Fate/Extra Last Encore – 01 (First Impressions)

After an appropriately intense prologue in which a red Saber is magnificently defeated by what looks like some kind of golden deity. She starts falling and her eyes meet those of a dying girl—perhaps the female version of our protagonist (in a different life). Like Bakemonogatari or Madoka Magica, Shinjo starts things out loud and brash.

Things tone down a bit (or possibly reset), as we settle into a more-or-less ordinary high school class. There, familiar faces abound as our protagonist, Kishinami Hakuno, has interactions with Matou Shinji, Toosaka Rin, Matou Sakura in short order.

These faces are familiar, but the setting is strange, and there are constant flashes to a darker, more sinister reality lurking beneath the bright top layer. Kishinami can sense the death, and he questions what anyone is doing in this place, or why it even exists.

When he goes against a teacher’s warnings and approaches “Limbo”, the incinerator in the bowels of the school, he gets a fresh lecture from a bespectacled teacher. This is indeed an artificial paradise; a “digital hell” made in the image of heaven. He calls it a “Moon Cage”, where those with Master compatibility are sent.

Once the number of potentials reaches 100, there is a purge, and only the strongest selectees survive. An already disoriented Kishinami is quickly stabbed in the back by Matou Shinji (I guess he’s a jackass in any reality!) and as he starts to bleed out, an army of terminators starts mopping up the losers.

But Kishinami refuses to die, not without “vengeance” or “bliss, ” and presumably, not without more answers. As he’s chased by some kind of stone golem, he makes it to Limbo and falls in.

When he’s at the bottom, he finds a red sword waiting to be plucked…some version of Excalibur? His would-be destroyer is breathing down is neck, but Kishinami reaches and grasps the sword in time, summoning the servant Saber, who cleaves the foe in two in a sumptuous display.

By choosing to fight rather than simply run or survive, Kishinami seems to have earned the favor of the most powerful of Heroic Spirits, and a chance at an “encore” to attain vengeance for his plight and the bliss of victory—and Kotomine Kirei seems to be rooting for the kid, in his way.

Hmm…I found this a fresh an interesting twist on the Fate formula, going virtual and combining advanced Matrix-esque technology with the more low-tech history of the various servants. The Holy Grail would seem to be, at least in part, release from all of the layers of virtual prisons; a “true freedom”.

Akiyuki Shinbo directs this much like Bakemonogatari and Madoka, juxtaposing epic spectacles with mundane daily life and not afraid to let things get a bit trippy. While I would like to see a little more humor infused in the proceedings, I understand the need to establish this world with a straight face. Let’s see where this leads.

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Qualidea Code – 10

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The truths of the real world our heads and subheads are now awakened to roll in like relentless waves this week, and it’s a lot for them to take in.

All this time, they’ve been captives of the Unknown, who altered their perception of the world so they would see adult humans as Unknown, and thus fight them. In a way, it’s worse than The Matrix, because they’re not just batteries, they’re weapons the Unknown are using to wipe out whats left of their families.

Suddenly having your world upside down is both frightening and un-mooring, and can mess with one’s sense of identity. The kids hold close to what they know to be true beyond any doubt, and reinforced through the years they were cared for by the Unknown: the bonds of friendship and love they all share.

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Kasumi and Asuha’s ambitious (and morally flexible) mother Johannes is in charge of the humans, having climbed a ladder constructed off those who once opposed her, be they dead or now under her heel.

She’s a handful, and while parts of Kasumi and Asuha are glad to reunite with their mother, this has all happened very fast, and an adjustment period will be necessary to process it all, especially the fact that they no longer need to fight, which is what defined them to this point.

Ichiya is also particularly un-moored, because his idea of who he was – a hero who was “all we need(ed)” and the only one who could protect Canaria – has blown up in his face with the knowledge that it was all an illusion. He was nothing but a clown; a puppet being manipulated along with all the other kids.

