Appare-Ranman! – 13 (Fin) – Crossing the Finish in Style

It’s Final Boss time, and the battle with Gil takes on a decidedly Final Fantasy flavor, in no small part due to everyone’s outrageous costumes and the fact that Gil remains one tough customer even outnumbered nine to one. There’s a lot of bullet-dodging and slicing and Xialian and Al hitting nothing but the air around the speedy Gil, but thanks to a well-placed firecracker Gil is sufficiently softened up for a final showdown with Dylan and TJ, the latter finally revealing his steely gaze!

While the Thousand Three go at it, the others chase down the runaway train packed with explosives headed to Chicago. Al and Xialian leap aboard and take out the guards, but the train has no brakes and Al can’t break Sofia’s chain. Their only hope is for Appare’s ramshackle boat-car to take a position in front of the train and give his hybrid engine everything it’s got, slowing down and stopping the train just in time to avert disaster.

Like the anachronistic outfits and music, you just have to suspend disbelief in terms of physics. If people can dodge and slice bullets, it’s not a stretch for a car to stop a train without derailing it. Dylan and TJ end up defeating Gil but spare his life, giving him to the police like their Claudia would have wanted. Two months later the race is back in operation, and Appare & Co. narrowly beat out Xialian, Al, Dylan and TJ with a thrilling photo-finish that involves going airborne in the final corner.

With the race won, the racers go their separate ways. Kosame is all ready to return to Japan, leaving Appare and Hototo in NYC, but at the last second decides to simply send a letter instead. When Appare does the rom-com last-minute chase for his love and sees the ship has already sailed, he gives a very uncharacteristically heartwarming monologue about how building an airplane and moon rocket won’t be as much fun without Kosame…only for Kosame to sneak up behind him, having never left.

Back in Japan Kosame and Appare’s relations learn that not only are they okay, but thriving in America. All’s well that ends well, and so ends a wonderfully quirky fun adventure series that captured both the thrill of a race on a grand stage of sprawling America and the way the racers grew into a family that banded together to defeat the super-charismatic Big Bad. It truly was…[puts on anachronistic sunglasses]…a gas.

Appare-Ranman! – 12 – Showdown at Stone Hill

Holed up in a ghost town chapel, Gil once again demonstrates how ridiculously EEEEEEvil he is by forcing two of his three hostages to shoot the other if they want to go free, then shooting the “winner” in the back anyway. That leaves Sofia as his only hostage, warning her he’s the only thing standing between her and his men making sport of her. Meanwhile, the cars are all repaired thanks to a sharing of resources and skills.

The race as it was has been postponed, and the rules have changed: the ten of them vow to go into Stone Hill, rescue Sofia and take Gil out come hell or high water, which means they’re all on the same team until that’s all been done. Kosame’s wound is still tender but he decides to join the others, but it won’t be easy: Gill has one hundred men in that ghost town.

Even so, there’s never any doubt that the numbers advantage would be irrelevant, especially with two of the Thousand Three as the vanguard. For some reason Gil has his hundred men scattered randomly throughout the town, or his numbers would have worked a little better for him. Instead, the Ten Braves split up into complementary pairs and fight smaller groups of Gil’s men. Chase is the first to reach the chapel after pretending to be shot dead.

Everyone else gets their chance to shine, although it’s clear Al Lyon is the worst of the fighters in both firepower and good judgment. He allows Gil’s one woman fighter to goad him into charging her and almost gets killed. Thankfully that leads to an absolutely badass martial arts contest between Xialian and Gil’s henchwoman, a bout that’s sharp, focused, and simply fantastic fun to watch.

Appare has to use his trump card (an electrified net gun) early and Kosame’s wound reoopens, but most of the henchmen are dealt with by the time Chase sends up a flare, indicating where the others should head. But when they hear gunshots, they fear the worst as Gil learns the ransom is fake. He ordered his men to “slaughter” the racers, and the fact they didn’t obey him makes him extremely cranky. Hopefully the climactic rematch will go a little better for the good guys!

Appare-Ranman! – 11 – A Break in the Clouds

The Bad Brothers managed to survive having a train car derail on top of them, meaning they have the one working car with which to rush Kosame to the hospital. The bullet is removed and bleeding stopped; all that’s left is for him to wake up, but the doctor cannot say when or even if he will.

Appare simply cannot fathom why Kosame lunged in front of him to take the bullet; it defies all logic to him. But with Kosame possibly out of the picture, Appare also loses all will to fix his car or continue the race. Declaring himself useless, he wanders the town, unsure what to do.

Al knows what he must do: get his car fixed at all costs so he can rescue Sofia. Typical youthful hot-headedness; he does remember how Gil utterly owned everyone’s asses, right? No, it will take a plan, not mere passion, to defeat Gil. Also brakes. Gotta be able to stop your car!

Hototo stays by his savior’s bedside, while Dylan and TJ recount their rivalry over the heart of Claudia, which ended for TJ when she chose Dylan. It only takes a couple of stills to learn these two were once friends and partners in noble crime.

