Tenrou: Sirius the Jaeger – 07 – Time to Know Everything

The big showdown to determine if Yuliy can beat both Kershner and Mikhail and protect Phillip is suddenly cut short when tank shells explode outside. Major Iba has arrived, and he’s brought a sizable contingent of infantry and armor. It’s a great and triumphant realization of Iba’s decision to temporarily trust V Shipping and assist however he can.

Kershner’s ranks are routed, so he retreats, leaving Mikhail to finish Yuliy off, but Mikhail won’t kill him, any more than Yuliy will kill Mikhail. After all, before they parted, it was Mikhail who told him to “live”, and that directive supersedes Mikhail’s loyalty to Kershner. Maybe (brotherly) love can conquer all!

Kershner reaches the roof of the mansion to find Willard there waiting for him. Willard tries valiantly but he’s ultimately no match for the high-ranked vamp, and ends up at swordpoint when Yuliy arrives. Little does he know Kershner and Willard have a history.

Indeed, it was Willard, so obsessed with the Ark of Sirius, who helped “lift the veil” on its location, Yuliy’s hometown of Dogville. After Willard witnessed Yuliy use the power of the Sirius in the snowy forest, he saved him and set him on a life driven solely by revenge.

Willard fully expects Yuliy to want to kill him shortly after he kills Kershner (in a pretty awesome badass way, if you ask me), since he’s partly responsible for a lot of the terrible stuff that happened in his life.

But Yuliy doesn’t kill Willard. The ten years weren’t just about revenge for him. Willard may have been a cause of his despair, but he’s also the only reason he’s still alive, and lived as long as he has.

In the aftermath, V Company will reimburse the Naoes for the damage to the estate, while Willard tells Yuliy more about the Ark of Sirius: it’s a kind of font of extremely valuable information and technology; no wonder the vampires are after it.

It’s hinted when we check in on Kershner’s boss Yevgraf (who flies around in his sick airship, as you do) that while the vamps are certainly not happy about having to rely on the Ark, some kind of illness is killing them, and the Ark is their onl hope.

As for Iba, he gets a chewing out and his unit is disbanded, but he’s given a new and even more crucial task: find and retrieve the Ark of Sirius for Japan. Later, Iba pays a visit to Willard at the bar, and Willard tells him where to start looking for said Ark: Sakhalin.

Willard and the Jaegers of V Shipping, their Japanese mission complete, are ordered back to London on the double, for debriefing and to await their next mission. They all seem eager to return to HQ, particularly Phillip, who calls London home.

But Yuliy won’t be joining them. His mission to find and protect the Ark is no longer V Shipping’s, so they must part ways. He books passage on the next ship bound for Sakhalin alone, and sets off to do what only he can do.

This is no longer about avenging his family, his home, and his brother. It’s about fulfilling the duty that is his birthright, as well as his responsibility as last living Sirius…unless, of course his Dad’s still hanging in there somewhere…

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Shuumatsu no Izetta – 03

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Eylstadt’s antiquated, outmatched defenses are brought to the brink against the mighty modern Germanian war machine, and Izetta places us right in the trenches to experience how dire the situation is. A young private is tense before the action even starts; and then all of a sudden his commander is dead, the landscape has changed, and the air is full of cries of pain and despair.

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Fine’s forces are receiving a drubbing, and a rout is all but certain. Her frustration with the ineffectiveness of their defense is compounded by her heartbreak that so many must give their lives, simply to buy time. Yet she has the presence of mind and the discipline not to send the forces she still has out to die in a blaze of glory. She may not like how she has to pay for it, but she needs time for the civilians to evacuate and for new lines to be established.

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It falls to Izetta to do something about this horrible, hopeless situation. Against Fine’s wishes, Izetta enters the battle, and quickly turns the tables, using old jousting lances from the medieval castle as projectiles to take out the Germanian Stuka dive bombers one by one. She manages to take out the last plane with the lance she’s riding, timing it just right so she lands on the stump of it rather than fall to her death.

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She’s stunned by the landing, but quickly springs back into action, right around the area where the private we met is fighting. He, along with the other surviving soldiers, bear witness as Izetta moves her assault on the Germanians to the ground, fighting with a desperate intensity that buoys their spirits.

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This is the best battle of Izetta yet, showing the witch using her powers in creative ways, employing ancient weapons to bring down marvels of modern warfare. The Elystadt armed forces simply can’t compete by playing by the same rules as the Germans. So it’s good their patron saint has arrived to flip the game board over and shred the rulebook.

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Thoughout the Germainian advance, stall, and eventual defeat, we cut to their headquarters, where army and air force generals keep a bottle of champagne on ice for the eventual announcement of their certain victory. But Izetta has thrown their entire prosecution of the war into chaos. A who squadron of Stukas and a company of tanks are simply gone. They popped the cork too early; one general’s glass falls to the ground and shatters.

Meanwhile, after enduring so much death, destruction, and despair, the troops rally around Fine and the second coming of their White Witch, their morale and hope for the future suddenly restored. The nervous private who watched it all leads the men in singing a powerful anthem of victory. Fine didn’t like how Izetta risked herself and defied her wishes, but she can’t deny the results were tremendous.

I imagine relatively “easy” victories such as this will be few and far between; the Germanian leader and those scientists are unlikely to let the military be caught off guard again. And as powerful as she is, Izetta is not invincible; it only takes one well-place bullet to kill her, just like any other girl. But for now, let the men sing.

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Girls und Panzer – 01

Nishizumi Miho moves to Oarai and a new school, hoping to get away from tanks, because she has some bad memories of tanks. But the student council president insists she select Tankery as her mandatory elective, warning her she won’t be attending the Oarai school long if she doesn’t. Miho’s new friends Saori and Hana stand with her, but Miho ultimately caves and agrees to do Tankery after all.

When people tell you they won’t watch anime because it’s too kooky, this is kind of the stuff they’re talking about: for some reason, in the universe of this particular anime, operating tanks is a martial art for girls (and apparently only girls) with a long and storied history. You know, not rolling death machines that are easily taken out by A-10 Thunderbolt IIs. Also, the school, and the entire town of Oarai for that matter, occupy the flight deck of a gargantuan aircraft carrier.

If we asked the creators “Why?” they’d probably answer “Why not?”, not only because it’s the easy answer, but also because it happens  to be the best one. Why shouldn’t high school girls operate tanks, and why shouldn’t towns be on carriers? No reason, except that that’s not the way things are in our world. In an anime, you can do whatever you want, so you might as well have girls in tanks…and propaganda films about same.

But take away all the talk of tanks, and this is just another ordinary high school series in which the new girl makes new friends and faces conflicts from rivals. And in that regard, the creators didn’t go far enough with the bizarre factor. Everything’s so…conventional, with the tank and carrier thing seeming a bit tacked-on. And Miho caves far too easily, despite her apparent (and unexplained) past trauma with tanks. Still, it was an enjoyable outing, and the tank animations were decent.


Rating: 5 (Average)

Car Tank Cameos: Are you kidding? We don’t know anything about armor.