It’s really good to see Canaria back in the show. Her cheerful demeanor are welcome in such a harsh new world, but Ichiya just can’t function without her. We saw that, and we see just how much these two mean to each other in a lovely scene that nearly turns into a kiss before Ichiya panics and sends Cana flying in the opposite end of the room.

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Johannes seems singularly obsessed with three things (in no particular order): grabbing and holding power, protecting her kids, and utterly eliminating the Unknown down to the last one, with extreme prejudice.

Kasumi and Asuha have grown up to the point they don’t really need their mother, or anyone other than each other and their comrades to protect them and give them purpose. The Unknown may have stolen them from their human parents, but the crucial years of development they were separated aren’t coming back.

Not only that, but the Unknown, represented by Asanagi and Yunami, aren’t portrayed as evil this week, but rather as two people stuck in a system who only wants what’s best for the children they’ve come to love. Were they misguided in their actions? Surely.

But they’re not the monsters Johannes makes them out to be, and the kids’ opinions of them are at best conflicted, and in the case of Aoi, totally sympathetic.

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Surely the kids can figure out a way to come between their warring parents and the Unknown and come to some kind of negotiated peace or coexistence. That would seem to be the point here. The Adults, led by Johannes, are bent on revenge, and won’t stop attacking. It’s up to their offspring to create a world that moves past this conflict.

When the Unknowns attack Johannes’ fleet, its an indication Asanagi and Yunami didn’t get the final say—perhaps their are other Unknowns in higher positions that think about the humans how Johannes thinks about them.

Another point I want to make: we’ve learned just enough about the Unknown to make them far more interesting and nuanced. They have a face and emotions and dreams and desires just like humans. If they think and feel and act so alike, appearances aside, perhaps they’re not so “unknown” after all.

For the time being, Ichiya and Canara, Kasumi and Asuha, and Hime and Hotaru all decide to keep fighting beside one another, the ones they know for sure they can count on, whatever issues they may have with one another. Keeping things simple by fighting the enemy, staying alive, and having each others backs is the best way to stay centered in increasingly uncertain times.

Which is why Aoi’s isolation and anxiety worries me.

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P.S. I somehow forgot to publish the draft of last week’s episode review, so this week you get two. You’re welcome. :*

Qualidea Code – 09

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Kasumi is taking all of this weird stuff going on very slowly and carefully. He keeps Asuha out of it for the time being, so he can try to dig up some info on what it is that’s happening to him. He manages to find a ruined building that still has power, but it’s paper books that give him answers, and images, that suggests something very strange going on.

Asuha, with no one else to turn to, turns to Ichiya, who is still angsting over the loss of Cana, but still agrees to help lead the defense during the latest Unknown raid, since he believes he’s the only one who can give proper direction to said defence (making me wonder why they put Aoi in charge in the first place).

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Kasumi decides to use this battle to “jailbreak” Ichiya, in a very strange (from Ichiya’s perspective) way: he kills an adult trying to force Ichiya to retreat, then when Ichiya confronts him on a rooftop, Kasumi fires at him and not the humanoid Unknown in front of him. Indeed, Kasumi seems capable of communicating with the ‘enemy’.

At the same time, Asuha is outnumbered and starts to feel like things are going to get very bad, but the Unknown only target her Code, and once it’s shattered, see can see that the Unknown standing before her is actually…a person.

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All that’s left is for Kasumi to get Ichiya into a position where an Unknown can shatter his code, thus completing the “jailbreak.” This uncommonly affectionate Unknown turns out to be Canaria, whom I figured was going to return sooner or later.

I don’t mind her resurrection, because the details of her death were so strange I was never 100% convinced she was dead anyway. Her death also turned Ichiya into an even more insufferable wretch, so knowing she’s alive will certainly improve his character, since he’s going to do everything he can to make sure this time he’ll protect her.