As clouds gather and rain starts to fall in sheets, Appare’s mask of numbness falls away, and he bawls like he’s never bawled before. The blood on his clothes washes away, and then Hototo locates him and tells him to come back to the hospital.

There, Appare finds Kosame with a cloth over his head…but then Kosame, who has woken up, blows the cloth off his face. The preview was a complete fake-out! I assumed the show wouldn’t go so far as to ax him permanently. While getting his ability to use his sword marked the end of a character arc for him, he I still want to see him return home to his family someday.

Thanks to modern medicine, he can. Kosame tells Appare that the new idea of blood transfusion defied Gil’s will to kill him. They’ll defy him again, but not alone. The drivers meet to discuss how dire the situation is, but the clouds part just as Appare returns, back to his old self.

He tells Al he’ll help him fix his car (including making him new brakes) and they’ll get across the Missouri no matter what. GM exec Seth Carter decides to deploy his mechanics to assist everyone, as teams don’t matter right now. This is about saving the hostages and foiling Gil’s attempts to stop the race—their race.

Appare-Ranman! – 10 – Snakes on a Train

Their respite over, it’s time for the racers to get back to work, this time racing a train out of Nebraska with Big Boss hoping to prove the era of the automobile has come. Richard is Sofia’s companion aboard the train, and every moment they chat is skin-crawling, because we know Richard is Gil T. Cigar just waiting to strike like the snake he is, and Sofia has no idea, thinking she’s pegged “Richard” as too kind to stay in the race.

When the train baron calls Gil back to his ornate caboose to lecture him like an employee, Gil casually throws him and his chair out the side of the train before returning to the car and telling Sofia her prayer for a safe race won’t be answered. With that, his henchmen rise up from among the passengers and slither through the train, killing the crew and marshals, tossing bombs, and taking hostages.

Gil brings the train to a stop on the bridge over the Missouri River, then runs out to confront the racers he’s blocked. He runs towards them in a fake panic as “Richard”, but Dylan & Co. soon realize something’s not right. They’re too late, as Gil reveals who he is and produces Sofia’s hat, stained with blood, to indicate his cruel intentions.

Nobody, not even TJ and Dylan, can hang with Gil long in a fight. His demands are simple: he wants the 1.51 million in prize money for the winner of the race, and he’ll let the hostages on the train go. Chances are even if they get him the cash, more if not all of them will die anyway; we’re dealing with a butcher, after all. When Appare tries to voice his outrage at Gil’s villainy, Gil shoots him—but it’s Kosame who takes the bullet.

After trashing all of the cars, Gil and his crew take off on the train. Al chases after Sofia in vain. Xialian tries to stop the bleeding, and Appare tries to start his car, but both fail, and a very wan Kosame passes out after declaring proudly that he’s glad his buddy is okay.

You could scarcely ask for a more extreme shift in mood and stakes than from last week’s joyful rest episode to now, when Kosame may be dead, Sofia is a hostage, and the racers have nothing to drive. But like Kosame, I’ll put my faith in Appare: surely he can use parts of all the damaged cars to build something that can get them moving again.

Appare-Ranman! – 09 – Taking a Load Off

The car companies decide that despite the threat of Gil, the race will go on. The route to the next supply point is adjusted for the safety of the race staff. That means all of the racers have a day off, and this episode is all about how they spend that day, which means it’s all about Appare-Ranman’s colorful cast of characters.

This episode features a formidable number of character pairings and groupings, from Hototo an Dylan to Appare and former engineer Seth Carter to Hototo and the Bad Brothers. Appare spends much of the day lost in deep calculations about his hybrid drive, but everyone else basically kicks back.

We learn a lot of little details during this slice-of-life excursion: TJ and Al have a drinking contest, but Sofia easily drinks both of them under the table. Xialian and Kosame spar, and the former brings up how her father taught her kung fu to protect herself. Little things here and there that bring the ensemble cast to life.

Naturally there’s a fair amount of comedy in the episode, from the lost-in-thought Appare collecting objects until he’s riding on a donkey’s back in a barber’s smock with display pennants and a ragdoll hanging from him and his foot in a bucket.

The donkey eventually bucks him straight into a building occupied by one Thomas Edison. There’s even a hot springs session with the whole gang, and Kosame and Appare learn about American modesty the hard way. Sofia discusses Al with Xialian while the boys play an increasingly spirited game of jan-ken-pon.

It’s all a lot of fun despite the fact there’s no racing, and by sunrise the next day Appare’s hybrid system is in good working order, such that he deems the “real race” about to begin. But as Sofia boards the train that will follow the route of the race, she’s accompanied by Richard Riesman, whom we already know to be the real villainous Gil. No matter how much liquor Sofia can hold, that can’t be good!

Appare-Ranman! – 07 – People Aren’t Machines

From what I gather, Gil’s car catches up to the others, mows through the debris, and detonates rocks in the valley, forcing everyone else to take a detour. But thanks to some highly questionable editing we’re shown events out of order, and in some cases more than once, adding needless confusion to the sequence.

