having escaped Tojo’s lessons, foils their initial attack, leading to an extended firefight. Lehm provides backup, allowing Jonah to lead Koko away. Orchestra and Chinatsu run out of ammo and retreat, but plan to complete their mission.

Being an arms dealer is no picnic, as “you get free hatred for everything you sell”, but Koko manages pretty well with her positive attitude and upbeat outlook, both of which are infectious, and are probably a reason why she and her team work so well. But Lehm warns Jonah that it might not be wise to get too close to Koko & Co. if he intends to continue hating arms dealers for all eternity for callously selling “demonic” weapons that turn even peaceful people mad. Of course, Jonah is finding he doesn’t hate Koko, and goes out of his way to tail her in case trouble brews.

And boy howdy, does it ever brew. Fresh off another job in Oman (in a very violent and unsubtle cold open), Orechestra and Chinatsu arrive on the scene, and they’re quite the characters, content to spray copious ammo in the general direction of their targets, and not above launching grenades at the cops. If arms are a drug, they’re straight-up junkies. They’re a tight duo, and pretty much as good at surviving as Koko & Co., which explains why the showdown is only half-over by episode’s end. But Koko is her usual cool collected self, and she’s confident she and her beloved team will get her out of this mess.


Rating: 9 (Superior)


Car Cameos:
The Dubai (?) cops show up in a BMW 5er, but it doesn’t last long. Orchestra and Chinatsu regroup in their Big Red Truck, a GMC Sierra