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And just like that, all six main characters are now aware that the world they’ve seen and lived in as long as they can remember is not, indeed, real, or at least not the only world that exists. The “red” world they can now see, however, is hardly welcoming.

Is it merely the truth they’re seeing: a wrecked post-apocalyptic world the way it really is? Does the ED, which heavily features our characters wearing ordinary present-day school uniforms and doing ordinary present-day school stuff, represent still another reality, or the reality before everything went all “red” and ruined?

Qualidea Code ups the weird in a big way by bringing everyone in on the big secret. It really sells it with awesome sound design and an atmospheric Iwasaki score. I can’t wait to see what comes next.

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Qualidea Code – 08

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This week QC demonstrated its adeptness at extinguishing its own peril and momentum. After blowing open a huge door last week, building upon all my suspicions about the world the kids inhabit, it allowed that door to partially close, albeit leaving it open just a crack.

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The apparent “deaths” of Hime and Hotaru created a desperate situation, and yet Kasumi and Aoi are able to goof off on an extended inspection “date.” That desperation is more or less quandered so we can witness events that do little but reiterate the deep bond we always knew existed between Kasumi and Asuha. While we haven’t seen Asuha following her brother on a fake date, I’m not sure we needed to, especially now.

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Suffice it to say, the two are good siblings to one another when it counts, so when the evil adult superior Ookuni tries to convince them to transfer further inland, and both outright refuse, and Ookuni tries to corner Kasumi and kill him in the clumsiest way possible, Asuha is right there to bail him out.

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What Asuha doesn’t know yet is that her brother has already peeked through the door opened last week. He can see bits and pieces of the “real world” the codes on their necks seem to be suppressing. In her generic villain speech before trying and failing to kill Kasumi, Ookuni provides a little more insight: that she considers the kids “livestock” who need to be kept asleep to serve her needs.

Well, Kasumi isn’t fully asleep anymore, and Ookuni is dead (and there’s nothing left of her, thanks to some overkill by Asuha). Asuha is still “pure” in that her code is intact, but if there’s anyone she’d believe if they told her the secret they’ve discovered, it’s Kasumi.

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Qualidea Code – 07

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Hotaru lives only to serve Hime, so she’s going to do whatever it takes to fulfill her promise to return to her side when needed. This week we learn more about why, as Airi attempts the close the gaping hole in the sky and Hime desperately holds off wave after wave of humanoid Unknown.

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Hime didn’t like the idea of being put into cold sleep in separate shelters, but Hotaru promised it would be okay. It wasn’t; when Hotaru awakened, she had “lost herself.” For ten years, she served as an elite assassin, until her last target was her old friend, who never stopped believing she’d come back. She did, and they’ve remained the closest of friends ever since.

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When it looks like Airi isn’t going to be done closing the hole, and Hotaru isn’t going to be able to get to Hime before she runs out of gas, Hotaru enlists the help of Kasumi, Aoi, and Asuha to fashion a sky bridge out of frozen Unknown carcasses. As Hotaru mentions, it’s a great bit of inventiveness from Kasumi, who feelings aside knows full well how boned they are if they lose the Kanegawa head.

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The lonely battle Hime fights as everyone while to help her grows increasingly tense and frought, as one small slip-up could mean her sudden heartbreaking demise. Indeed, she seems only a split-second away from having her head crushed when Hotaru finally arrives, keeping her promise by rescuing her.

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Not long thereafter, Airi successfully re-activates the barrier, the hole starts to close, and the Unknown retreat. If things had ended with a couple of tender lines between Hotaru and Hime on their way home, this would have been a great wrap-up to a solidly 8 episode.

But that’s no what happened. The end of the battle marks only the beginning of…something else. Airi notices Hime’s vitals throwing errors, and Hime tells Hotaru “something’s not right”, stopping her from defeating the last Unknown charging them.