Appare’s car manages to make it through the explosion only to break down; eventually Xialian and Al either catch up to them or backtrack and offer to take turns towing him. Neither want an easy win, which leaving Appare behind would cause.

They end up camping for the night, with Appare proving useless at hunting, fishing, and cooking. Kosame dreams of his mother being murdered protecting him and wakes up screaming. Appare is starting to act more human as he realizes people aren’t engines driven merely by logic and science.

By the time the three drivers make it to Eli, Nevada, Gil has already been their eight hours and is ready to go, but they block him. Hototo wants answers about what happened to his father.

When the crowd starts to stone him, Appare, Xialian, Al, and even Sophia shield him with their bodies. Finally, Gil removes his mask and speaks, revealing he and his big brother were merely impersonating Gil, which means they had nothing to do with Hototo’s dad.

 

 

Appare-Ranman! – 06 – Outside the Box

At the start of the rave, favorites Dylan, TJ and Al are in the front, with Appare’s thrown-together contraption just barely keeping up with the second group of Xialian and Richard Riesman. Al stops at a railroad crossing, but daredevils Dylan and TJ jump the track a moment before the train crosses, showing they’re willing to put their lives on the line for this race. Since they’re the first into the first supply town of Lancaster, they’ll be the first allowed to leave.

As teams rest and resupply, Al finds himself feeling discouraged and insecure. He wonders if it would be better for Sofia to go ahead by train and meet him in New York, since the race will only get hairier.

Sofia reminds him that he’s not supposed to be putting his life on the line for the race; he has a future with her and the company to think of. After Kosame spars with Al (and continues to exhibit a kind of “block” keeping him from his best swordsmanship) he buys Appare, Hototo and Xialian a nice dinner.

Appare’s team is scheduled for a 12:07 am departure from Lancaster, but Hototo, having seen Gil’s henchmen all over town, decides to split off in order to “take care of something.” He overhears Gil’s team planning to sabotage the entrance to Death Valley via the Valley of Despair and dynamite the entrance behind them.

Hototo doesn’t do a great job of staying hidden, and one of those henchmen finds him. They tie him up and stuff him in a box. When the start time arrives, Appare pretends the car needs more work to buy Kosame more time to find Hototo.

Hototo finally breaks out of his box prison by the side of the road and runs back into town to reunite with Kosame. Appare betrays a brief smile at the sight of their return, and off they go. Fortunately, all the cars that left ahead of them were stopped in their tracks by Gil’s men blocking the entrance with junk, so the delay doesn’t hurt them.

Appare is confident his newly “reborn” engine, improved during the downtime in Lancaster, can catch up to the group, overcome the junk and the dynamite, and remain in the running for the win. He’s tired of relying on shortcuts; he wants to win with his machine, not in spite of it, or all of this is for nothing.

Appare-Ranman! – 05 – Jockeying for Position

Kosame gathers up a sleeping Appare and Hototo for the pre-race banquet, where they are immediately turned away for not abiding by the dress code—something Xialian is doing thanks to her classy new dress. The code suddenly becomes more flexible when Thousand Three member TJ arrives in an outfit even more outlandish than Appare’s, carrying a turntable boombox playing anachronistic music.

Thanks to TJ the others gain entry (once Kosame puts on a necktie), and we soon learn that when it comes to fashion, Thousand Three members are extremely extra, judging by the arrival of the ruthless Gil and his lieutenant Chase. Hototo only came in order to ask Dylan about a snake tattoo. Dylan tells him it’s worn by Gil’s henchmen, but suggests that if he wants revenge (and not to die), he’ll have to be patient.

There are introductions of the B.I.G. BOSS car companies, the race cars, and their drivers (Kosame’s name is mispronounced and they’re given number 0), and then the pre-race lottery for pole position begins. TJ breaks up the ceremony by shooting the raffle box and declaring pole position for himself, which leads Dylan to challenge him. That sparks a very weird pistol duel, complete with unlimited ammo and acrobatic bullet-dodging moves.

The other drivers hash it out with duels ranging from kicking  to cucumber slicing. It’s all a little nutty and arbitrary, and it’s a miracle not one person was shot or even wounded by all the stray gunfire (though if the show takes such liberties with tech and fashion, it tracks that it doesn’t have a problem taking them with normal human ability and gun lethality as well).

That brings us to the next day and the start of the race, which we first saw in the first episode back in April. After five episodes of setup, the race has finally begun, and Appare has a steam-powered car in a race that favors gasoline-powered cars. No matter; he declares the car will never be finished because it will always be evolving, including during the race.

With Hototo as a guide and Kosame as…er, captain, they’ll no doubt take routes and make moves other racers are either too afraid or too sane—or both—to attempt. But even as the racers speed off into the wild, there are conspiratorial elements committed to turning the race into a “tragedy”.