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Hime asks Hotaru to trust her before shattering the Code on her neck, the way her’s was shattered moments before. And just like that, the door to a huge new Pandora’s Box creaks open, as we see from Hotaru’s POV that something is, indeed, not right at all. 

It’s made clearer than ever that these kids are not living in the real world, but an artificial one, governed/regulated by their (admittedly vulnerable) Code chips. By episode’s end, Hime, Hotaru, and Kasumi have been released from those chips, and see the world for what it really is.

The former two also allowed themselves to get swallowed up in the big Unknown, and now they’re “gone” from the world they knew. Perhaps they’ll end up where Canaria and the other “dead” kids went.

This is a huge development; the show is confidently headed exactly where I hoped it would ever since it showed that seagull disappearing, and I’ll be watching with great interest to see what comes next.

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Kekkai Sensen – 04

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A third of the way into Spring ’15, Blood Blockade Battlefront is my number one. Nothing can match its scale and complexity, and creativity of its world(s), the swiftness and confidence of its storytelling, or its rapidly expanding yet increasingly diverse and charming cast, anchored by perhaps the weakest among them, possessing the strongest of weapons in their battle for balance.

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Elaborate action and effective comedy go hand in hand with Kekkai, as demonstrated when a big Libra party to let their hair down comes to screetching halt when Leo finally decides to say something, which happens to be his description of something he saw in the subway that matches the description of the greatest potential threat to humanity: blood breeds, AKA vampires.

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Just like that the stakes are raised significantly. We only got the smallest glimpse of what Angel Scale could do to the balance, but this feels like a much more existential threat. Vampires are taken seriously here; something I’m thankful for after seven seasons of True Blood, in which they did everything from play Wii Golf in their living rooms to have sex with their head turned around backwards. But they were never very frightening, nor are the ones in Owari no Seraph. The Blood Breeds of Kekkai are, because they’re strange and unknown and…er…variably corporeal.

That doesn’t mean the leading expert on them can be the hilariously lucky Blitz T. Abrams, who possesses a curse that only affects people (and vehicles) around him, meaning he’s never that fun to be around if you don’t like physical pain, even if it’s not his fault. It doesn’t bother Klaus, who sees Abrams as a mentor of sorts.

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With Leo’s eyes, Abrams is confident they can really get the lay of the vampire land (normally people aren’t able to see vamps unless they want to be seen.) So they plunge into the depths of Hell—on public transportation!—so Leo can take a good look at the “Edge of Nothingness” so Libra can get a better idea of what they’re up against.

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Like previous journeys to the Alterworld, this was another lush symphony of bizarre dreamscapes—I really dug the Final Fantasy vibe of the train station carved into a tree, below which is their ultimate destination. Along with all its narrative and character pros, this eye candy, and the eclectic soundtrack, are what pull Kekkai ahead of the rest.

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While there are a lot of bright sparks affecting his vision, Leo is still able to discern the blood breeds within the nothingness, and it’s not good: more than the 13 believed to exist, there are hundreds of them lurking down there, and if any one of them wanted to take human form and wreak havoc in Hellsalem’s Lot, they’d do plenty of damage indeed. And As the members of Libra back in Hellsalem report, that’s exactly what’s happening.

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When the traditional authorities prove not to be up to the challenge against elite vampires, “specialists” Steven and KK take over, and at least for a time, hold their own with their special abilities, before the female vampire brings the hammer down on them. Klaus, who is watching a live video stream courtesy of Chain (use of modern mobile tech is another neat aspect of Kekkai’s world-building), hops back on the train with Abrams and Zapp, and implores Leo to find those vamps’ weaknesses, because only he has the eyes to see them.

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Steve and KK weren’t sure if they’d survive the fight they were getting into. All they knew was that they had to buy as much time for Klaus and Leo as they could before being neutralized, trusting they’d come through. They do: Klaus makes almost as awesome an entrance as Abrams, and armed with the Vampire’s true name, seals her into a cyberpunk cross.

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Leo is amazed they made it, and weary that it took so much exertion to take out one elite blood breed when there are perhaps a thousand lurking in hell. But the lesson that sets him a little more at ease is as simple as the world he lives in is complicated: no one knows what’s coming tomorrow. Plenty of pain and suffering may be in store. But defeat is assured if one gives up.

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Kekkai Sensen – 03

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Leo isn’t one to freak out when confronted by a ghost, especially if she’s cute. Instead, he takes her picture to confirm if she’s a ghost, but she shows up in the photos. White tells him she likes him and draws nearer, only for Leo to wake up in his apartment. The transition has us wondering how much of his interactino with White is in his head, but there’s no time to ponder such things, as he’s being evicted and has forty seconds to vacate or, presumably, be eaten. Just another day in the ‘Lot!

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From there, we see him dozing on the couch in Libra HQ, refusing a stipend any higher than the standard rate even though he’s still delivering pizzas and sending money home. But this week Leo is on the sidelines, as the bulk of the episode follows Klaus on his quest to satisfy his fix of Prosfair, which is perhaps best described as “Chess on Acid”. It’s a game as intricate and bonkers as the world that conceived it.

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Initially, the game is introduced as a little joke, with the physically imposing yet cultured Klaus getting way to into it on his original Macintosh(!), to the bemusement of his colleagues. But when Zapp and Chain’s efforts to investigate the distribution of an advanced (and world-unbalancing) new drug called Angel Scale, it rises to the utmost importance, since one of the most powerful overbosses in the Alterworld, Arlelelle Eruca Fulgrouche (what a name!), happens to be a huge fan of Prosfair.

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When he arrives with his comely colleague K.K., Klaus is shocked to find Prosfair grandmaster Ulchenko has also come to challenge Fulgrouche. In the Russian’s mind, he has risen as high as he can amongst mankind in the game, and so playing a non-human is the next logical step. Also, he wants his country to have nuclear weapons, something Fulgrouche can make happen.

Alas, Ulchenko is no match for the don, coming up two minutes short of the nine hours he had to survive in a game. The exponentialy increasing speed and complexity of the game as it drags out nearly kills Ulchenko, and as per their agreement, since he lost, Fulgrouche will take the rest of that life.

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That’s when Klaus finds his opening to finally connect these events with the mission to uncover the Angel Scale ring. If Klaus lasts 99 hours straight, Fulgrouche agrees to not only reveal the trafficking routes of the drug, but also spare the Russian. And doggone it, the guy does it! As K.K. chain smokes and Ulchenko waits in stunned disbelief.

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Klaus doesn’t win, but he hangs with Fulgrouche for the full 99 hours, and all to the lovely stylings of Ludwig van’s vaunted Ninth Symphony, Ode to Joy, an inspired use of a classic piece of music that really lends the duel otherworldly grandeur, as befits a prosfair battle taking place in the Alterworld.

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Klaus gets the trafficking routes, Ulchenko is freed, and K.K. makes sure Libra takes out all the cells pushing Angel Scale. It’s all made possible thanks to Klaus’ unparalleled strength, selflessness, and perseverance. Yet, to hear it from Leo, book-ending the episode with his interactions with White, he has no idea what Klaus did for the firm, and he may never know.

All Steve Starphase said is that “anything in this world can happen”, which has so far proven true. For Leo, those words must be pretty reassuring, because the one thing he wants most in the world is to heal Michella.

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Kekkai Sensen – 02

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A giant Nausicaa-style beast flying over a Gothic/Art Deco alternate NYC skyline as if it were the most mundane thing in the world: This is one of the iconic, “nutshell” images of Kekkai Sensen, which joins the 10 Club this weekend with one hell of a second episode.

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After last week dropped us in the middle of Jerusalem’s (or Hellsalem’s) Lot with Leo and had at it, this week starts with formal introductions to his new co-workers at Libra, and they’re a fun, colorful bunch that also feels like a tight-knit family. Leo’s the ‘new adopted kid brother’ to Zapp, who is always butting heads with his ‘sister’ Chain, while Klaus has an undeniable dad-like quality to him. (He also looks like Beast from X-men.)

Rounding out the core of the Libra we know is organizer Steven A Starphase and Combat Butler…yes, Combat Butler, Gilbert F. Altstein (Alfred, anyone?) Leo seems a little overwhelmed with all the new names, but thanks to the helpful HUD-style character labeling, and the sheer variety of colorful personalities, it was a cinch for me to remember them.

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There’s more great world and character building as Leo continues his pizza delivery route, as the untold numbers of Libra members are all over Jerusalem’s/Hellsalem’s Lot but keep a low profile like the Dollars of Durarara!!, so it makes sense to keep living his regular life. The only thing is, every pizza he tries to deliver is intercepted by Zapp, who seems to be testing Leo’s reflexes (and patience!) while simultaneously keeping an eye on the boy with the Eyes That See All, a valuable new tool in the Libra arsenal.

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Those eyes pay immediate dividends, as while Leo is on his pizza route with Zapp in tow, he detects a dry cleaning van that doesn’t look right. In fact, he’s just seen past a form of camouflage previously unknown to and undetected by Libra, hiding a demonic courier van illegally transporting live humans.

Leo decides to retreat and regroup when he accidentaly meets eyes with the baddies, but it’s too late, and swiftly pounce on his Honda Gyro and nab him, leaving Zapp out of commision in a pool of his own blood. Tellingly, Zapp makes sure to get some of that blood on Leo’s clothes before the crims take him.

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From here we see the true awesome ability of Libra in action, utilizing far more than just brute strength to maintain the balance in the city. As a tied-up Leo protests the bad guy’s blatant violation of the “Chrysler-Galadona Accord”, Zapp is in contact with Chain, Klaus, and Steve. Chain has eyeballs on the van, but when it turns into a far less conspicuous vehicle (a Toyota Camry, LOL), she loses it. But Libra’s not done yet.

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The whole reason Zapp is in such a bad way, and furthermore seems to absorb every blood transfusion the hospital gives him, is that he’s got a thin strand of blood tied to the van that nabbed Leo. When Leo manages to stop (read: crash) the van by using his eyes to overwhelm the vision of his captors, all Zapp has to do is ignite that blood thread, but since he can’t move, it’s up to Chain to follow the fire to paydirt. Klaus, Steve, and Gil also follow in their jersey-barrier-busting, badass LXG-style custom pursuit vehicle.

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From there, the chase is on, which we follow both by watching Chain fly along the rooftops, in the crazily-driving butler’s instruments, and a nifty 3DCG map that tracks everyone. It’s a fantastically set-up and thrillingly staged chase scene that really capitalizes on the complexity of the city and the super-abilities of the cast. And it’s all set to Jazz. This show knows what it’s doing.

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So does Libra, and so once they catch up to the van of couriers (who weren’t prepared to be detected in the first place, let alone for serious combat), it doesn’t take long to take them out and recover the missing people, along with Leo, who was badly injured in the accident.

Still, by taking it upon himself to fight his captors rather than just sit and wait for help from others is something his Libra-mates admire, and they congratulate him on a job well done, which they couldn’t have done without him in the first place.

Leo also realizes Zapp was stalking him because it was his way of serving as his bodyguard, something Libra would never let Leo go around without, considering his valuable eyes.

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Having been officially accepted into Libra and proven both to them and himself that he belongs there and has something unique to offer, Leo wanders the hospital grounds while completing his convalescence.

In a gorgeous, ‘I so want to go to there’ cemetery, he meets a philosophical ghost, White (Kugimiya Rie!), who asks him whether it’s best to fear death despite is inevitability, or not fear it out of the belief it isn’t inevitable? Some interesting food for thought from another intriguing new character, and yet another layer from among Kekkai Sensen’s elaborate multitudes to explore.

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Kekkai Sensen – 01 (First Impressions)

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There’s so much stuff in Kekkai Sensen, and so many neat concepts and ideas and details, I couldn’t help but almost constantly be reminded of all of the stuff I’ve seen before that it reminded me of; none of it bad: from the obvious structural and stylistic parallels to Durarara!!, FLCL and Space Dandy, to the retro-futuristic New York and L.A. of Fifth Element and Blade Runner, respectively.

Put the crazy aliens of Space Dandy in a big city and you either have Star Wars’ Coruscant or the New York of Men In Black. Heck, let’s throw The Matrix in there for good measure, since we have a group of humans with super-powers who are also interested in lookin’ correct.

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Yet for all the stuff that flies by the screen, and all the other things all that stuff reminds me of, there are two themes that bind it all together and make Kekkai not only approachable, but compelling, and those are love and family. The same kind of love and family that Kyousogiga was suffused with in the midst of all its chaos and zaniness and colorful characters and places.

As it jumps back and forth through the timeline of the first episode, there’s a keen surefootedness in play. Kekkai keeps track of all of its pieces and knows exactly where it wants them to end up, and what to do with them when they’re there. In this way, hapless protagonist Leo Watch ends up right where he wants to be, either by luck or clever fate.

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New York/Jerusalem’s Lot is a bit foggy, but it’s also gorgeous, and the architecture just won’t quit. Even better, the show isn’t afraid to carve and peel and chop those comely skyscrapers up like vegetables for a chili.

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There’s a nice irreverent atmosphere to the proceedings, nicely demonstrated with some superb back-and-forth camera panning across the penthouse office atop one of those carved-up buildings. The three members of Libra whom Leo encounters take the building’s “haircut” pretty well.

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But back to love and family. Leo is pretty sure he and his family came to New York hoping to find a miracle. Specifically, to heal his sister Michella (Mizuki Nana…Hi Ange!) so she could walk. Things didn’t turn out so well: some kind of demon offered a pair of super-powered eyes to one sibling, but the other had to go blind. Ironically, it was Leo who was paralyzed by fear in that moment, and his paralyzed sister who sprang into action, telling the demon to take her eyes.

It’s an act of selflessness and unconditional love for her brother, but ever since that tragic day, Leo has also been acting out of love, searching for the answers that could lead to the restoration of his sister’s mobility and sight. And he’s spent enough time in New York to see the abnormal—and there’s certainly a lot of it—as the normal.

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As their name suggests, Libra works to maintain a balance between the underworld entities vying for power and the remaining normal human population. Their work would seem to never end, as guys like the self-styled “King of Depravity” Femt are always stirring up heaps of trouble. Fortunately, thanks to their “Blood Martial Arts”, Libra is able to keep those entities honest.

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They bring in Leo thinking he was “Johnny Landis”,  but because an upside-down photo of him closely resembles a right-side-up photo of a demon, it was an honest mistake. It’s a fortuitous one, though. Not only does Leo find just the people he wanted to talk with, but they gain someone with eyes powerful enough to detect a gate the size of a flea on a monkey and squish both gate and flea, leaving the monkey unharmed and ruining Femt’s “fun.”

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In a continuation of the show’s irreverent tone (except where Michella is concern, in which case things are more sober and serious), Leo ends the day by trekking back to the diner where he’s a regular, which is still open for business even though it’s been leveled by the recent ruckus. He promised his busybody waitress Vivian (Sawashiro Miyuki) he’d wash dishes, after all!

Kekkai Sensen is a lot of fun, and its opening episode really paralleled Libra’s role by balancing zaniness and chaos with heart, soul, and humor. If they can maintain that balance, and keep of the quality of the eye candy, it’s a Spring keeper for sure.

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